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The Elder Scrolls® IV: Oblivion™

Started by Taldarin at 11-07-2009 6:32 AM. Topic has 62 replies.
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   11-07-2009, 6:32 AM
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Re: TES Online
 XBox360 Paladin wrote:
Anyway, it's a topic about TES Online, and we all know howmuch we hate the idea? Why not hijack it? XD.

Oh, but we wouldn't want to upset the almighty Pharen now would we?

His rule is absolute, his word is law, blah blah blah.


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   11-07-2009, 10:31 PM
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Re: TES Online
 Taldarin wrote:
 XBox360 Paladin wrote:
Anyway, it's a topic about TES Online, and we all know howmuch we hate the idea? Why not hijack it? XD.

Oh, but we wouldn't want to upset the almighty Pharen now would we?

His rule is absolute, his word is law, blah blah blah.

I haven't seen Pharen in forever. I think the moderator that locked "Ideas for Elder Scrolls V2" is the new moderator for Oblivion. I could ask Goverland about the Oblivion moderator if you want.(No offense Pharen or any other moderators) Like death stated, multiplayer has been discussed over and over again. Every time, the conclusion was that multiplayer would ruin TES series.
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   11-08-2009, 1:52 PM
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Re: TES Online
 phyrian wrote:
 Vi0lentbYNature wrote:
 UhanRodric wrote:
Since Elder Scrolls 3, I've been dreaming of the series being an MMO (like World of Warcraft). Realistically, I'd guess it would be a party system, where could play with a limited amount of people in a group online.
I hate the idea of The Elder Scrolls being online. One of the things that makes it great is that you can immerse yourself in the world entirely and forget about everything else. I don't understand why people want every game to be online. I mean, yes if the game calls for multiplayer, do it, but The Elder Scrolls does not.


And having the ability to play online prevents you from being able to immerse yourself?  There is nothing that makes you play a game online. . .

I see your point sir, however, I disagree. Multiplayer tempts you, if there is an online component, everyone has a go on it. And consequently, you build a character that is likely to be strong in an online bout. It subconsciously changes your gaming experience.

I hate the idea of a wow type system where other people are wondering around my gaming world, that is mine, my own, where I am the protagonist.

Just my opinion.

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   11-08-2009, 2:23 PM
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Re: TES Online
 Vi0lentbYNature wrote:
 phyrian wrote:
 Vi0lentbYNature wrote:
 UhanRodric wrote:
Since Elder Scrolls 3, I've been dreaming of the series being an MMO (like World of Warcraft). Realistically, I'd guess it would be a party system, where could play with a limited amount of people in a group online.
I hate the idea of The Elder Scrolls being online. One of the things that makes it great is that you can immerse yourself in the world entirely and forget about everything else. I don't understand why people want every game to be online. I mean, yes if the game calls for multiplayer, do it, but The Elder Scrolls does not.


And having the ability to play online prevents you from being able to immerse yourself?  There is nothing that makes you play a game online. . .

I see your point sir, however, I disagree. Multiplayer tempts you, if there is an online component, everyone has a go on it. And consequently, you build a character that is likely to be strong in an online bout. It subconsciously changes your gaming experience.

I hate the idea of a wow type system where other people are wondering around my gaming world, that is mine, my own, where I am the protagonist.

Just my opinion.
That's why I don't like MMORPG's. I'm the hero, what are all of these people doing here? Multiplayer has been tried before in an Elder Scrolls game, it obviously didn't work out right.
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   11-09-2009, 12:55 PM
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Re: TES Online
 FireproofGalaxy wrote:
 Vi0lentbYNature wrote:
 phyrian wrote:
 Vi0lentbYNature wrote:
 UhanRodric wrote:
Since Elder Scrolls 3, I've been dreaming of the series being an MMO (like World of Warcraft). Realistically, I'd guess it would be a party system, where could play with a limited amount of people in a group online.
I hate the idea of The Elder Scrolls being online. One of the things that makes it great is that you can immerse yourself in the world entirely and forget about everything else. I don't understand why people want every game to be online. I mean, yes if the game calls for multiplayer, do it, but The Elder Scrolls does not.


And having the ability to play online prevents you from being able to immerse yourself?  There is nothing that makes you play a game online. . .

I see your point sir, however, I disagree. Multiplayer tempts you, if there is an online component, everyone has a go on it. And consequently, you build a character that is likely to be strong in an online bout. It subconsciously changes your gaming experience.

I hate the idea of a wow type system where other people are wondering around my gaming world, that is mine, my own, where I am the protagonist.

