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Band of Bugs

Started by Hiero Glyph at 06-27-2007 3:38 AM. Topic has 3 replies.
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   06-27-2007, 3:38 AM
Band of Bugs Info v1.0

BAND OF BUGS INFO v1.0
by Hiero Glyph

Table of Contents:

A00. CLASSES
A01. Archer
A02. Barbarian
A03. Clutch Bearer
A04. Fire Mage
A05. Grunt
A06. Healer
A07. Ice Mage
A08. Pikeman
A09. Rogue
A10. Royal Guard
A11. Standard Bearer
A12. Warrior
----------
B00. WEAPONS
B01. Battle Axe
B02. Claymore
B03. Dagger
B04. Halberd
B05. Hammer
B06. Hand Axe
B07. Long Sword
B08. Mace
B09. Short Sword
B10. Small Crossbow
B11. Spear
B12. War Hammer
----------
C00. SKILLS
C01. Aim
C02. Armor
C03. Chill
C04. Defend
C05. Fireball
C06. Focus
C07. Frost
C08. Haste
C09. Head Butt
C10. Heal
C11. Healing Aura
C12. Heat
C13. Morale Aura
C14. Run
C15. Shell Piercer
C16. Shove
C17. Shoulder Rush
C18. Slow
C19. Stone Throw
C20. Tangle
----------
D00. ABILITIES
D01. Double Bow
D02. Double Counter
D03. Double Melee
D04. Improved Critical
D05. Fly
D06. Spot Vital
D07. Steadfast
D08. Stride
D09. Vigor
----------
E00. ITEMS
E01. Armor Seed
E02. Bomb
E03. Egg
E04. Fire Nectar
E05. Haste Nectar
E06. Healing Dew
E07. Ice Seed
E08. Poison Pollen
E09. Rune
E10. Strong Nectar
E11. Tangle Seed (Thorn Seed)
E12. Web
E13. Web Ball


Note:  Use Find (Ctrl+F) and the
corresponding shortcut (ex. C02.=Armor)
to quickly find the proper information.


Sincerely,
Hiero Glyph

If ignorance is bliss then you must be the happiest person alive.
   Report 

   06-27-2007, 3:39 AM
Re: Band of Bugs Info v1.0

A00. CLASSES (in alphabetical order):

Note:  Statistics listed are for the default
weapon for each class.  The default weapon will
be listed first if multiple weapons are available.


A01. ARCHER
----------
Level 0
Health = 17
Move = 6
Attack = 64%
Counter = 0%
Defense = 6%
Strength = 3
Dexterity = 6
Armor = 0
Weapon = unknown
Skill = Aim
Ability = none

Level 1
Health = 19
Move = 6
Attack = 72%
Counter = 0%
Defense = 7%
Strength = 3
Dexterity = 7
Armor = 0
Weapon = unknown
Skill = Aim
Ability = none

Level 2
Health = 21
Move = 6
Attack = 80%
Counter = 0%
Defense = 8%
Strength = 3
Dexterity = 8
Armor = 0
Weapon = unknown
Skill = Aim
Ability = none

Level 3
Health = 23
Move = 6
Attack = 88%
Counter = 0%
Defense = 9%
Strength = 3
Dexterity = 9
Armor = 0
Weapon = unknown
Skill = Aim
Ability = none

Level 4
Health = 25
Move = 6
Attack = 96%
Counter = 0%
Defense = 10%
Strength = 3
Dexterity = 10
Armor = 1
Weapon = unknown
Skill = Aim
Ability = none

Level 5
Health = 27
Move = 6
Attack = 104%
Counter = 0%
Defense = 11%
Strength = 3
Dexterity = 11
Armor = 1
Weapon = unknown
Skill = Aim
Ability = none

Level 6
Health = 29
Move = 6
Attack = 112%
Counter = 0%
Defense = 12%
Strength = 3
Dexterity = 12
Armor = 1
Weapon = unknown
Skill = Aim
Ability = Double Ranged, Spot Vital


