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Rumble Roses XX

Started by krotelblu at 01-07-2008 11:02 PM. Topic has 31 replies.
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   01-07-2008, 11:02 PM
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Suggesstions for 3rd Rumble Roses Game
Time to Ressurect an old topic:If (or hopefully when) there is a 3rd Rumble Roses Game, what would you like to see?
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   01-09-2008, 5:33 AM
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Re: Suggesstions for 3rd Rumble Roses Game

Thats easy. Double XX plays well, but it needs more variety to move selections, and the wrestlers themselves. Alot of them are just palatte swaps with slightly modified movesets. ( I mean, come ON, Konami...there are literally DOZENS of untapped fetishes out there..lol).

Also, some kind of season mode, general manager mode, or story mode would be nice.

Finally, a decent create-a-wrestler mode. The one in place now is ok, but you have 30 edit slots, and seriously, I can only come up with about 5 maybe 6 different character "types".

I am sure many of you out there can think of more things that can be added, but the above mentioned would suffice with me for now.

Whaddya think, my fellow perverts of polygons?

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   01-09-2008, 8:47 PM
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Re: Suggesstions for 3rd Rumble Roses Game
1. I'd like to have the *option* of less cheesecake

2. More moves, and an updated control system. I have a hard time getting the move I want sometimes, since there's no way to get the weak front grapples to go off once the opponent is hurt.

3. A real create a wrestler, with more than once face.

4. More than one arena. Fighting in a random desert location is weird. And the rooftop just doesn't make any sense, there's no crowd or even music.

5. The ability to have longer matches. Really, a deeper wrestling engine would be awesome.
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   01-09-2008, 10:50 PM
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Re: Suggesstions for 3rd Rumble Roses Game

1. more costume unlockables - not the same costumes being unlocked in different ways for different girls - there really are not a whole lot of costumes, mostly only the bikinis (yawn)

2. I like the idea of a career/manager/story mode. Something, anything, even a dating sim element, just anything to make it more than just wrestling and picture taking

3. more photo setups and make them tied to some kind of accomplishment - it was just way to easy to get access to all of the photo op content

4. can the limits on camera movement - it makes no sense that I can't get a shot because there is some invisible wall in the way blocking me from moving the camera a few more inches

5. for sure a CAW that has more options


"Such weak enemies...Who's feeding them anyway?" - Nene
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   01-10-2008, 12:17 AM
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Re: Suggesstions for 3rd Rumble Roses Game

1. More costume ideas & have DLC costumes already in the game

2. Arcade/Quest mode to get an idea on the wrestler's Personalities, rivals, friends & enemies.

3. More Shops, maybe each wrestler have a fantasy shop to buy items>

4. Edit a Wrestler's move set (Especially for CAW's)

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   01-12-2008, 4:56 AM
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Re: Suggesstions for 3rd Rumble Roses Game
 krotelblu wrote:

1. More costume ideas & have DLC costumes already in the game

2. Arcade/Quest mode to get an idea on the wrestler's Personalities, rivals, friends & enemies.

3. More Shops, maybe each wrestler have a fantasy shop to buy items>

4. Edit a Wrestler's move set (Especially for CAW's)

 

Great ideals from everybody so far. Especially your last one about being able to edit movesets.

But what I would love to see is what most everyone on every board wants and that is a create-a-move option. It doesn't seem that SmackdownvsRaw will ever give it to us. It's obvious the up and coming TNA won't. Heck, they won't even give female wrestlers, let alone a super option like that.

So maybe, just maybe, a third version of RR will finally be the one. Praying.


