Search:
My Xbox

Street Fighter® II’ Hyper Fighting

Started by F1Senna at 06-29-2006 4:16 PM. Topic has 141 replies.
Sort Posts:    
Print Search
Page 1 of 5 (142 items)
1 2 3 4 5 >

   06-29-2006, 4:16 PM
Street Fighter II' Hyper Fighting FAQ
  • How did I miss Street Fighter 1?

Street Fighter was released in 1987 was not a huge hit, It was a come and go game, relesaed in the arcade and some home systems it never made a big impact. It did however set the scene for one of the greatest sequels and one of the greatest games in history, Street Fighter II.

 

  • What version of Street Fighter II is on the arcade?

Street Fighter II: Hyper Fighting. The 3rd installment of SFII, originally released in 1992, it is widely considered by fans to be the ultimate version of SFII. the XBLA version will be based on the sega genesis/megadrive version.

 

  • Who is the strongest character?

Although Ryu and Ken are fan favourites there is no one character that could be considered the the strongest, it depends on your fighting style, and skill level.

 

  • Will I be able to play as the bosses?

Yes Balrog, Vega, Sagat and M.Bison will all be playble characters.

 

  • Why are the bosses names different from the Japanese version?

The reason that 3 of the 4 bosses name are mixed up from the Japanese version of the game, is beacuse when the game was due for release in the USA, Capcom where worried about a possible law suit from Mike Tyson over the M.Bison character, a boxer who is similar in appearance to Mike Tyson, so they rearanged the names of the bosses. M.Bison became Balrog, Balrog became Vega, and Vega became M.Bison.

 

  • Will Cammy, Fie Long, T Hawk, Dj Maximum be in it?

No they will not be in the game, the didnt appear until the Super Street Fighter II series.

 

  • Will Akuma be in it?

No Akuma will not be in the XBLA SFII.

 

  • Will there be anything new in the XBLA version of the game?

Yes, there will be achievements, a new online "quarter match" mode, easter eggs and hidden modes.

 

  • What will single player be like?

Single player mode will be just like the old days, choose a character and then go fight! Single player options will include, a training mode, single player tracking, and the option to change the difficulty level.

 

  • Will it have multiplayer?

One of the things that makes SFII:HF one of the best games ever is its amazing multiplayer! There will be a full VS mode.

 

  • Is it playable on live?

Yes SFII:HF will be playable over xbox live, there will be several modes of play including:

Quick match: find a match being played on xbox live.

Optimatch: find a match with custom settings on xbox live.

Leaderboards: there will be different leaderboards including, overall, monthly best and highset winning streak, All the characters will also have there indvidual leaderboards.

Create game: Host options include choice of ranked and un-ranked matches, number of rounds (1,3 and 5), private or public match and voice chat options for players and spectators.

Quarter match: An all new mode for xbox live! In this mode you will be able to spectate maches, and book your place to play the winner by putting down a quarter (i.e a coin) as if you were in an arcade.

 

  • Why has/was SFII:HF delayed for so long?

Capcom ran into unexpected difficulties transferring the original code onto XBLA. They dont want to release the game until they have got everything absolutely perfect, especially the timing which is the most crucial part of gameplay. They also had a few lag issues which they had to iron out.

  • Will it have all the classic music?

Yes it will have all the classic music from the original game, presented in 5.1 surrond sound.

 

  • Will it support HD?

Yes it will support 720p and 1080i.

 

  • How much will SFII:HF cost?

Nothing final buut rumours suggest anything between 400mp and 1200mp.

 

  • When will SFII:HF be released?

No definite date as of yet, but one of the development team recently said on Major nelsons pod cast that it should be less than "months".

 

 

 


Lewis Hamilton - World Champion
   Report 

   06-29-2006, 4:30 PM
Reply Quote
Re: Street Fighter II' Hyper Fighting FAQ
Nice one! This should be stickied! Yes [Y]
www.purepwnage.com
I DONT HAVE MAN B00BS
   Report 

   06-29-2006, 4:36 PM
Reply Quote
Re: Street Fighter II' Hyper Fighting FAQ
Great FAQ should be stickied Smile [:)]
Teh banned
   Report 

   06-29-2006, 4:41 PM
Reply Quote
Re: Street Fighter II' Hyper Fighting FAQ
 willdev wrote:
Great FAQ should be stickied Smile [:)]
all in formative stuff like this should be made into a sticky not only is it helpful but a good read/history lesson thanks senna for the read
set up ever evolving
   Report 

   06-29-2006, 4:47 PM
Reply Quote
Re: Street Fighter II' Hyper Fighting FAQ
 F1Senna wrote:

 

  • What version of Street Fighter II is on the arcade?

