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Started by jsmyth689 at 01-09-2009 6:08 PM. Topic has 73 replies.
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   01-09-2009, 6:08 PM
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Re: Advanced Scoring 2.0 - The Official MMC Guide
Nice one Mike! That's insane!
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   01-09-2009, 6:20 PM
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Re: Advanced Scoring 2.0 - The Official MMC Guide
 Arcade Meister wrote:
 PRISONxMIKE wrote:
Yeah it is To The Top... and Woohoo Party!!! [<:o)] another milestone today; 3 trillion and counting Cool [H]


Really? That's awesome!Big Smile [:D] What score are you aiming for?


Either 6 trillion on the dot or any score over 10 trillion just to  see if the score display changes, havent decided yet.
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   01-09-2009, 9:47 PM
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Re: Advanced Scoring 2.0 - The Official MMC Guide
Jesus Mike! That's insane man. I hope your game doesn't freeze

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   02-10-2009, 1:29 AM
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Re: Advanced Scoring 2.0 - The Official MMC Guide - Taking Your Scores Even Higher!
Wow, whoever wrote this guide did a really good job...

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   02-10-2009, 2:25 AM
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Re: Advanced Scoring 2.0 - The Official MMC Guide - Taking Your Scores Even Higher!
lol  I see what you did there! :)

I have a question that hopefully someone on here can answer. I have been working with Qbix's board builder and GC Zombie's calculator quite a bit lately. (Fantastic tools by the way!)  Anyhoo...  For some reason, I am not understanding the star cluster section of the calculator. For example, I have added star clusters to some of my bomb triggered test boards in game, and the calculations don't add up. The bonus triangle calculations are right on and everything else seems to add up, except these.

I would like a little more info on these if anyone has any. They seem to beef up the calculated score immensely, but I must be misusing them.
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   02-10-2009, 2:37 AM
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Re: Advanced Scoring 2.0 - The Official MMC Guide - Taking Your Scores Even Higher!
Hmmm, that's strange. What's the formula for the cell that you put the number into?

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   02-10-2009, 8:16 PM
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Re: Advanced Scoring 2.0 - The Official MMC Guide - Taking Your Scores Even Higher!
Amazing write up man!!!! i used this to make my first mmc last night...AWESOME thanks!
so i have a question that i couldnt find an answer to......i made this mmc, http://www.hexic.info/img/mmc/layout/i_big.jpg . and i was wondering if the score will be any different if i triggered on lvl 3 or lvl 7? cause i didnt know...so i just made combos for a loooooooong time till i got to lvl 7 then let her rip.
thanks again!
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   02-10-2009, 9:21 PM
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Re: Advanced Scoring 2.0 - The Official MMC Guide - Taking Your Scores Even Higher!

The amount of points you get from each successful move (3 piece combos, starflowers, black pearls etc) increase with each level you gain, so level 7 is where you can score the most points.

I'm not 100% sure of the factor it increases by, though. If memory serves me right, you get 5 points for a regular 3 piece combo in level 1, then it increases by 5 each time so you end up with 35 per combo. So that means 7 times the points.

I'm sure someone else could confirm or correct that.


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   02-10-2009, 9:42 PM
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Re: Advanced Scoring 2.0 - The Official MMC Guide - Taking Your Scores Even Higher!
thanks for the reply, Arcade Meister. but i still don't know if the 1.8 billion mmc i made would still be 1.8 billion if i had triggered it on level 3 instead of 7...
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   02-10-2009, 9:50 PM
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Re: Advanced Scoring 2.0 - The Official MMC Guide - Taking Your Scores Even Higher!
An MMC is only a set of smaller combos creating a larger whole.Smile [:)]

epezent wrote the formula for it in the guide:

5 x (level) x (multipliers + normal pieces - 2) x 2^ (number of multipliers) = MMC Score

So basically, the higher the level, the more points you'll score. What I did was take it in its simplest form, (which also happened to be the first part of this equation) if you add the further multiplications, you get more points. There were specific examples within as well. So, the higher the level, the more you score, assuming you haven't changed the design of the MMC.

I hope I've explained that clearly enough.Smile [:)]


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   02-10-2009, 9:53 PM
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Re: Advanced Scoring 2.0 - The Official MMC Guide - Taking Your Scores Even Higher!
Meister is correct.  The value of combo's increases by 14.3% each level.  Since all MMC values are shown assuming a level 7 triggering, you need to decrease that value by 14.3% for each level you are short of level 7 if you trigger early.