Please check out our newest XBL CAW Efed.

http://z4.invisionfree.com/SDRAW/index.php?act=idx
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   02-16-2008, 1:11 PM
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Re: Suggesstions for 3rd Rumble Roses Game
easier reversals! i had trouble getting 3 reversals on XX in a match unlike smackdown vs raw thats better with reversals thats my main thing i want and then a create a wrestler that can define the body better
UFC is the best
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   02-17-2008, 7:08 AM
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Re: Suggesstions for 3rd Rumble Roses Game
Here's alot of stuff I posted in the KONAMI forums:

Besides the better customization that everyone has asked for. (Be it edit models, costumes, move sets.. fight environments. (see WWE)) All that is needed for sure. I would also like to add downloadable music mp3s, so you have control over the game music.

But what would really improve the game is to tweak the actual fight interface. The way it is now: most every move is done from the Y button. (grapples, slams, special attack combos, and special pins). That's way too much for one button.

The X button is to strike. The A button doesn't do much. The X and A could be used along with the Dpad to create a better variety of attack combos (see Virtua Fighter), which would free up the Y button for more slams and submissions moves.

Also the B button doesn't do anything but pin when the opponent is down. Why not use the B button and Dpad to perform special pins when the opponent is standing dizzy, from front and from behind, Also B+Dpad for humilation submissions when the opponent is down, from head and legs. Again that would free up the Y button even more. Characters like Reiko have too many pin moves on the Y, which limits her actual in-fight move options.

The way I see it, the more moves the better. And it would be nice if you can hand pick them (see WWE)

In addition, the Humiliation Finish shouldn't be a move, but a tiny little movie(just a few seconds long) of one character humiliating the other. For example, like in the first Rumble Roses story mode when Anastasia picks up Reiko by the throat and slams her down laughing at her. That was classic. The humil. moves they have now can just be added to the in-fight grapple moves.

Along with customizing her appearance, it would be nice to customize her moves and fighting style.(like WWE) I think unlocking costumes is retarded. It would make more sense to unlock more moves to add to her move set, and see her develop. I think it would be cool to train her like they do in FightNight. The game is also in desperate need of a Spar Mode. It's a damn shame.
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   02-19-2008, 8:57 PM
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Re: Suggesstions for 3rd Rumble Roses Game
1. Better winnings ratio if you're required to purchase costumes/items again. Plus if I purchase a costume for a face character, I'd think that it would also be for the heel character.

2. More arenas and objects to interact with; maybe a cage match as well.

3. More moves and uniquness per character.

4. Work on collision detection and clipping. Perfomring a move loses its luster when you see a head going through the ropes. Along similar lines -better [more] animations, especially when performing a special move. It's odd when both characters are standing, then after a Killer move you're suddenly on the ground. How about showing your character knocking down the opponent to set up for the Killer move.

5. Avoid calling it Rumble Roses XXX or else it may get too much attention! Wink [;)]
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   02-20-2008, 7:48 PM
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Re: Suggesstions for 3rd Rumble Roses Game
 Eelcire wrote:
1. Better winnings ratio if you're required to purchase costumes/items again. Plus if I purchase a costume for a face character, I'd think that it would also be for the heel character.

2. More arenas and objects to interact with; maybe a cage match as well.

3. More moves and uniquness per character.

4. Work on collision detection and clipping. Perfomring a move loses its luster when you see a head going through the ropes. Along similar lines -better [more] animations, especially when performing a special move. It's odd when both characters are standing, then after a Killer move you're suddenly on the ground. How about showing your character knocking down the opponent to set up for the Killer move.

5. Avoid calling it Rumble Roses XXX or else it may get too much attention! Wink [;)]
Maybe call it RR3?
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   03-02-2008, 4:11 AM
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Re: Suggesstions for 3rd Rumble Roses Game
Being a fight game fan, and being a girl fan; it seems only logical that I would be a RUMBLE ROSES fan. For only it's 2nd attempt in the franchise, I don't think the game's as bad as people say. In fact, once you really learn how to play, it gets quite good. But there's a whole lot of improvements I would like to see if there ever was a 3:

1. Character Creation - I know a lot of people like the ready-made Roses, some even have favorites. I have some favorites myself. I say keep them. However, they should all be alterable as templates for players to edit. Instead of working from that Lambda, you can start your edit from various different body types. There should also be a better interface for shaping and sizing. There should be color palettes and feature modifiers and all that. The costume selection is pretty good, but everything should all be interchangeable, with a few things added. And you shouldn't have to painfully unlock them. Maybe there can be some bonus easter egg costumes and accessories to unlock or something.

