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3.0 FAQ’s
Q: What is a Templar?
A: A Templar is a knight in a white
robe with a red plated helm that is usually guarding an area alone.
There are 60 of these Templars in throughout the entire game. These
knights are tougher then the other guards you will encounter. You will
know you have killed a Templar when you see a pop up saying you killed
one, and your game will also auto save once he is vanquished.
Q: How do I save my game?
A: You can not save your game manually while playing, however your game
will auto save (set by default in the game options) when ever you do
something to make progression in game such as killing a Templar,
finding a flag, or doing any other objectives like saving a citizen or
eavesdropping…
Q: I killed the first three targets and I don’t know where to go from here!?
A: You have killed the first target from every city; Acre, Damascus and Jerusalem.
Those kills were all in one district of those cities. Once the first
three Main Targets are dead you go back to Masyaf and talk to your clan
leader and he tells you to go back to those cities to find out who your
next targets are. When you get back to those cities there is a new
district for each of those cities that have unlocked for you. Look on
your map to see where to head. The new area of the map that you now
have access to will still be blurred, so if you head to a district and
the area is still locked (A blue wall blocking your way) try the other
district. Once in the new district, your first mission will be to find
a view point. To find the new view points you need to look around the
city while walking. You won’t see them on your map. Once you have
synched up with a view point, all the other view points will now show
on your map.
Q: There’s a flag in the ruins in the Kingdom that I can’t reach, it’s up high on a pillar. How do I get to it?
A: 1) You need to have done the first three assassinations in order to get the gloves.
2) Climb the wall-like structure to where a flag is standing.
3) Facing the flag on the pillar, jump to the pillar near the wall like structure.
4) From that pillar, hang off the side of it back facing the pillar with the flag on it.
5) Do a wall jump from that pillar towards the pillar with the flag on
it and press B when near the edge of the pillar with the flag on it to
grab onto the edge of it.
Q: I’ve beaten the game already, but I want to restart a new game. Will it overwrite my game file or can I make a new game file?
A: You can only have one game file at a time. So basically, yes it will overwrite your game file.
Q: What do I do after I’ve beaten the game? I’m stuck in the lab.
A: You now have the eagle vision ability. With this new ability, go to
your bed room and look at the wall behind your bed and use eagle
vision. There will be a short pause and the credits will roll. After
the credits you can walk around and go back into the animus and finish
up some things you haven’t done or just fool around for your own
pleasure.
Q: While going to Robert de Sable to go and assassinate him, I fall through the world and come back with a twin… what do I do?
A: This glitch is usually caused by you having an other controller
plugged into your Xbox. Just unplugged your controlled and restart your
game. If the problem persist however, I’m sorry to say that you are
very badly glitched and will need to try to either die over and over
again or restart your game repetitively.
Q: I now have throwing knives but I don’t know how to get more!?
A: In order to get more throwing knives you need to pickpocket thugs.
Thugs are the NPC’s that are fat and have two small bags on their waist
in the back. They usually walk around rubbing their hands together. An
easy way to recognize them, is that when you look at them they will
highlight like a guard would. To pickpocket them, just lock on them by
pressing LT BUTTON and get behind them without them detecting you and
press on hold B BUTTON. You will know you have successfully done it
when you lock off the target automatically.
Q: I got a question about an achievement!?
A: See the achievement section of this guide.
Q: What’s up with all these weird writings on the floor and walls in the lab?
A: Thanks to Xbox World 360 magazine, here is all the explanations;
Q: Who is Subject Seventeen?
A: That would be you, Desmond.
Q: Is Desmond actually Altair?
A: No, Desmond is a descendant of Altair, and by using the Animus he's
able to locate Altair's memories that are hidden in his DNA. This means
that Altair had at least one child after the events of Assassin's Creed
- otherwise Desmond would not have Altair's memories locked away inside
him.
Q: What's all this writing about?
A: The room's previous occupant, Subject Sixteen, left all of the writing that you can see for Desmond to read.
Q: Okay, so why can I not see it until the end of the game?
A: Abstergo washed the messages off of
the walls and the floor, but Desmond is able to spot the messages by
using his Eagle Vision.
Q: Wait a second. You said that Desmond wasn't Altair! What gives?
A: He's not, at least, not yet... Read through Vidic's emails and
you'll stumble across one that mentions “The Bleeding Effect.” Vidic
reports that, after using the Animus for a given length of time, some
previous subjects were unable to distinguish between their ancestors'
lives and their own. Their genetic and real-time memories have
literally “bled” into one another, which is why Desmond is able to use
the Eagle Vision power at the end of the game.
Q: Why only the one power?
A: Be patient! Assassin's Creed is the first part of a trilogy. By the
end of the third game Desmond will have a lot more moves to play with...
Q: Who are Abstergo?
A: Modern Templars. Abstergo are a company intent on world domination.
Their “aim” is for world peace, but the methods with which they wish to
achieve this can be considered mad. They think that by controlling
mankind, and killing those that aren't influenced by their power, they
can achieve peace. Even their name betrays this secret: it's Latin for
“cleanse”.
Q: Who is Lucy?
A: Lucy Stillman
is an employee of Abstergo, but is actually an undercover operative
working with the Assassins. She is the one that passes on the door code
to Desmond, and is trying to delay the project. In a series of emails
to a person known only as '??' she asks for aid. The final message is
coded, but reads, "We will be there soon." Vidic has his suspicions of
Lucy. Alan Rikkin sent him an email regarding the fluoride leak: "Makes
me wonder if the fluoride leak was internal after all... And if it was,
are we dealing with a whistle blower or something worse?" It's highly
reasonable to assume that Lucy was this leak.
Q: Back to the writing. What does the triangle of text say?
A: "They drained my soul and made it
theirs. I drained my body to show you where I saw it." Subject sixteen
wrote this, along with all of the other messages, in his blood. The
first part refers to Abstergo stealing his soul, or in reality, his
memories. They watched his ancestor's life to locate an important
artefact, hence 16's belief that his 'soul' was taken. The second part
is more literal. 16 drained his body to show you where he saw it,
meaning that he used his own blood to leave you clues as to where the
artefact lies. What artefact is he talking about? There's a strong
chance it could be the Holy Grail. We'll look at some evidence later on
that suggests this is the case.
Q: What does the block of writing say?
A: "artifacts sent to the skies to control all nation, to make us obey
a hidden crusade. Do not help them." This message refers directly to
Abstergo's plan should they (and they will) get hold of the artefact
that you're being used to locate. They plan to send it into space and
attach it to a low orbit transmitter to brainwash mankind. In the final
battle Altair discovers just what the artefact, the Third Piece of
Eden, is capable of. It can make people believe anything, and was
responsible for many Biblical illusions such as the parting of the Red Sea
(in 'reality' it did not happen - the artefact simply made people think
that it did). Subject Sixteen is well aware of Abstergo's plans and
asks you not to help them.
In space... no one can hear you scream.
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