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The Elder Scrolls® IV: Oblivion™

Started by death knowz at 02-16-2009 7:53 PM. Topic has 1750 replies.
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   02-16-2009, 7:53 PM
Re: Ideas for Elder Scrolls V2
 jimmiejoefro wrote:
 death knowz wrote:
 

      Why wouldn't they add some way to disable it? Just because it took some time to do? That's not a very good reason.  Besides, I really don't think it would take an extraordinary amount of time to impliment. Having an animation lengthen at a certain rate over time isn't that complex.

Ignorance is bliss.

      Sensitive are we?  It wasn't name calling, first of all.  Secondly, I don't have to point out where you plainly said it can't be done.  I can make a logical conclusion that that is what you believe based on your response.  I  really don't see any other conclusion that would make sense, again based on your response.

It's not that it can't be done, it's that it won't be done.

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   02-16-2009, 8:37 PM
Re: Ideas for Elder Scrolls V2
 I BLEED AWSOME wrote:
Game play.
1. Better companions. More orders, able to provide them armor and weapons and respawning. Possibly a quest companion who was effectively unkillable, instead falling unconscious or respawning at a particular point.
2. Return of Teleports and Flight. I hated trying to find ways up steep mountains.
3. Ability to fight on horseback.
like all of these.... sept i'm iffy on the respawning part.... cause ud wouldnt strive as hard to keep them alive but that could be incorperated with a hardcore mode of gameplay

Character.
1. An Akaviri race. Probably not full blooded but half-human. Akin to how Bretons are related to Altmer.
2. An Enchantment Skill. It would allow enchantments to consume less power and multiple enchantments on an item (possibly each costing another Soul Gem).
3. A Leadership skill allowing more companions to follow and giving extra command options.
like the adaviri race idea.... the return of the enchant skill would be nice to allow u to make really good enchanted items.... and the multiple enchant idea would be really nice for armors and such.... but ud have to make it like morrowind where the quality of the item determins the amounts of enchants it can have so it wont be to easy.... and the leadership thing would be ok too but that would be like a renown perk.

Story.
1. A quest arc during which a town or fort is built. I really enjoyed that in Morrowind. Both my Great House mansion and Raven Rock.
2. A romance quest arc.
3. Mini-battles / tasks for each Guild once the main Guild story arc is completed. Akin to Shivering Isles mini-invasions.
i like this too

World.
1. Children. They would probably be in safe zones or unkillable. Just makes the world more believable.
2. More big monsters. Like the Dragons in Two Worlds or that lone giant Slaughterfish.
3. Candles. I really enjoyed placing movable candles in Morrowind.
really like these too


 Korvak wrote:

In Morrowind and Oblivion you are trying to save the people from destruction, I would like a game where I can play the evil side and work toward destroying the world. In the beginning you could choose a Daedric Prince or Princess (instead of Race) who was cast out and punished by becoming mortal. The rest of the game would involve you regaining your lost power and putting planes together for revenge and the destruction of Tamriel.
idk that sounds more like "Overlord" to me.... and how would it be explained if u succeeded at destroying the world in TES VI


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   02-18-2009, 3:19 AM
Re: Ideas for Elder Scrolls V2
i'd like to see a more varied world like in morrowind.... like forests and deserts and tropical places.... stuff like that to give u a feel of how vast the land is
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   02-18-2009, 3:14 PM
Re: Ideas for Elder Scrolls V2
 Charon 711 wrote:
i'd like to see a more varied world like in morrowind.... like forests and deserts and tropical places.... stuff like that to give u a feel of how vast the land is


Morrowinds forests dont compare to Oblivions forests. You can event say there were forests in Morrowind. Deserts? Nope. Tropical places? Mournhold at the closest...

Vvardenfell is an island, the center is covered in ash, the east dry grazelands and subsiding islands. The south...vegetation with more islands, the west Swamp lands, and the north, a mix between all of em!
North west was snow, but thats part of the expansion, Bloodmoon.

