So, Wired 360 Controller. Installed Chatpad. USB audio device shows up, but the chatpad doesn't do anything.
For those wondering, the messenger kit showed in my local Gamestops today. 9/7 Friday.
So, the Controller works, the headset works, but the chatpad doesn't?
What's the deal?
Ok, so it also doesn't work with a wireless controller connected to the PC via the X360 Wireless Receiver for Windows.
Now, when I say works with, I expect that it should act like a keyboard and do simple things like type text into notepad. I don't see a reason why this shouldn't work.
Is there a driver update or something that'll make this work? Or does it only work in "Games for Windows"? Or do I have to bring the two I bought back, because this simple bit of functionality was important to my purchase of these kits?
I was trying to be civil to the above poster showing an instance where the Chatpad working on the pc would be useful.
There are of course, other uses. Yours is a good example. Also Windows Media Center. Messenger on PC. Etc. Etc. Heck, I could FIND a ton of uses for the Chatpad working w/ a wireless controller on the PC.
Considering the headsets show as USB devices, I was hoping the Chatpad would as well.
I'm sure there'll be documentation somewhere withing the XNA Framework SDK, so unless we get some other answer, I'm going to start looking there.
As for getting it to work, no joy. It has worked in no configurations that I've found on the PC.
Wait you can use the wired headset with the wireless reciever and a wireless controller?
D0CT0R KILLER wrote: Wait you can use the wired headset with the wireless reciever and a wireless controller?
Yes. It shows up as a USB Audio device. Try it. Your system audio will come thru the earpiece. And recording works. Nice for skype and like.
Kev42 wrote:I was trying to be civil to the above poster showing an instance where the Chatpad working on the pc would be useful. There are of course, other uses. Yours is a good example. Also Windows Media Center. Messenger on PC. Etc. Etc. Heck, I could FIND a ton of uses for the Chatpad working w/ a wireless controller on the PC. Considering the headsets show as USB devices, I was hoping the Chatpad would as well. I'm sure there'll be documentation somewhere withing the XNA Framework SDK, so unless we get some other answer, I'm going to start looking there. As for getting it to work, no joy. It has worked in no configurations that I've found on the PC.
Pastor Josh B wrote:I am sure they did not figure on marketing to PC players due to the fact that pc's should already have a keyboard.
From the product page:
"Chatting with friends and family on Xbox LIVE® and Windows-based PCs is easy using the Xbox 360 Messenger Kit."
Sounds like they're marketing it to PC users to me.
I do, however, remember reading a review somewhere where they stated that PC functionality wasn't finished yet. It's probably a driver thing. Ultimately, I'd like to see the keyboard work on the PC, as well as one of the thumbsticks work as a mouse pointer. I'd be incredibly happy if that worked out.
Kretrop wrote: Pastor Josh B wrote:I am sure they did not figure on marketing to PC players due to the fact that pc's should already have a keyboard. From the product page: "Chatting with friends and family on Xbox LIVE® and Windows-based PCs is easy using the Xbox 360 Messenger Kit." Sounds like they're marketing it to PC users to me. I do, however, remember reading a review somewhere where they stated that PC functionality wasn't finished yet. It's probably a driver thing. Ultimately, I'd like to see the keyboard work on the PC, as well as one of the thumbsticks work as a mouse pointer. I'd be incredibly happy if that worked out.
AcidicWolverine wrote:You might want to read that product page more carefully. They mean you (from your Xbox 360 with your messenger kit) chatting with friends (who are either on Xbox 360 or Windows based PC's). Not your PC. It would be nice if they did add the functionality but we'll just have to wait and see.
Ah, good point. Guess that could be taken either way, the way it's worded.
Pastor Josh B wrote:Sorry I did not mean to offend.
No worries. Thanks for even replying. It's obviously sparked a little bit of discussion relating to the marketing of this thing.
On another note, I'm starting to look at the Wiimote PC Managed C# code from the Channel9 guys. http://channel9.msdn.com/ShowPost.aspx?PostID=291133 . I've identified the XBox360 Controller plugged into the PC as VendorID 1118 and ProductID 654. Given some time, if I can find any, going to see if it's not possible to build a X360Controller Managed code library like the Wiimote one. I suspect that the raw data coming off the controller will include the Chatpad keystrokes.
Also, the XNA Framework SDK does not have any chatpad functionality in the current documentation.
Oh yeah, does anyone at Microsoft even read this forum?
So, yawn, I'm sure, but the 360 pads aren't HID compliant. Found out from some open source Linux driver code. Meh.
SenorPhatnutZ wrote:There's a post in this forum with a FAQ on the chatpad and messenger kit that indicates that the MS devs don't place pc driver support high on the list of needs but that it's not ruled out. Sounds like a nice PR answer that basically means don't hold your breath. I don't feel that the false advertising or deceitful marketing claim holds water. It doesn't state anywhere that it's intended for use on any platform besides the 360 console. That being said, thechnically there is NO reason why it wouldn't work. Kev - check out GlovePIE for the WiiMote. I played with it for a while but I was using Vista at the time and it didn't play nice with my bluetooth adapter, especially when the 360 wireless receiver was connected. Driver conflict with the wireless stacks. I've since switched back to XP (driver issues were a killer in vista, specially since I'm a bleeding edge tech type of guy) but got too caught up in other stuff to see what kind of results I'd get from glovepie. There's another wii controller app out there too, and someone wrote an app to incorporate it so that you can play half life 2 and CS:Source with the wii mote. I just may try to get it running when the next HL episode comes out...Anyway - I haven't had time to check the XNA documentation, I'm studying for my CCNA and it's pain in the a$s to say the least...I'll be checking in here and in a few other places that I'm sure the mods would disapprove of... On that note, there are folks in a few of the "usual places" that have taken the chatpad apart, and they may be motivated and smart enough to make headway on this front..Of course MS could be real nice and just give us what we want and make our lives easier (not to mention letting us really get our money's worth)
Thanks for the GlovePIE suggestion. I'll have a looksee... Ok. Had a looksee.. Interesting, but source would be helpful. Meh.
I saw that faq. I'd prefer an 'official' reply from MS about it. I'd never posted on here before and now it's pretty clear they don't read, or if they do, don't reply on the forums. S'fine. Can't build a site like theconsoletracker.com expecting MS to do the right thing by it's customers. I'm a coder. I know the kind of things those guys are up against. I don't doubt there's seven stages of bureacracy between the hardware team and the hardware driver team.
I think these inquiries and a user-based solution are better sought out in other forums or msdn/channel 9/xna.
Thanks for the input. I'll post back here if I find anything worth while out on the intertron.
BTW. The chatpad is a really nice accessory. I don't even notice it's there when I'm playing. The backlight works great and it looks/works very well in the dark.
hi everyones, someones think this update comming up soon. i'm really in hurry to get its work with my wireless gamepad. for few games. thanks.
p.s i hope ms wasn't forget us .:|