Re: Why are thy using....

Banjo-Kazooie™: Nuts & Bolts

Why are thy using....


TeH FrUiTlOoPz 05-19-2008, 4:02 PM
The Viva Pinata graphics engine or whatever that game is called.

Banjo looks horrible... looks like a damn pinata.... he looks .. just stupid, they could have used the conker graphics engine... that viva game was stupid, and using the graphics engine for it on this game makes the characters look awful, the the enviroments don't look too bad.. just the characters...

i'm still gonna like and buy the game.. but why did they use that horrible graphics engine... banjo would have looked so much better with an updated version of the conker graphics engin, looks how conkers fur was.... oh well.

cant wait for it either way

Re: Why are thy using....


Quickstick4 05-19-2008, 4:15 PM
 I think there probably using the conker fur engine.
The Royal Navy is near the edge of demise. In 1970 we had 70 escorts...we have 19 now and still shrinking.

Re: Why are thy using....


DanteSparda504 05-19-2008, 4:33 PM

I do not believe they are using the Pinata Engine and even if they are Viva Pinata is the best game I have ever seen graphically and Banjo is shaping up and looking just as good if not better.

 


Check out 360sync

Re: Why are thy using....


wwm0nkey 05-19-2008, 5:35 PM
 TeH FrUiTlOoPs wrote:
The Viva Pinata graphics engine or whatever that game is called.

Banjo looks horrible... looks like a damn pinata.... he looks .. just stupid, they could have used the conker graphics engine... that viva game was stupid, and using the graphics engine for it on this game makes the characters look awful, the the enviroments don't look too bad.. just the characters...

i'm still gonna like and buy the game.. but why did they use that horrible graphics engine... banjo would have looked so much better with an updated version of the conker graphics engin, looks how conkers fur was.... oh well.

cant wait for it either way
I actually like the new look

also why is your gamer pic so pixelated?

I think [insert new game release here] is the best game ever!

Re: Why are thy using....


SilentMerc3nary 05-19-2008, 5:57 PM
Banjo-Kazooie: Nuts and Bolts is on a brand new, yet unspecified engine.  To me, it looks gorgeous.  Looks similar to the engine Kameo was on, but it's not as the Nuts and Bolts is on a new engine.
My best friend is Haywood Jablome, I do declare. However, Mike Oxawopah is still cool, due to his Russian heritage.


Re: Why are thy using....


Pile0Poo 05-19-2008, 7:39 PM
I hate the character design as well.  As a matter of fact, I don't really particularly like anything about the new style of the game.

RIP Banjo-Kazooie.
1998 - 2008

Re: Why are thy using....


Crusher 36 05-19-2008, 8:17 PM
At first I didn't like the new design, but now I love it.  It will begin to grow on you.
Porsche 928 "There is no substitute"
Perfect Dark - winter '09
Rare Fanboy

Re: Why are thy using....


A Hades Satyr 05-19-2008, 9:43 PM
I do hate how he's squared off like a french fry, but that wont be the fact that makes me buy, rent, or pass this game up all together...

Re: Why are thy using....


xTIEMYROPEx 05-19-2008, 10:27 PM
i think that the characters look fine lol plus i never judge a game on the graphics.. its the gameplay that matters!

Re: Why are thy using....


LT RADCZEK 05-20-2008, 1:27 AM
 xTIEMYROPEx wrote:
i think that the characters look fine lol plus i never judge a game on the graphics.. its the gameplay that matters!


amen to that!Beer [B]
also, i think that if you give it enough time, im sure the new look will grow on you, (for all the people saying it sux) its already grown on me, and hopefully by the time you are playing the game, you will forget that you ever hated it. :)

o, and im pretty sure they are using a new engine, although it looks sorta like a combination of kameo and viva, specially cuz wumba looks exactly like kameo now!

Re: Why are thy using....


Soldier 750 05-21-2008, 12:53 AM

anyone else notice "thy" in the topic sentence...(not trying to offend)...

Re: Why are thy using....


Quickstick4 05-21-2008, 11:05 AM

 Quickstick4 wrote:
 I think there probably using the conker fur engine.

Argh! Just re-read what i posted: didn't mean the conker fur engine. Meant the Conker fur System


The Royal Navy is near the edge of demise. In 1970 we had 70 escorts...we have 19 now and still shrinking.

Re: Why are thy using....


Monkeythumbz 05-21-2008, 12:36 PM
Banjo's new look is meant to be self-referential. Videogames have developed their own visual language - from the pixels of 8-bit gaming, through the parallax backgrounds of 16-bit to the blocky, low-poly designs of 32 and 64 bit gaming. We reckon it's fun (and a little bit cool) to purposefully incorporate and celebrate these themes as an artistic endeavour.

