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The Elder Scrolls® IV: Oblivion™

Started by Mikedzines at 07-01-2009 4:30 AM. Topic has 1750 replies.
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   07-01-2009, 4:30 AM
Terminator the Sarah Connor Chronicles = off the air. So change your avatar Chernaboggie boggie.
 Lady Maleficent wrote:
ok i know i brought up horses befor. but what about better horse fighting? if im being attacked, and the horse is suposed to fight why does he only rear, why cant he kick at thing behind him also, and bite? why cant you have a horse and have your bond with the horse grow as you adventure with it more? so like when you first buy or recive the horse its bond with you might not be all that strong so it wong fight so ferosiously for you. but as time goes on, the bond gets stronger and the more his fighting....umm skills(?) gets. but if you get a new horse...then you have to start over. and the strenght of the horse depends on the breed, like they have now. paints the worse and slowest, the blacks the fastes but not as 'sturdy' as the whites.....anyone understand? 


You make a good point, but I think horse back travel was something they were trying out (again) and I highly doubt it will be in the next game. But if they do make their appearance, you're right, they need to do more than front stomp. Stick out tongue [:P]

I think Dynasty Warriors rougly does what  you're talking about. Im talking about the older ones, that had to be at least on the original Xbox.
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   07-01-2009, 3:30 PM
Re: Ideas for Elder Scrolls V2
Ha! I knew that horcrux set would come in handy. Your attempt at post slaughter hath been foiled, o Death. Anyway, credibility or lack thereof among others people who play games I like is not really my primary concern, Oh High, Mighty DeathKnows of the infallable decres. My primary interest is in a game that maximizes my potential for immersion, entertainment and enjoyment. . . and that means a game with fewer boundaries and limitations, within the framework of the provided cosmology and lore. Thus, I would like to see console co-op so that I can share the experience with friends and enhance the entertainment value. . .I would like an even more expansive spell catalogue. . . more intuitive and appropriately responsive AI. . . the ability to play as any sentient race, including the lesser Daedra races. . . more encounters with more of the types of Daedra and their princes .  . . . and yes, an even more open world. Morrowind was larger than Cyrodil. . . why should the next game be more expansive as well. . . as to the struggling. . . I said I would pay the extra money for additional discs. . . there was never any struggle to load the shivering Isles and all the dungeons therein once that was downloaded to my hard drive. . . A two or three disc set should be capable of getting in all the provinces of Tameriel, and a lot more scenery from The Daedric realms.
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   07-01-2009, 6:28 PM
Re: Ideas for Elder Scrolls V2
 Arthazal Olorin wrote:
Anyway, credibility or lack thereof among others people who play games I like is not really my primary concern, Oh High, Mighty DeathKnows of the infallable decres. 


You didn't need commas there...

The one after concern is fine... But the one after High could be replaced by the word and.


Just lookin out man =)

Where is November?
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   07-01-2009, 7:05 PM
Re: Ideas for Elder Scrolls V2
I'm going back a bit, here (to page 21), but do you honestly believe, DK, that terrain generation and placement is done by hand? The game designers don't just sit there and sculpt every mountain, valley and coast line. They don't place every rock, tree, and indescribable manually. Huge portions of the game environment are randomly generated, with variables controlling what goes where, the density of certain objects etc; specific features may be put in, and a lot of touching up will be done, but most of what you see outside of the cities, villages and encampments is absolutely not done by hand.

The reason those invisi-barriers exist is more likely to be a response to the geographical and historical areas of Tamriel. They're not going to want to visibly border Cyrodiil, with mountains and other unscaleable surfaces, as that would be against the nature of Tamriel's geography. Cyrodiil has to be accessible by the rest of the connecting provinces, else it wouldn't be the Cyrodiil of Tamriel. If they can't physically visibly cut the rest of the continent off, what else can they do?

