SnapDragon wrote:
Ah, I stand corrected. But I can't believe just how badly these retro remakes are done. I guess they're probably done by inexperienced programmers on a very rushed schedule.
I think they're experienced programmers that just don't give a crap. Which is worse than inexperienced youngins still trying to learn, if you ask me.
SnapDragon wrote:
4) ALL achievements in Tempest requiring the inferior "Evolved" mode (yeah, obviously nobody who buys Tempest wants to play a RETRO GAME or anything)
Missile Command too, unfortunately. I guess maybe they realized that most of us played the original, and actually playable, originals in Centipede/Millipede and decided to force us to "enjoy" their crappy remakes.
Speaking of dumb things; you forgot to mention that in Centi/Milli, they halved the amount of rows on screen without changing the speed of the game, effectively making it so that the centipedes reach you twice as fast as in the original. How do you do something that stupid and not notice what you're doing? If it wasn't for that fact, that remake might actually have been enjoyable.
SnapDragon wrote:
5) Lightning in Missile Command "Evolved" mode (had the programmer even PLAYED MC before?)
Lightning with fuzzy, low opacity graphics so you can't really make out how big your explosions are! I mean...the original Missile Command's clear and easy-to-see explosions are one of the most iconic visuals in videogame history. How the *** do you decide to mess around with that? That takes some nerve.
SnapDragon wrote:
6) Broken achievement in Smash TV (if you can't test your achievement, don't make it.)
That's one of the things I'm always saying. Don't put in an achievement your own testers can't pull off. That means two things; it'll probably end up glitchy and it's probably too hard. Having to do Knife Master twice was not fun.
Like that one achievement in Tempest that, apparently, even the best Tempest players on 360 think is impossible. That's just dumb. Even dumber is that the devs justified it by saying that, hey, their testers could pull it off with a level select and infinite lives cheat!
SnapDragon wrote:
8) Throttle Monkey achievements. 'nuff said.
Oh yes. Worst idea ever. They'd be fine if they were that type of "hey, check this game mode out" achievement that's just there to lure you in. But they're really damn hard too! So not fun at all.
SnapDragon wrote:
BTW, Sega doesn't get off easy, either. Yes, at least they got the emulation right. But why the *** are they including a save state feature in all their games? It ruins ALL their achievements, and removes all the original challenge. If I wanted to cheat in a retro game, I'd just play it on MAME.
Then again, that 800k in Streets of Rage would've been damn near impossible without saving, so I'm glad for it. Some of these retro games, I want to play because they're still fun and still challenging (like Rush'n Attack, a favorite of mine), but some I just want to play through to freshen up my memory. So far, Sega's have been like that for me. Not interesting from a challenge perspective, but nice to save my way through as a little trip down memory lane.
Their next two, after Rez, are interesting though. Never played either of them. I wonder if they're actually still coming... We haven't heard anything since the press release like 6 months ago.
85 200/200
05 250/250
01 235/235
01 215/215
01 150/200