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Halo Wars

Started by Mutant Corn at 07-15-2009 8:30 AM. Topic has 82 replies.
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   07-15-2009, 8:30 AM
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Re: What do you want in Halo Wars 2?
The level of ignorance in this thread is terrible :(
Let's go from the bottom up, shall we?

The Arbiter is NOT a one-man army, and falls to anti-infantry, medium/heavy armor, and swarms of gauss hogs/rocket marines. If you attack him your 10 gauss hogs and he rapes them, that's your fault. Don't do that.

Leaders and their unique powers, bonuses and units are needed to add versatility to the game. If it was just UNSC and Covenant, instead of Cutter, Forge, Anders, Prophet, Brute, and Arby, then there would be a LOT less strategies to use and the game would be much less diverse.

The D-bomb is a very powerful tool, and should only be used defensively as a last resort. It's much more useful when used offensively. If the recharge time was shorter, it'd be waay OP.

 Franch1sePlayer wrote:

*** Multiplayer ***

- A lot more maps. I’m not game designer, but it seems like it’s a hell of a lot easier to make an RTS map than a regular FPS or 3rd person shooter map. There should be 20 maps in the game. 10 3-on-3 maps and 5 2-on-2 and 1-on-1 maps. Also, you should be able to use some 2-on-2 maps in 1-on-1 and be able to use some 3-on-3 maps in 2-on-2.

 It's harder than you think, and there should be an even number for all types. less for 2v2, if there HAS to be a gametype that lacks.

- Don’t have any garrisonable spots like the ones on Fort Deen that are right next to the middle base and people can drop ODST or transports there

 ...seriously? Just go kill it! Or better yet, kill the stuff they drop! Pelicans and 10 ODST both die to turrets, if nothing else. Use your head, man.

- Better Covenant units. The banshees are really the only effective non-leader unit. The wraiths should be a lot stronger and almost as strong as the scorpions.

 No. The covie units are fine how they are. They have as many uses as their UNSC counterparts, though those uses aren't necessarily the same. Wraiths are fine. They are cheaper than scorpions, available at tech 1, have shields, and are much more mobile.

- Make the wolverines less strong. While I love unleashing the amazing Y ability of a bunch of wolverines on a base and watch the base go down in about 20 seconds, they are anti-air units and shouldn’t be that strong

 There aren't too many units that CAN'T kill a base quickly when you upgrade them....

- More free reactors. I love long games every now and then but multiplayer games would be a lot quicker if there were more free reactors, like at least 4 of them on every 3-on-3 map

 If they did that, all of the maps would be fights over the reactors....where's the fun in that?

- Make the scarab bigger

 WTF? Do you want the pathfinding issues to be worse?

- Make the engineers faster

 That's what the tech 3 upgrade is for. :)

- Anders should have cheaper upgrades or faster build times, not both

 That's kind of her thing...though they are indeed nerfing the time to 75% instead of 50% in the next patch. She's the worst at building an economy, so there has to be some wat to make that up.

- Get rid of flame throwers and give the UNSC snipers

 No...then they'd be the same as jackals. That's the whole reason there are flamethrowers in the first place. Besides, flamers are much better IMO...they just take skill to use.

- Better matchmaking so people get paired up with even skilled players

 That's Microsoft's problem, not Halo Wars.

- More ranks

 WTF?

- In the loading screen for getting into a match it should show who each player is playing as and what their rank is

Agreed

 - Get rid of the Covenant units being able to teleport to their leader

...no


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   07-15-2009, 3:56 PM
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Re: What do you want in Halo Wars 2?
 leon3789 wrote:
Don't bother flameing me.It doesn't work

You are obviously a forum noob, as that isn't flaming. It is a satirical comment implying you are a very lucky person.
A troll is someone who will state something only with the intention of stirring up controversy.
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   07-16-2009, 3:46 AM
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Re: What do you want in Halo Wars 2?
 leon3789 wrote:
 maul 2k8 wrote:
 leon3789 wrote:
 FriendlyCommie wrote:
 pizzaaddict8 wrote:
 FriendlyCommie wrote:
 pizzaaddict8 wrote:
 FriendlyCommie wrote:
No leaders or leader powers.


OK, how about you be quiet. Kthx
I find it absurd that how long the disruption bomb takes to charge up compared to how long it takes to get a new covie leader or how long it takes to charge up unsc powers


But if you could throw down a dbomb whenever you see a Leader...
what's the point of a leader?
Well whats the point of having to use your disruption bomb to kil a leader just to have him come back waay before you have another disruption bomb? And its near impossible to kill the arbiter without one


Really cuz I kill arby quite easily without Dbomb


Wow, you should go buy a lottery ticket.


Don't bother flameing me.It doesn't work


Apparently trying to teach you the english language had a similar effect.