Steve Mayles - Banjo team's lead creative artist and brother of Gregg Mayles - has the following to say:
"We went down the normal route of adding more polygons, smoothing things off, but in the process lost some of the strong form of the N64 characters so we made a conscious effort to retain an angular look, even exaggerating it in places, that in turn echoes the angular, blocky construction of the vehicles".

** to label yourself is to limit yourself **

Re: Why are thy using....


Shadow Slayer63 05-21-2008, 1:40 PM

 TeH FrUiTlOoPs wrote:
The Viva Pinata graphics engine or whatever that game is called.

Banjo looks horrible... looks like a damn pinata.... he looks .. just stupid, they could have used the conker graphics engine... that viva game was stupid, and using the graphics engine for it on this game makes the characters look awful, the the enviroments don't look too bad.. just the characters...

i'm still gonna like and buy the game.. but why did they use that horrible graphics engine... banjo would have looked so much better with an updated version of the conker graphics engin, looks how conkers fur was.... oh well.

cant wait for it either way

 

I think they wanted to give Banjo and Kazooie a new look. Or every one.

Re: Why are thy using....


DesJuggalo 05-21-2008, 2:06 PM
Does anyone else think it looks like banjo has no curves? They're all straight lines..kinda freaky o.o

Code of Conduct.

Re: Why are thy using....


Crusher 36 05-21-2008, 10:29 PM

This thread has been featured on a website.  Just figured I would give a heads up. 


Porsche 928 "There is no substitute"
Perfect Dark - winter '09
Rare Fanboy

Re: Why are thy using....


DesJuggalo 05-21-2008, 11:19 PM
 Crusher 36 wrote:

This thread has been featured on a website.  Just figured I would give a heads up. 



lmfao. The way that guy put that *** in there, funny.

Code of Conduct.

Re: Why are thy using....


SilentMerc3nary 05-22-2008, 1:24 AM
 Monkeythumbz wrote:
Banjo's new look is meant to be self-referential. Videogames have developed their own visual language - from the pixels of 8-bit gaming, through the parallax backgrounds of 16-bit to the blocky, low-poly designs of 32 and 64 bit gaming. We reckon it's fun (and a little bit cool) to purposefully incorporate and celebrate these themes as an artistic endeavour.

Steve Mayles - Banjo team's lead creative artist and brother of Gregg Mayles - has the following to say:
"We went down the normal route of adding more polygons, smoothing things off, but in the process lost some of the strong form of the N64 characters so we made a conscious effort to retain an angular look, even exaggerating it in places, that in turn echoes the angular, blocky construction of the vehicles".

Exactly what I'm thinkning.  I adore the new look.  Banjo looks cool, and Kazooie, Mumbo, Patchy, everyone basically.


My best friend is Haywood Jablome, I do declare. However, Mike Oxawopah is still cool, due to his Russian heritage.


Re: Why are thy using....


DesJuggalo 05-22-2008, 1:26 AM
 SilentMerc3nary wrote:
 Monkeythumbz wrote:
Banjo's new look is meant to be self-referential. Videogames have developed their own visual language - from the pixels of 8-bit gaming, through the parallax backgrounds of 16-bit to the blocky, low-poly designs of 32 and 64 bit gaming. We reckon it's fun (and a little bit cool) to purposefully incorporate and celebrate these themes as an artistic endeavour.

Steve Mayles - Banjo team's lead creative artist and brother of Gregg Mayles - has the following to say:
"We went down the normal route of adding more polygons, smoothing things off, but in the process lost some of the strong form of the N64 characters so we made a conscious effort to retain an angular look, even exaggerating it in places, that in turn echoes the angular, blocky construction of the vehicles".

Exactly what I'm thinkning.  I adore the new look.  Banjo looks cool, and Kazooie, Mumbo, Patchy, everyone basically.



Mumbo looks like a pedophile. What?

Code of Conduct.

Re: Why are thy using....


SilentMerc3nary 05-22-2008, 1:30 AM
No.  He doesn't.  He can lose the overalls, other than that, Mumbo's awesome.
My best friend is Haywood Jablome, I do declare. However, Mike Oxawopah is still cool, due to his Russian heritage.


Re: Why are thy using....


Crusher 36 05-22-2008, 1:32 AM
 SilentMerc3nary wrote:
No.  He doesn't.  He can lose the overalls, other than that, Mumbo's awesome.
Yea those overalls make him look like a gardener or a redneck. LOL
Porsche 928 "There is no substitute"
Perfect Dark - winter '09
Rare Fanboy