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Operation Flashpoint: Dragon Rising

Started by skychat at 10-05-2009 10:43 AM. Topic has 72 replies.
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   10-05-2009, 10:43 AM
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Re: Briefing Room - Everything You Need To Know
Will the entire Island become available for freeroam after completing the game/missions?
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   10-05-2009, 11:02 AM
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Re: Briefing Room - Everything You Need To Know
 skychat wrote:
Will the entire Island become available for freeroam after completing the game/missions?
After you do a mission it is unlocked to be played again at anytime. So I would assume, that if you chose a mission that had no time parameters, that you could.

-Also-

Thanks to whoever stickied this, much appreciated!

o⋅pin⋅ion [uh-pin-yuhn]:
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A personal view, attitude, or appraisal.
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   10-05-2009, 3:48 PM
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Re: Briefing Room - Everything You Need To Know
what is the framerate per second?
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   10-05-2009, 4:18 PM
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Re: Briefing Room - Everything You Need To Know
 ABDUL RAHMAAN wrote:
what is the framerate per second?


i think i recall that it's around 30-35

the minds eye can be deceving.
and what you thought you saw
could be nothing more than shadows of nothing after all.
~svs~
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   10-05-2009, 4:30 PM
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Re: Briefing Room - Everything You Need To Know
 KIDDETH wrote:
 ABDUL RAHMAAN wrote:
what is the framerate per second?


i think i recall that it's around 30-35
Haven't heard an official number. But, I think it looks pretty smooth for how big the island is.

o⋅pin⋅ion [uh-pin-yuhn]:
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A personal view, attitude, or appraisal.
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   10-05-2009, 4:37 PM
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Re: Briefing Room - Everything You Need To Know
 Kiaza wrote:
 KIDDETH wrote:
 ABDUL RAHMAAN wrote:
what is the framerate per second?


i think i recall that it's around 30-35
Haven't heard an official number. But, I think it looks pretty smooth for how big the island is.


i think it has to do with that steaming technology that they have been talking about, although i have no idea how it would work in this situation.

the minds eye can be deceving.
and what you thought you saw
could be nothing more than shadows of nothing after all.
~svs~
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   10-05-2009, 4:40 PM
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RE: Re: Briefing Room - Everything You Need To Know
ive read the minimum effective range for tanks is 3000 meter, and the maximum 8000 meter.

thats sick, specially if everything in this game is on scale, cant wait to get my hands on one of them.. LOL
The more they talk, the less they say.
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   10-05-2009, 6:16 PM
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Re: RE: Re: Briefing Room - Everything You Need To Know
Great informationYes [Y]
Well hello there Mr big shot...
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   10-05-2009, 6:33 PM
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Re: RE: Re: Briefing Room - Everything You Need To Know
 SunridgeS wrote:
Great information
Thank you.

-Also-

Is it possible for me to edit things after they have been posted for a long period of time?

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A personal view, attitude, or appraisal.
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   10-05-2009, 6:41 PM
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Re: RE: Re: Briefing Room - Everything You Need To Know
 Kiaza wrote:
 SunridgeS wrote:
Great information
Thank you.

-Also-

Is it possible for me to edit things after they have been posted for a long period of time?

I think you have to PM a Mod and ask if you can edit it again.
Well hello there Mr big shot...
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   10-05-2009, 11:14 PM
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Re: Briefing Room - Everything You Need To Know
thank you for all the work you put in you covered everything i wanted to know now im glad i pre-ordered it and didnt wait
MY WISH LIST = MODERN WARFARE 2 [PRE-ORDERED] BORDERLANDS[PRE-ORDERED] LEFT 4 DEAD 2 [PRE-ORDERED] BOISHOCK 2
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   10-06-2009, 1:33 AM
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Re: Briefing Room - Everything You Need To Know
 jessevsr wrote:
thank you for all the work you put in you covered everything i wanted to know now im glad i pre-ordered it and didnt wait
My pleasure. Glad it helped!

o⋅pin⋅ion [uh-pin-yuhn]:
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   10-06-2009, 1:37 AM
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Re: Briefing Room - Everything You Need To Know
In other words this is not your over the top hollywood style FPS game a lot of you are looking for game's like Call of Duty: Modern Warfare 2. Well this is not that game so if you want a movie like game go and buy call of buty: modern warfart 2. Cause last a game that hit's home with hard core gamers and U.S. marines.
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   10-06-2009, 12:16 PM
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Re: Briefing Room - Everything You Need To Know
 Cordex wrote:
In other words this is not your over the top hollywood style FPS game a lot of you are looking for game's like Call of Duty: Modern Warfare 2. Well this is not that game so if you want a movie like game go and buy call of buty: modern warfart 2. Cause last a game that hit's home with hard core gamers and U.S. marines.
Yep, that's this. Not another walk in the park.