Besides setting up a profile, voice and all that, you should be able to select her style: the way she walks, runs, taunts. (see WWE)

She should have an editable move set, a lot of which can start out locked and get unlocked as she builds. Her speed and strength can be built as she fights, the way it does in XX. There can also be little mini games for training her (see Fight Night)

The building can be done as you play through the story mode. Just a basic story about your edit character challenging and being challenged by the original Roses who are eager to test her. Maybe it can end with her fighting a resurrected Kamikazi Rose.

The story can be whatever. The point is to build your own unique killer fight baby the way you want her. Not that I see women as objects, far from it, but these aren't real women, they are objects of beauty and strength.

The moves should be even sicker and more creative. Combos should come off the X and A buttons; special pins should come off the B when standing dizzy or on the ground.

In my opinion, the girls should be developed more as fighters and not just wrestlers. I don't think the Street Fight Mode worked out too well, but I like the school yard idea, and the mudd from RR 1. More environments should be added. Apartment fighting might be cool, where they can wreck the place.

There should be a spar mode to practice her technique. There should be an exhibition/arcade mode to test and continue to build her. When she's ready, you can take her online to compete in Rank Matchs. There can also be Player Matches just for fun.

Instead of just uploading senseless snapshots, why not upload her whole profile and rank stats along with a photo and maybe a comment. Where people can actually vote on her popularity for real, instead of it just happening in the game.

Like I said, I'm a fan of the game, and these are just my ideas. I doubt anything I ask for will happen.
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   03-02-2008, 7:24 AM
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Re: Suggesstions for 3rd Rumble Roses Game
 krotelblu wrote:
If (or hopefully when) there is a 3rd Rumble Roses Game, what would you like to see?


Nudity.

In seriousness, I would like to see the return of story mode, a little looser controls that don't feel as stiff, and new characters

and smarter A.I. never hurt anybody

...because the letter 'K' is made of far greater win than the letter 'C'.
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   05-02-2008, 7:52 PM
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Re: Suggesstions for 3rd Rumble Roses Game

I would leave the custom moves for custom characters and leave the default girls alone. I could back the unlockable moves in a type of 'career' mode though.

Unlocking characters needs to be less time consuming and complex.

Maybe a few less customizable slots and a few more default girls.

A manual that is both helpful AND useful.

A way to counter tag team rescues.

More environments with actual crows for more match and opponent variety at one time.

Cage Match and Elimination Chamber

Street Fight mode was okay, tune it a bit but keep it.

 TANTRUM187 wrote:
All that is needed for sure. I would also like to add downloadable music mp3s, so you have control over the game music.

That is already there but, it needs to be cleaned up, big time. I should not have to create a playlist for each character in order to manipulate the score for the game.


"Nothing convinces like proof." - Richard DuBoir
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   05-06-2008, 4:48 AM
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Re: Suggesstions for 3rd Rumble Roses Game

This brings back memories.  Anyway, here's what I wrote way back: 

Hopefully they won't call it RRXXX (it'll give too many people the wrong impression/idea  ),  other than that here's my few cents:

  1. More stages:  If on the 360 have hidden/unlockable stages which are opened when certain conditions are met,  or the ability to DL new stages. 
  2. More customization: Lambda design, outfits, styles (possibly the ability to mix styles).  Perhaps DL new outfits & further physical customizations.  This could be a real cash crop game in terms of add-ons if they really were to set their minds to it. 
  3. Ability to challenge opponents, form alliances, perhaps a story mode,  etc.
  4. Use DoA4 as the model for balancing online & offline achievements;  also use it as a model for what the online mode should look & feel like. 
  5. Make combat slightly faster.  Also have different modes such as a Grudge match mode, Sudden death, & similar (I liked the apartment idea another poster mentioned).
  6. If money is involved in getting certain things like costumes, stages, match penalties & so forth;  have that more balanced (when you only get 1500 - 2200 per match & costumes are at least 6000 that's far too unbalanced). 
  7. A sparring mode.  This is the only 3D fighter I can think of that don't have one. 