Lets take a look at Oblivion now..In the north? snow...in the east? wetlands, in the center? forest. In the south? more forests plus more water. In the west? grazelands. Shivering Isles has some variety as well. Lets not even forget Mehrunes dagon's plain of Oblivion.

Taking a look at the comparison, Oblivions variety is definetly more desirable than Morrowinds. So yes, lets see some more variety, but no, not like Morrowind. If you want a game centered around ash, play Fallout 3. Wink [;)]
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   02-18-2009, 5:56 PM
Re: Ideas for Elder Scrolls V2
 Charon 711 wrote:

 Korvak wrote:

In Morrowind and Oblivion you are trying to save the people from destruction, I would like a game where I can play the evil side and work toward destroying the world. In the beginning you could choose a Daedric Prince or Princess (instead of Race) who was cast out and punished by becoming mortal. The rest of the game would involve you regaining your lost power and putting planes together for revenge and the destruction of Tamriel.
idk that sounds more like "Overlord" to me.... and how would it be explained if u succeeded at destroying the world in TES VI



I really just want the option to be completely evil and choose whatever side I want, being destroyer or savior. I guess it could have an alternate ending, so the world would still be open for another game but also give you the opportunity to destroy everything.
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   02-18-2009, 7:22 PM
Re: Ideas for Elder Scrolls V2
 Charon 711 wrote:
why dont u two agree to disagree

if they did make hair growth (which i think is unlikely sept for time spent in prison, thats just my opinion though) then they will logicaly make a potion to stop or hender it for a time.... but i think it is unlikely they will make game time hair growth cause it would take programing memory that could be used to better a more enteresting aspect of the game.... like making different spell looks... or making the set up like morrowind again... or other things that would be more enjoyable.


Creating hair growth will be such a complex process, that even if they wanted to provided a toggle, I doubt they could without causing some major bugs.

Plus the whole idea of realistic growing hair is beyond ridiculous. We haven't even gotten cloth or fluid physics into a game yet, and ya'll want similated hair growth.

What ever happened to walking before you run?
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   02-18-2009, 8:56 PM
Re: Ideas for Elder Scrolls V2
I just saw the "I have too may spells" post and it hit me, "in the back of the face". What were they thinking?
I didn't even notice it untill my spell library was getting to large.
Please Bethesda bring back the ability to delete spells.
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   02-18-2009, 9:43 PM
Re: Ideas for Elder Scrolls V2
 StarScream 22 wrote:
Creating hair growth will be such a complex process, that even if they wanted to provided a toggle, I doubt they could without causing some major bugs.
Plus the whole idea of realistic growing hair is beyond ridiculous. We haven't even gotten cloth or fluid physics into a game yet, and ya'll want similated hair growth.
What ever happened to walking before you run?

 Well hair growth happens in some Sims games. It would have to be instanced (as in when your character rests). Probably easier to just have hairstyles (aka Fable).



 Korvak wrote:
I just saw the "I have too may spells" post and it hit me, "in the back of the face". What were they thinking?
I didn't even notice it untill my spell library was getting to large.
Please Bethesda bring back the ability to delete spells.

So no hope of erasing my over-sized collection. It just never dawned on me that there would be no spell deletion. Considering that mages are now much more appealing due to regenerating magicka.

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   02-18-2009, 10:06 PM
Re: Ideas for Elder Scrolls V2
 I BLEED AWESOME wrote:
 StarScream 22 wrote:
Creating hair growth will be such a complex process, that even if they wanted to provided a toggle, I doubt they could without causing some major bugs.
Plus the whole idea of realistic growing hair is beyond ridiculous. We haven't even gotten cloth or fluid physics into a game yet, and ya'll want similated hair growth.
What ever happened to walking before you run?

 Well hair growth happens in some Sims games. It would have to be instanced (as in when your character rests). Probably easier to just have hairstyles (aka Fable).



