A00. CLASSES (in alphabetical order):
Note: Statistics listed are for the default
weapon for each class. The default weapon will
be listed first if multiple weapons are available.
A01. ARCHER
----------
Level 0
Health = 17
Move = 6
Attack = 64%
Counter = 0%
Defense = 6%
Strength = 3
Dexterity = 6
Armor = 0
Weapon = unknown
Skill = Aim
Ability = none
Level 1
Health = 19
Move = 6
Attack = 72%
Counter = 0%
Defense = 7%
Strength = 3
Dexterity = 7
Armor = 0
Weapon = unknown
Skill = Aim
Ability = none
Level 2
Health = 21
Move = 6
Attack = 80%
Counter = 0%
Defense = 8%
Strength = 3
Dexterity = 8
Armor = 0
Weapon = unknown
Skill = Aim
Ability = none
Level 3
Health = 23
Move = 6
Attack = 88%
Counter = 0%
Defense = 9%
Strength = 3
Dexterity = 9
Armor = 0
Weapon = unknown
Skill = Aim
Ability = none
Level 4
Health = 25
Move = 6
Attack = 96%
Counter = 0%
Defense = 10%
Strength = 3
Dexterity = 10
Armor = 1
Weapon = unknown
Skill = Aim
Ability = none
Level 5
Health = 27
Move = 6
Attack = 104%
Counter = 0%
Defense = 11%
Strength = 3
Dexterity = 11
Armor = 1
Weapon = unknown
Skill = Aim
Ability = none
Level 6
Health = 29
Move = 6
Attack = 112%
Counter = 0%
Defense = 12%
Strength = 3
Dexterity = 12
Armor = 1
Weapon = unknown
Skill = Aim
Ability = Double Ranged, Spot Vital
A02. BARBARIAN
----------
Level 0
Health = 18
Move = 4
Attack = 58%
Counter = 2%
Defense = 3%
Strength = 6
Dexterity = 3
Armor = 0
Weapon = Claymore, Battle Axe, War Hammer
Skill = none
Ability = none
Level 1
Health = 21
Move = 4
Attack = 64%
Counter = 2%
Defense = 3%
Strength = 7
Dexterity = 3
Armor = 0
Weapon = Claymore, Battle Axe, War Hammer
Skill = none
Ability = none
Level 2
Health = 24
Move = 4
Attack = 70%
Counter = 2%
Defense = 3%
Strength = 8
Dexterity = 3
Armor = 0
Weapon = Claymore, Battle Axe, War Hammer
Skill = Head Butt
Ability = none
Level 3
Health = 27
Move = 4
Attack = 76%
Counter = 2%
Defense = 3%
Strength = 9
Dexterity = 3
Armor = 0
Weapon = Claymore, Battle Axe, War Hammer
Skill = Head Butt
Ability = none
Level 4
Health = 30
Move = 4
Attack = 82%
Counter = 2%
Defense = 3%
Strength = 10
Dexterity = 3
Armor = 0
Weapon = Claymore, Battle Axe, War Hammer
Skill = Head Butt
Ability = none
Level 5
Health = 33
Move = 4
Attack = ?88%
Counter = 2%
Defense = 3%
Strength = 11
Dexterity = 3
Armor = 0
Weapon = Claymore, Battle Axe, War Hammer
Skill = Head Butt
Ability = Vigor
Level 6
Health = 36
Move = 4
Attack = 94%
Counter = 2%
Defense = 3%
Strength = 12
Dexterity = 3
Armor = 0
Weapon = Claymore, Battle Axe, War Hammer
Skill = Head Butt
Ability = Vigor
A03. CLUTCH BEARER
----------
Level 0
Health = 18
Move = 6
Attack = 40%
Counter = 3%
Defense = 5%
Strength = 4
Dexterity = 5
Armor = 0
Weapon = unknown
Skill = none
Ability = none
Level 1
Health = 21
Move = 6
Attack = 42%
Counter = 6%
Defense = 5%
Strength = 5
Dexterity = 5
Armor = 0
Weapon = unknown
Skill = none
Ability = none
Level 2
Health = 24
Move = 6
Attack = 44%
Counter = 9%
Defense = 5%
Strength = 6
Dexterity = 5
Armor = 1
Weapon = unknown
Skill = none
Ability = none
Level 3
Health = 27
Move = 6
Attack = 46%
Counter = 12%
Defense = 5%
Strength = 7
Dexterity = 5
Armor = 1
Weapon = unknown
Skill = Defend, Run
Ability = none
Level 4
Health = 30
Move = 6
Attack = 48%
Counter = 15%
Defense = 5%
Strength = 8
Dexterity = 5
Armor = 2
Weapon = unknown
Skill = Defend, Run
Ability = none
Level 5
Health = 33
Move = 6
Attack = 50%
Counter = 18%
Defense = 5%
Strength = 9
Dexterity = 5
Armor = 2
Weapon = unknown
Skill = Defend, Run
Ability = none
Level 6
Health = 36
Move = 6
Attack = 52%
Counter = 21%
Defense = 5%
Strength = 10
Dexterity = 5
Armor = 3
Weapon = unknown
Skill = Defend, Run
Ability = none
A04. FIRE MAGE
----------
Level 0
Health = 16
Move = 4
Attack = 40%
Counter = 3%
Defense = 5%
Strength = 4
Dexterity = 5
Armor = 0
Weapon = unknown
Skill = Fireball (x1), Chill (x1),
Stone Throw (x1), Tangle (x3)
Ability = none
Level 1
Health = 18
Move = 4
