Hello, I have just picked up the Strategy guide so I felt I needed to show you details of the maps.
Legend:
Medium Armor: APC or Powell.
Heavy Armor: Tanks
Light Vehicle: Jeeps/Humvees
Anti-Aircraft: Medium armor that is effective against air.
Mounted Machine Gun: Gun that is placed on the map already, stationary.
Attack Heli: Helicopter that aims towards offense.
Transport Chopper: Aimed towards transport.
Jets: Fast, deadly.
Gnaw
Map size: Medium
Vehicles: Tanks, Medium Armor, Light Vehivles, and some Heavy Armor.
Each base will have 2 Medium Armor tanks (2 powells or 2 APCS.) 1 Light Vehicle (Humvee) and 1 Tank (M1B or T114)
In the middle are 2 Light Vehicles (Humvee) and 1 Heavy Armor (Tank).
Plays like street but a little bigger with vehicles.
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Invasion
Map size: Large
Vehicles: Transport Choppers, Attack Heli's, AA, Medium Armor.
The western coalition's only way of traveling to the Red Star Alliance's base is by the 5 helicopters they get.
They get 1 Attack Heli, and 4 Transport Choppers, plenty to go around.
The RSA get 1 Light Vehicle (Humvee) and 2 AA (Anti-Aircraft Vehicles) and 8 Mounted Machine guns scattered around their base.
The map name describes it, the Western Coalition invade the Red Start Alliance by air.
MountainTop
Map Size: Medium
Vehicles: Medium Armor
The WC get 1 Medium Armor, and 4 Mounted Machine Guns.
The RSA are defending here.
Very Foresty and Mountain-like, good infrantry combat.
Oilfield
Vehicles: Light Vehicles, Medium Armor, Heavy Armor, Attack Heli's.
Both bases get: 3 Heavy Armor, 1 Medium Armor, 1 Light Vehicle (Humvee) and 1 Attack Heli.
Each base has 2 small bases infront of the main base, The WC get 1 Heavy Armor and 1 Light Vehicle. The RSA get 2 Medium Armor.
Good vehicle combat, less infantry combat.
Roundabout
Vehicles: Heavy Armor, Light Vehicle.
Each base gets 1 Heavy Armor and 1 Light Vehicle.
Mostly infantry combat, tanks are effective on this map, also is desolate and minorly forest-like.
Solarfarm!
Map size: Very Large
Vehicles: Almost all vehicles.
Each base gets: 2 Anti-Aircraft vehicles, 2 Medium Armors, 2 Heavy armors, 2 Jets, 3 Attack Heli's, and 1 Mounted Machinegun. Infront of each base is 1 Anti-Aircraft Vehicle, 2 Light Vehicles and 1 Medium armor. In the middle is 1 Anti-Aircraft vehicle, 1 Attack Heli, and 1 Light vehicle.
A god like map, with insane vehicle fights, EMP and Airstrikes are most effective rolls in this map. Infantry combat will be rare.
Street
Map Size: Small
Vehicles: None
Straight to the point: Intense infantry and drone combat.
Village
Vehicles: Light Vehicles, Medium Armor.
Very foresty with villages around the map. Each side gets 2 Light Vehicles and 1 Medium Armor.
Good infantry combat, Medium armor is effective.
The end, I thank the strategy guide for most of this!
