matt2k6 wrote:
the fact that animations are horrible, spinning and areial animations are horrible, and the fact that the style system was utterly RUINED, killed this game for a lot of teh players of the old games, which were obviously a target audience or else they wouldnt have even put "amped" in the name
call it "extreme laid back chillaxin snowboarding" or whatever
amped 3 should have been built starting from the amped 2 engine
Because Amped 3 was going to be such a departure from Amped 2, there *was* a lot of discussion about calling it something completely different. The bottom line is that, even though Amped 2 didn't sell anywhere near where Amped 1 did, "Amped" was a known name. That's a commodity that you just don't throw out with the bathwater.
The animation system was the same. I think the bigger problem was that the game would automatically try to chain things together for you. For instance, when you started a flip, you completed it. You couldn't land on your head. BTW, the animation system from Amped 2 was used in Amped 3. I think what you experienced was more a problem with the controls than anything. It was something that we knew about, but didn't have time to fix.
As for using the Amped 2 engine, that was impractical. There were serious limitations with that engine with regards to next-gen platforms. For example, it didn't have any of the shader support that the 360 can do.
Anyway, that chapter is closed. While Amped 3 didn't turn out as good as it *could* have been, I still think it's a pretty fun, but short, game. I dig the cut scenes, but then again I have a rather twisted sense of humor, so YMMV. So, to answer someone else's question, yes, it's a game I'm proud of. Politics and egos got in the way of making it a great game.