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Started by Fliggi at 07-12-2006 10:02 AM. Topic has 135 replies.
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   07-12-2006, 10:02 AM
Fliggi's Guide V1.1
 

First off, the views expressed here are simply my thoughts on the game, they might differ from yours or simply be wrong. If so, please feel free to correct me in a normal way.


Feel free to copy&paste if you want to, just mention were you got it from.


 

Contents:

 

(A) Introduction

(B) Single Player

(C) Multiplayer Basics

(D) Build your Hound

(E) Tips & Tricks & Random Thoughts

(F) Frequently asked Questions

(G) Links

 

 

(A) Introduction

 

Chromehounds is a game set in a fictional world where World War III actually has happened, leaving the world behind in a state of turmoil and tension.

In this world giant Mechs (here called hounds) dominate the battlefield, equipped with advanced, interchangeable weaponry. Players can join one of 3 nations fighting for supremacy in an area which contains parts of eastern Europe, the middle east and the former soviet union.

 

 

(B) Single Player

 

Well, obviously I’d recommend playing the single player campaign first. It’s not required I guess, but recommended. Also, read the manual if you are a first timer to this type of game. Though it lacks quite some information you will at least get an idea of the basics.

 

I won’t post a detailed walkthrough, but I’ll be glad to help if you are having trouble.  Although there shouldn’t be much of a problem to get an S ratings in every mission, except someone had bad luck.

 

As this has been asked repeatedly; yes, you can go back and replay an already accomplished single player mission later on to get an S rating and get all the unlockable and paint schematics.

All in all there are 176 unlockable parts. A list of all the unlockable parts can be found here:

 

http://www.chromehound.com/forums/index.php?autocom=pages&do=show&id=14

 

Note: the section below may contain spoilers. Also the difficulties are rated the way they are displayed in the sp campaign. Personally I found the commander missions quite easy, so your experience might vary.

 

Soldier & Sniper missions (easy difficulty):

 

Not much to say, all rather straightforward. Might want to come back later and replay a mission with a custom hound.

 

During the Soldier mission where you are tasked to destroy the enemy HQ, help out at your own hq first, then heading straight for the enemy hq. Don’t use the road, as this will actually slow you down and make you a prime target for enemy snipers.

 

 

Defender & Scout (medium):

 

Not much to say, all rather straightforward. Might want to come back later and replay a mission with a custom hound.

 

As some defender missions have the requirement that you don’t loose any parts you might want to replay them with a custom hound with added armor platings.

 

 

Heavy Gunner (hard):

 

Well, I guess I cheated this one. After mission 2 or 3 I changed my hound to a heavy sniper instead, sniping all the targets. Works out fine as well.

 

There is a small mistake in the training mission which might confuse you (well, it confused me). After taking out the buildings as your first objective, you are told to destroy a moving target. The target is NOT at the waypoint on your map, instead it will be heading straight towards you from the direction where the buildings where that you just destroyed.

 

 

Tactics Commander (hard):

 

For hard difficulty those were rather easy. Some missions require that you don’t take damage at all. So use you “minions”J.

 

 

*SPOILER*

 

Final Mission (hard):

 

Well, they sure are tougher than what you encountered before. You should probably clean the area around the combas of tanks. After shooting one of them at least 2 hounds will approach, with the 3rd eventually giving backup with sniper rifles/cannons. Don’t let them get too close, you also might want to use a custom hound, I used a pure sniper build. You only need to destroy the tracked design though, so you might want to concentrate your fire on that one.

 

*/SPOILER*

 

 

 

After having completed the single player campaign you have a bit of experience under your belt, some toys to play you can let the real fun begin.

 

 

(C) Multiplayer Basics

 

Joining/Creating a Squad:

 

First you will need a squad/clan to begin with. When you name your squad there are certain restrictions but oh well. More important is the fact that if you are the last member of a squad and leave, that squad name is lost! So be careful with your precious names. I hope this will get changed sometimes.