>> Idiocy is a virus that must be eliminated. youtube.com/mrgruntsworthy
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   07-16-2009, 4:00 PM
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Re: What do you want in Halo Wars 2?
Some form of split-screen would be fun, but the screen would be kind of small. Still, it'd be cool.
Formerly Spartan12103
Beta tested: Halo 3, COD4, Battlefield: BC, Tom Clancy's EndWar, COD5, 1 v 100, numerous iPod apps
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   07-17-2009, 3:16 AM
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Re: What do you want in Halo Wars 2?
going back to OP, i really like the idea of getting rid of flamethrowers and bringing Snipers to the mix. jackals get beam rifles, and the sniper is just so integral to the actual halo game whereas the flamethrower is only apart of the 3rd one for veryyy little time---- having snipers would rule.


i also wanna see more 2v2 maps mainly. Or 3v3. There are enough 1v1 though.



also for their dlc, are you guys at ensemble serious? 800 pts for 3 new modes.....400 at most...cmon. Also the new dlc pack coming out in a week or so. its like 5 new maps.....FOR 800 POINTS.seriously? barely anybody plays your game overall....lets keep the pricing low so as to make me actually want to get the packs, and therefore play longer
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   07-17-2009, 8:51 PM
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Re: What do you want in Halo Wars 2?
If they make it harder what are all the idiots going to play when they want rts? Oh ya, they can play halo wars.
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   07-18-2009, 10:06 AM
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Re: What do you want in Halo Wars 2?
Halo Wars 2? no thank you

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   07-18-2009, 4:55 PM
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Re: What do you want in Halo Wars 2?
 Nameloi wrote:
Halo Wars 2? no thank you


Get out of this thread then.
A troll is someone who will state something only with the intention of stirring up controversy.
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   07-18-2009, 5:39 PM
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Re: What do you want in Halo Wars 2?
 maul 2k8 wrote:
Get out of this thread then.


You stated your opinion, I stated mine.

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   07-18-2009, 5:43 PM
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Re: What do you want in Halo Wars 2?
a lot of good ideas in this thread. i can sum them up in 2 words: more options.

My top 10: Halo, Half-Life2, Doom3, Oblivion, FEAR, Prey, GTA Vice City, Splinter Cell Chaos Theory, Gears of War, BioShock
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   07-18-2009, 7:09 PM
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Re: What do you want in Halo Wars 2?
 Nameloi wrote:
 maul 2k8 wrote:
Get out of this thread then.


You stated your opinion, I stated mine.


The title says "What do you want in Halo Wars 2?"

If you don't want Halo Wars 2, then you don't want any additions, so this isn't the thread for you. So get out.

A troll is someone who will state something only with the intention of stirring up controversy.
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   07-18-2009, 9:12 PM
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Re: What do you want in Halo Wars 2?
I would like to see the upgrades more branched out. Like you can have flamethrowers and you can upgrade them through the normal way or upgrade them with br's then to Sniper rifles. I would also like the pelican to be a usable unit. Another thing i would like to see is if you upgrade a cobra fully it turns into a Plasma Rhino.
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   07-18-2009, 9:48 PM
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Re: What do you want in Halo Wars 2?
I think that every unit should be able to level up to get a re-texture at its highest  level. Like marines when they upgrade to medic they get a medic, flamethrowers should get a new tank or something when they get oxide tank (i know their flame goes blue but w/e).

Back to the idea of a re-texture, some units have it and some dont, Hornets upgrade for chaff pod and you can see the chaff, which is cool. Scorpions get a new Y power yes...but they don't look any different. And personally i'd like to see those minute details.

Also say you build a unit- you should be able to build them with modifiers. Like lets say you have your selector over a marine- you should be able to hold down RB and then a secondary menu would popup, and you could choose to make them with BR's or Snipers. So lets say you don't choose a modifier- they get assault rifles and they are mid range. Br modifier makes them shoot less often but get more accurate and do higher dmg overall- but it costs more. Sniper modifier lets them shoot from farrrr away, and higher dmg per shot, but more delay between shots.

This doesn't have to apply to every unit, but brainstorming ideas-

Hornets: you could modify the marines riding shotgun. So no modifier and they get rockets, lets say you give em snipers- they get better anti-infantry support, or maybe an engineer to repair outside of combat, or maybe just a marine with a laser for more effiecent single unit takedowns.

Warthog- The marine riding shotgun, no mod hes just got gernades. A modifier could mean you give him instead a rocket launcher. Or a laser.

Now it could get difficult to remember which units are which. When you select the unit they could just use color to designate which modifier you are using. Like the regular blue is no modifier, whereas red or green would designate which mod it is.