A02. BARBARIAN
----------
Level 0
Health = 18
Move = 4
Attack = 58%
Counter = 2%
Defense = 3%
Strength = 6
Dexterity = 3
Armor = 0
Weapon = Claymore, Battle Axe, War Hammer
Skill = none
Ability = none

Level 1
Health = 21
Move = 4
Attack = 64%
Counter = 2%
Defense = 3%
Strength = 7
Dexterity = 3
Armor = 0
Weapon = Claymore, Battle Axe, War Hammer
Skill = none
Ability = none

Level 2
Health = 24
Move = 4
Attack = 70%
Counter = 2%
Defense = 3%
Strength = 8
Dexterity = 3
Armor = 0
Weapon = Claymore, Battle Axe, War Hammer
Skill = Head Butt
Ability = none

Level 3
Health = 27
Move = 4
Attack = 76%
Counter = 2%
Defense = 3%
Strength = 9
Dexterity = 3
Armor = 0
Weapon = Claymore, Battle Axe, War Hammer
Skill = Head Butt
Ability = none

Level 4
Health = 30
Move = 4
Attack = 82%
Counter = 2%
Defense = 3%
Strength = 10
Dexterity = 3
Armor = 0
Weapon = Claymore, Battle Axe, War Hammer
Skill = Head Butt
Ability = none

Level 5
Health = 33
Move = 4
Attack = ?88%
Counter = 2%
Defense = 3%
Strength = 11
Dexterity = 3
Armor = 0
Weapon = Claymore, Battle Axe, War Hammer
Skill = Head Butt
Ability = Vigor

Level 6
Health = 36
Move = 4
Attack = 94%
Counter = 2%
Defense = 3%
Strength = 12
Dexterity = 3
Armor = 0
Weapon = Claymore, Battle Axe, War Hammer
Skill = Head Butt
Ability = Vigor

A03. CLUTCH BEARER
----------
Level 0
Health = 18
Move = 6
Attack = 40%
Counter = 3%
Defense = 5%
Strength = 4
Dexterity = 5
Armor = 0
Weapon = unknown
Skill = none
Ability = none

Level 1
Health = 21
Move = 6
Attack = 42%
Counter = 6%
Defense = 5%
Strength = 5
Dexterity = 5
Armor = 0
Weapon = unknown
Skill = none
Ability = none

Level 2
Health = 24
Move = 6
Attack = 44%
Counter = 9%
Defense = 5%
Strength = 6
Dexterity = 5
Armor = 1
Weapon = unknown
Skill = none
Ability = none

Level 3
Health = 27
Move = 6
Attack = 46%
Counter = 12%
Defense = 5%
Strength = 7
Dexterity = 5
Armor = 1
Weapon = unknown
Skill = Defend, Run
Ability = none

Level 4
Health = 30
Move = 6
Attack = 48%
Counter = 15%
Defense = 5%
Strength = 8
Dexterity = 5
Armor = 2
Weapon = unknown
Skill = Defend, Run
Ability = none

Level 5
Health = 33
Move = 6
Attack = 50%
Counter = 18%
Defense = 5%
Strength = 9
Dexterity = 5
Armor = 2
Weapon = unknown
Skill = Defend, Run
Ability = none

Level 6
Health = 36
Move = 6
Attack = 52%
Counter = 21%
Defense = 5%
Strength = 10
Dexterity = 5
Armor = 3
Weapon = unknown
Skill = Defend, Run
Ability = none

A04. FIRE MAGE
----------
Level 0
Health = 16
Move = 4
Attack = 40%
Counter = 3%
Defense = 5%
Strength = 4
Dexterity = 5
Armor = 0
Weapon = unknown
Skill = Fireball (x1), Chill (x1),
Stone Throw (x1), Tangle (x3)
Ability = none

Level 1
Health = 18
Move = 4
Attack = 46%
Counter = 3%
Defense = 6%
Strength = 4
Dexterity = 6
Armor = 0
Weapon = unknown
Skill = Fireball (x2), Chill (x2),
Stone Throw (x2), Tangle (x3),
Heat (x1)
Ability = none