 

Further explanation:

 

Let's say you start a squad named "squad A". Ten minutes later your buddy down the way say's to join his "squad B" for a few games, so you drop out of "squad A" and enter "squad B". Since you are the only player in "squad A" that squad name dies. Later, after your friend goes to bed, you decide that you really liked the name "squad A" and you try to re-make the squad with the same name as before.

that name ("squad A") will be lost and locked. you can't even rejoin if you left recruiting on. that name is gone. maybe the names will be released again after the server reset after the neroimus war ends. but right now nobody seems to know. so better treat it like you will never get that name back. this is especially bothersome as you can't search for a new squad while still being member of a squad. and since you also need to be a member of a squad to participate in the neroimus war.

 

In a squad you can adjust your recruiting requirements (like only wanting to recruit certain RTs), set a squad logo and colours, take a look at your squad members and their hounds and basically everthing you need to run a squad.

As mentioned above however you can’t check for other squads who are recruiting.

 

The War Map:

 

This map displays the basic progress of the ongoing neroimus war. Every flag represents a territory/region (the name of the territories are also used to keep track of the war progress like in the system messages that pop up when you log in), with every territory containing several maps to fight on (usually 3-4). Capitals are marked with a red cross underneath the flag.

If there is a circle at the base of the flag of a region, this region is the current region of interest for your nation, meaning that the government supports attacks in that region by paying higher rewards per mission than usual.

 

Note that each map has certain weather/time conditions that don’t change (at least not as far as I have seen). So you can actually learn that certain maps will be night missions or take place during a sand storm for example, properly preparing your hound for this.

 

You can also check the war progress on:

 

http://www.sega.com/gamesite/chromehounds/leaderboard.php

 

Playing a mission:

 

If you go to the flag symbol underneath the neroimus war map you can start or join different types of missions.

 

Neroimus War:

 

this will let you participate in a war mission which will influence the gain or loss of regions on the map.

You can either join a mission a clanmate of yours has already started (note the rank limit has to be set to the highest rank of the players joining), search for a custom mission by another player or start your own mission.

 

Capturing regions and increasing your rank:

If you win a neroimus war mission, your nation’s influence in that region will increase, simultaneously decreasing the enemy’s influence. The region goes to whoever has the most influence. If you loose you will also loose influence.


 


so what? i could care less about the human race...
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   07-12-2006, 12:26 PM
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Betreff: Re: Betreff: Re: Fliggi's Guide V1.1

man, i hate this editing time limit in these forums.

oh well, might as well post their names. i will simply post every name who posted in the old thread

http://forums.xbox.com/5232090/ShowPost.aspx

even if it was just a "well done" or criticism, as this also kept the thread going.

Sheep 117 NL, mikdaddy, Red Rowan, BadBug, Critical Timing, JUSTSILVER, I Farva I, Beef Keg, zeroKFE, Liberty Lobster, Loflin, EndGame28, hughnme, FireMonkey22, Muin, Synn VIII, Origami Kid, iHaq, Rashhaverak, ShadowPsy, Steel Wolves, RancidSumo, Detroit4life33, Tygell, Baleur, ghostndshell, Spart xAnusx, Foodprocessor, RDZ St33l, ... i thinks that's it. hope you are happy now :)


so what? i could care less about the human race...
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   07-12-2006, 1:39 PM
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Betreff: Re: Fliggi's Guide V1.1

i just noticed that there are some minor mistakes in there.

