XphR wrote:
I think gears two is a far different game than gears one, but it was intended to be. The creators didnt like the way the majority of the community interpreted their creation and set out to try again in part two. Yes the balance is unusual, but it is there. Its rock paper scissors combat, some of it is luck and some of it is reading your opponents.
I understand the multiplayer code could use some refining that is true, and there are plenty of cheaters that take advantage of that and some other issues that have yet to be pollished out. But that being said all of your complaints about the weapons are unfounded, you simply need to adjust the way you play, go back to the old, or move on to the new.
Okay, I understand, you like Gears 2 and you believe the weapons and gameplay are balanced, (
which they are not, I might add), but think about what you're saying for a second from a business side of things.
So what you're saying and deeming acceptable is that Epic, as a business, created a masterful game/product (
Gears 1), which a vast majority of people agreed was pretty kick
***. Then they go and release a second game/product (
Gears 2), that a very large amount of Gears 1 fans were itching to play because they fell in love with that original masterpiece. But instead of Epic giving the loyal fans more of what we love, they completely change the gameplay around and alienate the very same customers that supplied Epic with enough money in the first place to make a sequel.
Us Gears 1 fans were expecting a BMW Sports Car, but instead we got a family van.
That my friend is a horrible and idiotic business move and if they follow this train of thought then this franchise and the company as a whole will quickly die. As a business owner, you never ever, ever create a product that will alienate the base customer because the real money is with the base and not with those that you want to casually please. From a business side of things, force feeding Epic's loyal Gears fans this piece of shat known as Gears 2 is one of the biggest mistakes this company could have ever made because there are now millions of former paying customers that will simply hold onto their money or spend it elsewhere when Epic releases their next project.