I agree that the invisi-barriers are rubbish, and I hope they don't make an appearance in the next Elder Scrolls, but Bethesda's hands were tied. Making a geopraphically incorrect game-world was out of the question, and making the landscape go on forever: would be a huge strain on resources - from making the game to running it; would make the game less immsersive - as they'd have to skimp on certain areas, making everywhere outside of Cyrodiil under the standard they've set; and, ultimately, would be complete overkill.
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   07-01-2009, 7:22 PM
Re: Terminator the Sarah Connor Chronicles = off the air. So change your avatar Chernaboggie boggie.
 Mikedzines wrote:
 Lady Maleficent wrote:
ok i know i brought up horses befor. but what about better horse fighting? if im being attacked, and the horse is suposed to fight why does he only rear, why cant he kick at thing behind him also, and bite? why cant you have a horse and have your bond with the horse grow as you adventure with it more? so like when you first buy or recive the horse its bond with you might not be all that strong so it wong fight so ferosiously for you. but as time goes on, the bond gets stronger and the more his fighting....umm skills(?) gets. but if you get a new horse...then you have to start over. and the strenght of the horse depends on the breed, like they have now. paints the worse and slowest, the blacks the fastes but not as 'sturdy' as the whites.....anyone understand? 


You make a good point, but I think horse back travel was something they were trying out (again) and I highly doubt it will be in the next game. But if they do make their appearance, you're right, they need to do more than front stomp.

I think Dynasty Warriors rougly does what  you're talking about. Im talking about the older ones, that had to be at least on the original Xbox.


well if they dont make an apearance il kinda be dissapointed. i mean i actually liked just running around on horse back were ever i needed to go.  and since ive been palying morrowind (witch is like really long) ive been fast traveling  alot less. and just running around on horse back, taking in the sceanery finding new places getting attcked by wolves, bears and the random minotaur.  though i have yet to find the fracking unicorn... anywhoo i hope they do bring them back, if not its ok ill stll play the game. and now i have to look up that game.  
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   07-02-2009, 1:23 AM
Re: Ideas for Elder Scrolls V2
 Arthazal Olorin wrote:
[snip]


I had a nice response posted up for  you bud, but my browser crashed, so im gonna try to recreate it now. Stick out tongue [:P]

Iv calculated by looking at a map of tamriel that Oblivion would be about 28-32GB to install to the hard drive. DVD-R DL's hold about 8.5 GB of space. This would mean the game would either be all on your hard drive, or it would be split up into at least 4 seperate discs.

Im all for immersion as well, but do you honestly believe immersion can be defined as stopping a game to insert disc number two? number three? number four?

The estimate I gave  you is much larger than the standard 360 hard drives...and like someone mentioned already, the bigger HDD are very pricey and would take a massive toll on the casual market Bethesda has attracted for its users...Only serious players of the elderscrolls would shell out 50$+ for a game and another 70$ for a HDD.

====

@Chernaboggie/TSCC....

I think  you meant to say Oblivion...not Morrowind. There are no horses or minotaurs in Morrowind. Stick out tongue [:P]
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   07-02-2009, 4:57 AM
Re: Ideas for Elder Scrolls V2
Lets say we have fewer dungeons etc. in the areas that are not at the center of gameplay. . . Then some of the places on the map could be smaller than the map suggests. . . I.E. Greenland shows up on a flat map as being as large as most of the U.S. or Europe, but in reality, and on a globe, it is considerably smaller. So if we go with a Summerset Isles, Skyrim, Elsywyyr and BlackMarsh that are each smaller than say. . . The Shivering Isles. . . Then limited access to each of the planes of Oblivion, but each one represented by a realm the size of that encountered behind ONE of the many gates to Oblivion and the several varied regions found therein. . . three discs should do it. And I would certainly shell out the extra money. . . I think a lot of people would when they realized exactly how much game they were getting.  My GOTY Oblivion says its 8mb to save and 1.1 gb to play from disc. Hard drive is required for the Shivering Isles expansion. And true to form, Oblivion plus Shivering Isles and the Nights of The Nine content only takes up a little over a gig on my harddrive.  I would sacrifice another five for the type super game we have discussed.
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   07-02-2009, 8:47 AM
Re: Ideas for Elder Scrolls V2
what is it with everyone wanting a huge massive world that includes absolutley everything?