Just my opinion.
That's why I don't like MMORPG's. I'm the hero, what are all of these people doing here? Multiplayer has been tried before in an Elder Scrolls game, it obviously didn't work out right.


lol. Good point.
 death knowz wrote:
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   11-09-2009, 4:04 PM
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Re: TES Online
 XBox360 Paladin wrote:
 FireproofGalaxy wrote:
 Vi0lentbYNature wrote:
 phyrian wrote:
 Vi0lentbYNature wrote:
 UhanRodric wrote:
Since Elder Scrolls 3, I've been dreaming of the series being an MMO (like World of Warcraft). Realistically, I'd guess it would be a party system, where could play with a limited amount of people in a group online.
I hate the idea of The Elder Scrolls being online. One of the things that makes it great is that you can immerse yourself in the world entirely and forget about everything else. I don't understand why people want every game to be online. I mean, yes if the game calls for multiplayer, do it, but The Elder Scrolls does not.


And having the ability to play online prevents you from being able to immerse yourself?  There is nothing that makes you play a game online. . .

I see your point sir, however, I disagree. Multiplayer tempts you, if there is an online component, everyone has a go on it. And consequently, you build a character that is likely to be strong in an online bout. It subconsciously changes your gaming experience.

I hate the idea of a wow type system where other people are wondering around my gaming world, that is mine, my own, where I am the protagonist.

Just my opinion.
That's why I don't like MMORPG's. I'm the hero, what are all of these people doing here? Multiplayer has been tried before in an Elder Scrolls game, it obviously didn't work out right.


lol. Good point.


Yes but I'm not actually talking about MMOs, I'm talking about a much smaller co-op kind of MP.  4 seems to be the magic number lately, and I think a co-op party of up to 4 players together in one large TES world would be a very different experience than hundreds.  Co-op would not have to significantly change your gaming experience or immersion level.  I'm thinking something along the lines of the Borderlands style of co-op, where the game is mostly unchanged by the online component.


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   11-09-2009, 5:07 PM
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Re: TES Online
 phyrian wrote:
 XBox360 Paladin wrote:
 FireproofGalaxy wrote:
 Vi0lentbYNature wrote:
 phyrian wrote:
 Vi0lentbYNature wrote:
 UhanRodric wrote:
Since Elder Scrolls 3, I've been dreaming of the series being an MMO (like World of Warcraft). Realistically, I'd guess it would be a party system, where could play with a limited amount of people in a group online.
I hate the idea of The Elder Scrolls being online. One of the things that makes it great is that you can immerse yourself in the world entirely and forget about everything else. I don't understand why people want every game to be online. I mean, yes if the game calls for multiplayer, do it, but The Elder Scrolls does not.


And having the ability to play online prevents you from being able to immerse yourself?  There is nothing that makes you play a game online. . .

I see your point sir, however, I disagree. Multiplayer tempts you, if there is an online component, everyone has a go on it. And consequently, you build a character that is likely to be strong in an online bout. It subconsciously changes your gaming experience.

I hate the idea of a wow type system where other people are wondering around my gaming world, that is mine, my own, where I am the protagonist.

Just my opinion.
That's why I don't like MMORPG's. I'm the hero, what are all of these people doing here? Multiplayer has been tried before in an Elder Scrolls game, it obviously didn't work out right.


lol. Good point.


Yes but I'm not actually talking about MMOs, I'm talking about a much smaller co-op kind of MP.  4 seems to be the magic number lately, and I think a co-op party of up to 4 players together in one large TES world would be a very different experience than hundreds.  Co-op would not have to significantly change your gaming experience or immersion level.  I'm thinking something along the lines of the Borderlands style of co-op, where the game is mostly unchanged by the online component.




Well, I would not know. I really don't fancy Borderlands. XD
 death knowz wrote:
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   11-09-2009, 6:15 PM
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Re: TES Online
 XBox360 Paladin wrote:
 phyrian wrote:

Yes but I'm not actually talking about MMOs, I'm talking about a much smaller co-op kind of MP.  4 seems to be the magic number lately, and I think a co-op party of up to 4 players together in one large TES world would be a very different experience than hundreds.  Co-op would not have to significantly change your gaming experience or immersion level.  I'm thinking something along the lines of the Borderlands style of co-op, where the game is mostly unchanged by the online component.


Well, I would not know. I really don't fancy Borderlands. XD


I can't comment on that as i haven't played Borderlands. All i know is i'm against any MP lock stock and barrel Smile [:)]

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   11-12-2009, 2:23 AM
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Re: TES Online
Actually I changed my mind. It would be nice if it was like Fable 2 Co-op

"It's not a good shot unless it's in the head." - Quote by me in World At War Zombies
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   11-12-2009, 4:02 AM
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Re: TES Online
 Silentspy3 wrote:
Actually I changed my mind. It would be nice if it was like Fable 2 Co-op

No it would not.

