F.E.A.R. Explorer Achievement Guide
Introduction :
Finding all of the boosters in the campaign is one the many frustrating tasks players attempt to do. You think you've got all of them, and you think you've looked in every nook and cranny, until you discover otherwise after 30 minutes of ending credits. I feel your pain. To make things easier for all the explorers out there, I wrote this in-depth guide to finding all the Health and Reflex boosters. I have played the campaign about 9 times to acquire various achievements. Each time, I would try to explore every room and tunnel for the boosters. I recorded all their locations and compiled this guide. In total, there are 20 reflex boosters and 22 health boosters. For some reason, your max health will not exceed 199 points, but you'll still be able to grab them all anyway. I hope this guide will help everyone with their "Explorer" achievement and make the campaign on extreme much easier. Due to the repetitive nature of the environments, it was difficult to explain the locations of some of the boosters. This guide is presented as-is, and I am not liable for any damages you incurr from using this guide. All information provided has been checked and double-checked for accuracy. They are all based off of personal experience and gameplay. This guide is for the Xbox 360 version of F.E.A.R.
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Interval 01 : "Point of Origin"
- Health #1 When you enter a large room, Jankowski speaks to you through a blocked door on the left. Go to the base of the steps then go right into the next room. The booster is on a workbench in the corner.
Interval 02 : "First Encounter"
- Reflex #1 At the very beginning of the level, you're sent to open the gate. Go right from the gate, and notice a partially opened cargo door. Duck under it and find the booster on a crate.
- Health #2 Inside a warehouse, you'll move into a large, dark, open room with 3 large shelves full of crates. The booster is on the 2nd level of the shelves all the way on the left. Jump onto the crate on the ground, then jump onto the shelves, and then grab the booster.
- Health #3 As you continue through the level, you'll enter a slo-mo sequence, and will begin following Jankowski through the level. He disappears and the sequence comes to an end. If you hear Jankowski repeatedly echo "is someone there?", you're in the right place. Go through the door on the right. Follow the path past some machinery and boxes. You will find the booster at the end of the hall on a box.
Interval 03 : "Infiltration"
- Reflex #2 Eventually you will come to a large open area with a turnable walkway over a large empty vat. Flip the switch to rotate the walkway then go outside. Use the stairs to go below the walkway, walk around the large vat on the left side to find the booster behind some boxes.
- Health #4 Shortly after Reflex #2 you will walk down a pitch-dark hallway. Alma will cross in front of you. Just ahead, next to the ladder, is a dark inset. On top of a barrel, next to a bloody skeleton, is the booster.
- Reflex #3 Shortly after a checkpoint you will come to a big room with two large closed cylindrical containers. The room also has a padlocked door that must be shot off to continue through the level. Before that, go down the stairs to the base of the containers and look for an opening. Follow the cramped hallway to find the booster on a box.
Interval 03 : "Heavy Resistance"
- Reflex #4 After a big fight with about 12 replica soldiers across a large open area with many circular vats, you will see 4 large green metal containers. These are marked "DANGER HAZARDOUS CHEMICALS" and have 2 levels of catwalks connected to them. You will have to go to the 2nd level later in the level to use a wheel valve. In the opening below the containers is the booster. Use the ladder or just jump down.
- Health #5 Eventually you will hear soldiers get orders to fall back. Your boss will come over the comlink and point this out as well. You should be on a grated walkway when this occurs. The booster is under the walkway, take the stairs down on the left and follow the path to it.
Interval 03 : "Bad Water"
- Health #6 Towards the beginning of the level, you will come to a room with a radio amd a gap with a walkway over it. Look down into the gap and you will see a health booster behind a grate. To get it, take a right, past the stairs and though the hallway to your right. Take a right and you should see a ladder going down a gap on the left. Go down the ladder. Just to the right is a tunnel, go down it to get the booster.
- Reflex #5 Shortly after being ambushed, you will come to a room where a pipe will start shooting flames if shot. You can tell this because of the fumes and the wheel valve is rattling. head left, past the stairs. Go up the ladder where a man's legs are dangling off the catwalk. Go through the air duct, and follow it until you come to some pipes you can walk on. Follow these to another duct above the flaming/fuming pipe. Inside you'll find a dead body, a penetrator, and 2 remote bombs. Jump onto a pipe and into the air duct to find the booster.
Interval 03 : "Exuent Omnes"
- Reflex #6 Shortly after the level begins, you will climb up a long ladder. Halfway up the ladder you will see a replica soldier placing proximity mines. At the top of the stairs, you will see two green generators. The booster is behind the machine on the left.
- Health #7 In the sewers, a cloaked assassin jumps down and runs away from you. Eventually you come to a room with a grated walkway and have to kill 3 guards. Climb up the ladder on the left of the room to the catwalk. Jump onto the pipes and cross the room. Jump over the box and follow the hall to the room with 8 water tanks. Use the catwalk on the right to cross the gap and head to the office with the booster.
- Health #8 Just after moving through the office past the mines, you'll be in a halway. You should see a fenced door on the right marked "CLOSED AREA" with a padlock on it. Shoot the padlock and go through. Crouch and go left through the tunnel. Follow it to a room with an ASP and the booster.
Interval 04 : "LZ is Hot"
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Health #9 After hitting the first checkpoint, make your way through a maintenance area. Eventually you will come to an area with some grated walkways and two soldiers. Cross the grated walkway and go down the flight of stairs. At the bottom, immediately turn left and you should see a booster on top of a barrel.
- Reflex #7 After the 2nd checkpoint, re-enter the building after a fight with 5 soldiers outside. You will fight 3 more soldiers once inside. Straight ahead, behind 2 square pieces of machinery, is the booster.
Interval 04 : "Watchers"
- Reflex #8 When you first meet Norton Mapes, don't immediately go through the door he opens. Instead, turn left and go into the office with a health kit. Use the cabinets to climb above the ceiling. Go around the corner to find the booster.
- Health #10 Go through the flaming doors in the construction area and a short dream sequence begins. When its done, go through the door on the left and up some steps. The Booster is on a toolbox on the right.
Interval 05 : "Bishop"
- Health #11 After Holiday disables the bombs on Bishop, a fire alarm will go off, and you are sent to investigate. Follow the new path that opens. When you get to a big room with a staircase, take a right, not upstairs, about 3 offices with supplies are in this area. The last one has the booster.
- Reflex #9 Seeing this one is easy, you will notice it on the edge of the 2nd floor in a room with a fight with 6 guards in an area under renovation. From the entrance to this room, go left. Take another left and head up the stairs. Go right and then through the double doors on the left. Pass through a small room with grenades and you will be above the fight. Walk across the room to get the booster.
Interval 05 : "Blindside"
- Reflex #10 After falling in the water, climb the ladder and go left down the hall. Shoot the padlock to start a large explosion. Retreat back to the water so you don't die. Afterwards, go back down the hall and take a left for the booster.
- Health #12 Later in the level, you will come to a point where a ruptured gas line is blocking your path. After turning off the gas line, don't immediately go down the newly opened path. Instead, turn left and climb the ladder around the corner on the left. Duck and go through the air duct. Take the first right and grab the booster.
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I sit and patiently wait for the Revelation. Join me as we dance at the dawn of the Apocalypse!