For example, a 1Billion pt mmc triggered on level 3 would get you about the following depending on level it's triggered:
7 - 1,000,000,000
6 -   858,000,000
5 -   715,000,000
4 -   572,000,000
3 -   429,000,000




R.I.P. Phoenix

Veteran: COD2 / COD 4 / COD 5
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   02-10-2009, 10:14 PM
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Re: Advanced Scoring 2.0 - The Official MMC Guide - Taking Your Scores Even Higher!
oh ok, i get it now...dang u guys are some intelligent and helpful guys...thank you for the help! =)

i was hoping i could get the same points triggering the mmc in lvl 3 so i didn't have to combo my butt off for 2 hours to get to lvl 7 and not have to worry about bomb defense for all those bombs...but i guess if it was easy, there would be a lot more ppl ahead of me on the leaderboards =D
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   02-10-2009, 10:55 PM
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Re: Advanced Scoring 2.0 - The Official MMC Guide - Taking Your Scores Even Higher!
Generally the score that's given on the forums or the website is the score that you will get on Level 7. So to find the score for an earlier level, just divide that by 7 and the multiply by the Level you're on.

I think that's makes a little more sense that 14.3% Stick out tongue [:P]

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   02-10-2009, 11:08 PM
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Re: Advanced Scoring 2.0 - The Official MMC Guide - Taking Your Scores Even Higher!
 epezent wrote:
Generally the score that's given on the forums or the website is the score that you will get on Level 7. So to find the score for an earlier level, just divide that by 7 and the multiply by the Level you're on.

I think that's makes a little more sense that 14.3%


You say Tuh-May-Toe and I say Tuh-Mah-Toe...

1,000,000,000/7 = 142,857,143
142,857,143*3=429 Million

.143x3=.429
.429x1,000,000,000=429 Million

See, in your example you have to Divide and then multiply.
My way you multiply twice - and everyone knows multiplication is easier than division.

So I win.  Wink [;)]



R.I.P. Phoenix

Veteran: COD2 / COD 4 / COD 5
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   02-11-2009, 1:26 AM
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Re: Advanced Scoring 2.0 - The Official MMC Guide - Taking Your Scores Even Higher!
Sure, sure, whatever....

But who's going to remember 14.3%? And everyone HATES percentages and decimals! Mine is actually just a simple ratio.

Pretty easy I'd say. Shall we take a vote?Big Smile [:D]

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   02-11-2009, 2:51 AM
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Re: Advanced Scoring 2.0 - The Official MMC Guide - Taking Your Scores Even Higher!
i vote for "dont trigger until lvl 7" so it shoudnt really matter anyways =)
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   02-11-2009, 3:19 AM
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Re: Advanced Scoring 2.0 - The Official MMC Guide - Taking Your Scores Even Higher!
That works! And my CUL went up, woohoo!

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   03-05-2009, 2:22 PM
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Re: Advanced Scoring 2.0 - The Official MMC Guide - Taking Your Scores Even Higher!

Helpful bump for new(er) players who want to make MMCs.Smile [:)]


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   04-23-2009, 2:13 PM
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Re: Advanced Scoring 2.0 - The Official MMC Guide - Taking Your Scores Even Higher!

Bump this masterpiece up one more time! (Why this has never been stickied is far beyond me!)

I also am having a problem with the dreaded MMC freeze, and hopefully this forum hasn't completely cleared out and someone can help me out!

I have some pretty large and time consuming designs, but I've been running some tests to make sure the components are functional, so to say. The multiplier parts of my largest design seems extremely reliable as the calculations all add up perfectly, although some of them seemed pretty iffy.

So... convinced that my MMC will do what I expect it to do, My next tests are for the money maker, the BP cluster. First I entertained the thought of attempting the 6 pearl cluster I have seen a couple times, but it will be difficult enough on bomb duty as it is. My first try was just a 4 pearl cluster. Unfortunately I hadn't read Epezent's advice on not having 3 column wide pearl clusters, and it froze. The points were exact, but were nullified.

The second BP test, I went more simple and basic. A 3 pearl cluster all the way to the right side of the MMC. I drop this one, and once again the points are spot on, but the game freezes again. I have seen this cluster work time and time again!! I looked through this guide and haven't found any rules for BPMMCs that I have broken. So now I am perplexed as to why this keeps happening. There is no way, NO WAY, I'm going to mine, setup, and defend a 5trillion point MMC just to finally drop it and have it freeze up on me!!!

So if anyone has any ideas or knowledge as to why these BPs keep doing this to my game, please help me out! Even if it's just a hair-brained theory or a wild guess!

Thanks everyone!

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   04-26-2009, 12:32 AM
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Re: Advanced Scoring 2.0 - The Official MMC Guide - Taking Your Scores Even Higher!
Sometimes you get lucky, sometimes you don't. There really are no set rules for BPMMCs. They're extremely glitchy. The best you can do is try sometimes.

But 5 trillion points? That's impressive! I'd love to see the design one day. Good luck!

