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The Elder Scrolls® IV: Oblivion™

Started by spartan dude at 07-05-2009 5:12 PM. Topic has 1750 replies.
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   07-05-2009, 5:12 PM
Re: no i like Lena headey thank you very much!!
 Mikedzines wrote:
 Arthazal Olorin wrote:


As to the expansions. . . I would rather the expansion be to another province, rather than to a city of the province I am already in. For example. .  . expansion pack Summer Set Isles. . . expansion pack Elswyyr, etc. . . And ALL of the planes of Oblivion should be accessible in this next game. ..  accesible in the way Dagon's was, of course, not in the massive way of The Shivering Isles.


That sounds very reasonable, and by the way they're doing Fallout's DLCs. I'd imagine they'd to the same thing for TES V DLCs.


to be honest of they did that for most extra content i would be very dissapointed, sure it works for Fallout 3 but i do like what theyve done with oblvion so far with the new houses and a major expansion pack (of course i want more) and i have nothing against them doing what you surgest every now and again but i think what they do now is good besides we want more and the price but its still good
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   07-05-2009, 8:26 PM
Re: no i like Lena headey thank you very much!!
I'd like to see better value for money for downloads. It was like 180 MS points for a horse armour pack, now i dont know about the rest of you but I think thats a disgrace, it would be better value if it was free considering how pointless it was.
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   07-07-2009, 1:31 AM
Re: Ideas for Elder Scrolls V2
You guys are losing it, they arent going to put mountable flying dragons in the god damn game! Ask for something more reasonable!
What i wanna see the most is a more variety in weapons, i wanna see spears, whips, crossbows, and if you wanted to go with a what if of the time period, a medieval version of the trench spike (A spike attached to a brass knuckle handle)

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   07-07-2009, 3:47 AM
Re: Ideas for Elder Scrolls V2
 Oceleet wrote:
You guys are losing it, they arent going to put mountable flying dragons in the god damn game! Ask for something more reasonable!
What i wanna see the most is a more variety in weapons, i wanna see spears, whips, crossbows, and if you wanted to go with a what if of the time period, a medieval version of the trench spike (A spike attached to a brass knuckle handle)
ps3 had a game were you flew on dragons.

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   07-07-2009, 8:03 AM
Re: Ideas for Elder Scrolls V2
We dont all want dragons that was just part of the conversation a while back. But yeah whips would be cool, but i think it would be a bit stupid for, say, a wood elf, to have a spear. Actually, on relfection, it would be very funny.
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   07-07-2009, 12:44 PM
Re: Ideas for Elder Scrolls V2
 Oceleet wrote:
What i wanna see the most is a more variety in weapons, i wanna see spears, whips, crossbows, and if you


lol @ kinky weapon.
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   07-07-2009, 2:20 PM
Re: Ideas for Elder Scrolls V2
whats next spandex armour? Actually...a wood elf with spandex armour and a spear twice as big as him....hot.
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   07-07-2009, 5:47 PM
Re: Ideas for Elder Scrolls V2
I want what Pharen wants.

 Pharen wrote:
Pharen's wants:

- Spells to turn yourself into the form of another creature.
- More hairstyles/facial hair options, and the ability to change your appearance in the game.
- Different spell appearances depending on the power of the spell.
- Levitation.. give it back please. I would also like to see many of the powers such as the one that comes with the staff of worms become a usable spell.
- A section in the game where you get the chance to design your own weapon.
- A spell that will teleport you out of any cave/dungeon.
- Ships that sail on the sea and a Pirate guild.
- A questline that will end in you becoming the Emporer.
- Dark/light meter and speech options that will alter your gameplay significantly. (like KOTOR's system)
- Enemies that don't level along with you.
- All of the items to appear at the start of the game rather than seeing them only when you reach a certain level.
- Children and teenagers.
- Make riding a horse or creature the only way to access the fast-travel feature.
- Dragons. Give me dragons.