bigger does not always mean better!

it just wouldnt work and im no talking about the game engine or the amount of memory required, im talking about quality.

i think for a single player rpg cyrodill/ Vvardenfell are the perfect sort of siezes, what they need to do is create the feeling of a massive world while keeping a resonable size

for example Vvardenfell in morrowind is smaller than cyrodill in oblivion by about 4 km (not exactly but round about that i think) and yet to me atleast it felt bigger as the terrain was much more varied and i couldnt just stroll through killingh anything i came across, also with a lack of fast travel (except at cities) i couldnt just teleport to the other side of the map

also the shivering isles is a about a third the size of cyrodill and i had much more fun there than i did in the main game

if the game was absolutely huge it would get boring as they would get lasy making the world and chances are it would be crap

and also yes bethesda do actually make the would themselves, they do actually make every mountain and tree and rock and put them down themselves
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   07-02-2009, 1:34 PM
Re: Ideas for Elder Scrolls V2
 Arthazal Olorin wrote:
 My GOTY Oblivion says its 8mb to save and 1.1 gb to play from disc. Hard drive is required for the Shivering Isles expansion. And true to form, Oblivion plus Shivering Isles and the Nights of The Nine content only takes up a little over a gig on my harddrive.  I would sacrifice another five for the type super game we have discussed.


You're not reading it right. The shivering Isles pack alone is a 1GB installed on to the HDD. All 4 of the DLC's Bethesda has released have come out to 1GB. Take it from someone who is tech-savy, the size of Cyrodiil in terms of sound files, scripts, meshes, and textures are much too large to fall into a single GB.

If you'd shell out the extra money for large hard drive to play this game,  you can bet your derriere that casual gamers won't. If thats the case, you're only really going to be seeing die hards of the series (or people with a lot of money) buy the game. What you will recieve, I assure you is a product made for them. Which, without a doubt would not include co-op.

Like Spartan Dude said, quantity is not necessarily better than quality.
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   07-02-2009, 3:46 PM
Re: Ideas for Elder Scrolls V2
I double checked my save. It too says 1.1GB for both NoN and Shivering Isles. I dont think im reading it wrong but could you explain it please Mikedzines? But yeah having all those regions would take up a huge amount of memory. As you know for some quests in oblivion you went to, thats right, Oblivion. On the map however it would just say you were in wherever the gate was that you went through, so if they did include other regioins, my guess is you'd go there for a short mission and you'd be teleported there in a similar manner to going to oblivion.
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   07-02-2009, 3:51 PM
Re: Ideas for Elder Scrolls V2

@ mike

nope i ment Morrowind, like i said ive been playing it alot, when im not playing Oblivion. in Morrowind you have to walk fracking everywere, if you can fast travel i havnt figured out how yet other then the stilt walkers. witch mind you look like giant fleas.  so i ust forget you can fast travel in Oblivion, so i get on my horse adn run around, running into Minotaurs. understand now?

 


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   07-02-2009, 10:31 PM
Re: Ideas for Elder Scrolls V2

@ Outlander:

Cyrodiil itself is much larger than Shivering Isles. You have Shivering Isles and Knights of the Nine installed onto the HDD. If you were to install Oblivion (the whole game) onto the HDD it would be another 6.7 GB.  If you look at the size of Cyrodiil in accordance to the rest of tamriel, I was saying (based on the size it takes to install the conet to HDD) that it would be around 28GB to 30GB...much too large to install to a regular Xbox  360 hard drive.

