I was almost 100% done with the rest of it when the Admin shut down the EDIT function for me.. :( Maybe they will reply to me :)
I have the rest of it here (and should be placed in the 2nd post).
Typical game play: After setup, game play is 3 phases. Starting with player
1:
1-ROLL
THE DICE – results will be from 2-12 (2D6).
a. If
the roll is a 7, use the ROBBER (See below)
b. If
the roll is anything else, look for the tiles with that number – those tiles
(or tile) will produce all goods for settlements that touch it.
EX: Player RED rolls an 8; a Mountain tile and Forest tile have the 8 on them- player Blue has a
settlement touching both tiles – they get one Ore and one Wood card. Player
Green has a city only touching the Mountain tile – they get 2 ore cards. Player
red has none touching either one, so they get nothing.
* ROBBER: If a 7 is rolled, several things happen:
a- Any player with more than 7
resource cards in their hand looses half of their cards (Rounding down) [EX:
player Yellow has 9 resource cards when the 7 is rolled – they loose 4 cards of
their choosing, bringing them to 5 cards –ouch]
b- The player which rolled the 7
moves the robber to any space (Except the tile the robber is currently on). If
that tile has a settlement with another player’s settlement on it, that player
may take a random resource from the player from him/her.
EX:
Player RED rolls a 7 – the robber moves to the tile with a mountain on it,
which now has a Blue settlement and a Green city touching the edges – the RED
player may take from either the Green or the Blue player one resource card (not
one from each, just one card).
c- The robber now blocks ALL
production that the tile would make until he is moved by another 7-roll or a
soldier card moves him.
EX: The
next turn, player BLUE rolls an 8, which would have produced Ore from the mountain, but since the Robber
blocks the mountain, no resource cards are made from that tile.
2-TRADE:
Once the resource cards are produced (or the robber is moved), the current
player( The one that rolled the dice) can now trade with any other player any resource card – no limits.
a. Other
players may not trade with anyone else except the player that rolled the dice.
b. You
must have the resources in hand – no deals for future cards. I think the Xbox
version will do this.
c. There
are no limits to your trade- 2 for 1, 3 for 2.. all legit.
EX: Player RED now can trade; they have one sheep
and one brick. RED wants to build a road, so he must trade the sheep for a
wood. He offers the Sheep up and states ‘Sheep for wood??” to the other
players. Player BLUE wants the sheep and has a wood, so they exchange Wood for
Sheep – both players are happy.
d. Exchanging
Resources – you may exchange resources for other resources – All players have
the ability to trade 4 of one type of resource for 1 of another.
i.
EX: Player Green has 6 sheep cards, 1 brick and one
wheat. He wants to build a settlement and needs a wood card to do so. He simply
states “Im trading 4 Sheep for 1 wood”, and trades with the bank for the wood
card. Play continues on.
-
PORTS: On the water edges of the map, there are ‘ports’
which can be used to lower the rate of exchange. There are two types: a unique
port for each good and a generic 3:1 port.
o If
you have a settlement(or City) on one of these ports, you may take advantage of
this exchange rate.
EX: Player Green has a ‘2:1 Sheep port’; and using
the above example still has 6 sheep and 1 brick. They can announce ‘Im trading
2 sheep for 1 wood, and 2 sheep for one wheat’ and trade using the port instead
of the normal 4:1 rate. Had player Green used a 3:1 port, they would need 3
sheep instead of the 2 for the exchange.
3-BUILD:
You may now build something using your resources. You can build anything you have the ability to
build, but you don’t have to if you don’t want to.
a. Settlements,
Cities and Roads:
i.
EX: Player RED has 3 ore, 2 wheat 1 brick and 1 wood –
he decides to build both a city expansion AND a road – he places the road next
to an existing settlement and then replaces the settlement with a City.
ii.
Player GREEN has 3 wood, 3 bricks and a sheep- he
builds 3 roads, using his 3 woods and 3 bricks, and also plays a special
development card that allows him to build 2 roads for free. He gets a total of
5 roads and places them across the board; for this example, he would gain the ‘Longest Road’ title
since he has 5 consecutive roads connected from start to finish. He then ends
his turn with the one sheep card in hand.
b. Development
cards: You can purchase development cards on your turn as well. (or both if you
have enough resources).
i.
You cannot play a newly purchased resource card – EX:
Blue purchases a resource card which is a 1 Victory point building! He must
wait till his next turn to play it.
ii.
You can only play one Development card per Turn. EX:
Player Yellow has 3 development cards – 2 Soldiers and 1 Monopoly card(which
allows him to collect all of one type of resource from all players). Over the
last two turns, he noticed that a lot of Wood was produced by both Blue and
Green. On his turn after the roll, he plays the ‘monopoly card’ and collects
all of the Wood from everyone else. Play continues.
iii.
You can play your card at any point during your turn.
1. You
may play it before the roll, after the roll, during the trade or the building
stage. Once you pass the dice, your turn is over.
Thanks - Joe Striker