9. Oblivion Leveling Guide
Parts:
1- Armor Levels
2- Creature Levels
A- Animal Levels
B- Monster Levels
3- Skill Levels
4- Perks To Skill Levels
5- Speed Leveling Tutorial
1. Armor Levels
Level 3- Fur/Iron
Level 5- Leather/Steel
Level 8- Chainmail/Dwarven
Level 12- Mirithril/Orcish
Level 17- Elven/Ebony
Level 22- Glass/Daedric
2. Creature Levels
2A. Animal Levels ( when you start to see them)
1- Deer, Mudcrab, Rat, Slaughterfish (enemies)
1- Dog, Horse, Sheep (friends)
2- wolf
6- Timber wolf
7- Boar
9- Blackbear
12- Mountain Lion
16- Brown bear
2B. Monster levels (when you start to see them)
1- Imp, Goblin, Skeleton, Stunted Scamp
4- Zombie
5- Clannefear Runt
6- Goblin skirmisher, Ghost
7- Scamp
8- Troll, Skeleton Guardian
9- Flame Atronarch
10- Goblin Berserker, Headless Zombie
11- Will-o-Wisp, Ancient Ghost
12- Skeleton Hero
13- Clannefear, Spriggan
14- Minotaur, Faded Wraith
15- Goblin Shaman, Frost Atronarch
16- Dread Zombie, Daedroth
17- Land Drough, Skeleton Champion
18- Ogre, Wraith, Spider Daedra
19- Nether Lich, Storm Atronarch
20- Minotaur Lord, Goblin Warlord
22- Xivaili
23- Gloom Wraith
26- Lich
3. Skill Levels
Novice- 0-24
Apprentice- 25- 49
Journeyman- 50-74
Expert- 75-99
Master- 100+
4. Perks to skill levels
Acrobatics
Novice- Cannot attack while falling through the air
Apprentice- Can make normal attacks while falling
Journeyman- Has the ability to dodge (hold block and dump in any direction)
Expert- Only uses 50% fatigue when jumping
Master- Has the ability to jump off the surface of water in succession
Alteration
Novice- Can only cast Novice alteration spells
Apprentice- Can cast Novice and Apprentice level Alteration spells
Journeyman- Can cast Journeyman, Apprentice and Novice level Alteration spells
Expert- Can cast Expert, Journeyman, Apprentice, and Novice level Alteration spells
Master- Can cast all Alteration spells
Armorer
Novice- Can only repair basic items
Apprentice- Your repair hammers will last twice as long
Journeyman- Can now repair magic items
Expert- Can now repair items up to 125%
Master- Never breaks his repair hammers
Athletics
Novice- Regenerates fatigue slowly while running
Apprentice- Regenerates fatigue 25% faster
Journeyman- Regenerates fatigue 50% faster
Expert- Regenerates fatigue 75% faster when running
Master- Fatigue doesn't decrease when running or swimming
Blade
Novice- Does a basic power attack
Apprentice- Gains a standing power attack
Journeyman- Gains left and right power attacks, has a chance to disarm opponents
Expert- Gains backwards power attack, has a chance to knockdown opponents
Master- Gains forward power attack, has a chance to paralyze opponents
Block
Novice- fatigued while blocking, and hand-to-hand blocking has no effect
Apprentice- No longer fatigued while blocking
Journeyman- Blocking item isn't damaged, now has the chance to recoil opponent
Expert- Now has the chance to block and counter attack, in which may cause the opponent to stagger
Master- Has the chance of disarming the opponent with counter attack
Blunt
Novice- Does a basic power attack
Apprentice- Gains a standing power attack
Journeyman- Gains left and right power attacks, has a chance to disarm opponents
Expert- Gains backwards power attack, has a chance to knockdown opponents
Master- Gains forward power attack, has a chance to paralyze opponents
Conjuration
Novice- Can only cast Novice Conjuration spells
Apprentice- Can cast Novice and Apprentice level Conjuration spells
Journeyman- Can cast Journeyman, Apprentice and Novice level Conjuration spells
Expert- Can cast Expert, Journeyman, Apprentice, and Novice level Conjuration spells
Master- Can cast all Conjuration spells
Destruction
Novice- Can only cast Novice Destruction spells
Apprentice- Can cast Novice and Apprentice level Destruction spells
Journeyman- Can cast Journeyman, Apprentice and Novice level Destruction spells
Expert- Can cast Expert, Journeyman, Apprentice, and Novice level Destruction spells
Master- Can cast all Destruction spells
Hand-to-Hand
Novice- Does a basic power attack
Apprentice- Gains a standing power attack
Journeyman- Gains left and right power attacks, has a chance to disarm opponents
Expert- Gains backwards power attack, has a chance to knockdown
opponents. When blocking also has the chance to do a knock-back attack.