Changing discs acts as a physical boundry, since its on another disc, and that totally kills immersion as well.

@ Chernaboggie

Theres 5 other ways you can get around...

Mark and recall: You cast a mark spell, to the spot you want to come back to...you cast recall to bring you back.

Divine Intervention: Brings you to the nearest Imperial altar (usually in a fort)

Almsivi Intervention: Brings you to the nearest dunmer altar (usally vivec City, Balmora, or Gnisis)

Mages Guild teleportation: If you join the mages guild, they can ferry you to different mages guild locations within large cities like Vivec, Balmora and Ald Ruhn.

Boat: You didn't mention it, but im sure you already know about it. Stick out tongue [:P]

****

Divine and Almsivi can be obtained quite easily with amulets. As you rest, they recharge, so it works out quite well. Once you start using them alot, you'll know where you're gonna end up, and  you can use them to access another method of transportation...

ie. You wanna get to Tel Branora, and you're off in the east, so you divine intervention and you end up at wolverine hall. You then take the boat system to Tel Branora.

OR!

You wanna get to tel Branora but you're in balmora. You take the Mages Guild to Sadrith Mora mages guild (also in Wolverine Hall) and you boat it to Tel Brenora.

You'll pick up these methods as you go along. Smile [:)]


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   07-03-2009, 4:00 AM
Re: Ideas for Elder Scrolls V2
i want to see...

more weapons, all the items in the book tamrielic lore - basically all the cool unique items, better looking characters with more hair and facial hair choices, animal companions like a wolf or something, horseback combat, improved combat in general, a better aiming system for spells and arrows, improved npcs(i want them to look like they are actually doing something, not just standing around), a multi area setting which lets you go to more than one provence in tamriel, werewolves and dragons, a spell that transports you out of a cage or dungeon, and maybe some concepts from fallout 3 like perks and the VATS system. BUT WHAT I WANT THE MOST IS FOR BETHESDA TO ANNOUNCE THE GODDAMN GAME ALREADY!!!! I'M SICK OF WAITING!!!!!
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   07-03-2009, 4:01 AM
Re: Terminator the Sarah Connor Chronicles = off the air. So change your avatar Chernaboggie boggie.
they need to put in cross bows!

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   07-03-2009, 11:53 AM
Re: Terminator the Sarah Connor Chronicles = off the air. So change your avatar Chernaboggie boggie.
Some of you should speak to Mai'q the Liar. He's got answers to a few of these requests. ;)
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   07-03-2009, 4:06 PM
Re: Ideas for Elder Scrolls V2
 Mikedzines wrote:

@ Outlander:

Cyrodiil itself is much larger than Shivering Isles. You have Shivering Isles and Knights of the Nine installed onto the HDD. If you were to install Oblivion (the whole game) onto the HDD it would be another 6.7 GB.  If you look at the size of Cyrodiil in accordance to the rest of tamriel, I was saying (based on the size it takes to install the conet to HDD) that it would be around 28GB to 30GB...much too large to install to a regular Xbox  360 hard drive.

Changing discs acts as a physical boundry, since its on another disc, and that totally kills immersion as well.



Here is the thing.  . . It comes partially back to what I said before. . . if some of the areas on the  map are disproportianately large due to being plotted on a flat surface as opposed to their actual size on a globe, assuming Nirn is sphereical. As mentioned with Greenland. . . which is not actually as large as Australia or two thirds of Europe, but looks that way on a flat map. Summerset Isles and High Rock both seem to be notably smaller than The Shivering Isles so lets say around 750mb for each of those? Then Skyrim, Morrowind, Elswyr, Hammerfell and Blackmarsh. . . If we make all of them about the same size, give or take,  as The Shivering Isles (which is not a small map, and on surface location is more than half the size of all Cyrodil. . . but with a lot fewer dungeons) about 1.0GB each (Shivering Isles without the Knights of Nine dungeons). Add another 1GB for the inclusion of Oblivion realms. . . but as I said, 1 realm for each Daedric Prince, and each a single gate/area with NONE of the variable regions you got with Mehrunes Dagon's Deadlands (i.e. how some were places with three towers, different obstacles, clearly different regions/designs of his greater realm).  And that leaves you with a game of about. . . 14.2 GB total.