 


That which is manmade has within it the seeds of its own destruction.
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   05-10-2008, 10:03 PM
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Re: Suggesstions for 3rd Rumble Roses Game
Sorry i rather the game be the same and have 1 option added only.

(Ring out mode turned off). so nobody can run out for 30minutes & hide.




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   05-11-2008, 4:53 PM
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Re: Suggesstions for 3rd Rumble Roses Game

 Jericho MPM TFS wrote:
Sorry i rather the game be the same and have 1 option added only.

(Ring out mode turned off). so nobody can run out for 30minutes & hide.




 

Think of it as a badge of honor Jericho, they're scared of ya  Stick out tongue [:P]


That which is manmade has within it the seeds of its own destruction.
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   05-13-2008, 6:08 PM
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Re: Suggesstions for 3rd Rumble Roses Game
 Randzz wrote:

Think of it as a badge of honor Jericho, they're scared of ya  Stick out tongue [:P]



People being Scared/Dodging/Running away Deleting people cos they lost.  From Korea to Japan to America to europe.

Seriously i dont see badges in that but i got 1017 badges for giving out serious lashes to people in ranked thats all i know.


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   05-22-2008, 11:23 PM
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Re: Suggesstions for 3rd Rumble Roses Game
My full opinion on what went wrong with XX and what is needed for a nessecary fix can be found here:

Part 1
Part 2
Part 3

This is a comprehensive look at the series as a whole, both from a fan persepctive and one from a developer/business standpoint.



www.pimp-productions.com
Gaming news, reviews, opinions, videos, tutorials, and more
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   05-22-2008, 11:40 PM
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Re: Suggesstions for 3rd Rumble Roses Game
1.  Get rid of the loading screens.  Srsly.  Such an ungodly timewaster.  It feels like every step the character takes requires a loading screen.

2.  An option to turn off the wrestler introduction before each match.

3.  An option to turn off the tips.  At the same time, a better translation of said tips.

4.  Much better balancing of cost of extras to money earned per match.

5.  Story mode.

6.  A much larger selection of maps to wrestle on.  Not necessarily all ones with a set ring.  A beach, library, cage match, catwalk, grassy field, etc.

7.  More items with which to bash each other.  Plus items that aren't so extremely slow to use.

8.  Ripped clothing during matches.

9.  More clothing colors.

10.  Less esoteric method of unlocking things.  At the same time, for those matches of "Fight <x> while having <y> belt", have the necessary character you need show up more often.
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   05-23-2008, 1:45 PM
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Re: Suggesstions for 3rd Rumble Roses Game

 PIMPPRODUCTIONS wrote:
My full opinion on what went wrong with XX and what is needed for a nessecary fix can be found here:

Part 1
Part 2
Part 3

This is a comprehensive look at the series as a whole, both from a fan persepctive and one from a developer/business standpoint.


 

Nice, clear & consise. Your second part is what hit home, it was so freaking repetative (I'll take your word for it on the part of the original RR, I never played it) & the reward system is practically non-existant.  Hope you don't mind if I link 'em to another site I know. 