Street Fighter II: Hyper Fighting. The 3rd installment of SFII, originally released in 1992, it is widely considered by fans to be the ultimate version of SFII. the XBLA version will be based on the sega genesis/megadrive version.



Wait a minute!!! Are THEY SERIOUS?? We aren't getting the "Arcade Version"? Instead we are getting a very limited watered down GENESIS Version??? PLEASE tell me this is incorrect information! What the *** are they thinking giving us not even an original Arcade version but some lame 16bit version that doesn't equal anywhere near the greatness of the original Arcade?? This might actually have to make me question getting this game.

  I also find this really hard to believe since there actually was no Genesis version of Hyper Fighting. The only Street Fighter II game released on the Genesis was Champion Edition. So what gives here? Someone is lying or incorrect...  Gah...Angry [:@]

   Report 

   06-29-2006, 4:49 PM
Reply Quote
Re: Street Fighter II' Hyper Fighting FAQ
Hey F1Senna, you going to Indianapolis this weekend?

My plane leaves in about 3 hours, haha, should be good!
   Report 

   06-29-2006, 5:03 PM
Reply Quote
Re: Street Fighter II' Hyper Fighting FAQ
Yeah check IGN, its the Genesis version.
www.purepwnage.com
I DONT HAVE MAN B00BS
   Report 

   06-29-2006, 5:12 PM
Reply Quote
Re: Street Fighter II' Hyper Fighting FAQ

i remember playing sf1 at the arcades - if you've not played it, you haven't missed much.

 projecthero wrote:
Nice one! This should be stickied! Yes [Y]

yep - it could be a while yet before it comes out this will be lost amongst scores of "demo X is out" threads by then!


Homicidal Psycho Jungle Cat
   Report 

   06-29-2006, 5:17 PM
Reply Quote
Re: Street Fighter II' Hyper Fighting FAQ
Nice, This needs a sticky PinnedThreadPop [SP]
   Report 

   06-29-2006, 5:23 PM
Reply Quote
Re: Street Fighter II' Hyper Fighting FAQ
 projecthero wrote:
Yeah check IGN, its the Genesis version.


I think IGN is incorrect. Why? Simple. There was NO version of Street Fighter II Hyper Fighting on the Genesis. Now someone mentioned something about it being from the Sega Saturn Collection or something. THAT I could see. Genesis? No I can't see that. First of all why release such a graphically crippled version? Only what... 64 Colors on the screen at one time? Why would they release such a limited version? No I think this is an error. It has to be. Like I said there wasn't even a version of HyperFighting for the Genesis. I think IGN is screwed up...
   Report 

   06-29-2006, 5:38 PM
Reply Quote
Re: Street Fighter II' Hyper Fighting FAQ
Hey, this is a great thread, and should be stickied Smile [:)] But I would say that as I'm F1Senna's fiance. If it isnt the genesis version, then I'm sure a mod could change that bit.

My MSN Space
   Report 

   06-29-2006, 5:44 PM
Reply Quote
Re: Street Fighter II' Hyper Fighting FAQ

 Mewtwo wrote:
 projecthero wrote:
Yeah check IGN, its the Genesis version.


I think IGN is incorrect. Why? Simple. There was NO version of Street Fighter II Hyper Fighting on the Genesis. Now someone mentioned something about it being from the Sega Saturn Collection or something. THAT I could see. Genesis? No I can't see that. First of all why release such a graphically crippled version? Only what... 64 Colors on the screen at one time? Why would they release such a limited version? No I think this is an error. It has to be. Like I said there wasn't even a version of HyperFighting for the Genesis. I think IGN is screwed up...

