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The Elder Scrolls® IV: Oblivion™

Started by zx NightWolf xz at 06-10-2009 3:36 PM. Topic has 1750 replies.
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   06-10-2009, 3:36 PM
Re: Ideas for Elder Scrolls V2

I hope they also have more variety of undead in TESv like undead knights which have a massive armour rating and take a long time to kill, also they should have weapons with permanent effects (unlimited charge) or weapons that regain charge over time.

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   06-10-2009, 4:19 PM
Re: Ideas for Elder Scrolls V2
 Mikedzines wrote:
 zx NightWolf xz wrote:

Also what about being able to buy boats, maybe not being able to manualy control them but choose a destination and you would be boarded etc. Also you could use the boat to store items, like a house. Sorry if you think this is stupid. 


Thats not a stupid idea. Thats probably the best contribution i've seen on this page!

This ties in perfectly with purchasing real estate. If you were to buy a dock and we went back to the Morrowind system of transport, you could open certain transportation routes. These would be quicker and have a lot less (or no) transfers to get from one place to another in comparison to what the map gives you.

 This could create the illusion of fast transportation but would still limit you from transporting  from anywhere, to a handful of extra docks placed around the map.



@Wasterland08: There would actually be a civil war for the imperial throne, but according to Bethesdas lore breaking new books being released this Fall, another heir exists.
i didnt know about that rumour. Still there's always a chance they could hav some political nut trying to take over, like that Chancellor whats his name. He took temporary control, he could refuse to stand down - thus making a civil war. But there's so much that Bethesda could do with the main plot thats anything is possible really.
Time to Bring on the Payne!
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   06-10-2009, 5:34 PM
Re: Ideas for Elder Scrolls V2
 Ryogen wrote:


Also somebody mentioned not dying, but being teleported to a town when your health goes down. I highly disagree with this. You die, you die and that's how it should be. I think when you die in a Elder Scrolls game. It really kicks in your head that, "You F-ED UP" and being players who love the games, we got to learn for it. Get stronger, carry more items, don't go around the area even. Hell, in Morrowind I was level 50 and I still was chicken to go to the middle of the map even when I think at that level I can slap down the most evil boss of all.


Do me a favour man...

Before you decide to comment about something...

read the post...

Otherwise you end up looking like an idioit...

 ELKHUNTER wrote:
Well...

I don't think it should result in you dying.

Maybe instead what they should do is... Have your character black out and have them wake up in a nearby town...

And have someone say something along the lines of how stupid you were to try and fight the sea monster/ Climb those mountains/ Go thru a forest fire/ whatever and that your lucky to be alive.


Just so the player knows that he can't go any further.... Instead of not realising it's a barrior and end up Grinding till there as strong as they can be... and then go and try to fight that sea monster again...

Just so they don't get pissed and blame bethesda for putting in monsters that are "Too strong" or what not...

You know?

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   06-11-2009, 12:32 AM
Re: Ideas for Elder Scrolls V2
 ELKHUNTER wrote:
 Ryogen wrote:


Also somebody mentioned not dying, but being teleported to a town when your health goes down. I highly disagree with this. You die, you die and that's how it should be. I think when you die in a Elder Scrolls game. It really kicks in your head that, "You F-ED UP" and being players who love the games, we got to learn for it. Get stronger, carry more items, don't go around the area even. Hell, in Morrowind I was level 50 and I still was chicken to go to the middle of the map even when I think at that level I can slap down the most evil boss of all.


Do me a favour man...

Before you decide to comment about something...

read the post...

Otherwise you end up looking like an idioit...

 ELKHUNTER wrote:
Well...

I don't think it should result in you dying.

Maybe instead what they should do is... Have your character black out and have them wake up in a nearby town...

And have someone say something along the lines of how stupid you were to try and fight the sea monster/ Climb those mountains/ Go thru a forest fire/ whatever and that your lucky to be alive.


Just so the player knows that he can't go any further.... Instead of not realising it's a barrior and end up Grinding till there as strong as they can be... and then go and try to fight that sea monster again...

Just so they don't get pissed and blame bethesda for putting in monsters that are "Too strong" or what not...