Level 2
Health = 19
Move = 4
Attack = 52%
Counter = 4%
Defense = 7%
Strength = 4
Dexterity = 7
Armor = 0
Weapon = unknown
Skill = Fireball (x3), Chill (x3),
Stone Throw (x3), Tangle (x3),
Heat (x1)
Ability = none

Level 3
Health = 21
Move = 4
Attack = 58%
Counter = 4%
Defense = 8%
Strength = 4
Dexterity = 8
Armor = 0
Weapon = unknown
Skill = Fireball (x3), Chill (x3),
Stone Throw (x3), Tangle (x3),
Heat (x1)
Ability = none

Level 4
Health = 22
Move = 4
Attack = 64%
Counter = 5%
Defense = 9%
Strength = 4
Dexterity = 9
Armor = 0
Weapon = unknown
Skill = Fireball (x4), Chill (x4),
Stone Throw (x4), Tangle (x4),
Heat (x1)
Ability = none

Level 5
Health = 24
Move = 4
Attack = 70%
Counter = 5%
Defense = 10%
Strength = 4
Dexterity = 10
Armor = 0
Weapon = unknown
Skill = Fireball (x4), Chill (x4),
Stone Throw (x4), Tangle (x4),
Heat (x1)
Ability = none

Level 6
Health = 25
Move = 4
Attack = 76%
Counter = 6%
Defense = 11%
Strength = 4
Dexterity = 11
Armor = 0
Weapon = unknown
Skill = Fireball (x4), Chill (x4),
Stone Throw (x4), Tangle (x4),
Heat (x2)
Ability = none

A05. GRUNT
----------
Level 0
Health = 18
Move = 6
Attack = 60%
Counter = 3%
Defense = 5%
Strength = 4
Dexterity = 5
Armor = 0
Weapon = Short Sword, Hand Axe
Skill = Focus
Ability = none

Level 1
Health = 21
Move = 6
Attack = 64%
Counter = 6%
Defense = 5%
Strength = 5
Dexterity = 5
Armor = 0
Weapon = Short Sword, Hand Axe
Skill = Focus
Ability = none

Level 2
Health = 24
Move = 6
Attack = 68%
Counter = 9%
Defense = 5%
Strength = 6
Dexterity = 5
Armor = 1
Weapon = Short Sword, Hand Axe
Skill = Focus
Ability = none

Level 3
Health = 27
Move = 6
Attack = 72%
Counter = 12%
Defense = 5%
Strength = 7
Dexterity = 5
Armor = 1
Weapon = Short Sword, Hand Axe
Skill = Focus, Defend
Ability = none

Level 4
Health = 30
Move = 6
Attack = 76%
Counter = 15%
Defense = 5%
Strength = 8
Dexterity = 5
Armor = 2
Weapon = Short Sword, Hand Axe
Skill = Focus, Defend
Ability = none

Level 5
Health = 33
Move = 6
Attack = 80%
Counter = 18%
Defense = 5%
Strength = 9
Dexterity = 5
Armor = 2
Weapon = Short Sword, Hand Axe
Skill = Focus, Defend, Shove
Ability = none

Level 6
Health = 36
Move = 6
Attack = 84%
Counter = 21%
Defense = 5%
Strength = 10
Dexterity = 5
Armor = 3
Weapon = Short Sword, Hand Axe
Skill = Focus, Defend, Shove
Ability = none

A06. HEALER
----------
Level 0
Health = 16
Move = 4
Attack = 66%
Counter = 2%
Defense = 4%
Strength = 5
Dexterity = 4
Armor = 0
Weapon = Mace, Hammer
Skill = Heal (x3), Haste (x3)
Ability = none

Level 1
Health = 18
Move = 4
Attack = 69%
Counter = 2%
Defense = 4%
Strength = 6
Dexterity = 4
Armor = 0
Weapon = Mace, Hammer
Skill = Heal (x3), Haste (x3)
Ability = none