Nathan
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   07-07-2009, 11:14 PM
Re: Ideas for Elder Scrolls V2
I am for most of what you just quoted from Pharen. Except for the horse for fast travel restriction. And I am not sure about the children, unless its going to be like Fable where you have them. . . otherwise, is there a need. As to teens. . . who is to say that there aren't any? All the characters who don't have wrinkles could be teens. Those abnormally tall wood elves you have run into. . . are really teenage high elves. lol.

In other news, I am returning to the notion of all the provinces being included in the next game. I know, Mikedzines is going to be deeply dissapointed in me, and that hurts, but I am steeling myself for it in advance.

I went through the faq lists. Oblivion requires about 4.6 free GB to run, not 6.7. Shivering Isles is about 1.1. High Rock, Summerset Isles, Valenwood and Elswyr are significantly smaller than Cyrodil. And Mercator map measuremants shall be accounted for. lol. All that established, much of Cyrodil and Shivering Isles content is taken up by fortress, ruin and cave interiors. It occured to me that these could be drastically cut down upon in any regions outside of the core province of the next game. Shivering Isles has over 27. Oblivion has more than I would care to count. Having the outer provinces traversable would add greatly to the reality of the game. It would also give players the sense of being widely traveled. . . I felt like more of an explorer even when I did no more than manage to skip across those places in the game where the border limits were weak or inaccurate, and thus allowed you to stray a couple meters into Elswyyr and the like. I think it would be more than enough of an offering if the topography of the other provinces was fully explorable, but only certain key/famous landmarks could be entered, such as the most prominent royal dwellings, the most relevant mages guilds etc. These could also play prominently into quests. It would be super cool if spells like permanant Daedra bindings could only be learned from the master Wizards of Morrowind and The Sumerset Isles ( consider Dyvan Fyr greeting your character. . . "Ahh. . . the illustrious Archmage of Cyrodil. . . I wondered when your quest ultimate mastery of the arts would lead you here."

Not to gripe and groan. . . but being confined to one province seems. . . well, rather provincial. If there were only say 7 major landmarks that could be entered and required load time in each of the other provinces, and the caves/forts etc could either be sealed off, or else only have surface terrain (like the upper part of the forts, without the dungeons and halls beneath, or use of open village settings instead of the closed castle ones) it would cut down on alot of the required GB. Each province aside from the main might be between 350 and 700 mb. E.G. if Cyrodil is the main story seat, with 4.6 GB, give 700MB to Morrowind (again, only key landmarks and habitations would be available for entry) Skyrim and Hammerfall, and something like 375 MB to smaller Blackmarsh, Elswyr, Valenwood, Summerset Isles and High Rock. Give about a gig for all the oblivion realms. . . comes out to about 9GB, for a mega awesome epic game. It can be done.
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   07-07-2009, 11:18 PM
Re: Ideas for Elder Scrolls V2
 Arthazal Olorin wrote:
<snipped>
Your ignorance knows no bounds when it comes to this subject, does it?

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   07-08-2009, 2:32 AM
Re: Ideas for Elder Scrolls V2
Please position yourself like your monkey icon, Death, that I might forcefully insert the front half of my shoe right between your buttocks checks Cool [H]
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   07-08-2009, 3:11 AM
Re: Ideas for Elder Scrolls V2
As soon as you get your head out of your quantum singularity and leave that little dreamworld you live in, where adding the whole of Nirn is a simple task and would only come to the grand total of 9GB.

The only way you'd get a game that size under 9GB is if the game's meshes had ridiculously low polygon-counts, textures stayed under 512 x 512, there was no voice acting, no scripting, little enemy variety, little to no variety with the provinces (unless you want the entire game to use the same tree and rock mesh), and very significant cuts everywhere else, such as armors, weapons, etc.

If you honestly believe it would be possible to do all of the things you listed easily, keep it on a size small enough to fit one disk, and still have it be a decent game both visually and gameplay-wise, then you're the biggest moron I have ever had the displeasure of meeting on any forum I've visited.

And to say one province per game isn't large enough.....that only proves you know nothing of what goes into making a game, and are equal to a spoiled rich kid.