You know?


that made me lol, pretty hard to missunderstand
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   06-11-2009, 7:29 PM
Re: Ideas for Elder Scrolls V2
I heard that ES:V was going to be set in both Hammerfell and High Rock, and that it was going to be called Shadowrealm. does anyone know if this is true?
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   06-11-2009, 8:12 PM
Re: Ideas for Elder Scrolls V2
 Wastelander08 wrote:
I heard that ES:V was going to be set in both Hammerfell and High Rock, and that it was going to be called Shadowrealm. does anyone know if this is true?


Shadow realm is a term that has been thrown around a few times. Sounds like Yu-gi-oH! to me. Stick out tongue [:P]
I don't know if many of you played Daggerfall (the game before Morrowind) but the game takes place within these two places. It'd be awesome to go back to these places but it would be nowhere near the size it was on the original.

They could also throw skyrim onto the game as well, possibly as an expansion or something.
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   06-11-2009, 9:00 PM
Re: Ideas for Elder Scrolls V2
Smarter AI, if i draw a bow in their face i want them to react, if i walk into a regularly used store i want the owner to great me, if im wearing a factions armour i want their rivals to jeer or attack

More gore, i like how Fo3 allowed you to chop off all your enemies limbs (and decorate your house with them)

Actual impact on your choices, if i decide to kill off Bruma i want something to happen to it instead of staying empty

More/ deeper factions, i.e., if you are caught murdering for sithis you should be sentenced to torture and death, increasing the risk during assassinations, if you have a criminal record certain guilds wont allow you to join, ther may be some wtf guilds (guild of sowing, drinkers guild etc)

What are you scared of?
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   06-11-2009, 9:52 PM
Re: Ideas for Elder Scrolls V2
 Tom1029 wrote:
deeper factions, i.e., if you are caught murdering for sithis you should be sentenced to torture and death, increasing the risk during assassinations, if you have a criminal record certain guilds wont allow you to join, ther may be some wtf guilds (guild of sowing, drinkers guild etc)
I like the idea of deeper factions. But if some guilds refuse you because of your criminal records, i think an alternative should be avaliable, or some kind of quest to "prove your worth" per se. But if you got sentenced to death then it would just be a needless scene where you die. Maybe if you get put in a big prision as part as a quest where you are meant to fail the assassination and you must escape, kind of like the dark brotherhood quest in oblivion where you break in to kill that guy at the start of the game. Also wtf guilds: What would be the point in those?
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   06-12-2009, 3:37 AM
Re: Ideas for Elder Scrolls V2
Among the less complicated changes, ALL foes who wear armour/clothing should be able to be stripable. I should not have to find a Valkanyz to take the daedric Armour. Markynaz helmets and armour should come off as well, as should Aureal and Mazkan armour, Dremora robes, and even goblin armour. It is completely illogical that you cannot take their helms and armour, which are not affixed, as the persons of like race who DON'T wear armour make plain.

Also, agreed on the better A.I. reactions. . . and make them make sense. If I beat the hell out of someone, and fight them for several minutes, and then decide to turn invisible and spare their lives. . . they should NOT say things like, "must of been the wind" or "my eyes playing tricks". They should say, something more along the lines of, "Sweet Azura! What a dreadful foe! I'd better hide before he comes back." just a much wider range of responses, and none that don't make sense in light of the events. This goes in line with how members of the Mages Guild should never have the audacity to sass off at The Archmage! If there is one cantankerous mage who does it routinely, okay, but for EVERY mage at the university to turn to the Chief Magister and flippantly snip "Umm, I am sure you want to say something pressing, but  I've no time for you now, as these apprentices don't train themselves. " WTF?
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   06-12-2009, 5:24 AM
Re: Ideas for Elder Scrolls V2
 Arthazal Olorin wrote:
Among the less complicated changes, ALL foes who wear armour/clothing should be able to be stripable. I should not have to find a Valkanyz to take the daedric Armour. Markynaz helmets and armour should come off as well, as should Aureal and Mazkan armour, Dremora robes, and even goblin armour. It is completely illogical that you cannot take their helms and armour, which are not affixed, as the persons of like race who DON'T wear armour make plain.

Also, agreed on the better A.I. reactions. . . and make them make sense. If I beat the hell out of someone, and fight them for several minutes, and then decide to turn invisible and spare their lives. . . they should NOT say things like, "must of been the wind" or "my eyes playing tricks". They should say, something more along the lines of, "Sweet Azura! What a dreadful foe! I'd better hide before he comes back." just a much wider range of responses, and none that don't make sense in light of the events. This goes in line with how members of the Mages Guild should never have the audacity to sass off at The Archmage! If there is one cantankerous mage who does it routinely, okay, but for EVERY mage at the university to turn to the Chief Magister and flippantly snip "Umm, I am sure you want to say something pressing, but  I've no time for you now, as these apprentices don't train themselves. " WTF?

