Has anyone else experienced this? I use control scheme D and use the left stick to control aiming. It seems if I move it to the right, it is overly sensitive/glitched and spins away. I can't really get it to stay pointed to the right ... it always wants to circle all the way around clockwise to get back to the right. It only happens when trying to have it point just to the right.
Oh well ...
SnapDragon wrote:That's just par for the course for these guys... I mean, they even managed to *** up MOVING LEFT AND RIGHT on Tempest.
Yes, that has gotten me into trouble more times on the bug levels than I can think of. I'll spend half the level trying to aim precisely up, down, or what have you. It's murder on the tanks as well, but not as bad.
If they released a patch that allowed us to adjust the speed of the spinner, this wouldn't be such a problem. like lightning quick.
DROGTURIST wrote:Stainless *** up the Atari games, the Foundation 9 family (Digital Eclipse, various Backbone houses) *** up the rest of the retro games. But I don't blame you for mixing them up as all of these retro-port houses just dump rushed crap on XBLA. At least Sega and Treasure have figured out that real and careful porting jobs will probably do better in the long run due to positive word of mouth, etc, for Rez and Ikaruga. Hopefully it's the start of a trend.
SnapDragon wrote:Ah, I stand corrected. But I can't believe just how badly these retro remakes are done. I guess they're probably done by inexperienced programmers on a very rushed schedule.
SnapDragon wrote:4) ALL achievements in Tempest requiring the inferior "Evolved" mode (yeah, obviously nobody who buys Tempest wants to play a RETRO GAME or anything)
SnapDragon wrote:5) Lightning in Missile Command "Evolved" mode (had the programmer even PLAYED MC before?)
SnapDragon wrote:6) Broken achievement in Smash TV (if you can't test your achievement, don't make it.)
SnapDragon wrote:8) Throttle Monkey achievements. 'nuff said.
SnapDragon wrote:BTW, Sega doesn't get off easy, either. Yes, at least they got the emulation right. But why the *** are they including a save state feature in all their games? It ruins ALL their achievements, and removes all the original challenge. If I wanted to cheat in a retro game, I'd just play it on MAME.
SnapDragon wrote:9) Lag in online games that should not have any (because they're asyncronous): Root Beer Tapper, Frogger, Tron, Gyruss, to name a few. (Here's a hint to clueless developers: you DO NOT need to emulate the two sides of the game in sync if the only things displayed are the other person's score or screen. Just advance their emulation a few frames when you get their input!)
This is the one I agree the most with. Anyone who's played Arcade games online with me will no everything I have to complain about.
These retro titles play a *** of a lot worse than the far more technically demanding retail games! Frogger still remains to me as the WORST lag game for a poor gamer living on an island in the middle of no where. (New Zealand-