That which is manmade has within it the seeds of its own destruction.
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   05-26-2008, 6:10 AM
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Re: Suggesstions for 3rd Rumble Roses Game
As long as the links are pointed directly back to my site and credit is given, you can share those articles with whomever you wish. :)

www.pimp-productions.com
Gaming news, reviews, opinions, videos, tutorials, and more
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   06-16-2008, 10:32 PM
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Re: Suggesstions for 3rd Rumble Roses Game
Somebody knows if a new Rumble Roses coming soon ??? Im very fan and I want a new RR
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   06-17-2008, 5:38 PM
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Re: Suggesstions for 3rd Rumble Roses Game
I doubt it, the original & this one weren't exactly well recieved here in the states (has a cult following in Japan reportedly).  I wouldn't hold my breath in expecting a new one for quite awhile, if there's one at all. 
That which is manmade has within it the seeds of its own destruction.
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   08-08-2008, 4:36 PM
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Re: Suggesstions for 3rd Rumble Roses Game
Was said before in another thread.  Face mapping, I think its a fantastic idea!
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   08-08-2008, 10:29 PM
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Re: Suggesstions for 3rd Rumble Roses Game
They should take some tips from Soul Calibur with regards to costumes rather than charge us per color. More customizable move sets, more body/hair/face styles, more fighters to choose from, more places to fight. A story mode. More weapons. Breakable costumes, weapons, and environment. More responsive reversal system. More mix and match top and bottom costumes. Make the fighters look injured while in submission mode. (Limp, torn clothing, bleed etc.) Make a playable game mode out of the penalties. A better unlock system that people can understand. Also they should have a more bug tested system against easy wins. No more weapon special instant kills within the first 15 seconds. Overall I could see another game if they added some of these suggestions. I'd bet it would sell like hot cakes.
None yet
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   11-28-2008, 8:34 PM
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Re: Suggesstions for 3rd Rumble Roses Game
Things I would like to see in the next Rumble Roses (if there is one)

1) First and foremost, Title Tracks, and visible rankings. The way you get and defend titles now is ridiculous. You just go and fight, and hopefully you've qualified the conditions to get a title shot, and if not, you have to fight some more until you do. This was one of the few games where I had to break down and read the faq to find out how to do anything.

2) Other people have brought this up, but I will again: redo the entire move scheme. Really you only need 3 interaction buttons: block, attack, and throw. Maybe tag. Everything else is just extra unnecessary crap that serves to make the interface more confusing through their rarity and inconsistency of use. Also, there needs to be some consistency in moves. Add all the specials you want, but some things should be universal, such as back suplexes and triangle chokes. Counters should be done differently for throws and punches, to prevent people from holding guard and mashing between the two in hopes of getting lucky.

3) Get rid of the cutscenes during supers. The console is powerful enough that we no longer need to switch to another mode of display during supers, and they can be shown in real time. This would add a new layer of strategy to the game, such as allowing supers to be interrupted in multiplayer matches, or having some supers be able to hit multiple people as they go through the ring.

4) Humiliations should go entirely. Failing that, there should be some logic to what is and isn't a Humiliating move. See #2: all H giving moves should have similar commands, or they should all do something similar that other moves don't do, like rip clothes, give stun, something. As it is, H moves seem to be pretty random. Whether or not a move counts as an H move seems to have less to do with how humiliating it looks and more to just dumb luck. A figure 4 where one character has the opponent's legs wrapped up in a pretzel and she looks to be humping her leg as she thrusts her crotch while applying the hold isn't humiliating at all, but getting a punch reversed and put in an arm lock gives you humiliation.

5) No normal move, grab, or switch should be a stun in and of itself. Period. The reason for this should be obvious. Add a stamina meter or whatever, but the situation should never occur where one character just runs out and punches the other character 3 seconds into the match and they're irrevocably stunned.

6) Ring Outs. This is probably the easiest problem in the whole game to fix. Go outside the ring if you want to. Just implement a 10 count DQ like they do in real professional wrestling. To be honest I don't know why this wasn't in the first one, as the first time I was thrown outside the ring, I was hustling to get back in because I thought that that was just how all wrestling games were. Another option is to make RO's increasingly detrimental to the player. If you're out in the audience too long, members will start groping you, taking life and giving your opponent free H gauge. The longer you're out in the crowd, the more unruly audience members will become.

