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I found the demo to be a surprisingly fun and extremely addictive. I usually don't like third person shooter games but this one was different. It reminded me of Call of Duty 4 in arcade mode. Trying to string kills to get bigger multipliers and finish with the best score. I played the demo level for about 5 hours already. One level - trying it on all the difficulty settings and I am still not bored. It is very addictive to try to best your prior scores, either by getting bigger multipliers, finding all the hidden medals / coins / orbs - whatever you want to call them, trying to get more headshots, better accuracy percentages, faster times. You definately have to play thru the harder challenges several times before you come up with different ways to increase you score just to pass the points needed to win. The game forces you to remain active. This is not a hide, sneak, cover, and kill type of shooter. If you do not stay active and moving you will never pass the course. I see this game being very succesful if it has the online support and leaderboard challenges it deserves. I will continue to play the same level just to beat my freinds scores. I can't wait to see what else it has. My suggestion, for those unsure, would be a rental.
IMHO: I think the game has great graphics. I don't like Tony Hawks games, however my son plays them and I was always impressed with the level of detail they put in the game worlds the designers created. In some ways this games setting reminded me of what a shooter would be like in a Tony Hawks Map ( not sure how else to explain it ). Graphics are decent, enviornments and textures are good, lighting is impressive. I enjoyed the physics of the game and how the bodys reacted to each shot ( nothing like sending someone twirling over a railing with a shotgun blast, seeing there body go limp with a well placed head shot, or watch them tumble as you take them down on the run). The gun sounds and handling of the different weapons is well executed. In a word Addictive. The best I can say to how well the demo played is again the fact that I have played it for more then 5 hours and still crave more ( Pretty good for someone with Attention Deficit Disorder ).
MY WISH LIST: What I would like to see changed - More enviornmental destruction and interaction. Sometimes its the small things that make good games great ( ex: It was cool to shoot out a tire in Crackdown and watch the tire deflate and the car crash and careen uncontrollably into oncomming traffic while said tire breaks loose of the cars axle and realistically bounces off obstacles around the map, or shoot a cinder block laying on the ground only to see it shatter into several pieces then shoot those pieces into even small pieces. When I shoot a wall or pillar, I want to see concrete fly and rebar exposed ( example: Kane and Lynch, MechAssault, Battlefield Modern Combat ), then I would like those scars, bullet shells, and dead bodys to remain in the game world as a reminder of my rampage ( Why do they have to dissappear while you are looking at them, at least wait untill you leave the area - (ex: In Battlefield Modern Combat, the bullet holes and shells would remain thru the game to show where large battles where played out) . When I shoot a lightbulb it should explode and go out ( ex: Splinter Cell ), when I shoot glass I want it to crack first and then break apart with each additional shoot ( ex: Rainbow Six - Vegas ). When I shoot someone I want to see real bodily damage and blood splatters depending on the weapon used and the body part shoot ( ex: I always enjoyed Soldier of Fortune 1 and 2 due to there pinpoint hit based system - Shoot someone in the arm with a handgun and you see the bullet wound, shoot the same arm with a shotgun and the arm goes a fly'n. Same went for heads and legs. I remember how cool it was to shoot someone in the stomach and watch as thier intestines leaked out from their bodies as they lay in an expanding pool of thick black blood and bile, or slashing them with a knife and seeing the slash marks on thier body - No I am not morbid, I just admired the reality of the simulation that the designers put into the system. It made the rest of the game world more believable. I will fall back to R6 Vegas again as well as the Half life franchise, as I believe those games benefited from the level of detail and interaction the player had with the enviornment and caused them to be better planted in the world or situation the games designers wanted them to experience. I will always remember playing HalfLife on the PC and amazed when I got shot by one of the turret guns then spun around to see my characters splattered blood on the walls behind me, or shooting the enemy and seeing there blood splattered realistically in the enviornment - The game FEAR also did this well.
Take it for what it is. I can't wait to see what else the game has to offer. The competitve nature of some of us gamers will make the game a success. How the developer utilizes and builds upon that competitive spirit and drive to gain an extra point here or shave an extra minute there will be revealed in full when the game launches.
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