1. if you win the lottery you can only purchase one piece of the won part

2. in the section about guncams in random thoughts a short paragraph about spikes slipped in (the part about how 8 of them are actually quite good at destroying an hq quickly) the question for that part was simply if they were any good. see the section in bold below.

note though, that on lighter frames like hovers, 900 weight is almost a third of the total loadout, severly limiting your choices. then again, if you pick heavier frames you get slower and have other disadvantages. for example if you were to build a hg like hound with a radar you would basically have to leave out on heavy weapons system due to the weight of the radar and generator.

 yes, they only weight about 300something a unit. they are actually quite excellent for taking down hqs, 8 of them will destroy an hq in no time. however this leaves you vulnerable for long range fire. there is no "best" way to do this actually :)

the other option would be to make a defender style hound with radar, as you will often be busy staring at the map anyways and giving orders, so defending your hq in between might also be a good secondary role as well.


so what? i could care less about the human race...
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   07-12-2006, 4:15 PM
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Re: Betreff: Re: Fliggi's Guide V1.1
Hey Figgi, I have a question that I'm not sure you'll be able to answer, but me and my potential squadmates would be very, very grateful if you could.

The question is regarding allegiance changes. When you start up online, you pick a nation. Can you then immediately change to another nation? I know that in general you have to wait two weeks to change nations, but do you get one "free" nation change when you start up?

I've read a number of conflicting reports on this issue, but I was hoping to clear it up for me and my buddies before we sign on for the first time this evening.

Many thanks!
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   07-12-2006, 4:23 PM
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Betreff: Re: Betreff: Re: Fliggi's Guide V1.1
yes, you get one free starting change. at least i was able to change right away on the first night of being online (which was the 1st of july, but i don't think they changed that). after that you have to wait the usual 2 week period.
however if you are uncertain you might want to join tarakia (they reformed their nation) and hope for their capital to be invaded again (i know for sure that i will try :) ), which would also give you the opportunity to change nations. then again that would be treason, so i don't know if there is a penalty for this.
btw. sticking with a choice also has it's appeal. i'd much rather play morskoj, but i wouldn't want to give up the squad i'm in for any big gun on the morskoj side (go bulldogs :) ).

but back at topic: i'm 100% certain that i was able to change again right away.

geez, how can i write so much to answer such a simple question.


so what? i could care less about the human race...
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   07-12-2006, 6:50 PM
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Re: Fliggi's Guide V1.1
Nice job Fliggi. i got this game today (12th) and was confused about the online war and modes so thank you very much for your info, just one question, when you place a weapon, say assault rifle, on your hound then add the same weapon in the same group on your hound, will both fire at the same time when selected or will one fire then when you press rb to change weapon will the next one then begin to fire. Hope you understand what im trying to say lol. thank you
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   07-12-2006, 6:53 PM
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Re: Fliggi's Guide V1.1
Im at work at the moment so i have not had enough game time to try for myself, thanks
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   07-12-2006, 7:28 PM
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Re: Fliggi's Guide V1.1
Very Nice, You took all the time to write this 5/5 STICKY THIS!!!

Rock and Roll Detective
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   07-12-2006, 8:11 PM
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Re: Fliggi's Guide V1.1
Another quick question for you Figgi:

Other than gaining experience, is there any reason to complete the single player campaign before logging on for the first time? A review I read seemed to indicate that your starting funds might have to do with your experience level from the single player, and I was wondering if this seemed to be the case. Also, parts unlocked in single player after signing into the online game for the first time are still available in multiplayer, correct?

Thanks again for your help!
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   07-13-2006, 7:06 AM
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Betreff: Re: Fliggi's Guide V1.1

 DrunkSilverBack wrote:
Nice job Fliggi. i got this game today (12th) and was confused about the online war and modes so thank you very much for your info, just one question, when you place a weapon, say assault rifle, on your hound then add the same weapon in the same group on your hound, will both fire at the same time when selected or will one fire then when you press rb to change weapon will the next one then begin to fire. Hope you understand what im trying to say lol. thank you

hi, well, sorry, it was already evening where i live yesterday, and my gf also wants some time with me :) so that's why i didn't answer.

so basically you have 2 assault rifle in the same firing group right?! if you just pull the trigger both will fire prettyx much simultaniously. however, it is possible to fire single weapons of a group by carefully tapping the right trigger.