I agree, NPCs do need better reactions. It can be borderline ridiculous sometimes.

However, I don't agree that certain armors should be lootable. Although I endorse and want immersion into the game, overpowering the character is a bad choice. A level one should not be able to kill a low level dremora and get a full suit of the best armor in the game after only 30 minutes of playtime.

If that kind of Uber armor is going to be available for grabs one of two things should be implemented, either we go the Fallout 3 route and place a special requirement on the high level armor (like how the power armor required a special perk) or we level the armor (level 1-5 characters for example, who kill dremora would find "Tarnished Daedric Armor"). And I DON"T like the idea of either of those.

Yeah, it doesn't make sense that you can't strip the dremora of his mythical armor but it's that way to prevent insanely powerful level 1 characters


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   06-12-2009, 5:25 AM
Re: Ideas for Elder Scrolls V2
Double Posts are the work of Daedra!
 OldPepsiMan wrote:
the whole secret is more Pepsi and less booze.
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   06-12-2009, 6:12 AM
Re: Ideas for Elder Scrolls V2
I think they had your fighting deadra to early on.....
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   06-12-2009, 7:03 AM
Re: Ideas for Elder Scrolls V2
 ELKHUNTER wrote:
 Ryogen wrote:


Also somebody mentioned not dying, but being teleported to a town when your health goes down. I highly disagree with this. You die, you die and that's how it should be. I think when you die in a Elder Scrolls game. It really kicks in your head that, "You F-ED UP" and being players who love the games, we got to learn for it. Get stronger, carry more items, don't go around the area even. Hell, in Morrowind I was level 50 and I still was chicken to go to the middle of the map even when I think at that level I can slap down the most evil boss of all.


Do me a favour man...

Before you decide to comment about something...

read the post...

Otherwise you end up looking like an idioit...

 ELKHUNTER wrote:
Well...

I don't think it should result in you dying.

Maybe instead what they should do is... Have your character black out and have them wake up in a nearby town...

And have someone say something along the lines of how stupid you were to try and fight the sea monster/ Climb those mountains/ Go thru a forest fire/ whatever and that your lucky to be alive.


Just so the player knows that he can't go any further.... Instead of not realising it's a barrior and end up Grinding till there as strong as they can be... and then go and try to fight that sea monster again...

Just so they don't get pissed and blame bethesda for putting in monsters that are "Too strong" or what not...

You know?


I wasn't paying attention the late time of night I was quoting that piece. I don't think it makes me look like an idiot, it just means I made a mistake. Just don't be a b***h about it and cry insults because I missed your point. Grow up, it's a discussion.
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   06-12-2009, 7:17 AM
Re: Ideas for Elder Scrolls V2

I havnt even begun to cry =D


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   06-12-2009, 7:24 AM
Re: Ideas for Elder Scrolls V2
We can cry together when we see the next Elder Scrolls. So I had to go even more backwards to understand you. Now I do....that's not much of a problem to me when I played Oblivion. I'd just turn back the other way. It's hard to keep up with this topic, because I had to read everything to see your point. Swimming in Morrwind just makes your back on the other side of the map. Like almost going in a circle. There was no endless swimming forever. Also way out there I happen to find many sunken ships and treasures that wasn't attached to any quest (from my memory). Swimming that far out was just as much as an adventure to being on land (underwater that is).

I think those events you made up to say you can't go no further just takes away from the experience of actually being in the certain area or region you are in the world of the game. Having it say you can't go no further is nice and also it's not like they stoped the view of the game at that point. You could gaze and still see the beauty of the lands.

Now the sea serpent part I can understand, but I think I'd be more fustrated at not being able to kill that thing. The pitfalls, forrest fire, etc I don't think is so good. Maybe in the future the game could warn you verbally or something that your getting up to a point where you can't go than seeing a message. Like in Mass Effect when your in the Mako.

Other than that, the Sea Serpent, maybe. Stoping you from going out the barrier with the other stuff, I don't think so. I don't want to feel like I'm trapped. I think being trapped (wall, fire, pitfall, guarded area, etc) and hitting an invisible barriar that is obviously at the edge of the the map....where it ends is two different things.

