Search:
My Xbox

Project Gotham Racing® 4

Started by Anchorman Mazda at 09-09-2007 11:27 AM. Topic has 55 replies.
Sort Posts:    
Print Search
Page 1 of 2 (56 items)
1 2 >

   09-09-2007, 11:27 AM
Reply Quote
Motorbike Physics & Realism

 There has been a concern with has came to my attention while I was thinking about the addition of bikes to this game.

 As we are aware, Project Gotham Racing can be named a "realistic arcade" at most (which is excellent) and I would not want it to change.

 However, when it comes to bikes, how will the physics be set to? One thing that I would not like to see is the realism where to hard steering will result in the bike being thrown into a slip and the rider going for a quick joy flight ... if you catch my drift.

 Does anyone know if the bikes will act like this ... or will they be able to be turned sharply, while still retaining a grip to the track? (In a nutshell - Test Drive Unlimited bike physics)

 Thank you

Anchorman Mazda


Never has the Terms of Use been cited and viewed so much since the latest Update.
   Report 

   09-09-2007, 6:46 PM
Reply Quote
Re: Motorbike Physics & Realism
The physics are on par w/ how the "Gotham Cars" handle.  They're a blast to use.
   Report 

   09-10-2007, 1:36 AM
Reply Quote
Re: Motorbike Physics & Realism
Bikes + snow = wreckage !
Don't stare at sniper's !
   Report 

   09-10-2007, 4:08 AM
Reply Quote
Re: Motorbike Physics & Realism

how is it that youve already played the game? can you give us as much onfo as you can? describe graphics, gameplay, physics, everything :)

thanks

   Report 

   09-10-2007, 5:21 AM
Reply Quote
Re: Motorbike Physics & Realism

Some people where lucky enough to play at the recent game convention (in Germany).

 Project Gotham Racing 4 was one of the games avaliable to play there.


Never has the Terms of Use been cited and viewed so much since the latest Update.
   Report 

   09-10-2007, 7:45 PM
Reply Quote
Re: Motorbike Physics & Realism
well when i was reading the forums on PGR's main site it had a link to a vid showing a bike hitting the wall and the guy fell off the bike pretty violently and he wasn't really going that fast. So i'm guessing the physics will be reasonably acceptable this time around.Big Smile [:D]
   Report 

   09-11-2007, 1:13 AM
Reply Quote
Re: Motorbike Physics & Realism
i know some played at the convention, only this guy has it on his profile...i doubt they let people load their profile before playing the demo...
   Report 

   09-14-2007, 5:22 AM
Reply Quote
Re: Motorbike Physics & Realism
as long as you can lock them out in MP.

Or only if everyone is using them.

To combine them is just stupid IMO. And from what I've seen in the videos, totally and completely unrealistic, not to mention downright laughable. A bike, passing a Toyota GT1, in a corner, in the rain. Please.
   Report 

   09-16-2007, 3:19 PM
Reply Quote
Re: Motorbike Physics & Realism
I dont know man the bike was made for speed and handling and is ultra light and im sure it could beat a toyota in handling.Plus this isn't really gunning for realistic physics. Its more of a arcade racing game
   Report 

   09-16-2007, 5:04 PM
Reply Quote
Re: Motorbike Physics & Realism

a motorcycle has a faster acceleration and obviously faster in a straight, however cornering is much slower than a car since you have less traction surface. So i think the game will be well balanced if they stick to what i just said!

   Report 

   09-16-2007, 7:35 PM
Reply Quote
Re: Motorbike Physics & Realism
 premixedgandhi wrote:
I dont know man the bike was made for speed and handling and is ultra light and im sure it could beat a toyota in handling.


No, you really have no education on the subject.

Its all about contact patch, and motorcycles have none. They cannot outcorner downforce cars.

Do you know what a toyota GT1 is??
   Report 

   09-17-2007, 2:07 PM
Reply Quote
Re: Motorbike Physics & Realism
we got to play it recently :)
click HERE

www.mygamerfriends.com
R1R (Rank One Racing)
www.rankoneracing.com
   Report 

   09-17-2007, 9:13 PM
Reply Quote
Re: Motorbike Physics & Realism

I hope the physics are realistic.

I also would like to see some bodies thrown around like ragdolls when I crash.


I've been banned.
If anybody cares, send an FR to JRx731
   Report 

   09-18-2007, 4:06 AM
Reply Quote
Re: Motorbike Physics & Realism
 Tiennamen wrote:
 premixedgandhi wrote:
I dont know man the bike was made for speed and handling and is ultra light and im sure it could beat a toyota in handling.


No, you really have no education on the subject.

Its all about contact patch, and motorcycles have none. They cannot outcorner downforce cars.