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Death knowz...you sir, are a god.
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   07-08-2009, 4:24 AM
Re: Ideas for Elder Scrolls V2
I didn't even think of  voice acting...yikes.. I don't really want to talk about this subject anymore, but I do I want to say one thing, Arthazal.

I know what you mean when you go venture into the unknown. I got the same feeling too. But the truth of the matter is, that if we did indeed have multiple provinces, i'd personally lose that feeling. I'd lose it because I know somethings been placed out there for me to explore; its not unknown, and I could even eventually look it up on the uesp.net page. Stick out tongue [:P]

The feeling of an enviornment that is totally out of reach, is probably the most adventerous, if that makes any sense. Smile [:)]


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   07-08-2009, 11:45 AM
Re: Ideas for Elder Scrolls V2
 Mikedzines wrote:
 Oceleet wrote:
What i wanna see the most is a more variety in weapons, i wanna see spears, whips, crossbows, and if you


lol @ kinky weapon.
:D. Actually i just wanna go Simon Belmont on some vampire ayuss (thats the posteriur, for those of you who dont speak overly exaddurated ways to get past the language filter) (No sexual themes intended)
MvC2 IS COMING AND ITS GOING TO SHOW HULKAMANIA WHOS BOSS!!!!......brother!.........lawl.
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   07-08-2009, 6:10 PM
Re: Ideas for Elder Scrolls V2
Shivering Isles is not a separate province, it is a plane of oblivion.
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   07-08-2009, 9:48 PM
Re: Ideas for Elder Scrolls V2
 Mikedzines wrote:
 Oceleet wrote:
What i wanna see the most is a more variety in weapons, i wanna see spears, whips, crossbows, and if you


lol @ kinky weapon.
indie wasnt kinky!

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   07-09-2009, 2:42 AM
Re: Ideas for Elder Scrolls V2
Not in his newest movie anyway Wink [;)]
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   07-09-2009, 4:16 AM
Re: Ideas for Elder Scrolls V2
 ELKHUNTER wrote:
Not in his newest movie anyway
i thought it was pretty good. even if southpark doesnt.

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   07-09-2009, 6:26 AM
Re: Ideas for Elder Scrolls V2
Not everyone bases there oppinion on something some else says...
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   07-09-2009, 8:04 AM
Re: Ideas for Elder Scrolls V2
 death knowz wrote:
As soon as you get your head out of your quantum singularity and leave that little dreamworld you live in, where adding the whole of Nirn is a simple task and would only come to the grand total of 9GB.

The only way you'd get a game that size under 9GB is if the game's meshes had ridiculously low polygon-counts, textures stayed under 512 x 512, there was no voice acting, no scripting, little enemy variety, little to no variety with the provinces (unless you want the entire game to use the same tree and rock mesh), and very significant cuts everywhere else, such as armors, weapons, etc.

If you honestly believe it would be possible to do all of the things you listed easily, keep it on a size small enough to fit one disk, and still have it be a decent game both visually and gameplay-wise, then you're the biggest moron I have ever had the displeasure of meeting on any forum I've visited.

And to say one province per game isn't large enough.....that only proves you know nothing of what goes into making a game, and are equal to a spoiled rich kid.


First, I NEVER said the whole of Nirn. I said Tameriel, with mercator map standards taken into account ( I.E. Summerset Isles, Highrock, and possibly Elswyyr would be smaller than The Shivering Isles, Morrowind would be roughly the size of Cyrodil in Oblivion, NOT the more massive Morrowind of the Morrowind game etc.), and with a greatly reduced number of explorable locales in all non main quest provinces.

Thus the rest of your argument is moot, as it addresses a premise that was never put forth.
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   07-09-2009, 8:07 AM
Re: Ideas for Elder Scrolls V2
 Mikedzines wrote:
I didn't even think of  voice acting...yikes.. I don't really want to talk about this subject anymore, but I do I want to say one thing, Arthazal.