Hey dude, the street fighter 2 championship edition was on the genesis. Although it was called championship edition, it was actually hyper fighting because of some legal issue.

This is straight from IGN's website   "For those wondering which version Hyper Fighting is based on, picture a slightly modified version of the SEGA Genesis' Street Fighter II Championship Edition."

Big thank you to everybody who requested this thread should be stickied. Smile [:)]Yes [Y]


Lewis Hamilton - World Champion
   Report 

   06-29-2006, 5:45 PM
Reply Quote
Re: Street Fighter II' Hyper Fighting FAQ
 Mewtwo wrote:
 projecthero wrote:
Yeah check IGN, its the Genesis version.


I think IGN is incorrect. Why? Simple. There was NO version of Street Fighter II Hyper Fighting on the Genesis. Now someone mentioned something about it being from the Sega Saturn Collection or something. THAT I could see. Genesis? No I can't see that. First of all why release such a graphically crippled version? Only what... 64 Colors on the screen at one time? Why would they release such a limited version? No I think this is an error. It has to be. Like I said there wasn't even a version of HyperFighting for the Genesis. I think IGN is screwed up...
Check again pal!! i'm currently playing street fighter 2 hyper fighting on the genesis/mega drive emulator!Stick out tongue [:P]
ph34r my l33t skillz

(\__/)
(='.'=)
( )olo( ) If i said you had a beautiful body would you hold it against me!!
   Report 

   06-29-2006, 6:06 PM
Reply Quote
Re: Street Fighter II' Hyper Fighting FAQ
If it is the Genesis version why is IGN saying something like this?

" Graphics are slightly smoother than what you may remember from the arcade version, and all the classic animations, designs, and sounds remain intact."

If that was the case it couldn't be the Genesis version. The Genesis version was one of the lowest versions (Graphically).

 Though I do admit looking through the pictures on IGN some of the backgrounds just don't seem up to the acrade backgrounds. Odd...

 Maybe they used some inbetween version. I still doubt it's the Genesis Version. As it looks like it's far too colorful and large sprites etc to be the Genesis version or even Super Nes version. I wonder why they just didn't port the Arcade Code version from the Classic's Disc they used on Xbox. Maybe it was larger then 50MB limit? Hmmm...


   Report 

   06-29-2006, 6:28 PM
Reply Quote
Re: Street Fighter II' Hyper Fighting FAQ

I think saying its the Genesis Version is misleading. The Game itself is basically the Arcade Version, when it comes to sounds, animation, Backgrounds, and overall gameplay.

The "genesis version" thing comes from the fact that you can set the number of stars of the speed and difficulty...complete customization of controlls and the like... and the VS select screen is similar to the other home versions (I.E. being able to switch characters after a Match.)

IGN should really check facts and clear things up before posting things.

 


www.narcoleptic-insomnia.com
   Report 

   06-29-2006, 6:46 PM
Reply Quote
Re: Street Fighter II' Hyper Fighting FAQ
 CaptCapcom wrote:

I think saying its the Genesis Version is misleading. The Game itself is basically the Arcade Version, when it comes to sounds, animation, Backgrounds, and overall gameplay.

The "genesis version" thing comes from the fact that you can set the number of stars of the speed and difficulty...complete customization of controlls and the like... and the VS select screen is similar to the other home versions (I.E. being able to switch characters after a Match.)

IGN should really check facts and clear things up before posting things.

 



This seems to make the most sense so far. I wonder what the truth is. Anyone know for sure?
   Report 

   06-29-2006, 7:44 PM
Reply Quote
Re: Street Fighter II' Hyper Fighting FAQ

yes, im sure they mean the multiplayer options/sofware/hud is based on the megadrive game....i think the only differences in graphics will be the anti-aliasing software on the 360. (which can only be good, anyone played mame through thier lcd monitor?...it looks sh** unles you switch on scanlines...but even then not so good..)

the best graphics will be on a standard crt television...as this is closest to the standard resolution of the original hantarex arcade monitor....all us guys with plasmas and lcd and HD will be disappointed with the cartoon like sprites.