Fable 2's Co-op is a mess, you can barely get anything done, and with a game that is mainly an FPS that wouldn't work anyway.


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   11-12-2009, 7:47 AM
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Re: TES Online
Single player, and I have read all the discussions here before, TES is single player and mutli would ruin it. It would be ruined not be of how good or bad bethesda made the multi but because you alays get idiots joining in behaving like idiots and ruining the game for you.
This game is the only one that inspires me to invest HUGE amounts of time, even after 3+ years no other game has held my interest so long and it is partly because it is single player.
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   11-12-2009, 12:44 PM
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Re: TES Online
 SidneyTP wrote:
Single player, and I have read all the discussions here before, TES is single player and mutli would ruin it. It would be ruined not be of how good or bad bethesda made the multi but because you alays get idiots joining in behaving like idiots and ruining the game for you.
This game is the only one that inspires me to invest HUGE amounts of time, even after 3+ years no other game has held my interest so long and it is partly because it is single player.
So true. Even the most loyal role playing RPG fan would still have a bad time with noobs if it went muti.
 death knowz wrote:
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   11-12-2009, 7:10 PM
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Re: TES Online
That's only a problem if you play in public games.  Mainly what I'm interested in is the idea of getting together with people on my friends list to play.  They'd almost certainly have to include a public option if they included a private one, but you wouldn't have to go and play it.  I'd like to see a MP component, but I'd also like to not see any MP achievements.  After all, it might not be possible for a player to get them without joining public games, which as you point out are riddled with noobs.
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   11-12-2009, 7:33 PM
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Re: TES Online
 phyrian wrote:
That's only a problem if you play in public games.  Mainly what I'm interested in is the idea of getting together with people on my friends list to play.  They'd almost certainly have to include a public option if they included a private one, but you wouldn't have to go and play it.  I'd like to see a MP component, but I'd also like to not see any MP achievements.  After all, it might not be possible for a player to get them without joining public games, which as you point out are riddled with noobs.
TBH, I would love a good RPG multiplayer, playing with friends, working togeather ot solve quests... but I have never seen it done well...
 death knowz wrote:
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   11-12-2009, 11:16 PM
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Re: TES Online
It would be ruined not be of how good or bad bethesda made the multi but because you alays get idiots joining in behaving like idiots and ruining the game for you.
This game is the only one that inspires me to invest HUGE amounts of time, even after 3+ years no other game has held my interest so long and it is partly because it is single player.


I can agree with that

"It's not a good shot unless it's in the head." - Quote by me in World At War Zombies
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   11-13-2009, 7:43 AM
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Re: TES Online
Anyone who thinks multiplayer would be a good idea should visit some of the forums of some of the big multiplayer games, my current fave is Borderlands but there are others and all contain threads about duping, teamkillers and other problems of multiplayer games and such threads do not take long to turn up.
All of those problems would arrive here if multiplayer was incorporated in any much hoped for 5th installment and it would spoil the game.
It should remain single player and, if the game is ever going to happen, and some genius at betehesda could hit a happy compromise that satifies the devotees of both Morrowind and Oblivion then we are talking KERCHING!!
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   11-13-2009, 8:21 AM
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Re: TES Online
I would do unspeakable things to the president of Bethesda if they were to incorporate multiplayer into the next TES game so I could play with my friends via LAN or online.

Borderlands = Worst game of the year!
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   11-13-2009, 3:42 PM
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Re: TES Online
 SidneyTP wrote:
Anyone who thinks multiplayer would be a good idea should visit some of the forums of some of the big multiplayer games, my current fave is Borderlands but there are others and all contain threads about duping, teamkillers and other problems of multiplayer games and such threads do not take long to turn up.
All of those problems would arrive here if multiplayer was incorporated in any much hoped for 5th installment and it would spoil the game.
It should remain single player and, if the game is ever going to happen, and some genius at betehesda could hit a happy compromise that satifies the devotees of both Morrowind and Oblivion then we are talking KERCHING!!


Every game has problems of one kind or another, and there will always be people complaining, no matter what the developers do.  Sure, you can dupe items in Borderlands MP.  Of course, you could dupe many items in Oblivion without a MP component.  Yes, you may sometimes have to deal with noobs, teamkillers, and jerks (in public games only, I would hope).  But if you are not willing to put up with the occasional idiot then you can just avoid MP and play the game as SP.  My point is that adding a MP component would satisfy the people that want it, and doesn't have to have any effect whatsoever on the people who don't, so I really don't understand what the problem is.