I know what you mean when you go venture into the unknown. I got the same feeling too. But the truth of the matter is, that if we did indeed have multiple provinces, i'd personally lose that feeling. I'd lose it because I know somethings been placed out there for me to explore; its not unknown, and I could even eventually look it up on the uesp.net page.

The feeling of an enviornment that is totally out of reach, is probably the most adventerous, if that makes any sense.



It does. . . but you would still have that. . . the other provinces would still be less explorable. . . only majorly significant locales. . . all the other caves and such would give you the old. "this door will not open at this time" like the damned orrery. lol

And of course, you will still be seperated from the rest of Nirn by The Sundering Seas. . . but in a way that makes sense. . . A huge ocean with tsunami and rip tides and maelstrom. . . a real tangilbe reason that "You cannot go that way. You must turn back
." Wink [;)]
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   07-09-2009, 8:22 AM
Re: Ideas for Elder Scrolls V2
 Arthazal Olorin wrote:
 death knowz wrote:
As soon as you get your head out of your quantum singularity and leave that little dreamworld you live in, where adding the whole of Nirn is a simple task and would only come to the grand total of 9GB.

The only way you'd get a game that size under 9GB is if the game's meshes had ridiculously low polygon-counts, textures stayed under 512 x 512, there was no voice acting, no scripting, little enemy variety, little to no variety with the provinces (unless you want the entire game to use the same tree and rock mesh), and very significant cuts everywhere else, such as armors, weapons, etc.

If you honestly believe it would be possible to do all of the things you listed easily, keep it on a size small enough to fit one disk, and still have it be a decent game both visually and gameplay-wise, then you're the biggest moron I have ever had the displeasure of meeting on any forum I've visited.

And to say one province per game isn't large enough.....that only proves you know nothing of what goes into making a game, and are equal to a spoiled rich kid.


First, I NEVER said the whole of Nirn. I said Tameriel, with mercator map standards taken into account ( I.E. Summerset Isles, Highrock, and possibly Elswyyr would be smaller than The Shivering Isles, Morrowind would be roughly the size of Cyrodil in Oblivion, NOT the more massive Morrowind of the Morrowind game etc.), and with a greatly reduced number of explorable locales in all non main quest provinces.

Thus the rest of your argument is moot, as it addresses a premise that was never put forth.

Take those Mercator map standards and shove it, friend. Mercator maps do not take into consideration texture size, total polygons in a mesh, and other content's quality and quantity and then give them to you in terms of size in gigabytes. Not to mention different provinces look different, have different enemies, cultures, styles, etc. which equals the need for loads of new meshes, textures, sounds, etc. to flesh them out. If the provinces don't look or sounds like they're made out to be lore-wise, then why bother putting them in? Quality beats quantity.

Though, you could shrink Oblivion's overall size on disk (not including voice acting) down considerably, if the quality of the landmass had significantly lower quality textures and meshes. But in order to do so, you'd sacrifice a lot of the eyecandy and content we take for granted now. No one wants a fugly game just to add a few provinces that won't have much in them anyway.

Also, reducing the amount of explorable locations will not significantly reduce the size of the game. It's the tilesets, and their overall quality that those places use that will significantly raise or lower the overall size of the game.

By reducing the amount of tilesets available for use, you just end up with a all places looking more similar to each other than they do now, and if their quality is reduced, then you end up with places that look similar and are fugly to boot.

Acid Bath - Jezebel

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   07-09-2009, 1:42 PM
Re: Ideas for Elder Scrolls V2
ok if you think that we have the memory and the engine has the capacity to run the whole of tamriel at once il give you sum relative figures (if any of you work out things to do with atomic mass then youl understand)
(for this i am only counting in the geography of the landscape and not npcs, quests, dungeons and what not)
first of all lets give each provence a relative number
as cyrodill is the main provence it has a value of 1 and over provences get a value relative to that

cyrodill:1
Elsweyr:0.5
Valenwood: 2 (il explain later)
Morrowind (including Vvardenfell and the main land): 1
Black Marsh: 0.6
Skyrim: 0.75
Hammerfell: 1
Summerset Isles: 0.5
Highrock: 0.45
Total:7.2

