Search:
My Xbox

Chromehounds™

Started by Fliggi at 07-24-2006 11:14 AM. Topic has 135 replies.
Sort Posts:    
Print Search
Page 2 of 5 (136 items)
< 1 2 3 4 5 >

   07-24-2006, 11:14 AM
Reply Quote
Betreff: Re: Fliggi's Guide V1.1
well, i'm glad people like it and actually take time to read it. i suppose if it just answers one question for somebody who reads it it was already worth writing it. i am currently collecting some info, but none of it seemed so important that it would cause me to update the guide. however, i still check by from time to time, and am willing to answer questions if possible.
so what? i could care less about the human race...
   Report 

   07-24-2006, 11:04 PM
Reply Quote
Sv: Fliggi's Guide V1.1
Nice Guide,,  love it,  tx.

  • Winning an argument on the internet is like winning the special olympics, even if you win, you are still retarded.
       Report 

       07-25-2006, 8:26 AM
    Reply Quote
    Re: Sv: Fliggi's Guide V1.1
    looks like i have to wait 3-4 more days for it to be delivered :(
       Report 

       07-27-2006, 10:20 AM
    Reply Quote
    Betreff: Re: Sv: Fliggi's Guide V1.1

    a little bit on defensive setups:

    though not required in any game with more than one player, if you want to go for the defensive route i'd seriously recommend that one player picks up an na maker, even if it's just the smallest one available. if the enemy isn't using jammers, this is your best weapon when going for defense. also try to capture at least the combas towers in the surrounding area, as they will give you a warning in advance.

    i'd also recommend to get thermo vision either for night missions or to counter smoke grenades (regardless if you are using them yourself or if the enemy uses them).

    concerning weapons to choose i'd say that artillery is your friend, especially using improved or better he shells, as even the splash damage will do more damage to enemy hounds than to your base. homing missiles are nice, but almost useless if the enemy either uses artillery or knows how to handle them.

    also, with a tc in your team, don't position yourself in places that for example give snipers a clear shot at you from long range if possible, even hiding behind your base is better than standing out in plain open view. remember, you are waiting for the enemy to get to you, so if he thinks the base is unguarded, most players will close in on it, regardless of the weapons they have available. sometimes hiding in the "maintenance" area of your base works as well, and also keeps spiker out of there.

    while waiting for the enemy, also try to keep an eye on their movement (via the combases they capture for example, this can even be done visually on some maps via sniper cannons and so forth with good zoom, which can see the little flag at combases from really far away), and be prepared to change your tactics if the enemy seems to be just going for a combas capture win.

    also 10 minutes is most of the time enough to still track down the enemies and win the match, so just sitting back and securing the nearest combases for the first 5 min of a game is okay! it might not be exciting but definately okay.

    those where my 2 cents on a defensively played mission.


    so what? i could care less about the human race...
       Report 

       07-27-2006, 12:58 PM
    Reply Quote
    Re: Betreff: Re: Sv: Fliggi's Guide V1.1

    Thanks for the tips and helps!!! You really try your best and we Chromehounds fans thanks you ....

    Can you add something related to active defenses like armor, missiles counter ...

       Report 

       07-27-2006, 1:33 PM
    Reply Quote
    Re: Betreff: Re: Sv: Fliggi's Guide V1.1
    nice addition flig. i think people should stop complaining about pilers and try staying back to protect the base using ways you have stated
       Report 

       07-28-2006, 7:35 AM
    Reply Quote
    Re: Betreff: Re: Betreff: Re: Fliggi's Guide V1.1
    nice work you da man
    [-]http://www.glop.org/gamercard/card/jaydagod-doa4.png[/-]
       Report 

       07-28-2006, 8:17 AM
    Reply Quote
    Betreff: Re: Betreff: Re: Betreff: Re: Fliggi's Guide V1.1

    alright so here is another add on about defensive equipment. be aware though that these only reflect my opinion and experience or sometimes even just forum posts that seemed realistic.

    add on armor:

    this one is really straightforward, add it to a location and the armor will take the damage instead of the underlying equipment. note though that splash damage can and will still affect  the underlying parts.

    the best armor would obviously be one with high durability and high KE and CE defense. that doesn't exist (yet) though, so you will have to make a choice.

    also when adding armor, adding armor in front of the cpit comes to your mind. you either need lots of spacers from sideway joints or you simply but the generator on top or beneath the cpit, and then use a diagonal spacer to the front of the cpit where you then add the armor plate. this also might have the benefit of make your cpit not so vulnerable to homing missiles as some forum posts suggest they go after the generator. that way the armor plate (depending on which one you choose) will cover most of the front view of the gen and the cpit, but probably not all of it. but still better than nothing. also this method doesn't work some cpits, as the diagonal spacer interfers with the cpit.