Now some might argue that this is a little complicated, but its something they could do with a controller pretty easily, and it would add depth to the game. Like a hornet with a engineer modifier would be able to heal outside combat- which is a verrry nice abillity. So an army of marines with snipers would be slightly more effective against infantry, but not as much as flamethrowers.




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   07-18-2009, 10:41 PM
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Re: What do you want in Halo Wars 2?
 PROxTOTYPE wrote:
I think that every unit should be able to level up to get a re-texture at its highest  level. Like marines when they upgrade to medic they get a medic, flamethrowers should get a new tank or something when they get oxide tank (i know their flame goes blue but w/e).

Back to the idea of a re-texture, some units have it and some dont, Hornets upgrade for chaff pod and you can see the chaff, which is cool. Scorpions get a new Y power yes...but they don't look any different. And personally i'd like to see those minute details.

Also say you build a unit- you should be able to build them with modifiers. Like lets say you have your selector over a marine- you should be able to hold down RB and then a secondary menu would popup, and you could choose to make them with BR's or Snipers. So lets say you don't choose a modifier- they get assault rifles and they are mid range. Br modifier makes them shoot less often but get more accurate and do higher dmg overall- but it costs more. Sniper modifier lets them shoot from farrrr away, and higher dmg per shot, but more delay between shots.

This doesn't have to apply to every unit, but brainstorming ideas-

Hornets: you could modify the marines riding shotgun. So no modifier and they get rockets, lets say you give em snipers- they get better anti-infantry support, or maybe an engineer to repair outside of combat, or maybe just a marine with a laser for more effiecent single unit takedowns.

Warthog- The marine riding shotgun, no mod hes just got gernades. A modifier could mean you give him instead a rocket launcher. Or a laser.

Now it could get difficult to remember which units are which. When you select the unit they could just use color to designate which modifier you are using. Like the regular blue is no modifier, whereas red or green would designate which mod it is.

Now some might argue that this is a little complicated, but its something they could do with a controller pretty easily, and it would add depth to the game. Like a hornet with a engineer modifier would be able to heal outside combat- which is a verrry nice abillity. So an army of marines with snipers would be slightly more effective against infantry, but not as much as flamethrowers.






You got good ideas, but let me tell you why they wouldn't be put into the game (this game specifically).

Simplicity.

Ensemble toyed with the idea of having units be a little more modifiable (having more special abilities) but they found that it would require too much micromanagment between units to be effective, therefore they didn't do it.

And if experience serves me right, thats what the majority of Halo Wars players want (and why they play HW), simplicity, because if they didn't they would be playing other RTS out there that already include what you said, lots of ability switching between units and much more, deep micromanagment.

Having units upgrade constantly is the way to go to eliminate micromanagment (like the medic upgrade for marines), they could alternatively do separate upgrades to customize your units a little without the need to be constantly watching over them.


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   07-20-2009, 12:10 AM
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Re: What do you want in Halo Wars 2?
as in command and conquer, their should be a mode where u have twenty min to build ur stuff then the force field around your base disappears and then you attack
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   07-20-2009, 1:07 PM
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Re: What do you want in Halo Wars 2?
 KING KILLA KONG wrote:
as in command and conquer, their should be a mode where u have twenty min to build ur stuff then the force field around your base disappears and then you attack


i really want that too, it would be a great option to the game, might actually get a good battle for a change
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   07-20-2009, 2:32 PM
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Re: What do you want in Halo Wars 2?
  • A continuing comittment to simplicity
  • A third faction. Flood. Rebels. Something that isn't UNSC or Covenant.
  • A campaign mode that puts you behind the wheel of each faction
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   07-20-2009, 6:27 PM
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Re: What do you want in Halo Wars 2?
 Ryan Machan wrote:
  • A continuing comittment to simplicity
  • A third faction. Flood. Rebels. Something that isn't UNSC or Covenant.
  • A campaign mode that puts you behind the wheel of each faction


Its getting pretty boring to see the same type of faction idea over and over...always the same Space Marine, Higher technological aliens and the infestation bug type creatures. StarCraft did this already back in 97 and it did it well.

The 2 current factions in HW are way too similar, relying in the same type of units to fight each other, this is why the simplicity of the game is both its good and weak points.

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   07-21-2009, 1:21 PM
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Re: What do you want in Halo Wars 2?
I think it would be nice if spartans could exit vehicles or if not that then they leave the vehicle and it self destructs or something. It really sucks to have a spartan in a vehicle that you do not want anymore but cant get him out of it short of playing with a covie leader team mate or mac-ing your own vehicle.
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   07-21-2009, 1:41 PM
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Re: What do you want in Halo Wars 2?
will there be a halo wars 2?
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   07-21-2009, 2:10 PM
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Re: What do you want in Halo Wars 2?
 Nameloi wrote:
Its getting pretty boring to see the same type of faction idea over and over...always the same Space Marine, Higher technological aliens and the infestation bug type creatures. StarCraft did this already back in 97 and it did it well.


