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Started by CamoJak at 06-17-2009 2:40 PM. Topic has 1155 replies.
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   06-17-2009, 2:40 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
 TDoginNC wrote:
Has anyone tried activating radios/items in the 4 different out posts at the same time ... one player in Comm Room ... one player in Fish Hut, etc ... There may be some combination of player vs. room that works for a new Egg ...

???


No, please if you experience anything tryn this with new intel please post it!

CamoJak

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   06-17-2009, 2:43 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
 TDoginNC wrote:
Has anyone tried activating radios/items in the 4 different out posts at the same time ... one player in Comm Room ... one player in Fish Hut, etc ... There may be some combination of player vs. room that works for a new Egg ...

???


We have talked about this theory. We have come up with a few possible scenarios, after activating 2 of 3 radios in 1st room. Also a version where you activate all 3 radios in the beginning.

1. Anyone can activate any radios in any of the 4 huts at the same time
2. Each character activates the radio in the hut we assume belongs to them at the same time
3. Each character turns on the electric shock fence, and then activates each radio at the same time
4. Each character turns on the radios in a special sequence, ie fishing hut first, then storage, etc...


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   06-17-2009, 2:45 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
 carbonfibah wrote:
 CamoJak wrote:
Yes, the main room radio transmission definitely starts out with "R-4808N",,, I use the following volume settings in the game options,, I turn the Voice all the way up, SFX all the way down and the master volume all the way up to get a clear transmission,..also, I'm able to get to level 4 solo with a crawling zombie and enuff cash to open up all the doorways leading to the 4 huts..this gives me enuff time to investigate and also to hear the transmission's without the zombie moans & groans! very helpful.....


Nice!, I can't change it on this thread, but I will on my original thread, as I have been editing it and adding our new discoveries and theories.


Also, carbon have you noticed that in the beginning of the main room transmission the first person speaking sounds different than the other? The first part of the transmission which gives the coordinates could be the source of the transmission?? and then another person comes on gives the main part of the transmission to Peter,, and then it ends with that same voice from the first person giving the R-4808N coords??

CamoJak

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   06-17-2009, 2:51 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
 CamoJak wrote:


Also, carbon have you noticed that in the beginning of the main room transmission the first person speaking sounds different than the other? The first part of the transmission which gives the coordinates could be the source of the transmission?? and then another person comes on gives the main part of the transmission to Peter,, and then it ends with that same voice from the first person giving the R-4808N coords??


Ya, I think I mentioned something about that in one of the threads. I had a hunch that possibly the first set of numbers was the origin on the transmission. However, I am still curious as to the second sequence of numbers at the end. On the CoD HQ, someone posted that they heard some sort of noise at the beginning, possibly some background noise at Area 51? Also, do we have any guesses as to the nationality of the speakers on the transmission?

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   06-17-2009, 3:02 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
Awesome, first post i read thats longer than 10 sentences lol

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   06-17-2009, 3:08 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
 carbonfibah wrote:
  

Also on the walls of Verruckt there is 7* circle w/ a + in the middle and another 7. Seven may refer to perfection and the circle referring to the earth being divided into four sections? 4 counties, 4 characters?




Maybe the four super powers?? Russia, USA, Japan, Germany? lol

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   06-17-2009, 3:08 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
 Raging Hofa wrote:
Awesome, first post i read thats longer than 10 sentences lol


Big Smile [:D]
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   06-17-2009, 3:48 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
carbon you're my hero. i would love to go into a game and try and find more clues with you. i haven't been this excited about a video game since i first even got my 360 lol. this whole thing is just fascinating.
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   06-17-2009, 3:50 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
 carbonfibah wrote:
 CamoJak wrote:


Also, carbon have you noticed that in the beginning of the main room transmission the first person speaking sounds different than the other? The first part of the transmission which gives the coordinates could be the source of the transmission?? and then another person comes on gives the main part of the transmission to Peter,, and then it ends with that same voice from the first person giving the R-4808N coords??