Master- Gains forward power attack, has a chance to paralyze
opponents. When blocking also has the chance to disarm during a
knock-back attack.
Heavy Armor
Novice- Degrades at a rate of 150% the normal rate
Apprentice- Degrades normally
Journeyman- Degrades at 50% the normal rate
Expert- The armor encumbers you only 50%
Master- The armor doesn't encumber you at all
Illusion
Novice- Can only cast Novice Illusion spells
Apprentice- Can cast Novice and Apprentice level Illusion spells
Journeyman- Can cast Journeyman, Apprentice and Novice level Illusion spells
Expert- Can cast Expert, Journeyman, Apprentice, and Novice level Illusion spells
Master- Can cast all Illusion spells
Light Armor
Novice- Degrades at a rate of 150% the normal rate
Apprentice- Degrades normally
Journeyman- Degrades at 50% the normal rate
Expert- Your armor doesn't encumber you at all
Master- You get a 50% armor bounus to the armor you're wearing
Marksman
Novice- Normal fatigue loss when drawing the bow
Apprentice- No fatigue loss when drawing the bow
Journeyman- Can now zoom-in on the target by holding block with arrow drawn
Expert- Now has a chance to knockdown opponents
Master- Now has a chance to paralyze opponents
Mercantile
Novice- Gold is reduced because of wear
Apprentice- No longer has prices reduced because of wear
Journeyman- Can sell all types of goods to any vendor (except for stolen items)
Expert- Can invest 500 gold in shops permanently
Master- All shops have 500 more gold to barter, and can sell/buy items at a 100/100 ratio
Mysticism
Novice- Can only cast Novice Mysticism spells
Apprentice- Can cast Novice and Apprentice level Mysticism spells
Journeyman- Can cast Journeyman, Apprentice and Novice level Mysticism spells
Expert- Can cast Expert, Journeyman, Apprentice, and Novice level Mysticism spells
Master- Can cast all Mysticism spells
Restoration
Novice- Can only cast Novice Restoration spells
Apprentice- Can cast Novice and Apprentice level Restoration spells
Journeyman- Can cast Journeyman, Apprentice and Novice level Restoration spells
Expert- Can cast Expert, Journeyman, Apprentice, and Novice level Restoration spells
Master- Can cast all Restoration spells
Security
Novice- Drops up to four tumblers
Apprentice- Drops up to three tumblers
Journeyman- Drops up to two tumblers
Expert- Drops one tumbler
Master- Drops no tumblers
Sneak
Novice- 4x damage for weapon attacks, 2x for bow attacks (when in sneak mode)
Apprentice- 6x for weapon attacks, 3x for bow attacks (when in sneak mode)
Journeyman- Weight of boots don't penalize detection
Expert- No penalty for running while sneaking
Master- As long as you are undetected you can attack through someones armor
Speechcraft
Novice- Can offer bribes to increase deposition
Apprentice- Can rotate the persuasion minigames wheel once for free
Journeyman- Disposition falls 50% slower in the minigame
Expert- "Hate it" results in the minigame are lowered from 150% to 100%
Master- Bribes cost half as much
5. Speed Leveling Tutorial
Acrobatics: In the little pond in
Anvil, stand under the dock and keep tapping the "y" button. Remember
to keep moving forward or you may get thrown back. You can also go into
many inns (inn of ill omen) and do this trick from the top of
chairs/counters.