(the reason i gave Valenwood 2 is because yes its smaller but considering everyione lives in the tress, very tall trees, like wookies, and not everyone lives on the same level and the floor its quite big)

now all this together is probably well over twice as much memerory as it can handel 

now we also have to include NPCs ( about 7 times as many as we curremtly have) new creatures (alot more, including new animations,textures and fighting styles) dungeons in different regions will look different to ones in other regions, dialoge and sound effects, new textures for terrain, quests which also means more scripted events. not to mention NPCs in different ares are going to have different cultures and so different behaviors. different regions will have different items and different styles of items we already know etc etc

if you honestlly think we can have all the provences you are an idiot  
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   07-09-2009, 5:40 PM
Re: Ideas for Elder Scrolls V2

I guess the only possible way is if they had each extra province on a disc and you had to swap like in the metal gears on PS1. But there is no way i'd be willing to change discs over to go somewhere else, i mean this is the 21st century for god's sake!!!


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   07-09-2009, 6:24 PM
Re: Ideas for Elder Scrolls V2
Personally I'd like to see a more robust character creation system, more diverse mounts, other races to play, actual shop ownership,(seriously, seeing NPCs come into buy from me would be cool. It could work where you have an inventory and every so often the game runs a randomizer to see if anything gets sold, and you can just check in with your shop clerk to pick up the profits, or see if you have anyway. it can also be a place where you can place items you find in the world for sale, where you set the sale price and the game sets a % chance for it to sell.)

There is also a secret wish I have had since Morrowind, and tht was to see the game as a MMO. I would love to be able to play with other ppl in the game.
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   07-09-2009, 7:40 PM
Re: Ideas for Elder Scrolls V2
Many people have wished for an MMO, but can you imagine the amount of time it would take to bring a game like Elder scrolls an MMORPG? It would either ruin the series and Bethesda's reputation, or would be binned before completion and waste their time when they could be making an elder scrolls 5.
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   07-09-2009, 10:21 PM
Re: Ideas for Elder Scrolls V2
 death knowz wrote:
 Arthazal Olorin wrote:
 death knowz wrote:
As soon as you get your head out of your quantum singularity and leave that little dreamworld you live in, where adding the whole of Nirn is a simple task and would only come to the grand total of 9GB.

The only way you'd get a game that size under 9GB is if the game's meshes had ridiculously low polygon-counts, textures stayed under 512 x 512, there was no voice acting, no scripting, little enemy variety, little to no variety with the provinces (unless you want the entire game to use the same tree and rock mesh), and very significant cuts everywhere else, such as armors, weapons, etc.

If you honestly believe it would be possible to do all of the things you listed easily, keep it on a size small enough to fit one disk, and still have it be a decent game both visually and gameplay-wise, then you're the biggest moron I have ever had the displeasure of meeting on any forum I've visited.

And to say one province per game isn't large enough.....that only proves you know nothing of what goes into making a game, and are equal to a spoiled rich kid.


First, I NEVER said the whole of Nirn. I said Tameriel, with mercator map standards taken into account ( I.E. Summerset Isles, Highrock, and possibly Elswyyr would be smaller than The Shivering Isles, Morrowind would be roughly the size of Cyrodil in Oblivion, NOT the more massive Morrowind of the Morrowind game etc.), and with a greatly reduced number of explorable locales in all non main quest provinces.

Thus the rest of your argument is moot, as it addresses a premise that was never put forth.

Take those Mercator map standards and shove it, friend. Mercator maps do not take into consideration texture size, total polygons in a mesh, and other content's quality and quantity and then give them to you in terms of size in gigabytes. Not to mention different provinces look different, have different enemies, cultures, styles, etc. which equals the need for loads of new meshes, textures, sounds, etc. to flesh them out. If the provinces don't look or sounds like they're made out to be lore-wise, then why bother putting them in? Quality beats quantity.