Level 2
Health = 19
Move = 4
Attack = 76%
Counter = 3%
Defense = 5%
Strength = 6
Dexterity = 5
Armor = 1
Weapon = Mace, Hammer
Skill = Heal (x3), Haste (x3), Slow (x3)
Ability = none

Level 3
Health = 21
Move = 4
Attack = 79%
Counter = 3%
Defense = 5%
Strength = 7
Dexterity = 5
Armor = 1
Weapon = Mace, Hammer
Skill = Heal (x3), Haste (x3), Slow (x3)
Ability = none

Level 4
Health = 22
Move = 4
Attack = 86%
Counter = 3%
Defense = 6%
Strength = 7
Dexterity = 6
Armor = 1
Weapon = Mace, Hammer
Skill = Heal (x4), Haste (x4), Slow (x4),
Healing Aura (x4)
Ability = none

Level 5
Health = 24
Move = 4
Attack = 89%
Counter = 3%
Defense = 6%
Strength = 8
Dexterity = 6
Armor = 2
Weapon = Mace, Hammer
Skill = Heal (x4), Haste (x4), Slow (x4),
Healing Aura (x4)
Ability = none

Level 6
Health = 25
Move = 4
Attack = 96%
Counter = 4%
Defense = 7%
Strength = 8
Dexterity = 7
Armor = 2
Weapon = Mace, Hammer
Skill = Heal (x4), Haste (x4), Slow (x4),
Healing Aura (x4), Armor (x3)
Ability = none


Sincerely,
Hiero Glyph

If ignorance is bliss then you must be the happiest person alive.
   Report 

   06-27-2007, 3:40 AM
Re: Band of Bugs Info v1.0

A07. ICE MAGE
----------
Level 0
Health = 16
Move = 4
Attack = 40%
Counter = 3%
Defense = 5%
Strength = 4
Dexterity = 5
Armor = 0
Weapon = unknown
Skill = Fireball (x1), Chill (x1),
Stone Throw (x1), Tangle (x3)
Ability = none

Level 1
Health = 18
Move = 4
Attack = 46%
Counter = 3%
Defense = 6%
Strength = 4
Dexterity = 6
Armor = 0
Weapon = unknown
Skill = Fireball (x2), Chill (x2),
Stone Throw (x2), Tangle (x3),
Frost (x1)
Ability = none

Level 2
Health = 19
Move = 4
Attack = 52%
Counter = 4%
Defense = 7%
Strength = 4
Dexterity = 7
Armor = 0
Weapon = unknown
Skill = Fireball (x3), Chill (x3),
Stone Throw (x3), Tangle (x3),
Frost (x1)
Ability = none

Level 3
Health = 21
Move = 4
Attack = 58%
Counter = 4%
Defense = 8%
Strength = 4
Dexterity = 8
Armor = 0
Weapon = unknown
Skill = Fireball (x3), Chill (x3),
Stone Throw (x3), Tangle (x3),
Frost (x1)
Ability = none

Level 4
Health = 22
Move = 4
Attack = 64%
Counter = 5%
Defense = 9%
Strength = 4
Dexterity = 9
Armor = 0
Weapon = unknown
Skill = Fireball (x4), Chill (x4),
Stone Throw (x4), Tangle (x4),
Frost (x1)
Ability = none

Level 5
Health = 24
Move = 4
Attack = 70%
Counter = 5%
Defense = 10%
Strength = 4
Dexterity = 10
Armor = 0
Weapon = unknown
Skill = Fireball (x4), Chill (x4),
Stone Throw (x4), Tangle (x4),
Frost (x1)
Ability = none

Level 6
Health = 25
Move = 4
Attack = 76%
Counter = 6%
Defense = 11%
Strength = 4
Dexterity = 11
Armor = 0
Weapon = unknown
Skill = Fireball (x4), Chill (x4),
Stone Throw (x4), Tangle (x4),
Frost (x2)
Ability = none

A08. PIKEMAN
----------
Level 0
Health = 18
Move = 6
Attack = 56%
Counter = 0%
Defense = 4%
Strength = 5
Dexterity = 4
Armor = 0
Weapon = Spear, Halberd
Skill = Focus
Ability = none