Of course you can't go all the way to that point. The closer you get, you should know your about it hit it sometime. Just a little common sense, not saying your idea is stupid.
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   06-12-2009, 11:15 AM
Re: Ideas for Elder Scrolls V2
one idea ive just got is that as people have stated they want less random loot and some more fixed loot and have something rather valuble at the end of dungeons
how about at the end of some dungeons there is some sort of massive overpowered boss fight that isnt just lots of health and high damage but is extremely hard to kill, and for beating it you get some really awsome item
(some may agrre with this idea others wont)

also more diversity and encouraged specialisation
in oblivion there was a best set of armour, a best sword, a best bow and they werent to difficult to get (making my above idea seem more logical) but how about the best stuff is insnaly difficult to get so you have to make do with standard equipment, but make it more diveres so there are advantages to wearing old equipment, so everyone isnt just asking for Deadra armor and everyone looks alot more different (would really help with costomization)
and in oblivin there really wasnt much reason to specialise in certain areas you could just become godlike in everything, how about encouraging us to become either masters of stealthy cowards or masters kill everything  due to no originality idiots  or long ranged magic using pricks

and i do like the idea of some sort of online trading hub, not nesscersarily online gameplay but it would be a nice feature

also make it hard to make money, i dont want to leave the tutorial and suddenly have all the money to buy my way to being chancellor of cyrodill
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   06-12-2009, 4:06 PM
Re: Ideas for Elder Scrolls V2
 spartan dude wrote:
make it hard to make money, i dont want to leave the tutorial and suddenly have all the money to buy my way to being chancellor of cyrodill
I dont really think that the current ways to make money need to be changed, i mean when you start out you mainly make money from quests and stealing, which then progresses into thurther quests, dungeons, stealing ect. Eventually you can invest in stores and make money that way. This method can take awhile, especially if you are a very casual gamer like myself. Although I do think that they need to change the worth of some items, and they should certainly improve houses. I mean the skingrad house was like 30000 (I think), and there isnt really much you can do put ur stuff there, get food, and a very pointless quest which makes you kick yourself at the end as you only get some small jewels. Now If you could aquire a castle (Like the DLC) but say find yourself in a feud (as part of a quest) with another castle's household, that would hav great potential for good entertainment.
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   06-13-2009, 3:46 AM
Re: Ideas for Elder Scrolls V2
 Wastelander08 wrote:
 spartan dude wrote:
make it hard to make money, i dont want to leave the tutorial and suddenly have all the money to buy my way to being chancellor of cyrodill
I dont really think that the current ways to make money need to be changed, i mean when you start out you mainly make money from quests and stealing, which then progresses into thurther quests, dungeons, stealing ect. Eventually you can invest in stores and make money that way. This method can take awhile, especially if you are a very casual gamer like myself. Although I do think that they need to change the worth of some items, and they should certainly improve houses. I mean the skingrad house was like 30000 (I think), and there isnt really much you can do put ur stuff there, get food, and a very pointless quest which makes you kick yourself at the end as you only get some small jewels. Now If you could aquire a castle (Like the DLC) but say find yourself in a feud (as part of a quest) with another castle's household, that would hav great potential for good entertainment.
It does need to be changed. Get to level 20 and just raid 3 bandit-infested dungeons and you'll have 20K to 30K right there.

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   06-13-2009, 11:35 AM
Re: Ideas for Elder Scrolls V2
I quess you do hav a point but how would you change it? you'd hav to get the change it carefully otherwise you could f up the currency's worth in the game.
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   06-13-2009, 10:27 PM
Re: Ideas for Elder Scrolls V2
 Wastelander08 wrote:
I quess you do hav a point but how would you change it? you'd hav to get the change it carefully otherwise you could f up the currency's worth in the game.
Seeing as they didn't get the scaling right, I guess changing the way money is obtained or it's value won't happen.

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Death knowz...you sir, are a god.
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   06-15-2009, 12:02 AM
Re: Ideas for Elder Scrolls V2
I'm not sure if this has already been asked, but has there been a release date for this (if it has even crossed Bethesda to make another Elder Scrolls)?
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   06-15-2009, 3:56 AM
Re: Ideas for Elder Scrolls V2
 Camaro2390 wrote:
I'm not sure if this has already been asked, but has there been a release date for this (if it has even crossed Bethesda to make another Elder Scrolls)?