 Korvak wrote:
I just saw the "I have too may spells" post and it hit me, "in the back of the face". What were they thinking?
I didn't even notice it untill my spell library was getting to large.
Please Bethesda bring back the ability to delete spells.

So no hope of erasing my over-sized collection. It just never dawned on me that there would be no spell deletion. Considering that mages are now much more appealing due to regenerating magicka.



I haven't played Sims 2 in a long time, but I don't rememeber any real time hair groth in the game. Maybe it changed during the poofing from age 5 to 15.

Do you remember which game had it?
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   02-18-2009, 10:47 PM
Re: Ideas for Elder Scrolls V2
 Korvak wrote:
 Charon 711 wrote:

 Korvak wrote:

In Morrowind and Oblivion you are trying to save the people from destruction, I would like a game where I can play the evil side and work toward destroying the world. In the beginning you could choose a Daedric Prince or Princess (instead of Race) who was cast out and punished by becoming mortal. The rest of the game would involve you regaining your lost power and putting planes together for revenge and the destruction of Tamriel.
idk that sounds more like "Overlord" to me.... and how would it be explained if u succeeded at destroying the world in TES VI



I really just want the option to be completely evil and choose whatever side I want, being destroyer or savior. I guess it could have an alternate ending, so the world would still be open for another game but also give you the opportunity to destroy everything.


Siding with something that wants to destroy everything and kill everyone isn't evil, it is stupid and/or delusional.

The Mythic Dawn isn't sitting in their cave, petting an hairless cat, going "whahahahaha.. Soon, Dagon will appear and destroy everything.. whahahahaha" No, they are hiding out going "Soon, Lord Dagon will erase this world, and create paradise, where we will live enternally in prefection <giggles gleefully> can't wait".

Besides, never understood the rational ovver peole wanting to side with the big bad evil doer, when the goal, is to kill all life. Why would someone, evil or not.. help someone who wants to kill them?

Thought it might be funny to include a short quest chain for those people.. something along the line of..

<PC appoaches evil guys headquaters>

<knocks on door>

<Evil guy opens door and looks down at PC>

Evil: Yes?

PC: I want to join your cause

<Evil Guy looks at PC>

Evil Guy: Uh.. You do realize that you are a human right.

PC: Yeah

Evil Guy: And my goal is to kill all humans

PC: Yeah

Evil Guy: Why do you want to help me hen?

PC: Because I'm evil!! Whahahaha

<Evil Guys stares at the PC, perplexed>

Evil Guy: Ok, you can help me... take this

<PC loots A Gun>

PC: What do you want me to do, Master?

Evil Guy: Take the gun, point it at your head, and pull the trigger

PC: Ah.. but I wanted to help you.

Evil Guy: But you are. I want to kill all humans. You are a human, so by killing yourself, you are helping me.

PC: But I wanted to help you kill other humans

<Evil Guy lets out a sigh, then steps on PC>

THE END

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   02-18-2009, 11:16 PM
Re: Ideas for Elder Scrolls V2
 Korvak wrote:

In Morrowind and Oblivion you are trying to save the people from destruction, I would like a game where I can play the evil side and work toward destroying the world. In the beginning you could choose a Daedric Prince or Princess (instead of Race) who was cast out and punished by becoming mortal. The rest of the game would involve you regaining your lost power and putting planes together for revenge and the destruction of Tamriel.

yes...yes..yes..YES! and more yes!....being evil is greatDevil [6] i would say though...this should problly be something that you can unlock like beat the main quest then you get this option when you start a new game.

i would love to see more clothing options..and a better clothing system  like that of wrestling games where you can layer clothing for instance where a linen shirt with a coat..maybe throw a cloak in there with a option to have hood up or down. (this would not work with armor obviously lol) also maybe a home decorator mode you can go in sorta like the Tes construction set or the sims where you can place things in your house and move them around i can't even begin to explain the hours ive spent trying to make a bookshelf look decent on my 360  lol that way giving giving those out there who don't have it on pc more options

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   02-19-2009, 2:35 AM
Re: Ideas for Elder Scrolls V2
 StarScream 22 wrote:

I haven't played Sims 2 in a long time, but I don't rememeber any real time hair groth in the game. Maybe it changed during the poofing from age 5 to 15.
Do you remember which game had it?