I don't see a problem with cutting down the number of Dungeons and massive forts in all the provinces outside the main plot of the game to something comparable to what we got with Shivering Isles.

And changing discs is nothing compared to the boundary involved in waiting for the next game or massive expansion pack just to visit a new province.

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   07-03-2009, 4:22 PM
Re: Terminator the Sarah Connor Chronicles = off the air. So change your avatar Chernaboggie boggie.
lol maybe we could have a wife and a child, and the child could grow up to be king like you or something.
Suspensions from Xbox.com = 2.

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   07-03-2009, 5:01 PM
Re: Ideas for Elder Scrolls V2
 Arthazal Olorin wrote:
 

Add another 1GB for the inclusion of Oblivion realms. . . but as I said, 1 realm for each Daedric Prince, and each a single gate/area with NONE of the variable regions you got with Mehrunes Dagon's Deadlands (i.e. how some were places with three towers, different obstacles, clearly different regions/designs of his greater realm).  And that leaves you with a game of about. . . 14.2 GB total.



I can't believe your adding real world mercator map distortions to a video game. You've gone WAY too far, on this debate. Its just getting really sad now.

14.2 GBs? Are you happy with that number? Fine...Like I said, Standard 360's come with a 20GB HDD.roughly 8 GB of that 20 are dedicated to the OS, backwards compatibilty, and LIVE updates like the new Xbox experience.

That leaves you with 10-12GB of space.
 
Its not going to happen..I don't even know how you still push this one, man. I manned up, and gave up arguing with you about co-op because you had a point, and it was still totally up for discussion. This on the other hand, is not even technically possible.

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   07-03-2009, 6:28 PM
Re: Ideas for Elder Scrolls V2
co-op? sounds interesting.

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   07-03-2009, 6:53 PM
Re: no i like Lena headey thank you very much!!
@mike- yea i know. i dont have the spell yt, or if i do i never use it cause my magic skills suck.  and i just like running around aimlessly. though i have used the mages guild to get me somplace, i just nver have any gold to do it all the time, i keep having to buy potions to stay alive....cause my restoration skill sucks..
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   07-03-2009, 8:23 PM
Re: no i like Lena headey thank you very much!!
 Lady Maleficent wrote:
@mike- yea i know. i dont have the spell yt, or if i do i never use it cause my magic skills suck.  and i just like running around aimlessly. though i have used the mages guild to get me somplace, i just nver have any gold to do it all the time, i keep having to buy potions to stay alive....cause my restoration skill sucks..


What i'd suggest is hording as many scrolls (usually Fphyggi's gem feeder) and sell those to your local mages guild.
If you want to make money the cheap way....rank up in the mages guild to a conjurer head over to Folms Mirel in the Caldera Mages Guild and buy some Summon Golden Saint spells.

What you wanna do is cast the spell, and kill her. As shes falling to the floor, click/press her...and you should be able to access her inventory and take her shield + sword. You'll get the minimum of glass.

another trick is to steal the alchemy equipment from the mages guild in caldera, transport to mages guild in Sadrith Mora and barter with Tusamircil. What you wanna do is buy his kwama meat, his hound meat and his crab meat.
Wait 24 hours, until he restocks and sell it back to him. Every time he restocks, he'll have the amount you sold back to him. What you can do with this is build up the amount of ingredients he has.

Once you have 100 of each ingredient, start making potions. You can sell them back for a lot more than they're worth. And in time, as your alchemy skill increases, you'll be able to sell them for even more.