Search engine is your friend concerning questions that you think have already been asked.

Yes, Bethesda wants Elder Scrolls V out sometime next year.


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   06-15-2009, 10:12 AM
Re: Ideas for Elder Scrolls V2
Before anyone besides to speculate this, this is what I hav discovered from RUMOURS about ES:V's release date. Basically some bethesda higher up said they wanted to make a new elder scrolls for sometime next year. It's believed to come out in Q4 2010 just in time for christmas, but many people think it will be held back until Q1 or even Q2 2011
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   06-15-2009, 10:13 PM
Re: Ideas for Elder Scrolls V2
 Wastelander08 wrote:
Before anyone besides to speculate this, this is what I hav discovered from RUMOURS about ES:V's release date. Basically some bethesda higher up said they wanted to make a new elder scrolls for sometime next year. It's believed to come out in Q4 2010 just in time for christmas, but many people think it will be held back until Q1 or even Q2 2011

that may mean they want to start making it next year, which means 2015 release?
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   06-15-2009, 10:56 PM
Re: Ideas for Elder Scrolls V2
 Tom1029 wrote:
 Wastelander08 wrote:
Before anyone besides to speculate this, this is what I hav discovered from RUMOURS about ES:V's release date. Basically some bethesda higher up said they wanted to make a new elder scrolls for sometime next year. It's believed to come out in Q4 2010 just in time for christmas, but many people think it will be held back until Q1 or even Q2 2011

that may mean they want to start making it next year, which means 2015 release?


and possibly a next gen console.
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   06-15-2009, 11:01 PM
Re: Ideas for Elder Scrolls V2
 Lady Chernabog wrote:
 Tom1029 wrote:
 Wastelander08 wrote:
Before anyone besides to speculate this, this is what I hav discovered from RUMOURS about ES:V's release date. Basically some bethesda higher up said they wanted to make a new elder scrolls for sometime next year. It's believed to come out in Q4 2010 just in time for christmas, but many people think it will be held back until Q1 or even Q2 2011

that may mean they want to start making it next year, which means 2015 release?


and possibly a next gen console.


I hope I live long enough to play the next elder scrolls game.........
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   06-17-2009, 9:09 AM
Re: Ideas for Elder Scrolls V2
 zx NightWolf xz wrote:
 Lady Chernabog wrote:
 Tom1029 wrote:
 Wastelander08 wrote:
Before anyone besides to speculate this, this is what I hav discovered from RUMOURS about ES:V's release date. Basically some bethesda higher up said they wanted to make a new elder scrolls for sometime next year. It's believed to come out in Q4 2010 just in time for christmas, but many people think it will be held back until Q1 or even Q2 2011

that may mean they want to start making it next year, which means 2015 release?


and possibly a next gen console.


I hope I live long enough to play the next elder scrolls game.........

There was a 4 year wait between Morrowind and Oblivion (well not exactly, but you get the idea) once we hit 2010 it'll have been 4 years since Oblivion. Beth said they wanted it for 2010 and going by the Morrowind-Oblivion timeline 2010 makes sense.

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the whole secret is more Pepsi and less booze.
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   06-17-2009, 1:11 PM
Re: Ideas for Elder Scrolls V2
 Tom1029 wrote:
that may mean they want to start making it next year, which means 2015 release?
no i mean they will release it either winter 2010, or spring/summer 2011. They've been working on it since GOTY was released (apparently). i assume we will see somthing about it either this winter or the next E3.
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   06-17-2009, 5:18 PM
Re: Ideas for Elder Scrolls V2
In game.... I would say more weapons...like a flails, glaives, and double-bladed swords!!  overall...I think It would be cool to add an online play mode...not nessessarily MMO (That would be insane!!) but at the very least so players could co-op 2-4 players to Main Storyline quests!! Can't wait for the game!!
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   06-17-2009, 8:18 PM
Re: Ideas for Elder Scrolls V2
 pretzel5539 wrote:
In game.... I would say more weapons...like a flails, glaives, and double-bladed swords!!  overall...I think It would be cool to add an online play mode...not nessessarily MMO (That would be insane!!) but at the very least so players could co-op 2-4 players to Main Storyline quests!! Can't wait for the game!!


lol, thats funny to me....
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