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Started by Joe Striker at 04-30-2007 6:55 PM. Topic has 8 replies.
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   04-30-2007, 6:55 PM
Settlers FAQ for new players

Settlers of Catan – For new players

 

Premise: The players in the game represent the settlers, establishing a colony on the previously uninhabited island of Catan. The island itself is laid out randomly at the beginning of each game from hexagonal tiles ("hexes") of different land types each producing one type of resource: ore, grain, wool, lumber, or brick. One hex is desert which does not produce anything.

Resources:  There are 5 types of resources in Catan:

      WOOD: You get wood from the Forest tile (Dark Green); Its used in building SETTLEMENTS and ROADS

      BRICK: You get brick from the Hill Tiles (Red); It is used in building Settlements and Roads

      SHEEP: You gain Sheep from the Pasture Tiles (Lite Green); it is used in building Development cards and Settlements.

      WHEAT: You gain Wheat from the Field Tiles (Gold/ Yellow); it is used in building City Expansions, Settlements and Develppment cards

      ORE: You gain Ore from Mountain Tiles (Grey); is is used in building City expansions and Development cards.

You'll be able to build two broad classes of things: structures and technology ("development"). In each case you spend certain types of resource cards in certain combinations in order to build.

Structures. Each player has three types of structures he can build: roads, settlements, and cities.

            1- Settlements [need 1 each: wood, brick, wheat, sheep]: These are built at the corners of hexes, at least two corners away from any other settlements, and allow a player to collect one of the appropriate resource when any of the three adjoining hexes produces. They're also worth 1 Victory Point each.

            2- Cities [need: 2 wheat, 3 ore]: are upgrades of settlements; they allow a player to collect 2 of a resource. They're also worth 2 Victory Points each.

            3- Roads [Need 1wood and 1 brick] are built out from cities or settlements--and are required to be able to build additional cities or settlements. The player with the longest road gets the Longest Road victory point card which is worht 2 Victory Parts.

Development Cards: [Development Card: wheat, sheep, ore].  Players can also choose to "build" development cards, which are drawn from the development card deck. It includes "progress cards", which have any number of in-game effects, special victory points (which are saved until the end), and soldiers.

 

NOTE ON SOLDIERS: Soldiers are special cards which can be used to move the robber, shifting him from one hex to another, and also allowing the person who played the soldier to steal a resource card from a player with cities or settlements adjacent to the robber's new position. Once you obtain at least 3 soldier cards, you gain the “Largest Army’ bonus, which is worth 2 Victory points. To overtake the ‘Largest Army’ title, you must outgain the leader by one soldier card:

EX: Player Blue has 4 soldiers and holds the Largest Army Title; Player Green would need 5 soldiers to gain the title. If Player Blue adds another soldier to this army (totaling 5), Player Green would then need a total of 6 to gain the title from Player Blue.

Winning the Game: The game goes to 10 Victory Points, which is won by adding up all the possible VPs, as follows:

Settlement: 1 VP
City: 2 VPs
Longest Road: 2 VPs
Largest Army: 2 VPs
Some Development Cards: 1-2 VPs

First to 10 wins.




more to follow in updates


Thanks - Joe Striker

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   04-30-2007, 7:27 PM
Re: Settlers FAQ for new players

Found at RPG.net:


Overall, the game design of Settlers of Catan is very good. Here's some of the best features:

Good Victory Conditions: Catan does a nice job of combining visible and invisible victory conditions. You can generally be sure of how well each player is doing by quickly scanning the board, but there's some degree of uncertainty because a player could be concealing victory points in development cards.

Good Trade: Trade in Catan works quite well, because there's a differential in resources and a limited differential in what resources people want.

Good Ways to Slow Winners: Because trading between players is very important in Catan, it's possible to dramatically slow winners by refusing to trade with them. In addition, there's some limited possibility to slow winners by blocking their building of roads and settlements on the board. On the other hand, these offensives don't actually roll back victory conditions, a problem with many games.

Multiple Paths to Victory: Catan is not just a simple game where you build A, then build B, then build C, and whomever does it the fastest wins. Rather, there are multiple paths to victory. Some players will go for long roads, other for large armies and/or development VPs. Some players will build lots of settlements, and some will upgrade everything to cities. This all allows for good interactivity between players who each will have different short-term goals.