Do you know what a toyota GT1 is??
Riden a fast motorbike have we? given the right corner a bike can blitz a car around a corner.
   Report 

   09-18-2007, 5:17 AM
Reply Quote
Re: Motorbike Physics & Realism
 aleg75 wrote:
Riden a fast motorbike have we? given the right corner a bike can blitz a car around a corner.


Please.

I own a sportbike, I've done track days, I watch AMA, World Superbike, MotoGP.


Braking and cornering are where bikes lose out to downforce cars. Its all about grip, don't deny physics. When was the last time you saw a bike pull 4+ G's in a corner?
   Report 

   09-18-2007, 9:51 PM
Reply Quote
Re: Motorbike Physics & Realism

 aleg75 wrote:
 Tiennamen wrote:
 premixedgandhi wrote:
I dont know man the bike was made for speed and handling and is ultra light and im sure it could beat a toyota in handling.


No, you really have no education on the subject.

Its all about contact patch, and motorcycles have none. They cannot outcorner downforce cars.

Do you know what a toyota GT1 is??
Riden a fast motorbike have we? given the right corner a bike can blitz a car around a corner.

what do you consider the "right corner" . You dont have to be an expert on this to know that a bike has basically no downforce and unless your blind you can see the amount of rubber a bike corners on compare to a car..It's amazing a bike can corner at all at a decent speed when you look at the contact patch.

Just go compare the laptimes a moto gp bike does on a track that f1 cars run on and than come back here and you can argue some more unless you realize that your wrong.

   Report 

   09-19-2007, 12:14 PM
Reply Quote
Re: Motorbike Physics & Realism
 Czechmate39 wrote:

 aleg75 wrote:
 Tiennamen wrote:
 premixedgandhi wrote:
I dont know man the bike was made for speed and handling and is ultra light and im sure it could beat a toyota in handling.


No, you really have no education on the subject.

Its all about contact patch, and motorcycles have none. They cannot outcorner downforce cars.

Do you know what a toyota GT1 is??
Riden a fast motorbike have we? given the right corner a bike can blitz a car around a corner.

what do you consider the "right corner" . You dont have to be an expert on this to know that a bike has basically no downforce and unless your blind you can see the amount of rubber a bike corners on compare to a car..It's amazing a bike can corner at all at a decent speed when you look at the contact patch.

Just go compare the laptimes a moto gp bike does on a track that f1 cars run on and than come back here and you can argue some more unless you realize that your wrong.

 

well you have to keep in mind the path of travel...even though the car may be making a 90 degree turn the bike will be able to cut it and turn it into a 120 degree turn...in fact with open road it takes dang near a 45 degree inside angle turn to make a bike take a "right angle" turn...so because it is not cutting as hard of a corner it allows it to maintain a higher speed...also there is very little drifting on a bike...you have traction, then you have not with not a lot in between...so when it says you are taking a sweeping turn at 180mph you are actually doing 180...cars drift more so the tires are moving faster than the actual speed of the car...so even though it says you are doing 150mph you may only be moving forward at 120mph...i understand that you can adjust the suspension, change the tires, etc...but fact is a front wheel drive car will push through the turn more and a rear wheel drive car will slide through the turn more...even the all wheel drives still have some slipping...it is because when you drive at that speed the tire is not really in contact with the surface (ref. 300 mph "flying" drag racers that turn into fireballs)...and as far as checking the moto times vs the f1 times...how bout we put them on the same track before we compare :)...oh and before you ask yes i ride

   Report 

   09-19-2007, 2:34 PM
Reply Quote
Re: Motorbike Physics & Realism
nicley put redd
98% of teens have gone over to rap if your one of the 2% of teens that still likes REAL MUSIC put this in your signature
   Report 

   09-19-2007, 4:16 PM
Reply Quote
Re: Motorbike Physics & Realism
i know nothin bout bikes.  my dad rode harleys and BMWs, my brother rode a gsxr 750 but i married young and never got to experience the pride of ownership (yeah i rode my bro's once in awhile but its not that same as when its yours).  I admire the passion of the posters and can't wait til the 2nd when i get to live out the fantasy  Big Smile [:D]
"Roads? Where we're going we don't need roads."
Doc Brown
   Report 

   09-19-2007, 4:51 PM
Reply Quote
Re: Motorbike Physics & Realism

f1 vs moto gp

http://www.youtube.com/watch?v=ya_cYDg0yJQ

   Report 

   09-19-2007, 6:00 PM
Reply Quote
Re: Motorbike Physics & Realism
 Czechmate39 wrote:
From watching that video it is pretty clear that F1 cars are much faster than bikes, and turn quicker also.  Not that I know much about bikes, but isn't it harder for a bike to make quick left and right turns (chicanes) because you have to lean/shift your weight from one side to the other?
Order some golf shoes, otherwise we'll never get out of this place alive.
Impossible to walk in this muck. No footing at all
   Report 

   09-19-2007, 6:16 PM
Reply Quote
Re: Motorbike Physics & Realism
I think if you pit a top rated car against a top rated bike the car is always going to win although in a drag race a bike could beat it based on acceleration alone.
   Report 

   09-19-2007, 7:57 PM
Reply Quote
Re: Motorbike Physics & Realism
 Dr Gahnzo wrote:
 Czechmate39 wrote:
From watching that video it is pretty clear that F1 cars are much faster than bikes, and turn quicker also.  Not that I know much about bikes, but isn't it harder for a bike to make quick left and right turns (chicanes) because you have to lean/shift your weight from one side to the other?