He doesnt have very much money on him, so you will be resting a lot.
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   07-03-2009, 11:59 PM
Re: no i like Lena headey thank you very much!!

wow...ok ill have to do that lol.

ok i was thinking, and im not sure if anyof guys have thought.

but lets say your getting chased by..umm...a timber wolf! yea adn you run up on a bandit camp with three bandits. why do that bandits just chase you? why cant like one of them take on the wolf?  they should go after each other to, they are common enemies. so when i get chased my a timber wolf, a bear and a minotuar they shouldnt go after just me, they should go after each other to. like in fallout 3.


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   07-04-2009, 3:24 AM
Re: no i like Lena headey thank you very much!!
 Lady Maleficent wrote:

[snip]



Well..the way the game is set up, npc's and enemies can belong to factions. And im not talking about the guilds in the game. Each monster/hostile npc belongs to a group. For instance, a vampire clan would always attack a bandit clan. (Unless scripted not to). Thats just the way Bethesda made their mechanics.

If you prevoke an animal, the Ai is programmed to hunt you down until your dead. If you run into a group of bandits, you have then just prevoked them. If the wolf is accidently hit a few times by a bandit, who was trying to hit you, the wolf will then react in appropriate manner.

The best way to see this is action is to go into the testing hall for PC users. Theres a room which contains all the monsters, and if you enter it, you'll see different factions fighting eachother. Of course, very few will attack you, because you have not attacked them, and they've already been prevoked by another group of monsters.

I'll try to find the video to explain what im talking about... Smile [:)]
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   07-04-2009, 6:06 AM
Re: no i like Lena headey thank you very much!!
 Mikedzines wrote:
 Lady Maleficent wrote:
@mike- yea i know. i dont have the spell yt, or if i do i never use it cause my magic skills suck.  and i just like running around aimlessly. though i have used the mages guild to get me somplace, i just nver have any gold to do it all the time, i keep having to buy potions to stay alive....cause my restoration skill sucks..


What i'd suggest is hording as many scrolls (usually Fphyggi's gem feeder) and sell those to your local mages guild.
If you want to make money the cheap way....rank up in the mages guild to a conjurer head over to Folms Mirel in the Caldera Mages Guild and buy some Summon Golden Saint spells.

What you wanna do is cast the spell, and kill her. As shes falling to the floor, click/press her...and you should be able to access her inventory and take her shield + sword. You'll get the minimum of glass.



See this is part of what I am talking about. . . why is summoning Golden Saints part of the normal conjurer spell catalogue in Morrowind and not F*ing available at all in Oblivion, except with Shivering Isles as a once per day spell??? Thats bull mess. What do I want for the next Elder Scrolls?> Lets start with every single spell or summon available in the last games PLUS new spells and summons that the old games never offered. I can understand why the game doesn't let you travel to every prior game destination, even if I DO NOT APPROVE. . . But spells? I can summon Dremora in this game so no more Golden Saint summons etc>??? Hell no. Kiss my ***, I am the most prolific mage on the face of the continent, the most masterful Conjuror, Destroyer, Restorer, Mystic and Alterationist, I am the Albus damned Dumbledore of the game, and I cannot summon this known to be summonable creature, because why???

As to the maps mike. . . yes, I see no reason not to apply the mercator map equation. . . I want to be able to travel beyond one stinking province. At least make portions of the other regions accessible. . . or sell them as major expansion packs. . . or else just say that Black Marsh, most of Hammerfell and parts of Elswyyr were swallowed by the damned sea. . . that will cut the terrain down to 11GB parameters.
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   07-04-2009, 1:27 PM
Re: no i like Lena headey thank you very much!!
 Arthazal Olorin wrote:
[snip] 


I agree. We should have the ability to summon any daedra...in any realm.

Even if we chopped it down to 11GB that leaves very little room for other content for different games. Anyone would be aware of this when designing a game. Like I said before, buying a game that requires you to  go out and buy another hard drive is only going to cater to the die hard fans. The die hard fans don't want casual aspects in Oblivion, they want it to be more like Morrowind or (even Daggerfall.)