It was Sims Castaways on PS2.
BTW: That "Evil Quest" you wrote up was hilarious. Except being a fantasy setting, the Baddie would probably give the player a sword and tell them to go fall on it. Smile [:)]

 Outlander93 wrote:
yes...yes..yes..YES! and more yes!....being evil is great i would say though...this should problly be something that you can unlock like beat the main quest then you get this option when you start a new game.

i would love to see more clothing options..and a better clothing system  like that of wrestling games where you can layer clothing for instance where a linen shirt with a coat..maybe throw a cloak in there with a option to have hood up or down. (this would not work with armor obviously lol) also maybe a home decorator mode you can go in sorta like the Tes construction set or the sims where you can place things in your house and move them around i can't even begin to explain the hours ive spent trying to make a bookshelf look decent on my 360  lol that way giving giving those out there who don't have it on pc more options


Being evil doesn't necessarily mean destroying the world. Ruling over it is much better and could be explained easier in future Elder Scrolls.

Agree with the clothing layering. And Morrowind actually allowed you to layer a cloak over your amror. It meant I could have a "mage look" (or in my case "Enchanter") while getting full armor benefits. Also agree with house decorating. Though I didn't spend that much time in Oblivion doing it, I did spend a ton of time doing it in Morrowind because the candles were awesome.
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   02-19-2009, 5:14 AM
Re: Ideas for Elder Scrolls V2
lol i didnt say i was against being evil cause given the chance on games with a good/evil choice system i 9/10 times go evil....but the ending result would be the hard part to tie into TES VI.... but if the bady was only trying to take over a kingdom lets say skyrim... then tes vi could be vague enough on the details in the lil easter eggs to get away with it..... like u help bad guy, become second in comand, he dies and u become leader of skyrim..... something like that

yes there definatly needs to be a spell delete.... i noticed this when i first started making spells and i made the wrong one and wanted to get rid of it... but couldnt

yes there needs to be clothing layering... kinda weird that when u loot a dead body that has both clothes and armor that if u only looted the armor that theyd be naked... they should be still wearing clothes.... and wearing cloaks and capes should depend on what ur wearing.... like cloaks should be regular clothes and light armors... leather, heavy leather, chain mails, chain mail / leather mix.... and capes should be regular clothes and heavy armors.... and there should be different types of capes like.... normal capes.... capes with hood.... and surge capes (a cape that trapes over a shouler instead of down the back) and hoods should not count as a head peice... it should count as part of the body item... like with robes it should count as part of that robe with the option of up or down... same wiht cloaks and capes
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   02-19-2009, 1:48 PM
Re: Ideas for Elder Scrolls V2
 I BLEED AWESOME wrote:
 StarScream 22 wrote:

I haven't played Sims 2 in a long time, but I don't rememeber any real time hair groth in the game. Maybe it changed during the poofing from age 5 to 15.
Do you remember which game had it?


It was Sims Castaways on PS2.
BTW: That "Evil Quest" you wrote up was hilarious. Except being a fantasy setting, the Baddie would probably give the player a sword and tell them to go fall on it.


Hmm, that explains it. Never had a PS2, so never played it. But will look it up to see how they did it.



 Outlander93 wrote:
yes...yes..yes..YES! and more yes!....being evil is great i would say though...this should problly be something that you can unlock like beat the main quest then you get this option when you start a new game.

i would love to see more clothing options..and a better clothing system  like that of wrestling games where you can layer clothing for instance where a linen shirt with a coat..maybe throw a cloak in there with a option to have hood up or down. (this would not work with armor obviously lol) also maybe a home decorator mode you can go in sorta like the Tes construction set or the sims where you can place things in your house and move them around i can't even begin to explain the hours ive spent trying to make a bookshelf look decent on my 360  lol that way giving giving those out there who don't have it on pc more options


Being evil doesn't necessarily mean destroying the world. Ruling over it is much better and could be explained easier in future Elder Scrolls.