7) Tag system: get rid of teleporting insta tags. This gets back to number 3: the console is powerful enough to show these kinds of things without going into special display modes. You want to drag someone over to your corner, fine, but you shouldn't be able to tag someone from halfway across the ring.

8) Targeting characters. This is surprisingly smooth, as the game seems to automatically target the person closest to you. I've played other games such as WCW Thunder and WCW vs NWO where targeting people was garbage, so much so that I quit playing wrestling games. That said, I think that the system could be improved by having a default targeting system, where the character targets the nearest opponent, and then assigning each corner to a shoulder button. If character D is in the lower right corner, I'd target them with RT. All my moves would now be done with respect to character D's position. This is even if character B is right next to me on the opposite side.

9) Better tutorial/practice mode. Stuff I have learned has been from the CPU, reading FAQ's, and seeing what got carried over from the first RR. If I didn't have the first RR I would be really lost.

10) Better online mode. I like the game, but I'm not going to sit in a room and wait for hours or even minutes for someone to come play me. And this isn't just because I'm an impatient lazy *** either. I may only have an hour or two a day to blow on playing a game. Why should I spend 40 minutes of that waiting for someone who may or may not be online to come into my room? The way the online section looks now, there no way of telling if all the rooms are just full, or if no one is online. Furthermore, there's no way to tell if a match is about to start, about to end, or what. Someone could be in a match, win, and start up another match while you're looking for them online. Then when you get free you look for them again, and they aren't there because they've started another match. Do it like SCIV, where you have spectator mode, or at least game lobbies where you know there is a line to wait in. Show rooms, even if they are full, so that we know that there are actually people online, and that it's worth it to wait. 

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   12-01-2008, 4:00 PM
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Re: Suggesstions for 3rd Rumble Roses Game
 Obsidian Ronin wrote:

8) Targeting characters. This is surprisingly smooth, as the game seems to automatically target the person closest to you. I've played other games such as WCW Thunder and WCW vs NWO where targeting people was garbage, so much so that I quit playing wrestling games. That said, I think that the system could be improved by having a default targeting system, where the character targets the nearest opponent, and then assigning each corner to a shoulder button. If character D is in the lower right corner, I'd target them with RT. All my moves would now be done with respect to character D's position. This is even if character B is right next to me on the opposite side.


Your sort of right and wrong but if 4 people played tag like a proper tag team then u would not need targeting. play the japanese players and watch what they do in tag they don't jump in and ambush another for a win theres no need for that rubbish.

People find it hard enough for people to play so if someone looks in lobbys for lets say 20minutes they find a tag team room and get ambushed and loses, the next time he or she is gonna think twice about joining with them people or playing it as whole. thats how the community fails fact covered.



 Obsidian Ronin wrote:
Better online mode. I like the game, but I'm not going to sit in a room and wait for hours or even minutes for someone to come play me. And this isn't just because I'm an impatient lazy *** either. I may only have an hour or two a day to blow on playing a game. Why should I spend 40 minutes of that waiting for someone who may or may not be online to come into my room?


Like i said before if u had the game like the main people who bought it from the start u would not have trouble finding anyone, Buy now u could have a good list of people to your Gamercard from community players and set up your own sessions thats what its designed for from the get go.

Theres a guy ranked 1 on Queens Matches he seems to be about still message him and ask him if u can play him its not hard to do that.
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   12-01-2008, 10:35 PM
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Re: Suggesstions for 3rd Rumble Roses Game
 Obsidian Ronin wrote:
Things I would like to see in the next Rumble Roses (if there is one)

1) First and foremost, Title Tracks, and visible rankings. The way you get and defend titles now is ridiculous. You just go and fight, and hopefully you've qualified the conditions to get a title shot, and if not, you have to fight some more until you do. This was one of the few games where I had to break down and read the faq to find out how to do anything.