   Report 

   06-29-2006, 8:34 PM
Reply Quote
Re: Street Fighter II' Hyper Fighting FAQ
If it is indeed the genesis version I'm not gonna buy this pile o crap, the genesis version did play well but I can't imagine how poor the graphics will look in 720p especially on my big *** tv :D
   Report 

   06-29-2006, 8:44 PM
Reply Quote
Betreff: Re: Street Fighter II' Hyper Fighting FAQ
Just the menu-layout (VS-Screen, keyconfig. etc.) is taken from the Mega Drive (Genesis in U.S.) version. Not the game itself. The game (sprites, music, stages/background) is based on the arcade-version.

@topic: Great work, F1Senna. Cool FAQ!
   Report 

   06-29-2006, 9:35 PM
Reply Quote
Re: Betreff: Re: Street Fighter II' Hyper Fighting FAQ
the graphics WILL look poor on your HDTV...the game was designed to run on very low res arcade monitors!....as i said above, the best graphics will be on the standard crt televicion...not HD.
   Report 

   06-30-2006, 6:29 AM
Reply Quote
Re: Betreff: Re: Street Fighter II' Hyper Fighting FAQ

I just noticed that 'HD' looks like a smiley of someone laughing....*drifts* ...sorry what were we talking about?

HD <<-----------Laughing Smiley


I will not spam.
   Report 

   06-30-2006, 8:51 AM
Reply Quote
Re: Street Fighter II' Hyper Fighting FAQ
 F1Senna wrote:
  • Why has/was SFII:HF delayed for so long?

Capcom ran into unexpected difficulties transferring the original code onto XBLA. They dont want to release the game until they have got everything absolutely perfect, especially the timing which is the most crucial part of gameplay. They also had a few lag issues which they had to iron out.

This is the bit people should pay close attention to.  Maybe everyone will realise that it's not possible to release a game on a certain date because things don't always go according to plan.

Anyway, good work Senna and I've sent a request to the Mods / MVPs to get this pinned.


If you are one of the 3-5% to have a 360 failure please paste this into your sig.
   Report 

   06-30-2006, 1:00 PM
Reply Quote
Re: Street Fighter II' Hyper Fighting FAQ
 Darth Invidious wrote:
 F1Senna wrote:
  • Why has/was SFII:HF delayed for so long?

Capcom ran into unexpected difficulties transferring the original code onto XBLA. They dont want to release the game until they have got everything absolutely perfect, especially the timing which is the most crucial part of gameplay. They also had a few lag issues which they had to iron out.

This is the bit people should pay close attention to.  Maybe everyone will realise that it's not possible to release a game on a certain date because things don't always go according to plan.

Anyway, good work Senna and I've sent a request to the Mods / MVPs to get this pinned.

its funny how everyone gets worked up about realise dates but its a double edge sword.,

look at it this way would you be happy with a game on the realise date that wasn't finished, work crash all the time,need patch after patch to get on live ? (sounds like PGR3 Big Smile [:D])

or slipped the release date for a few weeks and have a perfect experience when its out ?


set up ever evolving
   Report 

   06-30-2006, 4:52 PM
Reply Quote
Re: Street Fighter II' Hyper Fighting FAQ
thanx F1SENNA that was more than helpfull.it is however extremely frustrating having to waiting even longer considering that the gamerpicks and theme was made available for some time now. we want Street fighter 2 Now !!!!!!
   Report 

   07-01-2006, 1:22 PM
Reply Quote
Re: Street Fighter II' Hyper Fighting FAQ
 matrixslam1983 wrote:
 Darth Invidious wrote:
 F1Senna wrote:
  • Why has/was SFII:HF delayed for so long?

Capcom ran into unexpected difficulties transferring the original code onto XBLA. They dont want to release the game until they have got everything absolutely perfect, especially the timing which is the most crucial part of gameplay. They also had a few lag issues which they had to iron out.

This is the bit people should pay close attention to.  Maybe everyone will realise that it's not possible to release a game on a certain date because things don't always go according to plan.

Anyway, good work Senna and I've sent a request to the Mods / MVPs to get this pinned.

its funny how everyone gets worked up about realise dates but its a double edge sword.,

look at it this way would you be happy with a game on the realise date that wasn't finished, work crash all the time,need patch after patch to get on live ? (sounds like PGR3 Big Smile [:D])

or slipped the release date for a few weeks and have a perfect experience when its out ?