Level 1
Health = 21
Move = 6
Attack = 64%
Counter = 0%
Defense = 5%
Strength = 5
Dexterity = 5
Armor = 0
Weapon = Spear, Halberd
Skill = Focus
Ability = none

Level 2
Health = 24
Move = 6
Attack = 72%?
Counter = 0%
Defense = 6%
Strength = 5
Dexterity = 6
Armor = 1
Weapon = Spear, Halberd
Skill = Focus
Ability = none

Level 3
Health = 27
Move = 6
Attack = 80%
Counter = 0%
Defense = 7%
Strength = 5
Dexterity = 7
Armor = 1
Weapon = Spear, Halberd
Skill = Focus, Defend
Ability = none

Level 4
Health = 30
Move = 6
Attack = 88%
Counter = 0%
Defense = 8%
Strength = 5
Dexterity = 8
Armor = 2
Weapon = Spear, Halberd
Skill = Focus, Defend
Ability = none

Level 5
Health = 33
Move = 6
Attack = 96%
Counter = 0%
Defense = 9%
Strength = 5
Dexterity = 9
Armor = 2
Weapon = Spear, Halberd
Skill = Focus, Defend
Ability = none

Level 6
Health = 36
Move = 6
Attack = 104%
Counter = 0%
Defense = 10%
Strength = 5
Dexterity = 10
Armor = 3
Weapon = Spear, Halberd
Skill = Focus, Defend
Ability = none

A09. ROGUE
----------
Level 0
Health = 12
Move = 6
Attack = 64%
Counter = 3%
Defense = 22%
Strength = 3
Dexterity = 6
Armor = 0
Weapon = Dagger, Small Crossbow
Skill = none
Ability = Fly

Level 1
Health = 13
Move = 6
Attack = 71%
Counter = 4%
Defense = 25%
Strength = 3
Dexterity = 7
Armor = 0
Weapon = Dagger, Small Crossbow
Skill = none
Ability = Fly

Level 2
Health = 15
Move = 6
Attack = 78%
Counter = 4%
Defense = 27%
Strength = 3
Dexterity = 8
Armor = 0
Weapon = Dagger, Small Crossbow
Skill = none
Ability = Fly

Level 3
Health = 16
Move = 6
Attack = 85%
Counter = 5%
Defense = 30%
Strength = 3
Dexterity = 9
Armor = 0
Weapon = Dagger, Small Crossbow
Skill = none
Ability = Fly

Level 4
Health = 18
Move = 6
Attack = 92%
Counter = 5%
Defense = 32%
Strength = 3
Dexterity = 10
Armor = 0
Weapon = Dagger, Small Crossbow
Skill = none
Ability = Fly

Level 5
Health = 19
Move = 6
Attack = 99%
Counter = 6%
Defense = 35%
Strength = 3
Dexterity = 11
Armor = 0
Weapon = Dagger, Small Crossbow
Skill = none
Ability = Fly, Improved Critical

*Level 6
Health = 21
Move = 6
Attack = 82%
Counter = 3%
Defense = 31%
Strength = 4
Dexterity = 6
Armor = 0
Weapon = Dagger, Small Crossbow
Skill = none
Ability = Fly, Improved Critical

*Error in actual stats for level 6 Rogue.

A10. ROYAL GUARD
----------
Level 0
Health = 18
Move = 4
Attack = 77%
Counter = 5%
Defense = 4%
Strength = 5
Dexterity = 4
Armor = 0
Weapon = unknown
Skill = Shell Piercer
Ability = Double Melee

Level 1
Health = 21
Move = 4
Attack = 86%
Counter = 6%
Defense = 5%
Strength = 5
Dexterity = 5
Armor = 0
Weapon = unknown
Skill = Shell Piercer
Ability = Double Melee

Level 2
Health = 24
Move = 4
Attack = 95%
Counter = 8%
Defense = 6%
Strength = 5
Dexterity = 6
Armor = 1
Weapon = unknown
Skill = Shell Piercer
Ability = Double Melee

