There has been a concern with has came to my attention while I was thinking about the addition of bikes to this game.
As we are aware, Project Gotham Racing can be named a "realistic arcade" at most (which is excellent) and I would not want it to change.
However, when it comes to bikes, how will the physics be set to? One thing that I would not like to see is the realism where to hard steering will result in the bike being thrown into a slip and the rider going for a quick joy flight ... if you catch my drift.
Does anyone know if the bikes will act like this ... or will they be able to be turned sharply, while still retaining a grip to the track? (In a nutshell - Test Drive Unlimited bike physics)
Thank you
Anchorman Mazda
how is it that youve already played the game? can you give us as much onfo as you can? describe graphics, gameplay, physics, everything :)
thanks
Some people where lucky enough to play at the recent game convention (in Germany).
Project Gotham Racing 4 was one of the games avaliable to play there.
a motorcycle has a faster acceleration and obviously faster in a straight, however cornering is much slower than a car since you have less traction surface. So i think the game will be well balanced if they stick to what i just said!
premixedgandhi wrote:I dont know man the bike was made for speed and handling and is ultra light and im sure it could beat a toyota in handling.
I hope the physics are realistic.
I also would like to see some bodies thrown around like ragdolls when I crash.
Tiennamen wrote: premixedgandhi wrote:I dont know man the bike was made for speed and handling and is ultra light and im sure it could beat a toyota in handling.No, you really have no education on the subject.Its all about contact patch, and motorcycles have none. They cannot outcorner downforce cars.Do you know what a toyota GT1 is??
aleg75 wrote:Riden a fast motorbike have we? given the right corner a bike can blitz a car around a corner.
aleg75 wrote: Tiennamen wrote: premixedgandhi wrote:I dont know man the bike was made for speed and handling and is ultra light and im sure it could beat a toyota in handling.No, you really have no education on the subject.Its all about contact patch, and motorcycles have none. They cannot outcorner downforce cars.Do you know what a toyota GT1 is?? Riden a fast motorbike have we? given the right corner a bike can blitz a car around a corner.
what do you consider the "right corner" . You dont have to be an expert on this to know that a bike has basically no downforce and unless your blind you can see the amount of rubber a bike corners on compare to a car..It's amazing a bike can corner at all at a decent speed when you look at the contact patch.
Just go compare the laptimes a moto gp bike does on a track that f1 cars run on and than come back here and you can argue some more unless you realize that your wrong.
Czechmate39 wrote: aleg75 wrote: Tiennamen wrote: premixedgandhi wrote:I dont know man the bike was made for speed and handling and is ultra light and im sure it could beat a toyota in handling.No, you really have no education on the subject.Its all about contact patch, and motorcycles have none. They cannot outcorner downforce cars.Do you know what a toyota GT1 is?? Riden a fast motorbike have we? given the right corner a bike can blitz a car around a corner. what do you consider the "right corner" . You dont have to be an expert on this to know that a bike has basically no downforce and unless your blind you can see the amount of rubber a bike corners on compare to a car..It's amazing a bike can corner at all at a decent speed when you look at the contact patch. Just go compare the laptimes a moto gp bike does on a track that f1 cars run on and than come back here and you can argue some more unless you realize that your wrong.
well you have to keep in mind the path of travel...even though the car may be making a 90 degree turn the bike will be able to cut it and turn it into a 120 degree turn...in fact with open road it takes dang near a 45 degree inside angle turn to make a bike take a "right angle" turn...so because it is not cutting as hard of a corner it allows it to maintain a higher speed...also there is very little drifting on a bike...you have traction, then you have not with not a lot in between...so when it says you are taking a sweeping turn at 180mph you are actually doing 180...cars drift more so the tires are moving faster than the actual speed of the car...so even though it says you are doing 150mph you may only be moving forward at 120mph...i understand that you can adjust the suspension, change the tires, etc...but fact is a front wheel drive car will push through the turn more and a rear wheel drive car will slide through the turn more...even the all wheel drives still have some slipping...it is because when you drive at that speed the tire is not really in contact with the surface (ref. 300 mph "flying" drag racers that turn into fireballs)...and as far as checking the moto times vs the f1 times...how bout we put them on the same track before we compare :)...oh and before you ask yes i ride
f1 vs moto gp
http://www.youtube.com/watch?v=ya_cYDg0yJQ
Czechmate39 wrote: f1 vs moto gp http://www.youtube.com/watch?v=ya_cYDg0yJQ
Dr Gahnzo wrote: Czechmate39 wrote: f1 vs moto gp http://www.youtube.com/watch?v=ya_cYDg0yJQ From watching that video it is pretty clear that F1 cars are much faster than bikes, and turn quicker also. Not that I know much about bikes, but isn't it harder for a bike to make quick left and right turns (chicanes) because you have to lean/shift your weight from one side to the other?
Have you ever played Moto GP?
The bikes handle excellently. There shouldn't be a problem in PGR.
Prototype X7 wrote: Dr Gahnzo wrote: Czechmate39 wrote: f1 vs moto gp http://www.youtube.com/watch?v=ya_cYDg0yJQ From watching that video it is pretty clear that F1 cars are much faster than bikes, and turn quicker also. Not that I know much about bikes, but isn't it harder for a bike to make quick left and right turns (chicanes) because you have to lean/shift your weight from one side to the other? Have you ever played Moto GP? The bikes handle excellently. There shouldn't be a problem in PGR.
Nobody said the bikes dont handle well...thats not the issue here!!
reddc37 wrote:well you have to keep in mind the path of travel...even though the car may be making a 90 degree turn the bike will be able to cut it and turn it into a 120 degree turn..
well you have to keep in mind the path of travel...even though the car may be making a 90 degree turn the bike will be able to cut it and turn it into a 120 degree turn..
Tiennamen wrote: reddc37 wrote: well you have to keep in mind the path of travel...even though the car may be making a 90 degree turn the bike will be able to cut it and turn it into a 120 degree turn.. annnnnnnd you already lost all credibility. Next.
reddc37 wrote: well you have to keep in mind the path of travel...even though the car may be making a 90 degree turn the bike will be able to cut it and turn it into a 120 degree turn..
lost credibility??? how is that...if you are going to talk trash at least give some support for what you say
reddc37 wrote: Tiennamen wrote: reddc37 wrote: well you have to keep in mind the path of travel...even though the car may be making a 90 degree turn the bike will be able to cut it and turn it into a 120 degree turn.. annnnnnnd you already lost all credibility. Next. lost credibility??? how is that...if you are going to talk trash at least give some support for what you say
theres no F1's in the game so why compare bikes to a F1 anyway????
we should be comparing bikes to the F50GT oh wait the F50GT was a flop and didnt race lol