Hi,
This is James from CrunchTime Games. First of all, thank you
all for taking the time to voice your opinions about Shred Nebula. We are making a list of things to review with
Microsoft and our programmers to possibly adjust in either a title update or
add-on in the near future.
Top on the list is offering more control options! We never meant to limit anyone and you the
players have spoken, so we will gladly work on this. But I need your help to
make any change we do be awesome for all types of players. Let's review what I
have heard so far and can/cannot fix:
3 Goals for control adjustment: Here is what we hope to accomplish with an update
1. Open up more control options for more player styles and
customization.
2. Retain existing control for current players that like the controls
3. Make sure for totally beginners to this genre that might
struggle with "free-drift" physics, there is a very easy default to
work up from.
Player Requests and Possible Options:
1) Swap Thrust to Right Trigger, more button remapping: I have read this will fix
it for quite a few players. We will gladly do this. Plus, we are going to look
at some way to offer different options beyond this, so list your button layout
preference in this thread so I can collect them- but the triggers must be
thrust/exit warp only because thrust is analog and other button presses are
digital (thus too slow on a trigger). Here are the moves to map out (listed defaults as a start):
Buttons & Bumpers: Any of these can be suggested on buttons/bumpers
(just not triggers)
PRIMARY (X)
SECONDARY (A)
SPECIAL (B)
REVERSE THRUST (LB)
SHIELD/REFLECT (RB)
Triggers: These need to stay isolated on triggers.
THRUST (LT)
EXIT WARP (adventure only) (RT)
2) Simplify Thrust/Turn: Reviewers and other sources have
indicated we should have just made the left stick thrust and turn so anyone can
play this. I implemented this yesterday in about 15 minutes and remembered why
we did not do this before- it makes it so you cannot drift and keep actively
aiming to fire in any direction because you are always thrusting when moving
the stick (even with a large dead-zone, this still happens).
That said, it is
way easier for players just jumping in. This is almost immediately like GW2 but
flight based with more leaning and physics (not instant stop). I have a way to
make this work were you can drift when you want to in this style of control, I
just need to know how many of you want this, or know of players that would benefit
from this as a very easy default option (we would still retain original control
+ ability to customize on top of either
style)??
4) Player Match Lobby- Match in Progress: We need to have a
message letting everyone know a game is in progress. Not sure where it when, we
are looking into this and will make sure it is updated.
5) 2 Player Ranked Match: This is a tough one, because it
might shove us through certification again. I will talk to the powers that be
on this, but I make no promises here.
6) Make this a Twin Stick Game: The funny thing about this
request is the fact that there is plenty of Twin Stick action in the game, even
though we never hyped it and focused on "Free-Drift" and front
shooting as the primary style.
The truth is the resource turret (scanner on right
stick) is upgraded to a weapon right after the demo. Woops. I was trying to leave
that as a surprise. The turret becomes 4 weapons all selected on the D-Pad, a
cyclone cannon (shredding power), homing cannon (multi-target power), plasma cannon (shield crushing/frying power), all upgraded 2 times + 1 final
upgrade to create the 4th I will not mention. So, it is not a twin stick game
at the core, but offers plenty of twin stick special action via specials. Let me know if this covers it for you... we
might even have an add-on ship already programmed that will more than cover
your preference...
Closing: Let me know what you think. I will collect all your feedback
from this thread and begin planning final adjustments. I humbly request that everyone please skip flame
wars in this thread- this is all about your feedback on the issues I raised and
not debating someone else's suggestions. Piggy back "I second" so
& so's feedback welcomed.
Sincerely,
DJames Goddard,
Game Director of Shred Nebula & CEO CrunchTime Games Inc.