Level 3
Health = 27
Move = 4
Attack = 104%
Counter = 9%
Defense = 7%
Strength = 5
Dexterity = 7
Armor = 1
Weapon = unknown
Skill = Shell Piercer
Ability = Double Melee

Level 4
Health = 30
Move = 4
Attack = 113%
Counter = 11%
Defense = 8%
Strength = 5
Dexterity = 8
Armor = 3
Weapon = unknown
Skill = Shell Piercer
Ability = Double Melee

Level 5
Health = 33
Move = 4
Attack = 122%
Counter = 12%
Defense = 9%
Strength = 5
Dexterity = 9
Armor = 3
Weapon = unknown
Skill = Shell Piercer
Ability = Double Melee, Double Counter

Level 6
Health = 36
Move = 4
Attack = 131%
Counter = 14%
Defense = 10%
Strength = 5
Dexterity = 10
Armor = 4
Weapon = unknown
Skill = Shell Piercer
Ability = Double Melee, Double Counter

A11. STANDARD BEARER
----------
Level 0
Health = 18
Move = 6
Attack = 20%
Counter = 0%
Defense = 5%
Strength = 4
Dexterity = 5
Armor = 0
Weapon = none
Skill = none
Ability = Morale Aura

Level 1
Health = 21
Move = 6
Attack = 24%
Counter = 0%
Defense = 5%
Strength = 5
Dexterity = 5
Armor = 0
Weapon = none
Skill = none
Ability = Morale Aura

Level 2
Health = 24
Move = 6
Attack = 28%
Counter = 0%
Defense = 5%
Strength = 6
Dexterity = 5
Armor = 1
Weapon = none
Skill = none
Ability = Morale Aura

Level 3
Health = 27
Move = 6
Attack = 32%
Counter = 0%
Defense = 5%
Strength = 7
Dexterity = 5
Armor = 1
Weapon = none
Skill = Defend
Ability = Morale Aura

Level 4
Health = 30
Move = 6
Attack = 36%
Counter = 0%
Defense = 5%
Strength = 8
Dexterity = 5
Armor = 2
Weapon = none
Skill = Defend
Ability = Morale Aura

Level 5
Health = 33
Move = 6
Attack = 40%
Counter = 0%
Defense = 5%
Strength = 9
Dexterity = 5
Armor = 2
Weapon = none
Skill = Defend
Ability = Morale Aura

Level 6
Health = 36
Move = 6
Attack = 44%
Counter = 0%
Defense = 5%
Strength = 10
Dexterity = 5
Armor = 3
Weapon = none
Skill = Defend
Ability = Morale Aura

A12. WARRIOR
----------
Level 0
Health = 18
Move = 4
Attack = 77%
Counter = 2%
Defense = 4%
Strength = 5
Dexterity = 4
Armor = 0
Weapon = Long Sword, Hand Axe, Hammer
Skill = Focus
Ability = none

Level 1
Health = 21
Move = 4
Attack = 82%
Counter = 5%
Defense = 4%
Strength = 6
Dexterity = 4
Armor = 0
Weapon = Long Sword, Hand Axe, Hammer
Skill = Focus
Ability = none

Level 2
Health = 24
Move = 4
Attack = 87%
Counter = 8%
Defense = 4%
Strength = 7
Dexterity = 4
Armor = 1
Weapon = Long Sword, Hand Axe, Hammer
Skill = Focus
Ability = none

Level 3
Health = 27
Move = 4
Attack = 92%
Counter = 11%
Defense = 4%
Strength = 8
Dexterity = 4
Armor = 1
Weapon = Long Sword, Hand Axe, Hammer
Skill = Focus, Shoulder Rush
Ability = none

Level 4
Health = 30
Move = 4
Attack = 97%
Counter = 14%
Defense = 4%
Strength = 9
Dexterity = 4
Armor = 3
Weapon = Long Sword, Hand Axe, Hammer
Skill = Focus, Shoulder Rush
Ability = none

