one idea ive just got is that as people have stated they want less random loot and some more fixed loot and have something rather valuble at the end of dungeons
how about at the end of some dungeons there is some sort of massive overpowered boss fight that isnt just lots of health and high damage but is extremely hard to kill, and for beating it you get some really awsome item
(some may agrre with this idea others wont)
also more diversity and encouraged specialisation
in oblivion there was a best set of armour, a best sword, a best bow and they werent to difficult to get (making my above idea seem more logical) but how about the best stuff is insnaly difficult to get so you have to make do with standard equipment, but make it more diveres so there are advantages to wearing old equipment, so everyone isnt just asking for Deadra armor and everyone looks alot more different (would really help with costomization)
and in oblivin there really wasnt much reason to specialise in certain areas you could just become godlike in everything, how about encouraging us to become either masters of stealthy cowards or masters kill everything due to no originality idiots or long ranged magic using pricks
and i do like the idea of some sort of online trading hub, not nesscersarily online gameplay but it would be a nice feature
also make it hard to make money, i dont want to leave the tutorial and suddenly have all the money to buy my way to being chancellor of cyrodill
elpeligro13 wrote:
You can't reproduce from a neck massage.