DbVRG wrote:Hello, I have just picked up the Strategy guide so I felt I needed to show you details of the maps. Legend: Medium Armor: APC or Powell. Heavy Armor: Tanks Light Vehicle: Jeeps/Humvees Anti-Aircraft: Medium armor that is effective against air. Mounted Machine Gun: Gun that is placed on the map already, stationary. Attack Heli: Helicopter that aims towards offense. Transport Chopper: Aimed towards transport. Jets: Fast, deadly. Gnaw Map size: Medium Vehicles: Tanks, Medium Armor, Light Vehivles, and some Heavy Armor. Each base will have 2 Medium Armor tanks (2 powells or 2 APCS.) 1 Light Vehicle (Humvee) and 1 Tank (M1B or T114) In the middle are 2 Light Vehicles (Humvee) and 1 Heavy Armor (Tank). Plays like street but a little bigger with vehicles. ---- Invasion Map size: Large Vehicles: Transport Choppers, Attack Heli's, AA, Medium Armor. The western coalition's only way of traveling to the Red Star Alliance's base is by the 5 helicopters they get. They get 1 Attack Heli, and 4 Transport Choppers, plenty to go around. The RSA get 1 Light Vehicle (Humvee) and 2 AA (Anti-Aircraft Vehicles) and 8 Mounted Machine guns scattered around their base. The map name describes it, the Western Coalition invade the Red Start Alliance by air. ---- MountainTop Map Size: Medium Vehicles: Medium Armor The WC get 1 Medium Armor, and 4 Mounted Machine Guns. The RSA are defending here. Very Foresty and Mountain-like, good infrantry combat. ---- Oilfield Map size: Large Vehicles: Light Vehicles, Medium Armor, Heavy Armor, Attack Heli's. Both bases get: 3 Heavy Armor, 1 Medium Armor, 1 Light Vehicle (Humvee) and 1 Attack Heli. Each base has 2 small bases infront of the main base, The WC get 1 Heavy Armor and 1 Light Vehicle. The RSA get 2 Medium Armor. Good vehicle combat, less infantry combat. ---- Roundabout Map Size: Medium Vehicles: Heavy Armor, Light Vehicle. Each base gets 1 Heavy Armor and 1 Light Vehicle. Mostly infantry combat, tanks are effective on this map, also is desolate and minorly forest-like. ---- Solarfarm! Map size: Very Large Vehicles: Almost all vehicles. Each base gets: 2 Anti-Aircraft vehicles, 2 Medium Armors, 2 Heavy armors, 2 Jets, 3 Attack Heli's, and 1 Mounted Machinegun. Infront of each base is 1 Anti-Aircraft Vehicle, 2 Light Vehicles and 1 Medium armor. In the middle is 1 Anti-Aircraft vehicle, 1 Attack Heli, and 1 Light vehicle. A god like map, with insane vehicle fights, EMP and Airstrikes are most effective rolls in this map. Infantry combat will be rare. ---- Street Map Size: Small Vehicles: None Straight to the point: Intense infantry and drone combat. ---- Village Map Size: Medium Vehicles: Light Vehicles, Medium Armor. Very foresty with villages around the map. Each side gets 2 Light Vehicles and 1 Medium Armor. Good infantry combat, Medium armor is effective. ---- The end, I thank the strategy guide for most of this!
Th3 R4v3n wrote: DbVRG wrote: Hello, I have just picked up the Strategy guide so I felt I needed to show you details of the maps. Legend: Medium Armor: APC or Powell. Heavy Armor: Tanks Light Vehicle: Jeeps/Humvees Anti-Aircraft: Medium armor that is effective against air. Mounted Machine Gun: Gun that is placed on the map already, stationary. Attack Heli: Helicopter that aims towards offense. Transport Chopper: Aimed towards transport. Jets: Fast, deadly. Gnaw Map size: Medium Vehicles: Tanks, Medium Armor, Light Vehivles, and some Heavy Armor. Each base will have 2 Medium Armor tanks (2 powells or 2 APCS.) 1 Light Vehicle (Humvee) and 1 Tank (M1B or T114) In the middle are 2 Light Vehicles (Humvee) and 1 Heavy Armor (Tank). Plays like street but a little bigger with vehicles. ---- Invasion Map size: Large Vehicles: Transport Choppers, Attack