Chunkbutter wrote:
My two favorite puzzles where the curtains and the rope. I think that's because I was proud that I figure them out. I saw the hooks on the scaffolding and knew right away what the rope was for. For the curtains, I am glad some hints where added because it took some back-and-forth for me to get that one - but it's good to have a couple toughies.
For me the catnip for cat stuff was the most aggrivating (nothing terrible of course). It's a slightly different kind of puzzle/solution, enough so that it threw me off for awhile.
Yep, it's all about affordance. The hooks
look like you could tie something to them, so they're a solvable puzzle. The catnip one unfortunately requires you to know something you can't figure out from the information available in the game, and as such it's a bad puzzle. Apologies!
If you're interested look up
Donald Norman's Design Of Everyday Things. It's a fascinating book, and a lot of it translates immediately to game design.
Deejay
Managing Director, Binary Tweed
New games that are a bit like old games, but better.