Agree with the clothing layering. And Morrowind actually allowed you to layer a cloak over your amror. It meant I could have a "mage look" (or in my case "Enchanter") while getting full armor benefits. Also agree with house decorating. Though I didn't spend that much time in Oblivion doing it, I did spend a ton of time doing it in Morrowind because the candles were awesome.


Agreed about being evil. But then so far with Oblivion and Morrowind, joining the bad guys would mean destroying the world. Or in Morrowind case, turning everyone into mindless ash zombies, which isn't destorying the world, but it can be considered the end of the world.

Now, in Daggerfall, you could side with the "evil" guy, but then all he does in the end is to use to power thingie to become a god.. he doesn't destory ro rule over the world.

But I agree with the clothing layering. But also lets re-break up the armor. bring back the right and left gloves, shoulders, bracers. Let us mix and match types of armor, let us wear clothing under the armor, and robes over it.

As for a construction kit or sims type system for our homes. While it would be nice, I don't see it happening. It would take up too much reasources from the game to do it.
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   02-19-2009, 8:11 PM
Re: Ideas for Elder Scrolls V2
Layering would help a lot with the customization. With Oblivion, everyone always ends up wearing full Daedric/Glass with enchanted Glass/Daedric weapons. Not much variety there.

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   02-19-2009, 10:29 PM
Re: Ideas for Elder Scrolls V2
 death knowz wrote:
Layering would help a lot with the customization. With Oblivion, everyone always ends up wearing full Daedric/Glass with enchanted Glass/Daedric weapons. Not much variety there.


Also, bring back the Unarmored skill, for mages.
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   02-20-2009, 1:35 AM
Re: Ideas for Elder Scrolls V2
 StarScream 22 wrote:


But I agree with the clothing layering. But also lets re-break up the armor. bring back the right and left gloves, shoulders, bracers. Let us mix and match types of armor, let us wear clothing under the armor, and robes over it.
.


definatly should break up the armor to smaller classifications.... cloves, pauldrins, and such... and the clothes under armor... and cloaks and capes

i would really like to see the reanimation spell from the staff of worms as a usable conjuration spell.... but it should problably have its limits.... like reanimate dead target for X amount of seconds... but make it where any reanimated "budy" is like companion where u can acsess there inventory and such.... and they should not be powered down any.... they should fight my enimies as hard and with the same skills as they would fight me
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   02-20-2009, 2:58 AM
Re: Ideas for Elder Scrolls V2
 StarScream 22 wrote:
 death knowz wrote:
Layering would help a lot with the customization. With Oblivion, everyone always ends up wearing full Daedric/Glass with enchanted Glass/Daedric weapons. Not much variety there.


Also, bring back the Unarmored skill, for mages.


Yeah. They'd have to make more skills though so all seven Attributes would have a new skill. I'd like to see.
- Strength: Spear. Missed long range melee. Would be great if they also ended up allowing mounted combat.
- Intelligence: Enchanting. As per my earlier post.
- Willpower: Focus. I'd like to see spell disruption to help balance what I perceive as "over powered" mages. This skill would help alleviate such disruption for mages who wanted to fight up close.
- Agility: Targeting. For use of thrown weapons. Something I haven't yet seen. Would make an alternative to bow and arrow skirmishing.
- Speed: Unarmored.
- Endurance: Riding. Pretty self explanatory.
- Personality: Leadership. As per my earlier post. (It could be a fame quirk but then I can't think of anything else for Personality).
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   02-20-2009, 3:12 AM
Re: Ideas for Elder Scrolls V2
 I BLEED AWESOME wrote:
Outlander93 wrote:
yes...yes..yes..YES! and more yes!....being evil is great i would say though...this should problly be something that you can unlock like beat the main quest then you get this option when you start a new game.