     

    anti missile system:

    these have a rating and set number of uses. you turn them on by selection it via left bumper and then activate them with the left trigger. however, if you switch to say thermo vision the ams will be turned off, so be careful. recent forum posts also suggest that adding multiple missile system will add the number of uses. some people suggest mounting it so that it faces to the side of your hound, however i didn't have any problem with mounting it facing forward on top of my gen like this.

    ams

    gen

    cpit

    also try to buy a higher rating ams from the shop or the lottery if you can, as the sp one is rather crappy.

     

    radiators:

    the oponions differ on this one, but i tend to believe the statement that they do absolutely nothing against missiles, cause i don't think they are coded to be "real" heat seeking missiles. however what they definately do is reduce your heat level, which in turn helps you against C ammo and incindary rounds. as you might notice, during a battle your heatlevel starts to rise while you fire and take hits, up to the point of reducing your effectivity. radiators help to counter this effect. also they decrease your visibility on thermal vision which should be obvious. but you can also overdo this, by supercooling your hound in a desert thus making you more visible again.

     

    na jammers:

    well, i think they are only useful against humans, and even then i am not absolutely sure of how they work. they DO hide you from the TCs radar/na maker, so you can sneak past them. i do not know if they also block enemy coms. the duration also seems to be increasable as well like the ams.

     

    mines:

    well, they kinda are defensive equipment. also straightforward. nice to have to block chokepoints to your base, especially against spikers, cause the will basically cripple their movement base straightaway.

    smoke mortar (& thermo):

    you can use the mortar with smoke grenades either offensively or as a defensive tool. useful for example to cover your quick getaway. if you want to use them like that, either mount the facing backwards or downwards.

    on the offensive, use these in combination with thermo in close quarter battles and hope your enemy doesn't have thermo as well. be careful though, you can't tell in thermo when the smoke wears off.


    so what? i could care less about the human race...
       Report 

       07-28-2006, 9:40 AM
    Reply Quote
    Re: Betreff: Re: Betreff: Re: Betreff: Re: Fliggi's Guide V1.1
    Thanks Fliggi, now i can say your Guide is almost done ... as there´s always something more to say ... but without doubts it´s very usefull for new players entering Chromehounds World - THANKS ...
       Report 

       07-28-2006, 10:11 AM
    Reply Quote
    Betreff: Re: Betreff: Re: Betreff: Re: Betreff: Re: Fliggi's Guide V1.1

    thanks, however this guide is obviously not meant to be the end of all questions for ch. but glad that you like it Smile [:)]

     

    also if somebody has had different experiences, feel free to post, but please just post it in a reasonable way. also this thread is not meant to discuss different views, merely to display things people found to work in the game. as stated earlier, if somebody reads this, and it helps them to get an answer to one question, it already was worth the write.


    so what? i could care less about the human race...
       Report 

       08-01-2006, 1:38 PM
    Reply Quote
    parts list and hound builder:

    well, here we go: this site was made by overconfidence, so all the thanks and kudos go to him.

    http://www.maven.de/chromehounds/

    this site features a nice list of parts (complete as well as i was told), and even lets you build your own hound.

    note: there isn't a fancy user interface to build your hound, so don't expect to see a second garage. however this builder will allow you to setup the most important aspects of your hounds. weight, system components and the like. i think it's good work that should be appreciated.


    so what? i could care less about the human race...
       Report 

       08-01-2006, 9:16 PM
    Reply Quote
    Re: parts list and hound builder:
    o thats the best parts list i think ive seen sofar thanks for the link flig

    i got ch today woot!!! just been doing sp on rank s first though
       Report 

       08-02-2006, 6:55 AM
    Reply Quote
    Betreff: Re: parts list and hound builder:

     WR4TH 1337 wrote:
    o thats the best parts list i think ive seen sofar thanks for the link flig

    i got ch today woot!!! just been doing sp on rank s first though

    yeah, i like the list as well. overconfidence put alot of effort into this.