Besides all that, there is one kind of thread that appears with a speed that makes MP complaint threads seem behind the times, and that is the thread complaining about the lack of a MP component in a SP only game.  And those threads keep coming back long after the MP complaint threads have dwindled to rare occurrences.  To me, that would seem to indicate that more people think a lack of MP is a problem.
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   11-13-2009, 5:30 PM
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Re: TES Online
Not being a dev or programmer, how much does inclusion of a multiplayer aspect curtail the size and complexity of a game? and if the answer is significantly then surely this would indicate that franchises such as this will not ever incorporate multiplayer due to the loss/reduction that would result in the rest of the game.

And in part reply to phyrian I do not particularly mind noobs, lets face it we are all noobs at some point. It bugs me when someone who hasn't said a word all game tells the obvious noob to shut and stop asking qs. At least the noob is likely to be pluged in, swithced on and speaking in order to ask their qs unlike the miseries who only speak to tell the rest of us to shut up!! 
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   11-13-2009, 6:21 PM
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Re: TES Online
 SidneyTP wrote:
Not being a dev or programmer, how much does inclusion of a multiplayer aspect curtail the size and complexity of a game? and if the answer is significantly then surely this would indicate that franchises such as this will not ever incorporate multiplayer due to the loss/reduction that would result in the rest of the game.

And in part reply to phyrian I do not particularly mind noobs, lets face it we are all noobs at some point. It bugs me when someone who hasn't said a word all game tells the obvious noob to shut and stop asking qs. At least the noob is likely to be pluged in, swithced on and speaking in order to ask their qs unlike the miseries who only speak to tell the rest of us to shut up!! 


Well, without seeing the code for the game it's impossible to know how complicated it would be to incorporate MP into the game.  But in general terms I can state that the inclusion of MP would not have to have any impact on the SP game at all.  The only question would be whether or not the implementation of a MP system would take developer time away from the SP game.  But developers tend to specialize, so you'd probably be talking about taking up the time of someone who specializes in MP development (or more likely a team of such) anyway.

I agree, the best way for a noob to become less of a noob is to watch experienced players and ask them questions.  If you want to play with non-noonbs, then you should do your part in educating the gaming community, which reduces your (and everyone else's) chance of running into large noob herds in the future.
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   11-16-2009, 1:31 AM
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Re: TES Online
 phyrian wrote:
But in general terms I can state that the inclusion of MP would not have to have any impact on the SP game at all.
Sten Disapproves -5

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   11-16-2009, 10:44 AM
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Re: TES Online
NO to MP
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   11-16-2009, 2:05 PM
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Ang. Re: TES Online
 starlight777 wrote:
NO to MP


All you need to say.
I second.
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   11-17-2009, 12:12 AM
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Re: Ang. Re: TES Online
 TheClownMenace wrote:
 starlight777 wrote:
NO to MP


All you need to say.
I second.

I third this.

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   11-17-2009, 12:35 PM
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Re: Ang. Re: TES Online
lol. We know we all hate the idea of mulitplayer on TES, so why do we keep bumping the thread? XD
 death knowz wrote:
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   11-17-2009, 8:28 PM
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Re: Ang. Re: TES Online
We're all secretly masochists.

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Death knowz...you sir, are a god.
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   11-18-2009, 12:51 AM
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Re: Ang. Re: TES Online
 death knowz wrote:
We're all secretly masochists.
I know i am. . . Stick out tongue [:P]

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   11-20-2009, 5:57 AM
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Re: TES Online
 Silentspy3 wrote:
Well since almost every game that's out now is online or people want to play it online. My question is if TES 5 was online like co-op would you play online all the time or just part of the time. Personally I would be online all the time.
I would assume that they are working on a mmo for both TES and Fallout. And if they did have a co-op mode, that would be great, since many of my friends cant get the hang of Bethesda game's. One of my friends has already told me if F3 had had a co-op mod he would have played along with me. Co-op would be forced on anyone I'm sure to.

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   11-20-2009, 6:01 AM
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Re: TES Online
*sigh*

Zenimax would handle any games that would have any multiplayer. So, there is a chance of spin-off MMOs, but not so much minor multiplayer mechanics being implemented into any of Bethesda's heavy hitters.

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Death knowz...you sir, are a god.
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   11-20-2009, 6:11 AM
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Re: TES Online
I doubt it would only be Zenimax making it. Besides what wrong with tag teaming?

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Preordered:
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