Sykopathic wrote:
Nice.
Without any spoilers did they give a clear idea when you were making
choices that affect the story?
The game is extremely linear, in my
play there was one actual choice that could be made near the end of
the game.
Lord Revan Sith wrote:
are
you sure only two endings????
No, the amount of unlockable costumes
suggest 3-5 endings,(As I unlocked a costume for the ending I got)
but that could also be unlocks for beating the game on the harder
difficulties.
DmaGuy wrote:
OMG!!!
Okay
1: How many playable characters are in the game
2:
What happends in the 2 endings
3: What kind of Weapon
Customizations are there.
You can just PM me so you dont spoil
it for anyone. I dont mind!
1. Two from my first playthrough.
There are several costumes you can change into however, and the last
few are still locked. Several of their outlines do not look like
Starkiller.
2. I'm not going to answer this on the
forums.
3. Weapon customization happens from
gathering "Jedi Holocrons" scattered about the levels.
Each mission has 10-15 of these guys. Some of them give you
experience points toward leveling up, some give you orbs used to
upgrade your skills, some of them give you lightsaber parts. For the
lightsaber there are two parts to customize. The power crystal,
which affects damage dealt by the lightsaber and the color crystal,
which is pretty self explanatory.
ravinscotty wrote:
Not sure if you will be able to answer this one, but as there are
a few different, difficulties, if I complete it on the hardest
verison will I get a credited with achievements for the easier
versions?? Plus is it good.
The game is a big fan of throwing somewhat cheap things at you,
starting a new game on the hard difficulty (you don't have access to
the hardest till you beat the game) is suicide. Starkiller is very
weak at the beginning(The tie fighter mission is the first you play as him, and he's significantly weaker there than in the demo), and you CAN change the difficulty as you go, a
new game+ so to speak. I tried a new game on the hardest difficulty
and could not get past the hanger, Starkiller went down in something
like five shots.
I enjoyed the game, but there are a number of technical issues,
things like infinite enemy spawns(This gets really annoying when the
game pushes you several feet to the side to let an enemy spawn), pop
in, random pausing and a general lack of polish.
ME AND ME2 wrote:
Npeaen wrote:
Took
me seven hours to beat.
Any questions?
only 7
hours? how many levels are there?
There are nine levels in the game, although one of them you can't
go back and play again without starting a genuine new game. There is some replay value with the New Game+ and harder difficulties, as well as the "Training modules" which is a small room on a ship where you can take a number of combat challenges. Things like killing 10 Felucians and a Rancor in this small room.
xJAMx514 wrote:
One question, Does the Jump height improve as the game progresses?
Meaning, does your leap get any higher than it was in the demo?
No, you're stuck with the leap that you have, jump, double jump,
force dash. The game does have several platforming sections in it,
but none of them are very difficult.