GHOSTGUNDAM wrote:
Well if they were that easy, then it would not be that much of an achievement or a sense of achievement, right? ![Wink [;)]](/emoticons/emotion-5.gif)
Don't get me wrong, I like a challenge, but the learning curve on these Fast Flyer mini-games is way too steep. You go from flying around in basically open space to weaving through underpasses. Which would be fine if it weren't for the game's near total lack of collision detection while flying. Poor collision detection for the buildings, some of which I could head for at full speed only to be slid around the side of and continue. On the other side of that, I had a few instances where the bare outside corner of his shoulder would barely shave the corner of a building and register as a full-on collision. It looked like I hit an invisible wall in the middle of the city, I tell ya.
And Sr Gregory is right, the controls are unbelievably sensitive for flying. It feels like a drunken Britney Spears driving escapade, swerving out of contol and ramming into (or glancing off of) everything in sight.
I can't say I would expect too much from EA nowadays anyway. With the exception of Madden for the Wii, I haven't played a game released by them in years that I actually found enjoyable. Some passable, but nothing more.
-AHHHHHH!! BUNNIES!!!! No meat!