Ya, I think I mentioned something about that in one of the threads. I had a hunch that possibly the first set of numbers was the origin on the transmission. However, I am still curious as to the second sequence of numbers at the end. On the CoD HQ, someone posted that they heard some sort of noise at the beginning, possibly some background noise at Area 51? Also, do we have any guesses as to the nationality of the speakers on the transmission?


sorry for the double post but to me it sounds like it is still an american. not the same voice as the rest of the voices however. possibly leading us to believe that the first voice might have been peter sending the message from verucktt(sp)
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   06-17-2009, 3:53 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
wow that first post pretty summed up all 8 pages of the last thread
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   06-17-2009, 3:53 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
 carbonfibah wrote:
 CamoJak wrote:


Also, carbon have you noticed that in the beginning of the main room transmission the first person speaking sounds different than the other? The first part of the transmission which gives the coordinates could be the source of the transmission?? and then another person comes on gives the main part of the transmission to Peter,, and then it ends with that same voice from the first person giving the R-4808N coords??


Ya, I think I mentioned something about that in one of the threads. I had a hunch that possibly the first set of numbers was the origin on the transmission. However, I am still curious as to the second sequence of numbers at the end. On the CoD HQ, someone posted that they heard some sort of noise at the beginning, possibly some background noise at Area 51? Also, do we have any guesses as to the nationality of the speakers on the transmission?


Both voices sounded American to me. The first coordinates have the be location from where the message was sent. The guy who leaves a message for Peter doesn't identify himself so I'm guessing Peter had to know a where the message came from. The second set of numbers has the be where they moved the experiment to. The transmission says "the numbers will guide you .... " so I think it refers to that.

Now as for the secondd voice, I am guessing it is for reading out encoded coordinates in the message. If you notice the voice at the start and end of the transmission is considerably louder than the one relaying the message and there is no static between the reading of the numbers.
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   06-17-2009, 4:00 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
Btw has anyone looked up the "Discovery profile" section on the wiki for ununtrium and ununpentium?

On February 2, 2004, synthesis of ununpentium was reported in Physical Review C by a team composed of Russian scientists at the Joint Institute for Nuclear Research in Dubna, and American scientists at the Lawrence Livermore National Laboratory

The first report of ununtrium was in August 2003
when it was identified as a decay product of ununpentium. These results were published on February 1, 2004, by a team composed of Russian scientists at Dubna (Joint Institute for Nuclear Research), and American scientists at the Lawrence Livermore National Laboratory


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   06-17-2009, 4:08 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
Nice summation carbon.

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   06-17-2009, 4:41 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
Here's a tip (learned from a friend at Treyarch) for anyone wanting to do some investigating of their own. Make sure you get a PTRS out of the mystery box. The scope does wonders when trying to read the smaller material.

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   06-17-2009, 4:42 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
Good stuff and a good read as well. Its kinda cool they have a back story to the whole zombie level. Thanks for the post guys!!!

Play hard, play fair!!
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   06-17-2009, 4:51 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
 III CANN0N III wrote:
Here's a tip (learned from a friend at Treyarch) for anyone wanting to do some investigating of their own. Make sure you get a PTRS out of the mystery box. The scope does wonders when trying to read the smaller material.


Thanks, I knew that gun must be useful for something on that map. Anyone else think Treyarchs next game will be focused on Nazi Zombies? This has an ARG type feel to it. Either they have another map planned, or a branching IP.

"The man in black fled across the desert, and the gunslinger followed."

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   06-17-2009, 4:58 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
 III CANN0N III wrote:
Here's a tip (learned from a friend at Treyarch) for anyone wanting to do some investigating of their own. Make sure you get a PTRS out of the mystery box. The scope does wonders when trying to read the smaller material.
I still can't believe we died on that round Sad [:(]. All I got to look as was that book spine and that thing in the fire.

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   06-17-2009, 5:12 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
Same here... this makes zombies so much more crazy! Great Job Carbon keep it up..
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   06-17-2009, 5:44 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
Yes [Y]
11 - 10 - 09
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   06-17-2009, 5:45 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
Hi, I actually have a ps3 not xbox but this is by far the best zombies thread going...well done!