    well, enjoy ch. but be careful, it's addictive. Smile [:)]


    so what? i could care less about the human race...
       Report 

       08-08-2006, 6:01 PM
    Reply Quote
    Re: parts list and hound builder:

    FLIGGI, Please Help ME , where can i get My hands on these 2 weapons

    The Gattling Gun Mo7 Mg dagger

    The rocket Launcher HRL BaSal

    ill apreciate your help


    CALL oF CoyoTE 4
       Report 

       08-09-2006, 7:45 AM
    Reply Quote
    Betreff: Re: parts list and hound builder:

    okay, not to be rude, but i posted a link to a parts list just 3 posts before your question.

    the dagger is available in the tarakian shop under light arms.

    the basal is a sal kar heavy rocket launcher und heavy arms. i have no idea if it's available in their shop or experimental or not even developed yet.


    so what? i could care less about the human race...
       Report 

       08-10-2006, 8:35 PM
    Reply Quote
    Re: Betreff: Re: parts list and hound builder:

    Got a quick question for those who completed all of the single player.

    On one of the last Heavy Gunner single player missions, it requires you to take out 2 fixed artilery positions, then take out some hounds by the gas tanks.

    After that there is a small cutscene and then there is a sniper.

    This is where I can't seem to pass, I have shot the sniper, and he runs away under the hill, I can no longer see him or even shoot him - then the mission fails.

    Am I doing something completely wrong, I am getting tired to finishing 95% of the mission only to fail it and start over.

     

    Any help would be appreciated


    MechAssault 1 & 2 aren't Backwards Compatible but Super Bubble Pop, Barbie Horse Adventure, and Egg Mania are?
       Report 

       08-11-2006, 8:52 AM
    Reply Quote
    Betreff: Re: Betreff: Re: parts list and hound builder:

    well, first off, i finished this mission with a custom hound, 4 legged base with as many sniper cannons and rifles as possible.

    it is possible to finish this mission with an s rank without getting the black hound objective, you just have to be fast and precise and get the other secondary.

    you don't need to move all that much from your starting position, just shoot the enemy forces approaching the friendly units first, then proceed to destroy all the oil wells/tanks even before you are told to do so. then there should be some enemies approaching from the far away base (note, just right of the street, behind the little hill are some more oil tanks, i always used those to damage the approaching acvs). after the cutscene immediately engage the enemy acvs approaching via the road, and try to fire at the black hound inbetween (try aiming for the cpit if you use the sniper build). once the acvs are out, concentrate all your fire on the black hound. if you do that and basically do the stuff you are supposed to do before being told you should be able to get an s rank, that's at least how i got mine.


    so what? i could care less about the human race...
       Report 

       08-11-2006, 10:46 PM
    Reply Quote
    Re: Betreff: Re: Fliggi's Guide V1.1

    Thanks Fliggi

     


    Smokedkilla1
       Report 

       08-12-2006, 11:58 PM
    Reply Quote
    Re: Betreff: Re: Fliggi's Guide V1.1
    Excellent guide...thank you!



    Intolerance, along with poor education, dramatically increases the chances of you saying something stupid
       Report 

       08-13-2006, 3:54 PM
    Reply Quote
    Betreff: Re: Betreff: Re: Fliggi's Guide V1.1
    you're welcome. i will most likey add a further post about the most common hound builds/tactics over the next week. no promises though.

    so what? i could care less about the human race...
       Report 

       08-14-2006, 9:59 PM
    Reply Quote
    Re: Betreff: Re: parts list and hound builder:
     Fliggi wrote:

    okay, not to be rude, but i posted a link to a parts list just 3 posts before your question.

    the dagger is available in the tarakian shop under light arms.

    the basal is a sal kar heavy rocket launcher und heavy arms. i have no idea if it's available in their shop or experimental or not even developed yet.

    Thanx i missed that link , great post!!