Cutting out dungeons will not save space. Oblivion and Morrowind were made using a tile set like tool. As like as you have the tiles (comprized of textures+ meshes) on the dvd, you can mix and match and create various dungeons in low sizes. By chopping down the number, you're not cutting down the dungeons, but you're lowering the variety in dungeons (tiles) even more than it was in Oblivion. That is definetly not what a die hard fan wants to see.

Cyrodiil takes 6.7 GB of space, so do you honestly expect another 6.7gb to cover the rest of the landmass? Have you played Morrowind? The island of Vvardenfell (let alone the whole province) is massive. Both provinces alone would be well over 11GB. Real world map distortions aside, everyone knows how big Vvardenfell is, and you cannot change that.

Im just going to drop this. You have no grasp of the mechanics behind this game, and its resulting in misjudged assumptions. Lets just stop debating about this, and please keep this opinion to yourself, because I would hate to see you convince someone on something that is entirely inaccurate.


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   07-04-2009, 2:50 PM
Re: no i like Lena headey thank you very much!!
 Arthazal Olorin wrote:
 Mikedzines wrote:
 Lady Maleficent wrote:
@mike- yea i know. i dont have the spell yt, or if i do i never use it cause my magic skills suck.  and i just like running around aimlessly. though i have used the mages guild to get me somplace, i just nver have any gold to do it all the time, i keep having to buy potions to stay alive....cause my restoration skill sucks..


What i'd suggest is hording as many scrolls (usually Fphyggi's gem feeder) and sell those to your local mages guild.
If you want to make money the cheap way....rank up in the mages guild to a conjurer head over to Folms Mirel in the Caldera Mages Guild and buy some Summon Golden Saint spells.

What you wanna do is cast the spell, and kill her. As shes falling to the floor, click/press her...and you should be able to access her inventory and take her shield + sword. You'll get the minimum of glass.



See this is part of what I am talking about. . . why is summoning Golden Saints part of the normal conjurer spell catalogue in Morrowind and not F*ing available at all in Oblivion, except with Shivering Isles as a once per day spell??? Thats bull mess. What do I want for the next Elder Scrolls?> Lets start with every single spell or summon available in the last games PLUS new spells and summons that the old games never offered. I can understand why the game doesn't let you travel to every prior game destination, even if I DO NOT APPROVE. . . But spells? I can summon Dremora in this game so no more Golden Saint summons etc>??? Hell no. Kiss my ***, I am the most prolific mage on the face of the continent, the most masterful Conjuror, Destroyer, Restorer, Mystic and Alterationist, I am the Albus damned Dumbledore of the game, and I cannot summon this known to be summonable creature, because why???

As to the maps mike. . . yes, I see no reason not to apply the mercator map equation. . . I want to be able to travel beyond one stinking province. At least make portions of the other regions accessible. . . or sell them as major expansion packs. . . or else just say that Black Marsh, most of Hammerfell and parts of Elswyyr were swallowed by the damned sea. . . that will cut the terrain down to 11GB parameters.



well it could be argued that morrowind is much more deadra orientated than Cyrodill is but i do see your point, if people can get in and out of a provence with spells why not teach them pertiucally if you are part of a guild

as musch as we would all love for the game to come with all areas, but cant due to technicality as we have been made VERY! much aware of, there is no good reason why they cant release them as expansion packs, i mean c'mon morrowind had two expansions where as oblivion had one expansion and an extra guild which was as long as an average fallout dlc and 100 times the cost 
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   07-04-2009, 4:22 PM
Re: no i like Lena headey thank you very much!!
 spartan dude wrote:


as musch as we would all love for the game to come with all areas, but cant due to technicality as we have been made VERY! much aware of, there is no good reason why they cant release them as expansion packs, i mean c'mon morrowind had two expansions where as oblivion had one expansion and an extra guild which was as long as an average fallout dlc and 100 times the cost 


Now thats a totally positive approach. Morrowinds expansion pack, Tribunal, did not recreate all of Morrowind, but a mere city in Morrowind. This idea has been what Bethesda has been working on with their AAA title, Fallout 3. The fact that you can go to Alaska (even though its a testing ground,) the Pitt and Point Lookout.