Alchemy: You can either dupe
ingredients, or just find ingredients and eat them. The best places to
find great amounts of ingredients are farms and guilds.
Alteration: Get the spell protect, or create a small shield spell and keep spamming the RB until you reach level 100.
Athletics: Get a water breathing
enchantment on one of your items and then get your guy swimming. Make
sure he's wedged in between two rocks or two items. Now tape your left
toggle down, and leave the system running. Make sure you check on the
system every once and awhile to save.
Armorer: Make a disintegrate
armor/weapon spell on self and than repair those items. Once you reach
expert level, go to a store and buy all the armor/weapons and repair
them to 125%. You can than sell those items back.
Blade: If you have the Vile lair, go
down and keep attacking your prisoner (make sure the item isn't
enchanted). He will not die, and you will get to level 100 extremely
fast. Or you can do the whom gods annoy quest and keep killing the scamps until you level up.
Block: Get into a cave which has a high
concentration of goblins/rats. Get as many as you can to follow you and
than let them attack you while holding block (make sure you have a lot
of health potions or spells).
Blunt: If you have the Vile lair, go
down and keep attacking your prisoner (make sure the item isn't
enchanted). He will not die, and you will get to level 100 extremely
fast. Or you can do the whom gods annoy quest and keep killing the scamps until you level up.
Conjuration: This is one
of the easiest skills to level up. Buy/create an extremely low level
spell and keep on casting it until you level up to 100.
Destruction: Keep casting a weakness to
fire spell on self. It is best to just keep doing this while doing
quests, because this is one of the spells that takes longer.
Hand To Hand: If you have the Vile
lair, go down and keep attacking your prisoner. He will not die, and
you will get to level 100 extremely fast. Or you can do the whom gods annoy quest and keep killing the scamps until you level up.
Heavy Armor: Get into a cave which has
a high concentration of goblins/rats. Get as many as you can to follow
you and than let them attack you while holding block (make sure you
have a lot of health potions or spells). You can also go to a daedric
shrine and let them attack you. It is also a good idea to wear half
heavy and half light armor so the both level up equally.
Illusion: Cast a low level light spell on self. Keep casting untill you reach the desired level.
Light Armor: Get into a cave which has
a high concentration of goblins/rats. Get as many as you can to follow
you and than let them attack you while holding block (make sure you
have alot of health potions or spells). You can also go to a daedric
shrine and let them attack you. It is also a good idea to wear half
heavy and half light armor so the both level up equally.
Marksman: Dupe or buy thousands of arrows, than fire at the vile lair prisoner or the scamps from the whom gods annoy quest.
Mercantile: Buy 20 cheap arrows from a
shop keeper at a time, than sell them back one at a time (repeat). Or
go to the mages guild halls and take large amounts of items and sell
them to the halls merchant.
Mysticism: Buy a cheap Detect Life spell or create your own and keep casting until you reach level 100.
Restoration: This is the hardest skill
to level up. Have a minor heal spell or a custom made fortify spell.
Keep casting it until you reach the desired level. Also like
Destruction, it is best to keep casting while doing a quest, because it
will take a long time.
Security: Join the fighter guild or
mages guild and auto pick their very hard locks. Once picked wait a few
days and their locks will reset. Also in the thieves den there is a
training chest in which you can keep picking forever. You can purchase
lockpicks from various members of the thieves guild or check my sig to
get an unbreakable lockpick.
Sneak: Like athletics you get your self
stuck behind something that can't see you and tape down the left
thumbstick. There are NPC's who will never detect you: Rufio, and the Vile lair prisoner are two examples.
Speechcraft: Go to the speech game and keep twirling the thumbstick while continually pressing "A" to level this.
This post is provided "as-is" and confers no rights.