Level 5
Health = 33
Move = 4
Attack = 102%
Counter = 17%
Defense = 4%
Strength = 10
Dexterity = 4
Armor = 3
Weapon = Long Sword, Hand Axe, Hammer
Skill = Focus, Shoulder Rush
Ability = none

Level 6
Health = 36
Move = 4
Attack = 107%
Counter = 20%
Defense = 4%
Strength = 11
Dexterity = 4
Armor = 4
Weapon = Long Sword, Hand Axe, Hammer
Skill = Focus, Shoulder Rush
Ability = none


Sincerely,
Hiero Glyph

If ignorance is bliss then you must be the happiest person alive.
   Report 

   06-27-2007, 3:41 AM
Re: Band of Bugs Info v1.0

B00. WEAPONS (in alphabetical order):


B01. BATTLE AXE
----------
Rng: 1
Acc: 16
Dmg: 15
Crit: 15
KB: NA

B02. CLAYMORE
----------
Rng: 1
Acc: 20
Dmg: 15
Crit: 10
KB: 0

B03. DAGGER
----------
Rng: 1
Acc: 20
Dmg: 6
Crit: 20
KB: NA

B04. HALBERD
----------
Rng: 1-2
Acc: 16
Dmg: 3
Crit: 5
KB: NA

B05. HAMMER
----------
Rng: 1
Acc: 20
Dmg: 8
Crit: 5
KB: 30

B06. HAND AXE
----------
Rng: 1
Acc: 16
Dmg: 6
Crit: 7
KB: NA

B07. LONG SWORD
----------
Rng: 1
Acc: 36
Dmg: 10
Crit: 10
KB: NA

B08. MACE
----------
Rng: 1
Acc: 30
Dmg: 8
Crit: 0
KB: 10

B09. SHORT SWORD
----------
Rng: 1
Acc: 20
Dmg: 8
Crit: 5
KB: NA

B10. SMALL CROSSBOW
----------
Rng: 1-4
Acc: 10
Dmg: 4
Crit: 2
KB: NA

B11. SPEAR
----------
Rng: 1-2
Acc: 20
Dmg: 3
Crit: 10
KB: NA

B12. WAR HAMMER
----------
Rng: 1
Acc: 26
Dmg: 12
Crit: 5
KB: 50


------------------------------

C00. SKILLS (in alphabetical order):


C01. AIM
----------
Reduces dodge by half until next turn,
but doubles attack score until end of
next round.
Class: Archer (lvl.0+)

C02. ARMOR
----------
Doubles the target's armor and dodge
score for three rounds.
Class: Healer (lvl. 6)

C03. CHILL
----------
A condensed blast of air that damages
the targeted opponent, causing 8 points
of damage.
Class: Fire Mage (lvl. 0+),
Ice Mage (lvl. 0+)

C04. DEFEND
----------
Doubles the user's armor for one round.
Class: Clutch Bearer (lvl. 3+),
Grunt (lvl. 3+), Pikeman (lvl. 3+)

C05. FIREBALL
----------
Your standard ball of magical fire.
Causes 10 points of damage to its target
when it strikes.
Class: Fire Mage (lvl. 0+),
Ice Mage (lvl. 0+)

C06. FOCUS
----------
Increases your attack score by 10 for two
rounds.
Class: Grunt (lvl. 0+), Pikeman (lvl. 0+),
Warrior (lvl. 0+)

C07. FROST
----------
Encrusts target within a layer of frost
causing 5 points of damage and slowing the
target for three rounds
Class: Ice Mage (lvl. 1+)

C08. HASTE
----------
Increases target's move speed by 50% for
three rounds. Cancels Slow.
Class: Healer (lvl. 0+)

C09.HEAD BUTT
----------
A rough smack from one skull to another.
Target has move reduced by half and can't
use skills or cast spells for one round.
Class: Barbarian (lvl. 2+)

C10. HEAL
----------
Heals target for 20 points of health at
level 0, increasing with the healer's level
all the way to 68 points of health at level
12. (+4 health per level)
Class: Healer (lvl. 0+)