Here are just a few of the strategies that are used in Catan:

  • Independence: Try to collect all 5 types of resources using your own settlements and cities.
  • Brick / Wood: Set yourself up with good access to bricks and wood. Try and build the longest road; build lots of settlements.
  • Ore / Wheat: Set yourself up with good access to ore and wheat. Build lots of cities; try and collect the largest army and development cards.
  • Monopoly: Try and give yourself exclusive access to a rare resource.
  • Low Variance:Try and cover a good spread of the most common numbers (ie, "5", "6", "8", "9") so you rarely have a "bad" streak.

 

ENJOY and Good luck!


Thanks - Joe Striker

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   05-01-2007, 7:57 AM
Re: Settlers FAQ for new players
very nice info! Someone should post a copy of the actual rules. I'm sure there'll be many questions about Longest Road, cutting Roads, piece limits(only 5 settlements, 15 roads per player), ect. Also, the types and distrubution of the Dev cards: 5 VP cards, 2 monopoly, 2 year-o-plenty, ect. (?16 Soldiers?)

Some of the points above are worth repeating- try to touch each of the 5 resources somewhere, and get on good numbers (5, 6, 8, and 9). Conversely, avoid building on the Desert, or the 2 or 12, or along the shore... unless there is a good Port. Initial Placement of your first Settlements and Roads is crucial.

There are 2 kinds of Ports around the island btw- 3 Ports and Specialty Ports.
Without a Port you trade with the bank at 4:1. (ouch) These allow you to trade with the bank with a better value.
3:1 Ports allow you to trade 3 of ANY resource type for 1 of another type.
Specialty ports allow you to trade 2 of a specific kind of resource for 1 of another type. There is one specialty port for each resource, so there's a Wood Port, Clay Port, ect where you trade ONLY that type for something you need. 3 ports are better, imo.

About Trading with other Players:
Between players, it's rude to offer "a bad deal" on your turn (unless you really think someone may actually be interested)- if you wanna trade on your turn ask 1:1 or be generous. Use sense: if you always ask 2 for 1, use a bunch of soldiers, or just robbed someone they are probably not going to want to trade with you, even if they need what you offer.

In the Beginning- I don't know what variants they will code into the live version, but for a friendlier game many players respect a "3-point rule": no using the robber when 7 rolls till all are at 3pts or one player is at 4; or something. All players should agree to any house rules before a game actually starts.
In any case, NOT using the robber early is simply good diplomacy.

There are two general strategies- get lottsa wood and clay (with some grain and wool) to build Roads and Settlements (ideally reaching onto some ore) OR get lottsa ore and grain (and some wool) for Cities and and Dev cards.(and use the cards to get a new town... esp w/port) Either way you'll prob have to build at least 1 new Set and 1 City anyway, so really you do need everything.

Also:
Grain is important.
The Longest Road is often the deciding factor in a game,
sometimes it's Dev cards. (Army + a  few VPs = big boost)

At the End- Watch when someone gets to 6 or 7 points, ESP if no one has the road yet (which can be a quick 2 points) watch how many Developement cards they have (and Soldiers they've played... someone with 2 dev cards and 2 soldiers played can have 3 points in their hand...) Someone at 8 or 9 points is very close to winning! Do NOT trade with them; do everything you can to take the road or the army from them if possible.

Phew! Hope that helps someone!

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   05-01-2007, 12:11 PM
Re: Settlers FAQ for new players
I was almost 100% done with the rest of it when the Admin shut down the EDIT function for me.. :(  Maybe they will reply to me :)

I have the rest of it here (and should be placed in the 2nd post).

Typical game play: After setup, game play is 3 phases. Starting with player 1
:

1-ROLL THE DICE – results will be from 2-12 (2D6).

    a.       If the roll is a 7, use the ROBBER (See below)

    b.      If the roll is anything else, look for the tiles with that number – those tiles (or tile) will produce all goods for settlements that touch it.

EX: Player RED rolls an 8; a Mountain tile and Forest tile have the 8 on them- player Blue has a settlement touching both tiles – they get one Ore and one Wood card. Player Green has a city only touching the Mountain tile – they get 2 ore cards. Player red has none touching either one, so they get nothing.

* ROBBER: If a 7 is rolled, several things happen:

a- Any player with more than 7 resource cards in their hand looses half of their cards (Rounding down) [EX: player Yellow has 9 resource cards when the 7 is rolled – they loose 4 cards of their choosing, bringing them to 5 cards –ouch]

b- The player which rolled the 7 moves the robber to any space (Except the tile the robber is currently on). If that tile has a settlement with another player’s settlement on it, that player may take a random resource from the player from him/her.