i would love to see more clothing options..and a better clothing system  like that of wrestling games where you can layer clothing for instance where a linen shirt with a coat..maybe throw a cloak in there with a option to have hood up or down. (this would not work with armor obviously lol) also maybe a home decorator mode you can go in sorta like the Tes construction set or the sims where you can place things in your house and move them around i can't even begin to explain the hours ive spent trying to make a bookshelf look decent on my 360  lol that way giving giving those out there who don't have it on pc more options


Being evil doesn't necessarily mean destroying the world. Ruling over it is much better and could be explained easier in future Elder Scrolls.

Agree with the clothing layering. And Morrowind actually allowed you to layer a cloak over your amror. It meant I could have a "mage look" (or in my case "Enchanter") while getting full armor benefits. Also agree with house decorating. Though I didn't spend that much time in Oblivion doing it, I did spend a ton of time doing it in Morrowind because the candles were awesome.
yeah i knew you could do that in Morrowind putting a cloak or robe over your armor is ok i meant like layering 3 pairs of elven gauntlets for instance lol the armor couldn't be layered with other armor because that would be stupid :P

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   02-20-2009, 3:56 AM
Re: Ideas for Elder Scrolls V2
I agree with the more classifications for armor parts. This kinda goes in line w/ my "wish" for the next ES game... The trend for sequels, especially rpgs these days is to simplify. too much.

I think there should be less HUD to start with, but items and spells u can get to add things to your display. Like purchasing maps, a compass, etc. spells you can cast that displays opponents life bar or status effects and the like.

make more realistic fast travel, if its included at all. Like in Morrowind, have specific fast travel services, or if they are going to include the one-click-from-anywhere, perhaps have your travel interupted randomly by encounters.

i do like the idea of hairgrowth, and im gonna raise you a level: rendered harvestables. if you harvest a whatever from whatever, you actually remove it, and you can see by looking at an object if the harvestable has grown back.

i also like the idea of sea adventures.

and on the subject of evil characters, destruction of the world doesn't need to be the goal. like someone else said, conquering would be more appropriate.
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   02-20-2009, 4:24 AM
Re: Ideas for Elder Scrolls V2
 SolidBeezl wrote:
I agree with the more classifications for armor parts. This kinda goes in line w/ my "wish" for the next ES game... The trend for sequels, especially rpgs these days is to simplify. too much.

I think there should be less HUD to start with, but items and spells u can get to add things to your display. Like purchasing maps, a compass, etc. spells you can cast that displays opponents life bar or status effects and the like.

make more realistic fast travel, if its included at all. Like in Morrowind, have specific fast travel services, or if they are going to include the one-click-from-anywhere, perhaps have your travel interupted randomly by encounters.

i do like the idea of hairgrowth, and im gonna raise you a level: rendered harvestables. if you harvest a whatever from whatever, you actually remove it, and you can see by looking at an object if the harvestable has grown back.

i also like the idea of sea adventures.

and on the subject of evil characters, destruction of the world doesn't need to be the goal. like someone else said, conquering would be more appropriate.
What's with the sudden interest in real-time growth, lately? It's easy enough to have the part of the plant you harvest disappear after you take it, but having it grow back is too much work for little in return.

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   02-20-2009, 5:04 PM
Re: Ideas for Elder Scrolls V2
 death knowz wrote:
What's with the sudden interest in real-time growth, lately? It's easy enough to have the part of the plant you harvest disappear after you take it, but having it grow back is too much work for little in return.

Are you kidding? Its already been implemented in mods! Its as easy as having the growth fade in and out.
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   02-20-2009, 5:14 PM
Re: Ideas for Elder Scrolls V2
 Mikedzines wrote:
 death knowz wrote:
What's with the sudden interest in real-time growth, lately? It's easy enough to have the part of the plant you harvest disappear after you take it, but having it grow back is too much work for little in return.

