IN51P1D wrote:
Getting a development card in this situation is practically imperative.
Agreed, agreed. I guess the point is have your strategy be focused but flexible. Personally, I see buying roads and Development Cards as one of the ways that you can easily mismanage resources. Settlements and cities are almost never bad. Roads and Development Cards
can be, in the hands of a bad decision maker.
In a game either this morning or last night, I saw someone build a road towards someone else's settlement. The road literally lead to nowhere and it was not blocking anything. It was just a road built for... I dunno, for the road's sake. This was early on, before the person had built their third settlement. What was the point of this?
Also in a recent game, I saw a player buy two development cards in a row, within the first three rounds of the game. Sheep at the time were not plentiful so he could've easily traded
sheep » ore. In the third round, he could've had a city, and he had two decent spots to put it in.
On the
longest road and largest army. What new players need to keep in mind is that the longest road, especially, is almost never decided until the very final rounds. I'm a fan of getting it (as you can tell from the achievement), but it is not a "solid" 2 Victory Points. It can very easily be taken away and is not a very good way to determine a win condition. In fact, I would say that almost in every game, the person that starts with longest road will have it taken away if not by one, by two other players. It's only until you get to 10 roads or so that it becomes more difficult to take away.
The largest army is actually a bit harder to take away. If you're going for it, at least in the first 15-20 minutes of the game, resist the temptation to play a soldier and move it away from a very good spot. Let's say it's on a 6 wheat that two opponents control. You want to get another notch next to your name and your best option is to move it to a 3 ore that one other opponent has (and they don't even have a card you want). Don't play the knight card just to move the robber. You're giving too much of an advantage to the two opponents and you gain nothing from your card stealing, not to mention the fact that if that's the only knight you have, you're wide open to being shut down.
One last thing on these items, especially with longest road. I actually like when people take longest road because in the eyes of many players, they're seen as a threat simply because they have 2 more Victory Points. This makes
me less of a target and makes it easier to politic other players into giving rarer resources ("don't worry, I'll shut down her road" etc.)
Appearing polite. I'm a big fan of appearing or being very friendly in the first half of the match. This is outside of talking, not cursing, etc. I'm not talking about etiquette, which I always try to follow. I'm talking about not making enemies. A sure-fire way to not do well in the game is to start picking fights. Playing a Monopoly in the first four rounds, or moving the robber always to the same player, shutting down someone's road without reason (i.e. w/o benefit to you). These are things that can put a very big target on your face.
There are other threads complaining about this, but you
need to team up with another player. This can't always happen, but every other game or so you'll have someone that's on the opposite end of the board and is not going to be competing for resources with you. Do
not tick this person off. Trading favorably with them and building a "friendship" means that later in the game you can ask for favors to be returned. I wouldn't be against doing a 3:1 or 4:1 trade with this ally if it meant they would be using those resources to shut down one of the other players. Example, I traded with them at a key moment when we both needed a road (but theirs was more strategically important). If you handle this well, later on you can ask for favorable trades and they're more likely to give it to you.
After a certain period in time, all bets are off of course. But if you're going to tick off all the other players, make sure you do it once you're in a position of strength and do it for reasons important to strategy, not just to be a jerk.
For beginners: What resources are best? A simple question. What resources are "the best"? Well, there's no right answer, but here are some things to think about.
What's on the board? Based on board rarity, ore and brick are much more important. There's only three hexes of each, whereas there's four hexes of sheep, wood, and grain. So, let's score one point for ore and brick, and zero for sheep, wood, and grain.
What do you need to build with? You can build/buy roads, settlements, cities, and development cards. Taking each one at face value, you'd need a total of two brick, two wood, three sheep, four grain, and four ore. But, sometimes you will need two (or more) roads to get to where you need to be. So the "cost" of a road (to get to your next settlement) is higher, more like two brick and two wood. So really, an ideal "hand" that lets you build everything would be: three brick, three wood, three sheep, four grain, and four ore. Let's score one point for ore and grain.
So right now, ore seems to be the most valuable resource, followed by brick and grain. Sheep and wood seem to be largely useless.
The X Factor. This is all good and true if you plan to build equal amounts of cities and settlements, but that's not really the case. The real deciding factor is
number placement. Ore can be super valuable, but if it's on a 4, a 5, and an 8, you will see a lot of it in the game. Generally, numbers in the range of 4-10 will come up pretty often.
I
generally rank resources this way: brick/ore, wheat/wood, then third sheep. Your first settlement should be focusing on acquiring good numbers or a good placement strategy, not getting the best wood or sheep. But, there's been times where I go only for sheep or forget brick or ore simply because of the way the numbers fell. That, ultimately, is much more important.
Ore vs. Brick. One thing to keep in mind is that while ore and brick are both valuable, you're usually best off (at starting) to keep these to two at most. If you're sitting on a 5-9 brick or ore, don't go for a 3 or 4 of the same resource. Brick and ore are very useful, but they are not as universally useful as grain or sheep. Doubling up on brick is only really advised if you can corner the market on it or if you're sitting on a 2:1 port for that resource.
These are not universal strategies and other players might think something completely different. The truth is I don't play by these strategies all the time and they need to be adjusted game for game.
Catan, finally!