The Sixth Circle
Stage 51-55: You will have a lot of scarecrows, flying swords, and razor baddies in this set. You will also have an Angelo and a grand pappy. Again, nothing new, just take your time.
Stage 56-59: You will encounter razor baddies, infected, Angelos, scarecrows, hounds, and SNACK BREAKS. All in all, pretty easy just remember the order of operation. Take out the greatest threat or enemies with ranged attacks first. Never forget this…
Stage 60 – Echidna: This is a fairly simple boss as Nero, but as Dante, it gets a bit confusing. All you need to know is that her tail WILL hurt you, so move. When she flies around, use the chain gun to hurt her and Trickster to dodge her midair. When she stands tall, switch to Lucifer and impale her as much as possible before she moves on.
When she plants into the ground, be advised of her roots that will come up and swat at you. Use Gilgamesh when she is in this stance. When she goes up and craps out a snack break, jump up there and use stinger on here and air hike when she swings her lofty locks at you.
When she enters and exits any stance, there will always be a chance you can be injured. Always move out of the way and use Trickster to avoid damage.
When you see her health dwindling, don’t think she is done for. BE PATIENT or you may find yourself starting from board one again.
The Seventh Circle
Stage 61: This stage will be a relief compared to the coming boards. Just remember to stay behind the Angelos as much as possible. Use whichever sword you are most comfortable with. Personally I switch constantly when fighting Angelos.
Stage 62: Spam stinger at the beginning to get rid of the sharks. They will become a hassle if you try to kill the Angelos first. Once you are shark-free, go after the Blue Angelos.
Stage 63: This Blitz will attack the Angelos, so she is your first priority. Take out the Blitz using your shotgun and Gilgamesh. Once she is dead, if Angelos remain, take them out.
Stage 64: Very easy board. Just take out the Angelo and keep moving. Then deal with the swords.
Stage 65: There are a bunch of Angelos in this stage, so don’t get cocky. You should try to get the Golden Angelo first, but if not, it shouldn’t matter too much.
Stage 66: Go for the hounds first on this one. After you kill two or so, it shouldn’t matter if you happen to lock onto the Angelo.
Stage 67: You will almost have the Blitz dead by the time the first Angelo appears. Don’t get sidetracked and finish the job. Once the Blitz is dead, continue to kill the Angelos.
Stage 68: The scarecrows pose no immediate threat on this board. Kill the Angelos first.
Stage 69: Take out the Frosts first and make sure to use the Rebellion. That way, you can get the Angelo in crossfire every now and then.
Stage 70: This stage can be intimidating. However, I assure you, the Angelos will stop coming… eventually. If you can filter through all of the madness and manage to lock onto a Gold Angelo, I suggest going DT and using stinger whenever the Blue Angelos start to charge with their lances. They will usually run into each other dealing heavy damage while you only attack one. Make sure your in DT or you will not go through the Golden Angelo.
The Eighth Circle
Stage 71: Very easy board. As usual, whip out the scattergun and go to town.
Stage 72: The only difference in this round is the razor baddie that spawns in the beginning. You know what to do…
Stage 73: They now replace the razor baddie with a Frost. Don’t disappoint me…
Stage 74: It can be hard to isolate enemies on this board. There are hounds and sharks. I would personally go after the sharks first, but the targeting can get complicated. Just do you best and spam stinger. You will get through…
Stage 75: I shouldn’t have to tell you by now, but kill the sharks before going after the Angelo. It will make this board a little easier.
Stage 76: For this one, I would try to spam stinger a lot to kill the sharks. If you are running low on health, go DT and spam. You will most likely hit the swords like using stinger for the sharks. After the sharks are dead, use the scattergun to clean up the rest…
Stage 77: As Dante, be tapping Y. As Nero, be tapping B. There are a bunch of hounds waiting for stinger or buster.
Stage 78: The hounds are the biggest problem here since their only attacks are ranged. Take most of them out first before moving onto the Frosts.
Stage 79: Take out the sharks with stinger first. Since you are using stinger, the hounds will have a hard time hitting you and you won’t have sharks coming up from under you. Once the sharks and hounds are dead, get ready to lob lead with the scattergun, there are lots of swords to shoot.
Stage 80 – Angelo Credo: If you are like me, you hate Credo after fighting him in HeII or HeII mode. Here is my simple strategy for him:
You should realize that he gives you plenty of time to shoot him. So use that to your advantage. Use the chain gun to fill up your disaster gauge while using Trickster to avoid anything he throws at you (Spears) or tries to attack with. Once it’s full, you can switch to Gunslinger and unload two all out assaults on him with B. Switch back to Trickster and repeat.
You can also throw some stinger blasts into the mix. It will help out a lot. Also a good thing to try is switching to Gunslinger and have your shotgun out. Press RB, Forward + B. He will lunge and fire two shells in his belly. It is a very good technique.
When you get Credo low on health, he will start flying a lot and making swords surround you and stab at you in turn. Use Trickster to counter balance this and keep the odds on your side. Use the chain gun while you are midair and the Rebellion when you are on the ground. Every time your disaster gauge fills up, switch to Gunslinger and use the gunship.
This may take a few tries, but remember: Every time you lose, you will get better getting back to that point. Never get discouraged!
