MementoMorii wrote:
play cheap too. Ring outs, spam moves, Etc.
but when you find a worthly foe, battle him with honor :D
I tried for a while to debunk this whole myth with someone else earlier. The entire thread wound up agreeing with me except for the OP, so I'm not sure if ignoring facts counts as personal preference, or what's going on.
Basically the gist of it was that no move is foolproof. Ring outs come from certain moves, moves with weaknesses. Some of these weaknesses are lessened significantly when playing online, but that's a fault of online fighting games, not the core gameplay itself. Ring awareness and learning a character's ringout moves by experience or research, and finding the appropriate counter, these things lead to deeper mixups, not "cheapness."
I've listed tips against common ringouts numerous times, such as all reverse ring out throws being a B break with only three exceptions being Vader, Ivy and Yoshi. Likewise, many forward ringouts are A breaks, Raph is an exception to this. A forward ring out move that's mid may be steppable, one that you can't step easily may be high, etc. Finding these things to improve in your game is supposed to be the whole point of getting good at a fighting game of any kind. Learning your combos is just the start, if these games were as simple as learning some combos and just doing them whenever you wanted, they wouldn't be all that interesting.
I'm not sure what else to say that I haven't already said in here before, honestly. I think the fact that the online play is so heavily flawed winds up being a huge barrier to understanding some of these concepts, maybe I'm just never going to get through to some people because of that.