Attack = 46%
Counter = 3%
Defense = 6%
Strength = 4
Dexterity = 6
Armor = 0
Weapon = unknown
Skill = Fireball (x2), Chill (x2),
Stone Throw (x2), Tangle (x3),
Heat (x1)
Ability = none
Level 2
Health = 19
Move = 4
Attack = 52%
Counter = 4%
Defense = 7%
Strength = 4
Dexterity = 7
Armor = 0
Weapon = unknown
Skill = Fireball (x3), Chill (x3),
Stone Throw (x3), Tangle (x3),
Heat (x1)
Ability = none
Level 3
Health = 21
Move = 4
Attack = 58%
Counter = 4%
Defense = 8%
Strength = 4
Dexterity = 8
Armor = 0
Weapon = unknown
Skill = Fireball (x3), Chill (x3),
Stone Throw (x3), Tangle (x3),
Heat (x1)
Ability = none
Level 4
Health = 22
Move = 4
Attack = 64%
Counter = 5%
Defense = 9%
Strength = 4
Dexterity = 9
Armor = 0
Weapon = unknown
Skill = Fireball (x4), Chill (x4),
Stone Throw (x4), Tangle (x4),
Heat (x1)
Ability = none
Level 5
Health = 24
Move = 4
Attack = 70%
Counter = 5%
Defense = 10%
Strength = 4
Dexterity = 10
Armor = 0
Weapon = unknown
Skill = Fireball (x4), Chill (x4),
Stone Throw (x4), Tangle (x4),
Heat (x1)
Ability = none
Level 6
Health = 25
Move = 4
Attack = 76%
Counter = 6%
Defense = 11%
Strength = 4
Dexterity = 11
Armor = 0
Weapon = unknown
Skill = Fireball (x4), Chill (x4),
Stone Throw (x4), Tangle (x4),
Heat (x2)
Ability = none
A05. GRUNT
----------
Level 0
Health = 18
Move = 6
Attack = 60%
Counter = 3%
Defense = 5%
Strength = 4
Dexterity = 5
Armor = 0
Weapon = Short Sword, Hand Axe
Skill = Focus
Ability = none
Level 1
Health = 21
Move = 6
Attack = 64%
Counter = 6%
Defense = 5%
Strength = 5
Dexterity = 5
Armor = 0
Weapon = Short Sword, Hand Axe
Skill = Focus
Ability = none
Level 2
Health = 24
Move = 6
Attack = 68%
Counter = 9%
Defense = 5%
Strength = 6
Dexterity = 5
Armor = 1
Weapon = Short Sword, Hand Axe
Skill = Focus
Ability = none
Level 3
Health = 27
Move = 6
Attack = 72%
Counter = 12%
Defense = 5%
Strength = 7
Dexterity = 5
Armor = 1
Weapon = Short Sword, Hand Axe
Skill = Focus, Defend
Ability = none
Level 4
Health = 30
Move = 6
Attack = 76%
Counter = 15%
Defense = 5%
Strength = 8
Dexterity = 5
Armor = 2
Weapon = Short Sword, Hand Axe
Skill = Focus, Defend
Ability = none
Level 5
Health = 33
Move = 6
Attack = 80%
Counter = 18%
Defense = 5%
Strength = 9
Dexterity = 5
Armor = 2
Weapon = Short Sword, Hand Axe
Skill = Focus, Defend, Shove
Ability = none
Level 6
Health = 36
Move = 6
Attack = 84%
Counter = 21%
Defense = 5%
Strength = 10
Dexterity = 5
Armor = 3
Weapon = Short Sword, Hand Axe
Skill = Focus, Defend, Shove
Ability = none
A06. HEALER
----------
Level 0
Health = 16
Move = 4
Attack = 66%
Counter = 2%
Defense = 4%
Strength = 5
Dexterity = 4
Armor = 0
Weapon = Mace, Hammer
Skill = Heal (x3), Haste (x3)
Ability = none
Level 1
Health = 18
Move = 4
Attack = 69%
Counter = 2%
Defense = 4%
Strength = 6
Dexterity = 4
Armor = 0
Weapon = Mace, Hammer
Skill = Heal (x3), Haste (x3)
Ability = none
Level 2
Health = 19
Move = 4
Attack = 76%
Counter = 3%
Defense = 5%
Strength = 6
Dexterity = 5
Armor = 1
Weapon = Mace, Hammer
Skill = Heal (x3), Haste (x3), Slow (x3)
Ability = none
Level 3
Health = 21
Move = 4
Attack = 79%
Counter = 3%
Defense = 5%
Strength = 7
Dexterity = 5
Armor = 1
Weapon = Mace, Hammer
Skill = Heal (x3), Haste (x3), Slow (x3)
Ability = none
Level 4
Health = 22
Move = 4
Attack = 86%
Counter = 3%
Defense = 6%
Strength = 7
Dexterity = 6
Armor = 1
Weapon = Mace, Hammer
Skill = Heal (x4), Haste (x4), Slow (x4),
Healing Aura (x4)
Ability = none
Level 5
Health = 24
Move = 4
Attack = 89%
Counter = 3%
Defense = 6%
Strength = 8
Dexterity = 6
Armor = 2
Weapon = Mace, Hammer
Skill = Heal (x4), Haste (x4), Slow (x4),
Healing Aura (x4)
Ability = none
Level 6
Health = 25
Move = 4
Attack = 96%
Counter = 4%
Defense = 7%
Strength = 8
Dexterity = 7
Armor = 2
Weapon = Mace, Hammer
Skill = Heal (x4), Haste (x4), Slow (x4),
Healing Aura (x4), Armor (x3)
Ability = none
Sincerely,
Hiero Glyph
If ignorance is bliss then you must be the happiest person alive.