DROGTURIST wrote:
To make up an exaggerated example to give you an idea of what I mean;
imagine them filling room 1 in MSE with enemies covering every last
square millimeter. You'd take a hit instantly when you spawn. It'd be
hard and doable, but it'd be pretty damn crappy difficulty design.
I understand. I did comment about the game being less intelligently designed but I don't think I agree about the example. If you spawned, you died. If you die, you're less skillful. If you're less skillful your score will be lower.
DROGTURIST wrote:
Honestly, I'm not trying to be annoying, but I still don't have a single clue as to what you're trying to say.
Nor do I with you. Please comment in a specific manner and I'll comment further.
DROGTURIST wrote:
The rest of the mechanics, strictly as far as scoring systems go, are still exactly the same.
The "rest" of the mechanics (but not all). Sure. I agree they are very similar, but not identical.
DROGTURIST wrote:
Again; I have no idea what this means.
That's ok.
Everyone is allowed to their opinions. I have already said you have brought up legitimate concerns, most of which I agree with; except one. I do not feel that your concerns "cross-over" into the game being "less skillful". I just don't. Not yet. Maybe in the future, and maybe not.
I have to admit I haven't played the first game in almost a year or more. I'm sure the players that played that game more often surely would have a better idea about game mechanics, skill and comparative analysis between the two games. But I am also free of that bias.