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   10-06-2009, 9:23 PM
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Re: Briefing Room - Everything You Need To Know
Cheers for the info Kiaza.
My Blog , A re-match between Ireland and France would be the fair thing to do.
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   10-06-2009, 9:48 PM
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Re: Briefing Room - Everything You Need To Know
 A Hooded Psycho wrote:
Cheers for the info Kiaza.
Wink [;)]
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   10-07-2009, 12:53 AM
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Re: Briefing Room - Everything You Need To Know
Just want to see if someone with the game can confirm this quote from the IGN UK Review: http://xbox360.ign.com/articles/103/1031302p1.html "...the nice touch here is that you fill slots in a whole bunch of squads on either side - so eight of you can fill out two squads on one side. Or you can each be squad leaders with AI members, four per side, or any mix which takes your fancy."
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   10-07-2009, 12:59 AM
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Re: Briefing Room - Everything You Need To Know
 PL0WB0Y wrote:
Just want to see if someone with the game can confirm this quote from the IGN UK Review: http://xbox360.ign.com/articles/103/1031302p1.html "...the nice touch here is that you fill slots in a whole bunch of squads on either side - so eight of you can fill out two squads on one side. Or you can each be squad leaders with AI members, four per side, or any mix which takes your fancy."
I believe this is CONFIRMED! Which rocks! I just hope the AI can give us a run for our money.

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   10-07-2009, 1:11 AM
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Re: Briefing Room - Everything You Need To Know
Yeah, Exactly. I think this could be a great feature if the AI is competent. It makes team training and practicing possible.
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   10-07-2009, 1:12 AM
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Re: Briefing Room - Everything You Need To Know
;)
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   10-07-2009, 11:03 AM
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Re: Briefing Room - Everything You Need To Know

Here's all  the bonus missions and the codes to unlock them:

  1. Open The "Bonus Codes" menu in game
  2. Type in your bonus code:
  3. Your mission, is unlocked!


    Encampment
      code    OFPWEB1

    Controlling a Spec Ops team, this FTE tasks players with ambushing a PLA campsite in the dead of night.

    Set in a heavily forested area, players must move cautiously between tree cover, with the PLA fanning out and trying to flank at every opportunity. A fierce and atmospheric firefight, mixing long-range marksmen shooting and close quarters combat around the campsites.


    Debris Field   code   OFPWEB2

    Set amongst the vehicle wrecks from an earlier battle players must lead their fire team through the strewn vehicle wreckage, seeking cover wherever they can, and engage superior numbers of PLA forces assaulting their position.

    The player must work with their fire team to ensure that the large numbers of PLA don’t flank them at any time, stay mobile and use fully automatic weapons, grenades and grenade launchers to suppress the enemy at every opportunity. 


    Night Raid   code  RaidT18Z 

    Players take control of a Spec Ops team, assaulting PLA units defending a key infrastructure asset on the Island. Using night vision, giving the player’s fire team better visual range than the PLA defenders, players can choose whether to move slowly and stealthily, at the risk of the location being reinforced, or “go loud” and move quickly, but blowing the cover of night.


     Coastal Stronghold  code  StrongM577

    Players assume control of an infantry fire team, raiding a key PLA coastal defensive position. Once the PLA defenders have been eliminated, the player will have to organize their fire team to hold the location from PLA counter attacks, improvising defensive positions and using any fixed weapons they can find to tip the balance in their favor.


    Ambush   code AmbushU454

    Surrounded and outgunned, players control a lone infantry fire team, tasked with holding a village against waves of PLA attackers. With the PLA assaulting from 360 degrees, players must use their fire team to cover all the directions, using defensive cover offered by the village to hold off the attacking force. Players will use building defensive positions, fan their fire team out among st the village and constantly position their fire team to offer optimal protection against the attacking PAL force. 


    Close Quarters   code CloseQ8M3

    A bold daytime raid on a village, the players assume control of an infantry fire team tasked with flushing the PAL out of a village location. The PLA are already dug into strong defensive positions, and reinforcements will be on their way, so players must move swiftly to eliminate the PLA inside the village before holding off reinforcement waves from within the village. Using CBQ weaponry, grenade launchers and anti-vehicle weapons, this is a fast-paced and intensive FTE featuring building destruction and close quarters combat.
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   10-07-2009, 11:37 AM
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Re: Briefing Room - Everything You Need To Know
 Agentxx47 wrote:

Here's all  the bonus missions and the codes to unlock them:

  1. Open The "Bonus Codes" menu in game
  2. Type in your bonus code:
  3. Your mission, is unlocked!


    Encampment
      code    OFPWEB1

    Controlling a Spec Ops team, this FTE tasks players with ambushing a PLA campsite in the dead of night.

    Set in a heavily forested area, players must move cautiously between tree cover, with the PLA fanning out and trying to flank at every opportunity. A fierce and atmospheric firefight, mixing long-range marksmen shooting and close quarters combat around the campsites.


