Nirbanana wrote:
I tried Forza 2 recently to see whether I was going to like Forza 3, it seems a decent game that's more realistic than GRID, but I just can't be bothered with all the car setup. I'm only really interested in online racing, so I'd always be playing against (and getting beaten by) people who have spent months tuning their car to perfection.
Even though GRID is pretty arcadey, better driving gives you far better lap times and as the cars are all pretty much equal, how fast you go compared to others is down to your driving , not any difference in setup.
Never saw much point in playing DIRT online, even though I love rally games, as you're just driving a stage on your own all the time.
For those of you struggling with understeer with DIRT, look up rally driving techniques. It's totally different to driving on a track. Rally drivers are quite often braking and steering at the same time whilst on the throttle and using weight shift to induce oversteer into a turn.
As for driving assists, AFAIK rallying is the only motorsport where any sort of traction control is still permitted and even they don't have ABS or stability control. So get those assists turned off and do some real racing.
Unless you DON'T use the cockpit view... then don't base your Forza3 decision on Forza2. 3 has the cockpit view thankfully... that was my main beef with 2 was that it didn't.
But what is so arcadey about Grid? Lot's of people say it and I don't get it. To me it's more realistic than all the so-called "sims" on 360, the two leading of which (Forza2 & Shift, in my opinion) you can't even flip your car over in and one of them doesn't even have a cockpit-view. I've heard people say the flashbacks... but that's ridiculous cause you don't HAVE to use them. The physics on Grid are far closer to real life than Shift, Forza2, and any other racing game I've played. The only one that comes closer or as-close to real life physics is RacePro... too bad the rest of that game blows. Grid and RacePro are the only two racers I've played where you can actually FEEL your car's tires, traction, and suspension and react accordingly... all the rest are just textured polygon cars grinding against a textured polygon road, especially Shift. Use the chase-cam on Shift to see what I mean... they don't feel like they're actually turning, you can't make an actual curved arc, turns are a series of many small straight-lines... but Grid and RacePro are not that way... Dirt1/2 too for that matter cause it uses the same engine as Grid, but Rally is another matter all-together and doesn't belong in this discussion.
But what makes Grid arcadey to you, Nirbanana? I'm not trying to be a jerk or start an argument or anything... I just wanna know.
Me:
http://www.Myspace.com/JMCatrowMy Band:
http://www.Myspace.com/ByDemonsBeDrivenBand