The November 19th, 2008 launch date has not been met. DUALITY: ZF is not finished. The current launch date is set for the end of November, 2008.
DUAL PLAY lets you control both fighters with the left and right thumbsticks. The d-Pad also controls the "left" fighter.
DUAL PLAY is optional. Use it only if you want. Solo play is default.
DUAL PLAY is for beginners and experts alike. Beginners should dual play in the easy modes. Our weakest beta tester, who never plays video games, beat level one with dual play.
DUAL PLAY is not difficult to grasp in gameplay. All our beta testers managed it within a few game plays. Most Xbox gamers are already used to controlling each thumb independently fo separate purposes.
DUALITY: ZF is not an expert-only bullet *** (danmaku, bullet curtain) shoot'em up. Anyone can play it. A four year old beat level one in the easiest mode, including the intimidating boss you see in the YouTube videos.
DUALITY: ZF grows to match the skill of every player on the planet with unlimited unlockable difficulty modes. Elite players will have a "bullet ***" style experience, but this is out of the ordinary. We are excited to see gameplay captures of these most elite players.
DUALITY: ZF allows eight independently controlled fighters on the screen at once. This is possible via four players each playing dual play. The impact of eight times the firepower blew us away, and forced us to offer additional unlockable difficulty modes to challenge such extreme gameplay.
The DUALITY: ZF scoring system awards points proportional to the enemy strength and attack. The same scoring formula used for all difficulty modes. If the enemy is twice as hard to kill, you get twice the points. The scoring system does not "care" about the difficulty mode, only how tough the enemies are. It was important to make scores from all difficulty modes compatible, and we acheived this.
DUALITY: ZF will sell for 200 Microsoft points, unless we cannot meet the (difficult) 50MB size limit and are forced to sell for 400 points. We will do everything we can to meet that limit. Please understand the game is still in development.
Thank you all for your interest. We hope to offer one of the more exciting and fun shooters on the Xbox 360, not just counting Community Games.
M. Doucette / Xona Games
...our upcoming
dual play Xbox 360 2D shooter:
Duality ZF