I do not believe they are using the Pinata Engine and even if they are Viva Pinata is the best game I have ever seen graphically and Banjo is shaping up and looking just as good if not better.
TeH FrUiTlOoPs wrote:The Viva Pinata graphics engine or whatever that game is called.Banjo looks horrible... looks like a damn pinata.... he looks .. just stupid, they could have used the conker graphics engine... that viva game was stupid, and using the graphics engine for it on this game makes the characters look awful, the the enviroments don't look too bad.. just the characters...i'm still gonna like and buy the game.. but why did they use that horrible graphics engine... banjo would have looked so much better with an updated version of the conker graphics engin, looks how conkers fur was.... oh well.cant wait for it either way
xTIEMYROPEx wrote:i think that the characters look fine lol plus i never judge a game on the graphics.. its the gameplay that matters!
anyone else notice "thy" in the topic sentence...(not trying to offend)...
Quickstick4 wrote: I think there probably using the conker fur engine.
Argh! Just re-read what i posted: didn't mean the conker fur engine. Meant the Conker fur System
"We went down the normal route of adding more polygons, smoothing things off, but in the process lost some of the strong form of the N64 characters so we made a conscious effort to retain an angular look, even exaggerating it in places, that in turn echoes the angular, blocky construction of the vehicles".
I think they wanted to give Banjo and Kazooie a new look. Or every one.
This thread has been featured on a website. Just figured I would give a heads up.
Crusher 36 wrote:This thread has been featured on a website. Just figured I would give a heads up.
Monkeythumbz wrote:Banjo's new look is meant to be self-referential. Videogames have developed their own visual language - from the pixels of 8-bit gaming, through the parallax backgrounds of 16-bit to the blocky, low-poly designs of 32 and 64 bit gaming. We reckon it's fun (and a little bit cool) to purposefully incorporate and celebrate these themes as an artistic endeavour.Steve Mayles - Banjo team's lead creative artist and brother of Gregg Mayles - has the following to say: "We went down the normal route of adding more polygons, smoothing things off, but in the process lost some of the strong form of the N64 characters so we made a conscious effort to retain an angular look, even exaggerating it in places, that in turn echoes the angular, blocky construction of the vehicles".
Exactly what I'm thinkning. I adore the new look. Banjo looks cool, and Kazooie, Mumbo, Patchy, everyone basically.
SilentMerc3nary wrote: Monkeythumbz wrote:Banjo's new look is meant to be self-referential. Videogames have developed their own visual language - from the pixels of 8-bit gaming, through the parallax backgrounds of 16-bit to the blocky, low-poly designs of 32 and 64 bit gaming. We reckon it's fun (and a little bit cool) to purposefully incorporate and celebrate these themes as an artistic endeavour.Steve Mayles - Banjo team's lead creative artist and brother of Gregg Mayles - has the following to say: "We went down the normal route of adding more polygons, smoothing things off, but in the process lost some of the strong form of the N64 characters so we made a conscious effort to retain an angular look, even exaggerating it in places, that in turn echoes the angular, blocky construction of the vehicles". Exactly what I'm thinkning. I adore the new look. Banjo looks cool, and Kazooie, Mumbo, Patchy, everyone basically.
SilentMerc3nary wrote:No. He doesn't. He can lose the overalls, other than that, Mumbo's awesome.