I hate to throw confusion in - maybe its just coincidence but 60  54  06.96  101  55  44.94 (2nd set of numbers) written as 605406.96,1015544.94 when entered into google Sky take you to a part of the Draco constellation - Draco meaning Dragon (giant??)


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   06-17-2009, 6:57 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
 TDoginNC wrote:
Has anyone tried activating radios/items in the 4 different out posts at the same time ... one player in Comm Room ... one player in Fish Hut, etc ... There may be some combination of player vs. room that works for a new Egg ...

???


Let's make sure we look around when we are on Zombies Tdog.  I am certain we are missing something.  Why else would they put all this stuff in here.  There might be some hidden "bonus" we are missing and if discovered unlocks something or provides a storyline...etc.  You know?  Way too much effort was put in to these hidden clues to just be there for the heck of it.  Lots of research was done and story line was built around that research to put it all together to make sense.  That is my two cents.  There is deffinately something we are missing.
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   06-17-2009, 8:02 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
I was looking at this thing about the wonderwaffe and they said the DG-2 stood for die glocke 2 which would fit in because of the writing of die glocke somewhere in shi no numa so i thought about this and there must have been a first one rite? Well, could it be the ray gun? Plus, when i think the german guy gets the wonderwaffe he says that it is his greatest invention. Apparently he created which mean he has access and knows how to handle element 115

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   06-17-2009, 8:16 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
 stokies2 wrote:
Hi, I actually have a ps3 not xbox but this is by far the best zombies thread going...well done!

I hate to throw confusion in - maybe its just coincidence but 60  54  06.96  101  55  44.94 (2nd set of numbers) written as 605406.96,1015544.94 when entered into google Sky take you to a part of the Draco constellation - Draco meaning Dragon (giant??)


That is very interesting. Well we know the German dude was a Cultist. So the star constellation would make sense because they believed in crap like that...I got to go check this out. Very interesting.

Sk8frenzy's pad :D

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   06-17-2009, 8:45 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
 Bx Fr3sH wrote:
wow that first post pretty summed up all 8 pages of the last thread


Thanks, I worked pretty hard on getting it all in and to be presented in an organized manor.

So far I have read some great new ideas.

If you all haven't already, make sure to check out my other thread that I am constantly editing with new information.
Also there are some really good posts over there about things that are not over here. Maybe they will spark some ideas for new research and investigation to be posted here. Enjoy!

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   06-17-2009, 8:59 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
Tagged.
Sonne

"Common sense is not so common."
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   06-17-2009, 9:00 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
It looks to say die gloor. I don't know if that is of any significance. I think that is Peters arm on the Power switch in Verruckt. Although I think he flicked the power and tore his arm off with the sheer force, then he traveled to Shi No Numa were he parachuted down to the top of the building, saw the zombies and hellhounds, then proceeded to kill himself after burning the note, writing the letters and using the type writer
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   06-17-2009, 9:21 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
Great work Carbon. Read all of the first thread and this one. Found the same info at wiki for die glocke, but noticed you found it too. I noticed writing on the wall near the turned over desks heading to Dr's Quaters. It talks about ripping the arm from the shoulder, it is possible they were also doing autopsies/medical experiments in those lower rooms. Seems similar experiment happened at Verrukt and may have something to do with "Peter" missing an arm. Also at Verrukt, I remember that you can hear a voice in the power room giving a list of numbers. I will try to figure out exactly what they are. Again great work, interesting read.
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   06-17-2009, 9:23 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
Good job getting it stickied Yes [Y].

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   06-17-2009, 9:37 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
I may be WAY off on this one but does that evil image on the wall in Verruckt look anything like this picture? That link is tied into Illuminati symbolism .... notice anything in particular? ..... the crescent moon? Similar shape can be seen that that video with the 7* numbers ..... I may have gone too far on this one lol
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   06-17-2009, 9:40 PM
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Re: Treyarch's Zombie Mode Storyline : Theories and Discussion
Carbon, check your PM's in a little bit.

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