C11. HEALING AURA
----------
Half as strong as a single heal spell,
healing aura heals all friendly units in
its area of effect.
Class: Healer (lvl. 4+)

C12. HEAT
----------
Sets the ground beneath the target alight
with a magical fire.  Causes 5 points of
damage, and can melt ice.
Class: Fire Mage (lvl. 1+)

C13. MORALE AURA
----------
Boost various offensive and defensive
statistics for any nearby allies.
Class: Standard Bearer (lvl. 0+)

C14. RUN
----------
Allows a character to move again, instead
of performing any other action.  The extra
run distance is equal to half his standard
move.
Class: Clutch Bearer (lvl. 3+)

C15. SHELL PIERCER
----------
A single, powerful attack that ignores
opponent's armor.
Class: Royal Guard (lvl. 0+)

C16. SHOVE
----------
A shove that does no damage but pushes
your opponent back.
Class: Grunt (lvl. 5+)

C17. SHOULDER RUSH
----------
A powerful shove that does no damage but
pushes your opponent back.
Class: Warrior (lvl. 3+)

C18. SLOW
----------
Cuts target's move speed in half for three
rounds. Cancels Haste.
Class: Healer (lvl. 2+)

C19. STONE THROW
----------
Hurls a stone at high velocity for 12 points
of damage.  It has better range than an arrow,
and it extremely accurate, but can miss and
damage is reduced by armor.
Class: Fire Mage (lvl. 0+),
Ice Mage (lvl. 0+)

C20. TANGLE
----------
Restrains target from moving for the rest of
the round.  Can be removed by fire or hacking
weapons.
Class: Fire Mage (lvl. 0+),
Ice Mage (lvl. 0+)


------------------------------
D00. ABILITIES (in alphabetical order):


D01. DOUBLE RANGED
----------
Two shots a round.
Class: Archer (lvl. 6)

D02. DOUBLE COUNTER
----------
Can counter two units a round.
Class: Royal Guard (lvl. 5+)

D03. DOUBLE MELEE
----------
Two hand-to-hand attacks a round.
Class: Royal Guard (lvl. 0+)

D04. IMPROVED CRITICAL
----------
More damage on a critical hit.
Class: Rogue (lvl. 5+)

D05. FLY
----------
Ignores terrain.
Class: Rogue (lvl. 0+)

D06. SPOT VITAL
----------
Ignores half of target's armor.
Class: Archer (lvl. 6)

D07. STEADFAST
----------
Can't be knocked back.
Class: none

D08. STRIDE
----------
Ignores water.
Class: none

D09. VIGOR
----------
Regains health each round.
Class: Barbarian (lvl. 5+)

------------------------------
E00. ITEMS (in alphabetical order):


E01. ARMOR SEED
----------
Doubles the target's armor and dodge score
for three rounds.

E02. BOMB
----------
Explodes in a ball of fire causing 5 points
of damage to all in its area of effect.

E03. EGG
----------
Currently does nothing in multiplayer.

E04. FIRE NECTAR
----------
Spit a damaging gout of flame.

E05. HASTE NECTAR
----------
Increases target's move speed by 50% for
three rounds.  Cancels Slow.

E06. HEALING DEW
----------
Heals 20 points of damage.

E07. ICE SEED
----------
Encases the target in ice, causing 10 points
of damage and freezing them solid for a time.
Freezes any water in the target square solid.

E08. POISON POLLEN
----------
Unleashes a cloud of poison that causes
the target to be poisoned for three rounds.

E09. RUNE
----------
Trap that causes 20 points of damage to any
target that passes through it.

E10. STRONG NECTAR
----------
Doubles strength for three rounds.

E11. TANGLE SEED (THORN SEED)
----------
Causes 5 points of damage and restrains
target from moving for one turn. Can be
removed by fire or hacking weapons.

E12. WEB
----------
Will prevent any unit that enters a square that
has a web from leaving that square until their
next turn.

E13. WEB BALL
----------
Throw this ball at an empty square to web it
up for the rest of the game.


Sincerely,
Hiero Glyph

If ignorance is bliss then you must be the happiest person alive.
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