      EX: Player RED rolls a 7 – the robber moves to the tile with a mountain on it, which now has a Blue settlement and a Green city touching the edges – the RED player may take from either the Green or the Blue player one resource card (not one from each, just one card).

c- The robber now blocks ALL production that the tile would make until he is moved by another 7-roll or a soldier card moves him.

      EX: The next turn, player BLUE rolls an 8, which would have produced Ore from the mountain, but since the Robber blocks the mountain, no resource cards are made from that tile.



2-TRADE: Once the resource cards are produced (or the robber is moved), the current player( The one that rolled the dice) can now trade with any other player any resource card – no limits.

a.       Other players may not trade with anyone else except the player that rolled the dice.

b.      You must have the resources in hand – no deals for future cards. I think the Xbox version will do this.

c.       There are no limits to your trade- 2 for 1, 3 for 2.. all legit.

EX: Player RED now can trade; they have one sheep and one brick. RED wants to build a road, so he must trade the sheep for a wood. He offers the Sheep up and states ‘Sheep for wood??” to the other players. Player BLUE wants the sheep and has a wood, so they exchange Wood for Sheep – both players are happy.

d.      Exchanging Resources – you may exchange resources for other resources – All players have the ability to trade 4 of one type of resource for 1 of another.

                                                              i.      EX: Player Green has 6 sheep cards, 1 brick and one wheat. He wants to build a settlement and needs a wood card to do so. He simply states “Im trading 4 Sheep for 1 wood”, and trades with the bank for the wood card. Play continues on.

-          PORTS: On the water edges of the map, there are ‘ports’ which can be used to lower the rate of exchange. There are two types: a unique port for each good and a generic 3:1 port.

o       If you have a settlement(or City) on one of these ports, you may take advantage of this exchange rate.

EX: Player Green has a ‘2:1 Sheep port’; and using the above example still has 6 sheep and 1 brick. They can announce ‘Im trading 2 sheep for 1 wood, and 2 sheep for one wheat’ and trade using the port instead of the normal 4:1 rate. Had player Green used a 3:1 port, they would need 3 sheep instead of the 2 for the exchange.


3-BUILD: You may now build something using your resources.  You can build anything you have the ability to build, but you don’t have to if you don’t want to.

a.       Settlements, Cities and Roads:

                                               i.      EX: Player RED has 3 ore, 2 wheat 1 brick and 1 wood – he decides to build both a city expansion AND a road – he places the road next to an existing settlement and then replaces the settlement with a City.

                                              ii.      Player GREEN has 3 wood, 3 bricks and a sheep- he builds 3 roads, using his 3 woods and 3 bricks, and also plays a special development card that allows him to build 2 roads for free. He gets a total of 5 roads and places them across the board; for this example, he would gain the ‘Longest Road’ title since he has 5 consecutive roads connected from start to finish. He then ends his turn with the one sheep card in hand.

b.      Development cards: You can purchase development cards on your turn as well. (or both if you have enough resources).

                                                   i.      You cannot play a newly purchased resource card – EX: Blue purchases a resource card which is a 1 Victory point building! He must wait till his next turn to play it.

                                                    ii.      You can only play one Development card per Turn. EX: Player Yellow has 3 development cards – 2 Soldiers and 1 Monopoly card(which allows him to collect all of one type of resource from all players). Over the last two turns, he noticed that a lot of Wood was produced by both Blue and Green. On his turn after the roll, he plays the ‘monopoly card’ and collects all of the Wood from everyone else. Play continues.

                                                 iii.      You can play your card at any point during your turn.

1.      You may play it before the roll, after the roll, during the trade or the building stage. Once you pass the dice, your turn is over.



Thanks - Joe Striker

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   05-01-2007, 8:26 PM
Re: Settlers FAQ for new players

Sorry about interupting the faq, Joe. btw, I think there's a time limit for editing posts.
here's some more info about the game: There (should only be) 19 of each resource available from the bank (not sure if xbl version will do this) There are 25 Development Cards: 14 Soldiers, 5 Victory Points (chapel, library, university, ect) and 6 Progress cards (2 ea monopoly, road building, year-o-plenty)

Also, I've been working on this list:


-----------------------------------------------------------------------------------------
 LINKS - online Catan resources - sites, faqs, help, and more
-----------------------------------------------------------------------------------------

official site for xbl arcade version (big huge games)
http://www.catanlive.com/

publisher of English-language board version
http://www.mayfairgames.com/

wikipedia entry (with link to Klaus Teuber's page- we love you Klaus!)
http://en.wikipedia.org/wiki/Settlers_of_Catan

boadgamegeek entry (we love you boardgamegeeks!)
http://www.boardgamegeek.com/game/13

tutorial / walkthrough
http://www.profeasy.de/Settlers_Boardgame/index.html

faq
http://www.virtual-cafe.com/~tdewey/diesiedler.html#What

info
http://www.universityofcatan.com/

fansite
http://www.settlersofcatan.net/

PLAY Catan online: (yeh, I know...)
msngames  (pay, boo, good quality though)
http://zone.msn.com/en/catanonline/default.htm
free Java version (stable, no registration req, fast)
http://host1.jsettlers.org/index.html
free Flash version (untried as yet)
http://solito.free.fr/catane/


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   05-03-2007, 7:26 AM
Re: Settlers FAQ for new players
 GhostlyStrider wrote:

Here is a tip:

If you have the monopoly (mono) card, it might be worth your while getting rid of the cards you are about to mono back.

For example, let say you intended to mono the ore and you have 3 ore cards in your hand.

You should try trading some or all 3 of your ore for something else first and then play the monopoly card and get your freshly traded ore back when you play the mono.

That's dirty, I like it.

The strategry I tried that worked well in the games I played, was the placement of my initial settlements, one on a 6 or 8 (obviously), and the second near the port for that resource type, this way, once I settle on that port, i can quickly get any resource from having a city on the 6/8 and hoping the dice stay true to the norm.


GamertagPics
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   05-03-2007, 12:14 PM
Re: Settlers FAQ for new players

Just to mention a more subtle rule:

You can only win on your go.

"Well," you ask, "isn't that obvious as you can only build on your go?"
Yes, but there is one way to gain points on someone elses go and it's to do with roads.

The Logest Road (LR) CAN be broken. The LR is a continuous road that is uninterupted by opponents settlements and cities. If someone builds a road up to the LR and places a settlement at the end then, assuming it's a legal settlement position, the LR is broken. It effectively splits the road it two.

If the LR is split then the person with the LR gets the 2 points - even it's not their go. So it's possible to say, hit 11 points on someone elses go, then someone can split yours or steal it, adn you're back down to 9 by your go :)

So, if someone has got LR and nobody can catch up, see if you can plonk a settlement on his road (obviously, you have to build a road to it). If you can cut it in half then others (including you) have more chance of taking it.

Another extremely subtle rule:

You can only extend roads that have an uninterupted 'route' to one of your towns or cities.

So, let's say you have a town with a road 4 pieces long leading from it. Someone does the previous subtle rule I mentioned and decides to build a town on your road two road away from your town.
What you now have is: [your town] + [road] + [road] + [opponent town] + [road] + [road]

You CANNOT build anything on or extent the last 2 roads.

So this is another reason to build on someone elses road. It prevents them from expanding.

So, to counter this, if you have to go accross the map to get a port or rare resource, 'reinforce' your road with towns. While it costs more resources, chances are you will a) at least get somet numbers for your trouble and b) a VP that can't be taken away.
Of course, if you have half the board to yourself then by all means go for it :)


Jag C
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   05-03-2007, 5:20 PM
Re: Settlers FAQ for new players
Good point about only winning during your turn. And yeh, there have been a lot of questions about the roads. However, I'm pretty sure you're wrong about this:  "You can only extend roads that have an uninterupted 'route' to one of your towns or cities."

this is a link to the Mayfair Games faq -
http://www.universityofcatan.com/faq/faqq48301.html

the following is the official explaination/interpretation-
[Copyright 2002 Mayfair Games, Inc.]
Q: If you have a road that has been broken because someone has put a settlement on your road, can you still continue to build (i.e. a settlement or road) at the end of your trade route even though someone has broken it in the middle?
A:
Yes. You may build new roads or settlements anywhere that you have already built to. You do not need to be able to trace a route back to where you began the game. While a broken road makes your route shorter for purposes of the Longest Road card, you are not prohibited from building on either side of the break. Note: If your road is blocked by an opposing settlement, you can not build a road on the other side of that settlement, if no road has been built there. Only if you had road on both sides of the settlement before it was built are you able to continue building on both sides of the break in your Road.

There's a lot more info on that page and on the other Catan faqs that link from it. It's worth looking over even if you have played before.

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   05-03-2007, 7:14 PM
Re: Settlers FAQ for new players
Here's a rule I did not know about (not sure if it's official or just in the XBLA version, but my family has never played this way in tabletop):

If you build on a port, you have to wait until your next turn to take advantage of the port.


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