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   04-26-2009, 3:46 PM
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Re: Advanced Scoring 2.0 - The Official MMC Guide - Taking Your Scores Even Higher!
Sorry about the other post being my back up profile. I don't know why that one was signed in! lol

To be honest, I don't know if my 5 trillion is actually possible to build. It takes up a ton of space, and bomb defense would be complete luck by the time you finished building. Also, it is only 5 trillion if I can get a 4 BP cluster. With a 3 BP cluster, It is around 2.9 trillion. If I can't get any BP cluster to work, then it is way too much work for a 17 billion.

I'm gonna give it a few tries regardless, just to see if I can pull it off, but I'm not going to fool my self. At this point, the highest MMC I have put on the leaderboard was 220 million. The rest have frozen! If I can't pull it off, I'll post the design and see if someone with a higher level of skill wants to bang their head against this one!
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   04-26-2009, 5:55 PM
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Re: Advanced Scoring 2.0 - The Official MMC Guide - Taking Your Scores Even Higher!
So I'm amusing it's a 24 multiplier design? I haven't ever seen one that worked, so I'm interested in seeing how it works out for you.

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   04-26-2009, 11:13 PM
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Re: Advanced Scoring 2.0 - The Official MMC Guide - Taking Your Scores Even Higher!
That's correct, good math! I don't know how much my tests tell, but I have tested the left side on it's own, and tested the right side on it's own. After that I tested the middle on it's own and all parts worked, so I'm pretty confident, except for the glitchy nature of Hexic!

I'm just going to need A LOT of luck to put the thing together and not get owned by a bomb!
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   04-28-2009, 1:25 AM
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Re: Advanced Scoring 2.0 - The Official MMC Guide - Taking Your Scores Even Higher!
Nice! Good luck man, 5 trillion would be insane

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   04-28-2009, 11:52 AM
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Re: Advanced Scoring 2.0 - The Official MMC Guide - Taking Your Scores Even Higher!
 epezent wrote:
Nice! Good luck man, 5 trillion would be insane


Yeah, it certainly would! Just make sure that you get it on video, EVOL! Good luck!Smile [:)]
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   05-02-2009, 8:45 PM
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Re: Advanced Scoring 2.0 - The Official MMC Guide - Taking Your Scores Even Higher!
I think all this is beyond me for now.  I have to ask though: how did you make those little videos?
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   05-02-2009, 10:48 PM
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Re: Advanced Scoring 2.0 - The Official MMC Guide - Taking Your Scores Even Higher!
They're not videos, they're animated .gif images I made in GIMP.

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   05-06-2009, 12:02 PM
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Re: Advanced Scoring 2.0 - The Official MMC Guide - Taking Your Scores Even Higher!
I thought this would be the appropriate thread to bring this subject up. I was wondering what everybody does with the multipliers that they have mined when they start building their MMCs. I know that most people fill the bottom of the board while they are mining, but what about after you have enough multipliers to begin your design?

I sometimes have problems with patience, (you know, 6 multi starflowers! :p) and so while most of my mistakes are self inflicted, I was wondering if anyone has a safer plan when it comes time to pluck and build.

What I have been doing is transporting all of my multipliers, fillers, and other needed pieces all the way to the top of the board. The dilemma that this presents is simply running out of room to move once I get a handful of stars plucked. That's where I make my mistakes. I sometimes simply fail to see potential starflowers.

I'm just looking for a little input. I know that I have to be patient first and foremost. The next thing that I have decided to try is to start building before I have all of the multis that I need for my setup. This will leave less "needed" pieces occupying valuable space while building.

Another thought, was to build my MMCs in halves. Build the right side of the design, while keeping the "money" pieces on the left. Has anybody tried this with any degree of success?

If there has been a discussion on this, I apologize. I didn't find one, but I didn't look too awful hard! :p I'm simply trying to get a discussion going to see if anyone has done anything that would help anyone custom fit their game to their own playing style! I hope to hear anyone and everyone's input! :D
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   05-07-2009, 12:20 AM
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Re: Advanced Scoring 2.0 - The Official MMC Guide - Taking Your Scores Even Higher!
I always start my MMC's once I have 9 of my target color.  And I do the same thing - move all the others up top and the opposite corner of where I'm "plucking".  

And I never attempted any plucking until right after killing a bomb, making sure that if I screwed something up I had a fighting chance to recover before the next bomb dropped.
R.I.P. Phoenix

Veteran: COD2 / COD 4 / COD 5
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   05-07-2009, 1:53 AM
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Re: Advanced Scoring 2.0 - The Official MMC Guide - Taking Your Scores Even Higher!
 FlobberWorm wrote:
I always start my MMC's once I have 9 of my target color.  And I do the same thing - move all the others up top and the opposite corner of where I'm "plucking".  

And I never attempted any plucking until right after killing a bomb, making sure that if I screwed something up I had a fighting chance to recover before the next bomb dropped.


That's pretty cool Flobber! 9 was actually the exact number that I was going to start building on! Great minds think alike, and so do ours! Stick out tongue [:P]

Thanks for the input! It's nice to hear that we had the same idea!
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