the rb switches between firing groups, not individual weapons.

you can have a maxiumum of 16 weapons (actually you can have more, but you won't be able to use all of them, so 16 is the limit), spread across 4 groups.

you can also assign the same gun to different groups, but you can't assign the same gun twice to the same group.

i think that covers most of the weapon grouping options and firing options.


so what? i could care less about the human race...
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   07-13-2006, 7:19 AM
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Betreff: Re: Fliggi's Guide V1.1

 zeroKFE wrote:
Another quick question for you Figgi:

Other than gaining experience, is there any reason to complete the single player campaign before logging on for the first time? A review I read seemed to indicate that your starting funds might have to do with your experience level from the single player, and I was wondering if this seemed to be the case. Also, parts unlocked in single player after signing into the online game for the first time are still available in multiplayer, correct?

Thanks again for your help!

i don't know for sure about the increase in funds due to single player "experience", however i read the same statement in the ign review.

the main reason for completing the single player campaigns would probably be the unlockable parts which are, as you stated correctly available in the mp part as starting equipment. however, parts gained in mp do not transfer to the sp garage, so if you want to build a hound with your newly gained mp parts you have to get online.


so what? i could care less about the human race...
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   07-13-2006, 11:20 PM
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Re: Betreff: Re: Fliggi's Guide V1.1
WOW.. Big post lol. Nice guide.
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   07-14-2006, 7:11 AM
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Re: Betreff: Re: Fliggi's Guide V1.1
thanks buddy
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   07-14-2006, 6:41 PM
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Re: Betreff: Re: Fliggi's Guide V1.1

tag for future reading


CLAMS
DC #36
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   07-14-2006, 7:46 PM
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Re: Betreff: Re: Fliggi's Guide V1.1
excellent guide!!! I will use this.
XBOX 360 Owned since 12/29/05
------------------
What I got:
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Games:
Chromehounds
NCAA Football 2006
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   07-14-2006, 8:25 PM
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Re: Betreff: Re: Fliggi's Guide V1.1
How do you defect?
 Whitehawk75 wrote:
"anyone who uses the word 'Noob' cannot be taken seriously"
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   07-15-2006, 5:39 AM
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Betreff: Re: Betreff: Re: Fliggi's Guide V1.1
unknown to me, have yet to see our capital fall. i assume though that it will be similar to changing allegiance in the nation info section (the globe in the mp menu). if anybody could answer this (maybe a tarakian :) )?

so what? i could care less about the human race...
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   07-15-2006, 8:50 AM
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Re: Betreff: Re: Betreff: Re: Fliggi's Guide V1.1

Been plenty doing that, talk about only sing when you're winning.

I believe its something that can be done from the squad screens.


Making Chocolate Delicacies For Everyone Since 2005

FTW Racing
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   07-15-2006, 7:51 PM
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Re: Betreff: Re: Betreff: Re: Fliggi's Guide V1.1
tanx


http://www.360voice.com/blog.asp?tag=malikone
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   07-16-2006, 9:01 PM
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Re: Fliggi's Guide V1.1

really great guide top marks

only 1 comment about the final mission (single)

i cleared the area of tanks and i SLOWLY headed towards the enemy mechs,two head towards me and i hidew behind the mountian untill the smaller hounds is in range ,then i kill him run around the side to the right,get to the commander mech and killed him then the target mech is to slow ,i look for him to kill he takes alotta damage (think hes a defender)

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   07-16-2006, 9:02 PM
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Re: Betreff: Re: Betreff: Re: Fliggi's Guide V1.1
Good job.
My box
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   07-17-2006, 1:37 PM
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Re: Fliggi's Guide V1.1
 GusManHippy wrote:

really great guide top marks

only 1 comment about the final mission (single)

i cleared the area of tanks and i SLOWLY headed towards the enemy mechs,two head towards me and i hidew behind the mountian untill the smaller hounds is in range ,then i kill him run around the side to the right,get to the commander mech and killed him then the target mech is to slow ,i look for him to kill he takes alotta damage (think hes a defender)

It's a guide......not a walkthrough.......