Though, you could shrink Oblivion's overall size on disk (not including voice acting) down considerably, if the quality of the landmass had significantly lower quality textures and meshes. But in order to do so, you'd sacrifice a lot of the eyecandy and content we take for granted now. No one wants a fugly game just to add a few provinces that won't have much in them anyway.

Also, reducing the amount of explorable locations will not significantly reduce the size of the game. It's the tilesets, and their overall quality that those places use that will significantly raise or lower the overall size of the game.

By reducing the amount of tilesets available for use, you just end up with a all places looking more similar to each other than they do now, and if their quality is reduced, then you end up with places that look similar and are fugly to boot.


The map standards simply mean the actual land mass would be smaller than its representation on a map. So all the meshes and texturing would still be done for a smaller space. Different landscapes. . . well, as Cyrodill has virtually every landscape with the exception of desert, that should not be an enormous problem (and, as it does have beaches, even the desert scapes would not be a huge stretch) we are not talking another world, or a  different realm, like The Shivering Isles. The main differerences therefore would be in archetecture, weapn/armour apparel, and, as you mentioned, enemies. I do not include dungeons, despite Spartan Dude's comment on them, because I already said the dungeons would be limited, and perhaps not inclueded at all. Only major locales like royal dwellings and guilds, remember. As to Valenwood and the giant trees. . . You don't get to climb the damn trees. Whatever Bosmer you encounter you encounter on the forest floor.  And what is all this gump about different sound effects, and dialogue, and fighting styles? Not everyone in Cyrodil is from Cyrodil. . . yet you will notice little difference in fighting styles. . . and, did you notice Spartan Dude. . . there are about three voices doing the entire game, and no matter where you go, you tend to hear the same crap, so the notion that suddenly a great effort would go into diversifying those details is. . . well its just unlikely.
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   07-10-2009, 3:31 AM
Re: Ideas for Elder Scrolls V2
 Arthazal Olorin wrote:
 death knowz wrote:
 Arthazal Olorin wrote:
 death knowz wrote:
As soon as you get your head out of your quantum singularity and leave that little dreamworld you live in, where adding the whole of Nirn is a simple task and would only come to the grand total of 9GB.

The only way you'd get a game that size under 9GB is if the game's meshes had ridiculously low polygon-counts, textures stayed under 512 x 512, there was no voice acting, no scripting, little enemy variety, little to no variety with the provinces (unless you want the entire game to use the same tree and rock mesh), and very significant cuts everywhere else, such as armors, weapons, etc.

If you honestly believe it would be possible to do all of the things you listed easily, keep it on a size small enough to fit one disk, and still have it be a decent game both visually and gameplay-wise, then you're the biggest moron I have ever had the displeasure of meeting on any forum I've visited.

And to say one province per game isn't large enough.....that only proves you know nothing of what goes into making a game, and are equal to a spoiled rich kid.


First, I NEVER said the whole of Nirn. I said Tameriel, with mercator map standards taken into account ( I.E. Summerset Isles, Highrock, and possibly Elswyyr would be smaller than The Shivering Isles, Morrowind would be roughly the size of Cyrodil in Oblivion, NOT the more massive Morrowind of the Morrowind game etc.), and with a greatly reduced number of explorable locales in all non main quest provinces.

Thus the rest of your argument is moot, as it addresses a premise that was never put forth.

Take those Mercator map standards and shove it, friend. Mercator maps do not take into consideration texture size, total polygons in a mesh, and other content's quality and quantity and then give them to you in terms of size in gigabytes. Not to mention different provinces look different, have different enemies, cultures, styles, etc. which equals the need for loads of new meshes, textures, sounds, etc. to flesh them out. If the provinces don't look or sounds like they're made out to be lore-wise, then why bother putting them in? Quality beats quantity.

Though, you could shrink Oblivion's overall size on disk (not including voice acting) down considerably, if the quality of the landmass had significantly lower quality textures and meshes. But in order to do so, you'd sacrifice a lot of the eyecandy and content we take for granted now. No one wants a fugly game just to add a few provinces that won't have much in them anyway.