The Ninth Circle
*Some enemies will go into DT now if you make them wait too long. Don’t worry though, it will be compared to DMD mode. Pretty easy… just take your time.*
Stage 81: Very simple round. I like how they always give you crap opponents after a boss fight. It lets you redeem yourself I guess. LoL!
Stage 82: A bunch of Mephistos… yippee! Use you chain gun, Gilgamesh, and Trickster… a lot!
Stage 83: A bunch of Frosts… crap! Make sure you keep them all together so you won’t get jumped. That’s all I have to say.
Stage 84: There are a couple infected scarecrows on this board. Kill them first, ONLY WHEN THEY ARE CALM! Then you will have plenty of Chimera for a snack break afterwards.
Stage 85: Here you will have to kill two Blitz simultaneously. It’s not as hard as it sounds. If you have a full disaster gauge, switch to Gunslinger and Pandora. Press RB, Forward + B to drop the case right in front of the two Blitz. It will take away all of their electricity. Go DT and stinger the crap out of them. If your luck is anything like mine, you will only get one to the red. In which case, just keep going with the scatter gun until one dies or loses electricity. This is a fairly tough round, so don’t be too hard on yourself if you die.
Stage 86: Here is an easy stage with three Angelos. Kill the Gold one first and use Pandora to fill up your disaster gauge some. You may need it later…
Stage 87: Take out the hounds first, as usual. Then go to your scatter gun for the swords. Nothing new here.
Stage 88: Kill the sharks first. If you are lucky, you will get some heavy damage in on the Angelos before you have to fight them.
Stage 89: Although the Blitz will not go after the razor baddies with a passion, as long as you are jumping around, they will not cause you trouble. Take care of the Blitz and then the razor baddies. Nothing too big here… just Trickster away when one of the razor baddies tries to charge you.
Stage 90: You will have a ton of scarecrows, a couple razor baddies, and a snack break on this board. Deal with them accordingly…
The Tenth Circle
Stage 91: You will have three grand pappies to deal with in this round. They will come one at a time as long as you defeat them fast enough. Use the chain gun and Gilgamesh to take them off the board quickly.
Stage 92: You will have three Gold and a bunch of Blue Angelos to deal with on this board. Take them out one by one. Like I always say, “be patient.” They are not going to tear you apart. Take this time to charge up your disaster gauge with the chain gun and rocket launcher. Don’t spend to much time charging up Pandora for the rockets because you will get charged by the Angelos. Have fun!
Stage 93: All I can say for this round is: Spam stinger, use Trickster, and keep all of the Lizards in one large mosh pit.
Stage 94: Deal with the infected quickly or you will soon be overwhelmed. There will be three groups of infected, then you will have some Angelos afterward.
Stage 95: You will have two waves of hounds separated by snack breaks. Enjoy! Just use stinger, the scatter gun, and Trickster. You know what? Use Trickster even when you don’t think you will need it… it’s just too cool to not use.
Stage 96: To start off this round, have your scatter gun ready. Once you deal with all of the swords, be ready for some Angelos.
Stage 97: There will be plenty of Mephistos at the start of this board. Take advantage of your chain gun and the Rebellion. Don’t worry if you can’t get one dead after one drop. Keep an eye out for the other ones as well. These Mephistos will go into DT if given the chance. Don’t give them that chance. As soon as the razor baddies show up, deal with them, even if there is a Mephisto or two hanging around. You don’t need the baddies bouncing around and taking away your health.
Stage 98: You will have two infected Lizards and two infected scarecrows in this round. Be extremely patient and only attack when they are calm. When they are agitated, power up your disaster gauge by using the chain gun. After you kill them, SNACK BREAK!
Stage 99: There is no real “strategy” for this board. I just want to tell you, good luck. The next two boards will be a breeze next to this. You may want to put the controller down for a few minutes and rest your hands. Go get a real snack and come back. You will need the patience and concentration of a saint as you battle wave after wave AFTER WAVE of Angelos. Again, good luck. If you get past this, you shouldn’t have anything to worry about.
Stage 100 – Agnus: BE PATIENT, BE PATIENT, BE PATIENT! You really need to pay attention on this fight. Listen for when he says that your power will be his and things like that. When he says that, you need to either stinger him a bunch or get ready to jump/dodge out of the way. Also watch for when he starts to swing his sword. There is nothing special about Agnus in BP. He is the same old bug that you fought before. Just own him and get it over with.
If you have a full disaster gauge, don’t worry about wasting it on Agnus. You will have plenty of opportunities to fill it back up against Doppelganger in the next round. I cannot stress enough how you need to take your time and be observant during this fight especially.
Limbo
Stage 101 – Doppelganger Dante: This stage is surprisingly easy. Keep your distance and make sure you know when to get out of the way. Every little grunt he makes is a cue to an attack of his. Use the chain gun when he is in midair to knock him down and slash down on him with the Rebellion when he is unaware.
As Nero, the easiest thing to do is stay midair and snatch and buster him. Keep doing it… About the only damage he will inflict on you is with his shotgun, but it’s really not that big of a deal.
I wish you luck!
I sincerely hope this has helped you complete the Blood Palace. It can be a long and hard endeavor, but it is worth it.
This is all my own original work. Please do not steal it. If you would like to use it, please ask my permission and post the link. Do not copy and paste this please.
This took about three days to write. Please discuss as much as you want, but please do not flame anyone for their opinion.
We lead a blessed life. May it not change; may it not change us.
www.TheOriginalGathering.com