*small comment on chassis: there is no definition of slow vs fast chassis. For example you state the threads are slower that inverted. This is not true, depending on the type of threads vs type of inverts. Some threads actually are faster than some inverted ones. Also depends on the load; some types of chassis have excellent speed initially but tend to slow down extremely when the load gets higher. A bipedal chassis can outrun a heavy loaded hover for example. Not to mention the speed/accel. devices............another ballgame, I know


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When Jesus died it took him 3 days to respawn - now THAT is lag!
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   07-17-2006, 3:22 PM
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Re: Fliggi's Guide V1.1

thats not what i was trying to say, speed can differ greatly.What i was trying to say was that the target mech was alot slower than the other 2 mechs and that he deals alotta damage (thats why i mentioned that i thought he was a defender mech).i have only had this game a week and i only got it online saturday.Im still noob (even if i say so myself)but i have learnt a little tactics and also learnt that its not individuals that matter its team work.

 

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   07-18-2006, 7:02 AM
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Betreff: Re: Fliggi's Guide V1.1
 Noobforce 1 wrote:
 GusManHippy wrote:

really great guide top marks

only 1 comment about the final mission (single)

i cleared the area of tanks and i SLOWLY headed towards the enemy mechs,two head towards me and i hidew behind the mountian untill the smaller hounds is in range ,then i kill him run around the side to the right,get to the commander mech and killed him then the target mech is to slow ,i look for him to kill he takes alotta damage (think hes a defender)

It's a guide......not a walkthrough.......

*small comment on chassis: there is no definition of slow vs fast chassis. For example you state the threads are slower that inverted. This is not true, depending on the type of threads vs type of inverts. Some threads actually are faster than some inverted ones. Also depends on the load; some types of chassis have excellent speed initially but tend to slow down extremely when the load gets higher. A bipedal chassis can outrun a heavy loaded hover for example. Not to mention the speed/accel. devices............another ballgame, I know

good post and point noobforce. well, you are right, however it's more of a rule of thumb than 100% thruth. but good points all the way though.


so what? i could care less about the human race...
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   07-18-2006, 7:11 AM
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Betreff: Re: Fliggi's Guide V1.1

a note on defecting: if you are in a squad when you capital falls there is an entry in the squad menu that enables you to either fight as a guerilla or seek asylum in another nation.

on a side note this can also be exploited to change countries more often than every 2 weeks, but obviously only if you capital falls fast enough. with the current situation on the server though it is quite possible to join tarakia (and possibly sal kar), shop for whatever you need and then make it back in less than a week. this merely caught my attention, so use at your own risk, as there is no guarantee that you will be able to get back prior to the 2 weeks.


so what? i could care less about the human race...
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   07-18-2006, 9:55 PM
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Re: Betreff: Re: Betreff: Re: Fliggi's Guide V1.1
i might go out and get this game just cause of this post lol now i know what the game is all about and it seems pretty cool
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   07-20-2006, 12:55 PM
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Re: Betreff: Re: Betreff: Re: Fliggi's Guide V1.1

Nice Fliggi, good work ^^

 


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   07-21-2006, 5:09 PM
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Re: Betreff: Re: Betreff: Re: Fliggi's Guide V1.1

 INSAN3 R3MIX wrote:
i might go out and get this game just cause of this post lol now i know what the game is all about and it seems pretty cool

It is cool, go get it; and tell your friends.

And an excellent guide Fliggi; invaluable.

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   07-24-2006, 1:13 AM
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Re: Fliggi's Guide V1.1
Thanks for the info!
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   07-24-2006, 8:13 AM
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Re: Fliggi's Guide V1.1
Wow man.. That's Amazing! Nice work!
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