This needs to be done a.s.a.p. I'm tired of this company lazing around with how the player is rewarded and it needs to end.

 Obsidian Ronin wrote:
2) Other people have brought this up, but I will again: redo the entire move scheme. Really you only need 3 interaction buttons: block, attack, and throw. Maybe tag. Everything else is just extra unnecessary crap that serves to make the interface more confusing through their rarity and inconsistency of use. Also, there needs to be some consistency in moves. Add all the specials you want, but some things should be universal, such as back suplexes and triangle chokes. Counters should be done differently for throws and punches, to prevent people from holding guard and mashing between the two in hopes of getting lucky.


The buttons don't need to be really streamlined anymore than they already are. You have run, attack, throw, block, special, hmove, and context sensitive (pin/grab items/etc). This is universally acceptable and intuitive. No reason to dumb it down even more so (or worse, modify it so it plays like Smackdown)

 Obsidian Ronin wrote:
3) Get rid of the cutscenes during supers. The console is powerful enough that we no longer need to switch to another mode of display during supers, and they can be shown in real time. This would add a new layer of strategy to the game, such as allowing supers to be interrupted in multiplayer matches, or having some supers be able to hit multiple people as they go through the ring.


You can already do this by turning off the camera angle option. However, I agree with the idea of supers being able to interact with other players mid match as that could offer a few new elements (perhaps instigate a ragdoll or set of canned animations for when moves are 'botched' due to interference?)

 Obsidian Ronin wrote:
4) Humiliations should go entirely. Failing that, there should be some logic to what is and isn't a Humiliating move. See #2: all H giving moves should have similar commands, or they should all do something similar that other moves don't do, like rip clothes, give stun, something. As it is, H moves seem to be pretty random. Whether or not a move counts as an H move seems to have less to do with how humiliating it looks and more to just dumb luck. A figure 4 where one character has the opponent's legs wrapped up in a pretzel and she looks to be humping her leg as she thrusts her crotch while applying the hold isn't humiliating at all, but getting a punch reversed and put in an arm lock gives you humiliation.


While I don't mind the HMoves, they are a crutch that this game does lean on heavily. Also, the way HMeter is charged does need to be addressed, and if we are going to continue having this 'feature' in the game, then they need to balance characters to the point where everyone has an even amount of moves that build HMeter.

 Obsidian Ronin wrote:
5) No normal move, grab, or switch should be a stun in and of itself. Period. The reason for this should be obvious. Add a stamina meter or whatever, but the situation should never occur where one character just runs out and punches the other character 3 seconds into the match and they're irrevocably stunned.


Stuns are fine, as we see them in every other wrestling game ever made. However, the problem is that THIS game disallows you to reverse/counter WHILE stunned (while you could in the first title). Fix this and every possible infinite/exploit would be exstinguished.

 Obsidian Ronin wrote:
6) Ring Outs. This is probably the easiest problem in the whole game to fix. Go outside the ring if you want to. Just implement a 10 count DQ like they do in real professional wrestling. To be honest I don't know why this wasn't in the first one, as the first time I was thrown outside the ring, I was hustling to get back in because I thought that that was just how all wrestling games were. Another option is to make RO's increasingly detrimental to the player. If you're out in the audience too long, members will start groping you, taking life and giving your opponent free H gauge. The longer you're out in the crowd, the more unruly audience members will become.


While Ring Outs would be neat, RR has always been about fighting with no stupid rules that hamper the flow of a match (such as DQ's, Rope Breaks, Ring Outs, etc). However, to fix this all we would need would be cage matches (not the ones that encompass the ring, but a cage that literall presses up against the ropes). This would give people a mode that enforces the "don't run like a girl" mantra for competitive match play.

 Obsidian Ronin wrote:
7) Tag system: get rid of teleporting insta tags. This gets back to number 3: the console is powerful enough to show these kinds of things without going into special display modes. You want to drag someone over to your corner, fine, but you shouldn't be able to tag someone from halfway across the ring.