    Debris Field   code   OFPWEB2

    Set amongst the vehicle wrecks from an earlier battle players must lead their fire team through the strewn vehicle wreckage, seeking cover wherever they can, and engage superior numbers of PLA forces assaulting their position.

    The player must work with their fire team to ensure that the large numbers of PLA don’t flank them at any time, stay mobile and use fully automatic weapons, grenades and grenade launchers to suppress the enemy at every opportunity. 


    Night Raid   code  RaidT18Z 

    Players take control of a Spec Ops team, assaulting PLA units defending a key infrastructure asset on the Island. Using night vision, giving the player’s fire team better visual range than the PLA defenders, players can choose whether to move slowly and stealthily, at the risk of the location being reinforced, or “go loud” and move quickly, but blowing the cover of night.


     Coastal Stronghold  code  StrongM577

    Players assume control of an infantry fire team, raiding a key PLA coastal defensive position. Once the PLA defenders have been eliminated, the player will have to organize their fire team to hold the location from PLA counter attacks, improvising defensive positions and using any fixed weapons they can find to tip the balance in their favor.


    Ambush   code AmbushU454

    Surrounded and outgunned, players control a lone infantry fire team, tasked with holding a village against waves of PLA attackers. With the PLA assaulting from 360 degrees, players must use their fire team to cover all the directions, using defensive cover offered by the village to hold off the attacking force. Players will use building defensive positions, fan their fire team out among st the village and constantly position their fire team to offer optimal protection against the attacking PAL force. 


    Close Quarters   code CloseQ8M3

    A bold daytime raid on a village, the players assume control of an infantry fire team tasked with flushing the PAL out of a village location. The PLA are already dug into strong defensive positions, and reinforcements will be on their way, so players must move swiftly to eliminate the PLA inside the village before holding off reinforcement waves from within the village. Using CBQ weaponry, grenade launchers and anti-vehicle weapons, this is a fast-paced and intensive FTE featuring building destruction and close quarters combat.

AWESOME! Very good stuff dude, thank you!

o⋅pin⋅ion [uh-pin-yuhn]:
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   10-07-2009, 10:34 PM
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Re: Briefing Room - Everything You Need To Know
Can you play offline co op with 4 people on one xbox?
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   10-07-2009, 11:41 PM
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Re: Briefing Room - Everything You Need To Know
 TangoAlpha34 wrote:
Can you play offline co op with 4 people on one xbox?
No, unfortunately.

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   10-07-2009, 11:55 PM
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Re: Briefing Room - Everything You Need To Know
 Kiaza wrote:
 PL0WB0Y wrote:
Just want to see if someone with the game can confirm this quote from the IGN UK Review: http://xbox360.ign.com/articles/103/1031302p1.html "...the nice touch here is that you fill slots in a whole bunch of squads on either side - so eight of you can fill out two squads on one side. Or you can each be squad leaders with AI members, four per side, or any mix which takes your fancy."
I believe this is CONFIRMED! Which rocks! I just hope the AI can give us a run for our money.
Actually now that I have the game I can't get all the players on one side. It makes sense that a PvP match would not allow this, but it would be cool for training.
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   10-07-2009, 11:56 PM
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Re: Briefing Room - Everything You Need To Know
 PL0WB0Y wrote:
 Kiaza wrote:
 PL0WB0Y wrote:
Just want to see if someone with the game can confirm this quote from the IGN UK Review: http://xbox360.ign.com/articles/103/1031302p1.html "...the nice touch here is that you fill slots in a whole bunch of squads on either side - so eight of you can fill out two squads on one side. Or you can each be squad leaders with AI members, four per side, or any mix which takes your fancy."
I believe this is CONFIRMED! Which rocks! I just hope the AI can give us a run for our money.
Actually now that I have the game I can't get all the players on one side. It makes sense that a PvP match would not allow this, but it would be cool for training.
i think it needs to be a private match

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   10-08-2009, 2:16 AM
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Re: Briefing Room - Everything You Need To Know
is there any sort of clan support? either dedicated clan servers or at least private matches?


The original BigHeadNick now known as xGoWxBigHeaDx

XxGoDzOfWaRxX
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   10-08-2009, 9:16 PM
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Re: Briefing Room - Everything You Need To Know

Kiaza:


Good job  ...... Semper Fi


http://kotaku.com/362810/the-xbox-live-police
http://forums.xbox.com/29223044/ShowPost.aspx
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   10-10-2009, 5:53 AM
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Re: Briefing Room - Everything You Need To Know
my question is are there more than 2 maps to play on multiplayer with friends on anhillation
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   10-12-2009, 12:29 AM
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Re: Briefing Room - Everything You Need To Know
 xMURKxSTATUS wrote:
my question is are there more than 2 maps to play on multiplayer with friends on anhillation


Nope, but they say DLC is coming.
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