Have you ever played Moto GP?

The bikes handle excellently.  There shouldn't be a problem in PGR.


I've been banned.
If anybody cares, send an FR to JRx731
   Report 

   09-19-2007, 8:46 PM
Reply Quote
Re: Motorbike Physics & Realism
 Prototype X7 wrote:
 Dr Gahnzo wrote:
 Czechmate39 wrote:
From watching that video it is pretty clear that F1 cars are much faster than bikes, and turn quicker also.  Not that I know much about bikes, but isn't it harder for a bike to make quick left and right turns (chicanes) because you have to lean/shift your weight from one side to the other?

Have you ever played Moto GP?

The bikes handle excellently.  There shouldn't be a problem in PGR.

Nobody said the bikes dont handle well...thats not the issue here!!

   Report 

   09-19-2007, 11:03 PM
Reply Quote
Re: Motorbike Physics & Realism
 Prototype X7 wrote:
 Dr Gahnzo wrote:
 Czechmate39 wrote:
From watching that video it is pretty clear that F1 cars are much faster than bikes, and turn quicker also.  Not that I know much about bikes, but isn't it harder for a bike to make quick left and right turns (chicanes) because you have to lean/shift your weight from one side to the other?

Have you ever played Moto GP?

The bikes handle excellently.  There shouldn't be a problem in PGR.

Time will tell. Just because the bikes handle excellently in Moto GP 07' does'nt mean they'll handle the same in PGR, that's like saying the bikes in Test Drive handle like the bikes in Moto GP 07' and nothing could be farther from the truth. I think Test Drive bikes handle like crap and sure hope they don't in PGR, but as i said time will tell !
Don't stare at sniper's !
   Report 

   09-19-2007, 11:27 PM
Reply Quote
Re: Motorbike Physics & Realism
 reddc37 wrote:

well you have to keep in mind the path of travel...even though the car may be making a 90 degree turn the bike will be able to cut it and turn it into a 120 degree turn..



annnnnnnd you already lost all credibility.


Next.
   Report 

   09-20-2007, 11:43 AM
Reply Quote
Re: Motorbike Physics & Realism
 Tiennamen wrote:
 reddc37 wrote:

well you have to keep in mind the path of travel...even though the car may be making a 90 degree turn the bike will be able to cut it and turn it into a 120 degree turn..



annnnnnnd you already lost all credibility.


Next.

lost credibility??? how is that...if you are going to talk trash at least give some support for what you say

   Report 

   09-21-2007, 2:53 AM
Reply Quote
Re: Motorbike Physics & Realism
 reddc37 wrote:
 Tiennamen wrote:
 reddc37 wrote:

well you have to keep in mind the path of travel...even though the car may be making a 90 degree turn the bike will be able to cut it and turn it into a 120 degree turn..



annnnnnnd you already lost all credibility.


Next.

lost credibility??? how is that...if you are going to talk trash at least give some support for what you say



Please, don't pull numbers out of thin air, ESPECIALLY when they're completely whack and off base.


Sepang, Malaysia:
Montoya in Williams BMW F1 - 1:34.223
V Rossi on Yamaha - 2:01.833

Catalunya, Spain:
M Schumacher in Ferrari - 1:17.245
S Gibernau on Honda - 1:42.450


One more time, cornering is all about GRIP. Bikes have NONE compared to cars with downforce. Contact patch is the name of the game and bikes have two SMALL ones against four BIG ones.

Go ahead, log onto any large motorcycle forum and ask how well bikes corner and brake against race cars. And since we're talking about the PGR4 video, make it a streetbike vs a Toyota GT1 le mans car.
   Report 

   09-21-2007, 7:41 PM
Reply Quote
Re: Motorbike Physics & Realism
The video on this site with the bike racing the cars looks very nice and also looks like it'll handle well, but we'll have to wait and see !
Don't stare at sniper's !
   Report 

   09-22-2007, 8:44 PM
Reply Quote
Re: Motorbike Physics & Realism

theres no F1's in the game so why compare bikes to a F1 anyway????

we should be comparing bikes to the F50GT oh wait the F50GT was a flop and didnt race lol

   Report 
Page 1 of 2 (56 items)
1 2 >

©2009 Microsoft Corporation. All Rights Reserved