Heli's, AA, Medium Armor. The western coalition's only way of traveling to the Red Star Alliance's base is by the 5 helicopters they get. They get 1 Attack Heli, and 4 Transport Choppers, plenty to go around. The RSA get 1 Light Vehicle (Humvee) and 2 AA (Anti-Aircraft Vehicles) and 8 Mounted Machine guns scattered around their base. The map name describes it, the Western Coalition invade the Red Start Alliance by air. ---- MountainTop Map Size: Medium Vehicles: Medium Armor The WC get 1 Medium Armor, and 4 Mounted Machine Guns. The RSA are defending here. Very Foresty and Mountain-like, good infrantry combat. ---- Oilfield Map size: Large Vehicles: Light Vehicles, Medium Armor, Heavy Armor, Attack Heli's. Both bases get: 3 Heavy Armor, 1 Medium Armor, 1 Light Vehicle (Humvee) and 1 Attack Heli. Each base has 2 small bases infront of the main base, The WC get 1 Heavy Armor and 1 Light Vehicle. The RSA get 2 Medium Armor. Good vehicle combat, less infantry combat. ---- Roundabout Map Size: Medium Vehicles: Heavy Armor, Light Vehicle. Each base gets 1 Heavy Armor and 1 Light Vehicle. Mostly infantry combat, tanks are effective on this map, also is desolate and minorly forest-like. ---- Solarfarm! Map size: Very Large Vehicles: Almost all vehicles. Each base gets: 2 Anti-Aircraft vehicles, 2 Medium Armors, 2 Heavy armors, 2 Jets, 3 Attack Heli's, and 1 Mounted Machinegun. Infront of each base is 1 Anti-Aircraft Vehicle, 2 Light Vehicles and 1 Medium armor. In the middle is 1 Anti-Aircraft vehicle, 1 Attack Heli, and 1 Light vehicle. A god like map, with insane vehicle fights, EMP and Airstrikes are most effective rolls in this map. Infantry combat will be rare. ---- Street Map Size: Small Vehicles: None Straight to the point: Intense infantry and drone combat. ---- Village Map Size: Medium Vehicles: Light Vehicles, Medium Armor. Very foresty with villages around the map. Each side gets 2 Light Vehicles and 1 Medium Armor. Good infantry combat, Medium armor is effective. ---- The end, I thank the strategy guide for most of this! changed size so we can read it
DbVRG wrote: Hello, I have just picked up the Strategy guide so I felt I needed to show you details of the maps. Legend: Medium Armor: APC or Powell. Heavy Armor: Tanks Light Vehicle: Jeeps/Humvees Anti-Aircraft: Medium armor that is effective against air. Mounted Machine Gun: Gun that is placed on the map already, stationary. Attack Heli: Helicopter that aims towards offense. Transport Chopper: Aimed towards transport. Jets: Fast, deadly. Gnaw Map size: Medium Vehicles: Tanks, Medium Armor, Light Vehivles, and some Heavy Armor. Each base will have 2 Medium Armor tanks (2 powells or 2 APCS.) 1 Light Vehicle (Humvee) and 1 Tank (M1B or T114) In the middle are 2 Light Vehicles (Humvee) and 1 Heavy Armor (Tank). Plays like street but a little bigger with vehicles. ---- Invasion Map size: Large Vehicles: Transport Choppers, Attack Heli's, AA, Medium Armor. The western coalition's only way of traveling to the Red Star Alliance's base is by the 5 helicopters they get. They get 1 Attack Heli, and 4 Transport Choppers, plenty to go around. The RSA get 1 Light Vehicle (Humvee) and 2 AA (Anti-Aircraft Vehicles) and 8 Mounted Machine guns scattered around their base. The map name describes it, the Western Coalition invade the Red Start Alliance by air. ---- MountainTop Map Size: Medium Vehicles: Medium Armor The WC get 1 Medium Armor, and 4 Mounted Machine Guns. The RSA are defending here. Very Foresty and Mountain-like, good infrantry combat. ---- Oilfield Map size: Large Vehicles: Light Vehicles, Medium Armor, Heavy Armor, Attack Heli's. Both bases get: 3 Heavy Armor, 1 Medium Armor, 1 Light Vehicle (Humvee) and 1 Attack Heli. Each base has 2 small