I'm not asking for anything *original* just a small amount of additional diversity within the game itself when a new version/expansion comes. Nothing is original, anywhere. Someone has already had the idea you just saw in that cool game/book/movie/painting. Warhammer 40,000 brought us space marines, advanced aliens, and a terrifying organic race on tabletops before the invention of real time strategy games, and Starship Troopers (1959) was letting us read and imagine about those things even before all that! With age, the idea that things have to be original to be entertaining swiftly dissapears.
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   07-21-2009, 5:19 PM
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Re: What do you want in Halo Wars 2?
I wish the spartans could cycle through like three weapons with their Y ability.

Such as the BR, Sniper, and Spartan Lazer.  Each for different scenarios.  So they would be a bit more like heros.
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   07-21-2009, 6:01 PM
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Re: What do you want in Halo Wars 2?
 Ryan Machan wrote:
 Nameloi wrote:
Its getting pretty boring to see the same type of faction idea over and over...always the same Space Marine, Higher technological aliens and the infestation bug type creatures. StarCraft did this already back in 97 and it did it well.


I'm not asking for anything *original* just a small amount of additional diversity within the game itself when a new version/expansion comes. Nothing is original, anywhere. Someone has already had the idea you just saw in that cool game/book/movie/painting. Warhammer 40,000 brought us space marines, advanced aliens, and a terrifying organic race on tabletops before the invention of real time strategy games, and Starship Troopers (1959) was letting us read and imagine about those things even before all that! With age, the idea that things have to be original to be entertaining swiftly dissapears.


Exactly, just like Colonial Marines, Predators and Aliens, trust me I know and thats why I made the point. Its time to look elsewhere for inspiration in creating races for fictitious settings.

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   07-22-2009, 8:18 AM
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Re: What do you want in Halo Wars 2?
In general, the gameplay in Halo Wars is just shallow. If there's gonna be a Halo Wars 2, I don't really care about how many new units they add, or how prettier they can make the graphics; I just want deeper gameplay. For example, not having all your buildings being tethered to your central bases, having more than one type of resource, requiring non-combat units to collect said resources, etc.
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   07-22-2009, 1:24 PM
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Re: What do you want in Halo Wars 2?
yeah it needs to evolve more into its own game rather than being restricted to how things are in halo if you know what i mean
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   07-22-2009, 2:38 PM
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Re: What do you want in Halo Wars 2?
 Cooltagbro wrote:
In general, the gameplay in Halo Wars is just shallow. If there's gonna be a Halo Wars 2, I don't really care about how many new units they add, or how prettier they can make the graphics; I just want deeper gameplay. For example, not having all your buildings being tethered to your central bases, having more than one type of resource, requiring non-combat units to collect said resources, etc.


The problem with this is that it requires too much micromanagement, and remember thats what Ensemble was focusing on when developing the game, minimizing micromanagement to the fullest as well as base building so you would be focused on the combat more, which ironically isn't that great either.

Deeper gameplay means taking out the simplistic aspects of the game and expanding them, Im all for that, but considering who the game is aimed for and who plays it I doubt they would take that risk. Truth is, people these days practically want be spoon fed, they want games to be extremely easy to get used to which is why casual games are on a rise (and yes Halo Wars is a casual RTS).

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   07-22-2009, 2:51 PM
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Re: What do you want in Halo Wars 2?
Chess is simple. It has a handful of rules and anyone, even young children, can learn them all in a few minutes.

Chess is deep. A new player hasn't learned to view the entire board at once yet. A beginner with a few games under their belt has learned to look for the very best move they can make turn by turn. Intermediate players learn to calculate forward, and advanced players understand the advantages of board positioning and think not only for themselves but also try to think through their opponents game as well.

In my opinion Halo Wars does not need to be made less simple for it to be a good game. I think Halo Wars 2 could just do a tighter job with the unit design and things would work out quite well.
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   07-22-2009, 4:51 PM
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Re: What do you want in Halo Wars 2?
Map Editor


It was in Age of Empires, why not put it in Halo Wars?
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   07-22-2009, 8:15 PM
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Re: What do you want in Halo Wars 2?
 SilverPhoenix32 wrote:
Map Editor


It was in Age of Empires, why not put it in Halo Wars?


Easy, they make more money by charging you $10 every map pack they release. If we had the ability to make maps and share them with others they wouldn't sink their greasy hands down our pockets, so they lose that extra money.

Its pretty easy to figure out.

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   07-25-2009, 5:50 PM
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Re: What do you want in Halo Wars 2?
A better name than Halo Wars 2.
You'd be suprised at how many Halo fans don't know that the Master Chief is a slave.
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