It is a no win situation for capcom they will be slaged for waiting so long to get the game out, but if the rushed it out then they would be slaged for rushing it!

I have waited long enough for the SFII I can wait a little longer if that means we get a great version of SFII!


Lewis Hamilton - World Champion
   Report 

   07-01-2006, 4:34 PM
Reply Quote
Re: Street Fighter II' Hyper Fighting FAQ
Big Smile [:D]I cant wait for this game now!!
www.purepwnage.com
I DONT HAVE MAN B00BS
   Report 

   07-02-2006, 1:21 PM
Reply Quote
Re: Street Fighter II' Hyper Fighting FAQ
 Maramoke wrote:

i remember playing sf1 at the arcades - if you've not played it, you haven't missed much.

It was one of the only arcade cabinets that had pressure sensitive pads that you had to punch.  soft punch for soft hits and hard punch for hard hits.  I think it would be a shame to have missed that to be honest.

 


This post is provided "as-is" and confers no rights.
   Report 

   07-02-2006, 5:44 PM
Reply Quote
Re: Street Fighter II' Hyper Fighting FAQ
yeh, i played sf1 with the pressure pads, only once....the machine was old and had been abused, the pads were knackered....i busted up my hand and small finger after hitting the steel rim a hundred times trying to do hard attacks....it was a health hazzard that machine..dried blood and skin around the pad rims...YEUCH!
   Report 

   07-02-2006, 9:32 PM
Reply Quote
Re: Betreff: Re: Street Fighter II' Hyper Fighting FAQ
 b0s Hayabusa wrote:
Just the menu-layout (VS-Screen, keyconfig. etc.) is taken from the Mega Drive (Genesis in U.S.) version. Not the game itself. The game (sprites, music, stages/background) is based on the arcade-version.

@topic: Great work, F1Senna. Cool FAQ!

yep this sounds about right. i agree with hayabusa. the game itself for the most part is arcade perfect. pixel for pixel.
i know its sad,(lol) but i used to study this game very closely.  in order to time my combos the way i  wanted, i used to study the individual frames of animation, as well as sprite depth & size comparisons. the genesis version was a decent conversion by comparison, but it was very limited in pure terms of color, sound, & animation.
years ago, I remember going to arcades & wishing my super nes & genesis versions played that well. lol
my my how times have changed.

while your mind subsides within a repressed sub-culture. whole economies collapse while your false pride repunctures...
   Report 

   07-03-2006, 1:45 PM
Reply Quote
Re: Street Fighter II' Hyper Fighting FAQ
 F1Senna wrote:
 matrixslam1983 wrote:
 Darth Invidious wrote:
 F1Senna wrote:
  • Why has/was SFII:HF delayed for so long?

Capcom ran into unexpected difficulties transferring the original code onto XBLA. They dont want to release the game until they have got everything absolutely perfect, especially the timing which is the most crucial part of gameplay. They also had a few lag issues which they had to iron out.

This is the bit people should pay close attention to.  Maybe everyone will realise that it's not possible to release a game on a certain date because things don't always go according to plan.

Anyway, good work Senna and I've sent a request to the Mods / MVPs to get this pinned.

its funny how everyone gets worked up about realise dates but its a double edge sword.,

look at it this way would you be happy with a game on the realise date that wasn't finished, work crash all the time,need patch after patch to get on live ? (sounds like PGR3 Big Smile [:D])

or slipped the release date for a few weeks and have a perfect experience when its out ?

It is a no win situation for capcom they will be slaged for waiting so long to get the game out, but if the rushed it out then they would be slaged for rushing it!

I have waited long enough for the SFII I can wait a little longer if that means we get a great version of SFII!

Maybe, but if so, it's their own fault for announcing it so far in advance.  I realize they wanted to get the "hype machine" going, but they could have waited until they had it prett much "done" and then announced it.  In the time it would take to get through MS's QA program, the hype would have been good enough. 

Now they're starting to lose people b/c they're getting so pissed at having to wait so long. 

   Report 
Page 1 of 5 (142 items)
1 2 3 4 5 >

©2009 Microsoft Corporation. All Rights Reserved