bases infront of the main base, The WC get 1 Heavy Armor and 1 Light Vehicle. The RSA get 2 Medium Armor. Good vehicle combat, less infantry combat. ---- Roundabout Map Size: Medium Vehicles: Heavy Armor, Light Vehicle. Each base gets 1 Heavy Armor and 1 Light Vehicle. Mostly infantry combat, tanks are effective on this map, also is desolate and minorly forest-like. ---- Solarfarm! Map size: Very Large Vehicles: Almost all vehicles. Each base gets: 2 Anti-Aircraft vehicles, 2 Medium Armors, 2 Heavy armors, 2 Jets, 3 Attack Heli's, and 1 Mounted Machinegun. Infront of each base is 1 Anti-Aircraft Vehicle, 2 Light Vehicles and 1 Medium armor. In the middle is 1 Anti-Aircraft vehicle, 1 Attack Heli, and 1 Light vehicle. A god like map, with insane vehicle fights, EMP and Airstrikes are most effective rolls in this map. Infantry combat will be rare. ---- Street Map Size: Small Vehicles: None Straight to the point: Intense infantry and drone combat. ---- Village Map Size: Medium Vehicles: Light Vehicles, Medium Armor. Very foresty with villages around the map. Each side gets 2 Light Vehicles and 1 Medium Armor. Good infantry combat, Medium armor is effective. ---- The end, I thank the strategy guide for most of this!
Lets keep this topic on the top cause I am sure a lot of people are going to want to see this?
The most I can ask is a sticky until the game is released =P.
DbVRG wrote:Lets keep this topic on the top cause I am sure a lot of people are going to want to see this? The most I can ask is a sticky until the game is released =P.
DbVRG wrote:When I read the page about solarfarm I literally was just like WTF!?!?!?!
SouthernPharoah wrote:awesome information..thanks for the post^^Ive been meaning to pick up the guide...but been too lazy lolcant wait for solarfarm ^^
NEW INFO FOR GNAW:
There is a drivable bus that can carry 5 other soldiers. 1 of them will be gunning on the top of the bus (Has a heavy machine gun on it.)
LOL Can't wait for the bus convoys.
DbVRG wrote:NEW INFO FOR GNAW: There is a drivable bus that can carry 5 other soldiers. 1 of them will be gunning on the top of the bus (Has a heavy machine gun on it.) LOL Can't wait for the bus convoys.
STOLEyourSHOES wrote:GOD DAMMIT. why did they have to fock up invasion?!?! the only night time map and they do this! WHY?! omg i was so looking forward to play invasion and now i find out that WC has 5 choppers and rsa has anti air defense?! WC will be stuffed and RSA will get nothing. why....... why........ this map..... was 1 of the main things that stood out for me. night time. no game at this time has that. and they make it a chopper addict map for the WC. thanks.. ill be playing the maps VILLAGE and GNAW. i was thinking of solarfarm but fock they put it all on there. like at least 5 chopper pads for every side so nobody will drive a tank. dammm.
I'm actually syched for Invasion, although the RSA does have nothing. 5 Helis, and only 2 Anti-air? Chhhh, please.
DbVRG wrote: STOLEyourSHOES wrote:GOD DAMMIT. why did they have to fock up invasion?!?! the only night time map and they do this! WHY?! omg i was so looking forward to play invasion and now i find out that WC has 5 choppers and rsa has anti air defense?! WC will be stuffed and RSA will get nothing. why....... why........ this map..... was 1 of the main things that stood out for me. night time. no game at this time has that. and they make it a chopper addict map for the WC. thanks.. ill be playing the maps VILLAGE and GNAW. i was thinking of solarfarm but fock they put it all on there. like at least 5 chopper pads for every side so nobody will drive a tank. dammm. I'm actually syched for Invasion, although the RSA does have nothing. 5 Helis, and only 2 Anti-air? Chhhh, please.
