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Started by FunkDog at 01-16-2008 9:04 PM. Topic has 6 replies.
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   01-16-2008, 9:04 PM
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Bugging Absolute Aiming?

Has anyone else experienced this?  I use control scheme D and use the left stick to control aiming.  It seems if I move it to the right, it is overly sensitive/glitched and spins away.  I can't really get it to stay pointed to the right ... it always wants to circle all the way around clockwise to get back to the right.  It only happens when trying to have it point just to the right.

Oh well ...


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   01-16-2008, 11:09 PM
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Re: Bugging Absolute Aiming?
Yeah, sometimes the aiming makes an almost-360-degree turn instead of a smooth movement.  I think it's just due to crappy programming (some counter goes from 359 to 0 and the program reverses direction).  That's just par for the course for these guys... I mean, they even managed to *** up MOVING LEFT AND RIGHT on Tempest.
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   01-17-2008, 10:19 AM
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Re: Bugging Absolute Aiming?
 SnapDragon wrote:
That's just par for the course for these guys... I mean, they even managed to *** up MOVING LEFT AND RIGHT on Tempest.
Stainless *** up the Atari games, the Foundation 9 family (Digital Eclipse, various Backbone houses) *** up the rest of the retro games.

But I don't blame you for mixing them up as all of these retro-port houses just dump rushed crap on XBLA. At least Sega and Treasure have figured out that real and careful porting jobs will probably do better in the long run due to positive word of mouth, etc, for Rez and Ikaruga. Hopefully it's the start of a trend.

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   01-17-2008, 9:11 PM
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Re: Bugging Absolute Aiming?

Yes, that has gotten me into trouble more times on the bug levels than I can think of. I'll spend half the level trying to aim precisely up, down, or what have you. It's murder on the tanks as well, but not as bad.

 

If they released a patch that allowed us to adjust the speed of the spinner, this wouldn't be such a problem. like lightning quick.

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   01-23-2008, 8:30 AM
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Re: Bugging Absolute Aiming?
 DROGTURIST wrote:
Stainless *** up the Atari games, the Foundation 9 family (Digital Eclipse, various Backbone houses) *** up the rest of the retro games.

But I don't blame you for mixing them up as all of these retro-port houses just dump rushed crap on XBLA. At least Sega and Treasure have figured out that real and careful porting jobs will probably do better in the long run due to positive word of mouth, etc, for Rez and Ikaruga. Hopefully it's the start of a trend.


Ah, I stand corrected.  But I can't believe just how badly these retro remakes are done.  I guess they're probably done by inexperienced programmers on a very rushed schedule.

Here are just a few of the horrific and EASY TO FIX issues plaguing these remakes:
1) Sound not emulated properly
2) Spinner bug in Tron, absolute controls not default
3) Uncontrollable sliding in Tempest
4) ALL achievements in Tempest requiring the inferior "Evolved" mode (yeah, obviously nobody who buys Tempest wants to play a RETRO GAME or anything)
5) Lightning in Missile Command "Evolved" mode (had the programmer even PLAYED MC before?)
6) Broken achievement in Smash TV (if you can't test your achievement, don't make it.)
7) Horrifically bad "vs." achievements in Robotron and Joust.  However, I'm willing to forgive these as they were early arcade games and people didn't really know how to make good achievements.  <coughBejeweledcough>
8) Throttle Monkey achievements.  'nuff said.
9) Lag in online games that should not have any (because they're asyncronous): Root Beer Tapper, Frogger, Tron, Gyruss, to name a few.  (Here's a hint to clueless developers: you DO NOT need to emulate the two sides of the game in sync if the only things displayed are the other person's score or screen.  Just advance their emulation a few frames when you get their input!)

BTW, Sega doesn't get off easy, either.  Yes, at least they got the emulation right.  But why the *** are they including a save state feature in all their games?  It ruins ALL their achievements, and removes all the original challenge.  If I wanted to cheat in a retro game, I'd just play it on MAME.
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   01-24-2008, 7:30 PM
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Re: Bugging Absolute Aiming?
 SnapDragon wrote:
Ah, I stand corrected.  But I can't believe just how badly these retro remakes are done.  I guess they're probably done by inexperienced programmers on a very rushed schedule.
I think they're experienced programmers that just don't give a crap. Which is worse than inexperienced youngins still trying to learn, if you ask me.

 SnapDragon wrote:
4) ALL achievements in Tempest requiring the inferior "Evolved" mode (yeah, obviously nobody who buys Tempest wants to play a RETRO GAME or anything)
Missile Command too, unfortunately. I guess maybe they realized that most of us played the original, and actually playable, originals in Centipede/Millipede and decided to force us to "enjoy" their crappy remakes.

Speaking of dumb things; you forgot to mention that in Centi/Milli, they halved the amount of rows on screen without changing the speed of the game, effectively making it so that the centipedes reach you twice as fast as in the original. How do you do something that stupid and not notice what you're doing? If it wasn't for that fact, that remake might actually have been enjoyable.

 SnapDragon wrote:
5) Lightning in Missile Command "Evolved" mode (had the programmer even PLAYED MC before?)
Lightning with fuzzy, low opacity graphics so you can't really make out how big your explosions are! I mean...the original Missile Command's clear and easy-to-see explosions are one of the most iconic visuals in videogame history. How the *** do you decide to mess around with that? That takes some nerve.

 SnapDragon wrote:
6) Broken achievement in Smash TV (if you can't test your achievement, don't make it.)
That's one of the things I'm always saying. Don't put in an achievement your own testers can't pull off.  That means two things; it'll probably end up glitchy and it's probably too hard. Having to do Knife Master twice was not fun.

Like that one achievement in Tempest that, apparently, even the best Tempest players on 360 think is impossible. That's just dumb. Even dumber is that the devs justified it by saying that, hey, their testers could pull it off with a level select and infinite lives cheat!

 SnapDragon wrote:
8) Throttle Monkey achievements.  'nuff said.
Oh yes. Worst idea ever. They'd be fine if they were that type of "hey, check this game mode out" achievement that's just there to lure you in. But they're really damn hard too! So not fun at all.

 SnapDragon wrote:
BTW, Sega doesn't get off easy, either.  Yes, at least they got the emulation right.  But why the *** are they including a save state feature in all their games?  It ruins ALL their achievements, and removes all the original challenge.  If I wanted to cheat in a retro game, I'd just play it on MAME.
Then again, that 800k in Streets of Rage would've been damn near impossible without saving, so I'm glad for it. Some of these retro games, I want to play because they're still fun and still challenging (like Rush'n Attack, a favorite of mine), but some I just want to play through to freshen up my memory. So far, Sega's have been like that for me. Not interesting from a challenge perspective, but nice to save my way through as a little trip down memory lane.

Their next two, after Rez, are interesting though. Never played either of them. I wonder if they're actually still coming... We haven't heard anything since the press release like 6 months ago.

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   01-25-2008, 11:46 AM
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Re: Bugging Absolute Aiming?

 SnapDragon wrote:

9) Lag in online games that should not have any (because they're asyncronous): Root Beer Tapper, Frogger, Tron, Gyruss, to name a few.  (Here's a hint to clueless developers: you DO NOT need to emulate the two sides of the game in sync if the only things displayed are the other person's score or screen.  Just advance their emulation a few frames when you get their input!)

 

This is the one I agree the most with. Anyone who's played Arcade games online with me will no everything I have to complain about. Stick out tongue [:P]

 

These retro titles play a *** of a lot worse than the far more technically demanding retail games! Frogger still remains to me as the WORST lag game for a poor gamer living on an island in the middle of no where. (New Zealand- Wink [;)]


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