    CALL oF CoyoTE 4
       Report 

       08-24-2006, 7:31 AM
    Reply Quote
    Betreff: Re: Betreff: Re: parts list and hound builder:
    well guys, i won't be continuing this guide anymore. (not that it saw many updates recently.) i kinda lost interest in CH, as there are far too many things bothering me with this game. if anybody feels like it, you are free to use any part(s) of the guide if you want.
    so what? i could care less about the human race...
       Report 

       08-24-2006, 5:22 PM
    Reply Quote
    Re: Betreff: Re: Betreff: Re: parts list and hound builder:
    i understand that fliggi im already getting quite bored of it and as soon as ive got a ocuple more medals ill be switching to a different game until i get dead rising
       Report 

       08-24-2006, 9:39 PM
    Reply Quote
    Re: Betreff: Re: Betreff: Re: parts list and hound builder:
     Fliggi wrote:
    well guys, i won't be continuing this guide anymore. (not that it saw many updates recently.) i kinda lost interest in CH, as there are far too many things bothering me with this game. if anybody feels like it, you are free to use any part(s) of the guide if you want.
    So long, Fliggi.  We'll be sorry to lose a good player like you.


    does it matter?

    Does half the crap on these forums matter?
       Report 

       08-27-2006, 6:50 PM
    Reply Quote
    Re: Betreff: Re: Betreff: Re: Fliggi's Guide V1.1
     Fliggi wrote:
    by the way, there were numerous people who contributed to this faq (posting this because of the issue with the other faq thread), mostly posting questions, some answering them. if you want to give them props check out the original thread. personally i didn't want to quote each and everyone's name, but you guys know who you are, so thanks for contributing.


    What I'm confused about is why you dont have a user role that says you make useful FAQs. I know that I keep trying to make good FAQs so that someone will notice, but it never works. Ohh well. You deserve it, and so does ProffesorChumly for making his own faqs and compiling them. He actually has one of mine in their I'm proud to say.


    ●█8888██▄▄▄▄▄▄ 888>=>=>==●●●
    ▄▅█ACCIDENTPRONE8██▅▄▃
    █████PronetoDisaster█████\
    ◥⊙_360▲⊙▲⊙▲⊙▲⊙▲360_⊙◤
       Report 

       08-29-2006, 6:58 PM
    Reply Quote
    Re: Betreff: Re: Betreff: Re: Fliggi's Guide V1.1
    Hey Fliggi,

    Got back from holiday and noticed you werent in our squad list anymore!
       Report 

       08-30-2006, 1:03 AM
    Reply Quote
    Re: Betreff: Re: Betreff: Re: Fliggi's Guide V1.1
    OMG.

    ●█8888██▄▄▄▄▄▄ 888>=>=>==●●●
    ▄▅█ACCIDENTPRONE8██▅▄▃
    █████PronetoDisaster█████\
    ◥⊙_360▲⊙▲⊙▲⊙▲⊙▲360_⊙◤
       Report 

       08-30-2006, 1:04 AM
    Reply Quote
    Re: Betreff: Re: Betreff: Re: Fliggi's Guide V1.1
    I just realized how shallow it sounds. Is there any way to delete one of those links? Even though the time expired on the edit?

     accident prone8 wrote:
     Fliggi wrote:
    by the way, there were numerous people who contributed to this faq (posting this because of the issue with the other faq thread), mostly posting questions, some answering them. if you want to give them props check out the original thread. personally i didn't want to quote each and everyone's name, but you guys know who you are, so thanks for contributing.


    What I'm confused about is why you dont have a user role that says you make useful FAQs. I know that I keep trying to make good FAQs so that someone will notice, but it never works. Ohh well. You deserve it, and so does ProffesorChumly for making his own faqs and compiling them. He actually has one of mine in their I'm proud to say.


    ●█8888██▄▄▄▄▄▄ 888>=>=>==●●●
    ▄▅█ACCIDENTPRONE8██▅▄▃
    █████PronetoDisaster█████\
    ◥⊙_360▲⊙▲⊙▲⊙▲⊙▲360_⊙◤
       Report 

       08-31-2006, 12:17 PM
    Reply Quote
    Re: Betreff: Re: Betreff: Re: Fliggi's Guide V1.1

     Kiwi SAS wrote:
    yeah Im always the only one in the squad in there.

    I have been playing a far bit over the last week but haven't seen any others on. I got a message from scorch saying he was trading the game in for far cry but it seems about half a dozen people have left the squad also.

     

     


    Laters

    Ex
       Report 

       09-01-2006, 3:36 AM
    Reply Quote
    Re: Fliggi's Guide V1.1
    Thanks for this I was having trouble with this game.

    Destructivegaming.net is giving away 1,600 MS points!!!
       Report 
    Page 2 of 5 (136 items)
    < 1 2 3 4 5 >

    ©2009 Microsoft Corporation. All Rights Reserved