Th3 R4v3n wrote: DbVRG wrote: STOLEyourSHOES wrote:GOD DAMMIT. why did they have to fock up invasion?!?! the only night time map and they do this! WHY?! omg i was so looking forward to play invasion and now i find out that WC has 5 choppers and rsa has anti air defense?! WC will be stuffed and RSA will get nothing. why....... why........ this map..... was 1 of the main things that stood out for me. night time. no game at this time has that. and they make it a chopper addict map for the WC. thanks.. ill be playing the maps VILLAGE and GNAW. i was thinking of solarfarm but fock they put it all on there. like at least 5 chopper pads for every side so nobody will drive a tank. dammm. I'm actually syched for Invasion, although the RSA does have nothing. 5 Helis, and only 2 Anti-air? Chhhh, please. but heres the thing...they only get 1 attack chopper...and 5 transport helos stuffed to the roter with troops...have the AA people take out the gunship then each take a transport ;)
The transport choppers will be *** for the other 23 people that are not in a vehicle. (The transport helis have 2 gatling guns on each side used by passengers.) They'll be mowed down like flies.
to me if WC has any brains at all they would go for airstrikes and nuke the he|| outta those AA's. RSA will only have very few players because of this. they should make you lose points if you leave and they should make the teams switch sides after each round. also as another thing it is stupid that WC always attacks and RSA defends. therefor i saw in another map that RSA has nothing and WC got some vehicles. wtf...
SouthernPharoah wrote:a few people with anti-vehicle rockets..alont with the AA vehicles....could be more than enough to defend against the invasion lol.
We'll see on tuesday.
But for sure I'll be whoring the *** out of Anti-Air Vehicles, they are so fun to use :D
STOLEyourSHOES wrote: Th3 R4v3n wrote: DbVRG wrote: STOLEyourSHOES wrote:GOD DAMMIT. why did they have to fock up invasion?!?! the only night time map and they do this! WHY?! omg i was so looking forward to play invasion and now i find out that WC has 5 choppers and rsa has anti air defense?! WC will be stuffed and RSA will get nothing. why....... why........ this map..... was 1 of the main things that stood out for me. night time. no game at this time has that. and they make it a chopper addict map for the WC. thanks.. ill be playing the maps VILLAGE and GNAW. i was thinking of solarfarm but fock they put it all on there. like at least 5 chopper pads for every side so nobody will drive a tank. dammm. I'm actually syched for Invasion, although the RSA does have nothing. 5 Helis, and only 2 Anti-air? Chhhh, please. but heres the thing...they only get 1 attack chopper...and 5 transport helos stuffed to the roter with troops...have the AA people take out the gunship then each take a transport ;) to me if WC has any brains at all they would go for airstrikes and nuke the he|| outta those AA's. RSA will only have very few players because of this. they should make you lose points if you leave and they should make the teams switch sides after each round. also as another thing it is stupid that WC always attacks and RSA defends. therefor i saw in another map that RSA has nothing and WC got some vehicles. wtf...
Th3 R4v3n wrote:i read somewhere that RSA vehicles are heavyier(this could be another game tho) because they dont have to fly all around the world(which would mean they defend more) and that the WC have to use lighter vehicles because they have to fly around the world..
SouthernPharoah wrote: Th3 R4v3n wrote:i read somewhere that RSA vehicles are heavyier(this could be another game tho) because they dont have to fly all around the world(which would mean they defend more) and that the WC have to use lighter vehicles because they have to fly around the world..or maybe the WC just have better diet plans than the RSA and all that extra weight isnt from the vehicle..but the crew!!!
Th3 R4v3n wrote: SouthernPharoah wrote: Th3 R4v3n wrote:i read somewhere that RSA vehicles are heavyier(this could be another game tho) because they dont have to fly all around the world(which would mean they defend more) and that the WC have to use lighter vehicles because they have to fly around the world..or maybe the WC just have better diet plans than the RSA and all that extra weight isnt from the vehicle..but the crew!!!its all that chinese food and vodka!
Spicey chicken and steamed dumplings FTW?
DbVRG wrote:4th Place? That's just absurd.
Th3 R4v3n wrote: DbVRG wrote:4th Place? That's just absurd.?
you confuse me???
PansyMk4 wrote:No RS transport choppers on any maps?
Oh wow you're right..
Solarfarm and Invasion by a lot are the best maps out of them all.