Are you kidding? Its already been implemented in mods! Its as easy as having the growth fade in and out.


real time growth or just an "full" and "empty" model, than appears depending on if there is loot? The second option is a lot more viable, in my humble opinion, and really should be done.

But real time as in, when you harvest, it dissappears and then you can actually see the sprout appearing and watch it mature. I think that is more than a waste of resources.
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   02-20-2009, 7:20 PM
Re: Ideas for Elder Scrolls V2
 Mikedzines wrote:
 death knowz wrote:
What's with the sudden interest in real-time growth, lately? It's easy enough to have the part of the plant you harvest disappear after you take it, but having it grow back is too much work for little in return.

Are you kidding? Its already been implemented in mods! Its as easy as having the growth fade in and out.
Since when? I know about Harvest Flora and Containers, that's not real time. By real time, I mean have it slowly grow back visually, and go through all the stages of growth and size. Not fading in and out depending on whether you picked the berries off a bush.

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   02-20-2009, 11:56 PM
Re: Ideas for Elder Scrolls V2
 death knowz wrote:
 Mikedzines wrote:
 death knowz wrote:
What's with the sudden interest in real-time growth, lately? It's easy enough to have the part of the plant you harvest disappear after you take it, but having it grow back is too much work for little in return.

Are you kidding? Its already been implemented in mods! Its as easy as having the growth fade in and out.
Since when? I know about Harvest Flora and Containers, that's not real time. By real time, I mean have it slowly grow back visually, and go through all the stages of growth and size. Not fading in and out depending on whether you picked the berries off a bush.


Must have misread it. Starscream said it best. Waste of time.
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   02-21-2009, 3:57 AM
Re: Ideas for Elder Scrolls V2
my thaughts exactly... the people they could use for something as miniscuel as hair growth and plant growth (which would be like a 5 minute "cool i didnt know they could do that, that cool" thing and then no one would give a crap about it untill there hair strayed to far from what they wanted and then the get ticked off) could be used for things that would be used through out the game... big waste of time, money, and skill
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   02-21-2009, 4:50 AM
Re: Ideas for Elder Scrolls V2
There are alot of great mods for this game on the pc that the developers should steal... Things I would like, more mount options, more character customization options, a really great castle/town to rule, upgraded graphics with less fuggly looking characters, the need to eat and sleep, some cool unkillable companions (including animals), and a longer, more involving main plot.

Bethesda has built a great game here, just build on it, give us more, make it better, stronger, faster... :)
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   02-21-2009, 4:43 PM
Re: Ideas for Elder Scrolls V2
yes,yes, yes, just keep the oblivion fighting style.... and make it like morrowind was where there was sooooo much to do
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   02-22-2009, 6:24 PM
Re: Ideas for Elder Scrolls V2
i was thinking back to some old stealth based games i'd played before.... and i thaught about "thief".... i think it would be cool to extinguish lamps and such.... any flame source of light.... lke by using a ice atack or something.... then u could sneack by it unseen... and give the guards enough AI to notice it and come back and relight it.... this would be a good way to atract someone to get the jump on them.... but i think certain spells shouldnt have a light source.... ice one of them.... unles there is light to reflect off of it.... but for this to work it should deal with wether or not any one saw the spell.... for ex. guard turns his back to a lamp and starts to walk off.... i sneak up and get into my ambush position and ice the torch..... the torch should melt the ice before it hits it (if its a small magnitude cast) and the water should extinguish it... then the guard notices the lights out and comes back ....it should take a few seconds to relight it... and then i atack.... also should be used to just plain sneak by without a high chance of being seen because of the light
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   02-22-2009, 6:45 PM
Re: Ideas for Elder Scrolls V2
Make the gameplay be the same as Oblivion, but on a MUCH larger scale.  Dozens of citys, hundreds of ruins, thousands of quests.  An endless game.  That would obviosly be impossible, but I'd rather have that than improved graphics or physics.
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