Truth. Make tags applicable ONLY if you're close enough. The idea that you could tag from across the ring was an obvious attempt at letting players who were NOT wrestling fans (re: most of RR's base audience) get into the title without having to memorize countless player positions.

 Obsidian Ronin wrote:
8) Targeting characters. This is surprisingly smooth, as the game seems to automatically target the person closest to you. I've played other games such as WCW Thunder and WCW vs NWO where targeting people was garbage, so much so that I quit playing wrestling games. That said, I think that the system could be improved by having a default targeting system, where the character targets the nearest opponent, and then assigning each corner to a shoulder button. If character D is in the lower right corner, I'd target them with RT. All my moves would now be done with respect to character D's position. This is even if character B is right next to me on the opposite side.


Targeting characters is a double sided coin, as if it's not done perfectly the "targeting system" will actually hamper any multiplayer game more than it will help.

 Obsidian Ronin wrote:
9) Better tutorial/practice mode. Stuff I have learned has been from the CPU, reading FAQ's, and seeing what got carried over from the first RR. If I didn't have the first RR I would be really lost.


I've been touting this since Day 1 (this is why I had the PS2 codebreaker titles developed) as almost every combat based title has a practice mode to some extent, and a wrestling game should be no different. Users should be able to pick modes of play (normal, tag, cage, street fight, etc) and the options should change according to context.

 Obsidian Ronin wrote:
10) Better online mode. I like the game, but I'm not going to sit in a room and wait for hours or even minutes for someone to come play me. And this isn't just because I'm an impatient lazy *** either. I may only have an hour or two a day to blow on playing a game. Why should I spend 40 minutes of that waiting for someone who may or may not be online to come into my room? The way the online section looks now, there no way of telling if all the rooms are just full, or if no one is online. Furthermore, there's no way to tell if a match is about to start, about to end, or what. Someone could be in a match, win, and start up another match while you're looking for them online. Then when you get free you look for them again, and they aren't there because they've started another match. Do it like SCIV, where you have spectator mode, or at least game lobbies where you know there is a line to wait in. Show rooms, even if they are full, so that we know that there are actually people online, and that it's worth it to wait.


When the game was first released this wasn't even an issue. The problem you seem to be having is that you picked up a 2 year old title, and all the players who still play stay together and the rest of the community is *** bent on taking photos and/or unlocking everything. I do believe that there should be a better implimentation of lobbies or parties however, and you should be able to keep a room open even after a match is over (thus keeping you from having to recreate a room everytime you want to play, even if it's with people you just had a game with).

However, the most imporant addition to this game would be a true create a character mode. It would add a real longevity and a shitload more depth to the title as a whole, if you always had something/someone new to fight against when you went online instead of the standard SF-esque roster (no, the existing CAW mode doesn't count, it's horrible and is only there so they could use it as a selling point)

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   12-15-2008, 9:47 PM
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Re: Suggesstions for 3rd Rumble Roses Game
I liked this game until I tried to start getting the achievements. It is deceptively easy to get them it's like the game designer said anyone could get 1000 off of this game, but they had to be willing to spend god awful amounts of time to get them. As it stands, I had to give up. I had a few online matches that were fun and I actually got to beat one of the number #1 players, so that was cool for me. The problem with the game now is trying to find someone to play against that is not a master of the game. I wonder how long the server will stay up with so little people playing the game.
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   06-07-2009, 11:53 PM
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Re: Suggesstions for 3rd Rumble Roses Game
-How about instead of having set number of Lambdas, just let us create and save how ever many/few we want.
-I don't really care if there's a story mode or not but at least have a linear arcade mode as an option.
-Costumes as prizes would be nice instead of unlocking then having to buy it.
-More costumes from other Konami games might be nice.
-All character costumes available for each character. With the dlc for RRXX there should not be an excuse for the third game.

Stop teasing me and release Idolm@ster in the US already!
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