So instead of tearing down the borders and shrinking the land mass, we could indeed, focus on a certain area of a province, or a certain city.
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   07-04-2009, 9:01 PM
Re: no i like Lena headey thank you very much!!
 Mikedzines wrote:
 spartan dude wrote:


as musch as we would all love for the game to come with all areas, but cant due to technicality as we have been made VERY! much aware of, there is no good reason why they cant release them as expansion packs, i mean c'mon morrowind had two expansions where as oblivion had one expansion and an extra guild which was as long as an average fallout dlc and 100 times the cost 


Now thats a totally positive approach. Morrowinds expansion pack, Tribunal, did not recreate all of Morrowind, but a mere city in Morrowind. This idea has been what Bethesda has been working on with their AAA title, Fallout 3. The fact that you can go to Alaska (even though its a testing ground,) the Pitt and Point Lookout.

So instead of tearing down the borders and shrinking the land mass, we could indeed, focus on a certain area of a province, or a certain city.


i guess that would work, i mean Knights Of The Nine was kinda like broken steel in a way, but personally when it comes to fantasy RPGs i tend to want to wait for huge expansion packs like the shivering isles, where as with something like fallout 3 i like the small 3-6 hour long quests and small areas (i know its random)
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   07-05-2009, 5:31 AM
Re: no i like Lena headey thank you very much!!
On the issue of the Daedra Spartan Dude, your point on migration says all. They really have no excuse. There are entire tomes on Daedra found in Cyrodil, written by natives of Morrowind. There are expatriots from Morrowind living in Cyrodil, many of whom are mages. There is no reason why the mages guild catalogue should not, at least at the master level, should not offer every possible Lesser Daedra summons seen in the history of the games. Also. . . the summoned Daedra should be able to speak to you if they are highly sentient Daedra. The standard greeting will do. . . but don't just stand there blinking at me and all we encounter like some manner of idiot. Let the NPCs speak to them to if they are summoned long enough and not attacking. "Blessed Azura, a Dremora Catiff!" "Verily Mortal! I am summoned here by yon mage. Pray he does not ask me to fetch your liver!" That sounds like something the Dremora would say.

Also. . . could we get a permanent summons spell? Maybe a special item has to be involved to do it, like a soul gem or the like. . . but it should definitely be in the spell lexicon. Once permanently summoned the Daedra should behave like a subserviant NPC ( i.e. the mage apprentice, the fan of the champion, the understudy assasin etc.) freeing the player to perform other normal summons.

As to the expansions. . . I would rather the expansion be to another province, rather than to a city of the province I am already in. For example. .  . expansion pack Summer Set Isles. . . expansion pack Elswyyr, etc. . . And ALL of the planes of Oblivion should be accessible in this next game. ..  accesible in the way Dagon's was, of course, not in the massive way of The Shivering Isles.
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   07-05-2009, 2:32 PM
Re: no i like Lena headey thank you very much!!
 Arthazal Olorin wrote:


As to the expansions. . . I would rather the expansion be to another province, rather than to a city of the province I am already in. For example. .  . expansion pack Summer Set Isles. . . expansion pack Elswyyr, etc. . . And ALL of the planes of Oblivion should be accessible in this next game. ..  accesible in the way Dagon's was, of course, not in the massive way of The Shivering Isles.


That sounds very reasonable, and by the way they're doing Fallout's DLCs. I'd imagine they'd to the same thing for TES V DLCs.
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