Also, reducing the amount of explorable locations will not significantly reduce the size of the game. It's the tilesets, and their overall quality that those places use that will significantly raise or lower the overall size of the game.

By reducing the amount of tilesets available for use, you just end up with a all places looking more similar to each other than they do now, and if their quality is reduced, then you end up with places that look similar and are fugly to boot.


The map standards simply mean the actual land mass would be smaller than its representation on a map. So all the meshes and texturing would still be done for a smaller space. Different landscapes. . . well, as Cyrodill has virtually every landscape with the exception of desert, that should not be an enormous problem (and, as it does have beaches, even the desert scapes would not be a huge stretch) we are not talking another world, or a  different realm, like The Shivering Isles. The main differerences therefore would be in archetecture, weapn/armour apparel, and, as you mentioned, enemies. I do not include dungeons, despite Spartan Dude's comment on them, because I already said the dungeons would be limited, and perhaps not inclueded at all. Only major locales like royal dwellings and guilds, remember. As to Valenwood and the giant trees. . . You don't get to climb the damn trees. Whatever Bosmer you encounter you encounter on the forest floor.  And what is all this gump about different sound effects, and dialogue, and fighting styles? Not everyone in Cyrodil is from Cyrodil. . . yet you will notice little difference in fighting styles. . . and, did you notice Spartan Dude. . . there are about three voices doing the entire game, and no matter where you go, you tend to hear the same crap, so the notion that suddenly a great effort would go into diversifying those details is. . . well its just unlikely.


So basically, your saying you'd sacrifice quality and depth just so you can get rid of "You can not turn that way. Go back."

You started out by saying you wanted the entirety of the provinces (which is a great dream, but given current technology is just not possible) in the game and then completely kill the entire point of having it in the game.

I'd much rather have multiple games each with a single detailed province as opposed to one big game were the Summerset Isles are a carbon copy of Black Marsh, except for the fact that some things are moved around and colored differently.


 OldPepsiMan wrote:
the whole secret is more Pepsi and less booze.
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   07-10-2009, 5:23 AM
Re: Ideas for Elder Scrolls V2
Why does everybody think that it's so stupid and shocking to think that Bethesda is going to be releasing an MMO.  There is a startling amount of evidence supporting this, such as the fact that Zenimax media spent $300 million (Can't remember the exact number, but it's more or less $300 mill.) on an MMO studio, and that the domain name elderscrollsonline.com has been registered and is yet to display any content. Also Bethesda is being extremely tight-lipped about the next iteration in TES series, meaning they could be planning for something big. I don't think TES V is going to be the MMO, but I think that people who criticize the idea don't see how an MMO could actually improve the franchise. Also there is some evidence suggesting the next game is going to take place in Skyrim. Anyways, we all know that no matter what Bethesda puts out there, us loyal fans are going to buy it due to their solid track record, and incredible modding community.
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   07-10-2009, 5:47 AM
Re: Ideas for Elder Scrolls V2
 NMterminator wrote:
Why does everybody think that it's so stupid and shocking to think that Bethesda is going to be releasing an MMO.  There is a startling amount of evidence supporting this, such as the fact that Zenimax media spent $300 million (Can't remember the exact number, but it's more or less $300 mill.) on an MMO studio, and that the domain name elderscrollsonline.com has been registered and is yet to display any content. Also Bethesda is being extremely tight-lipped about the next iteration in TES series, meaning they could be planning for something big. I don't think TES V is going to be the MMO, but I think that people who criticize the idea don't see how an MMO could actually improve the franchise. Also there is some evidence suggesting the next game is going to take place in Skyrim. Anyways, we all know that no matter what Bethesda puts out there, us loyal fans are going to buy it due to their solid track record, and incredible modding community.
Online player = No more modding = major loss of sales

Morrowind and Oblivion are still selling well on the PC market soley because of their moddability. Hell, I would have stopped playing Oblivion after my second character due to it's pants on head retarded scaling system. If it were not for mods that fixed that, a ton of people wouldn't have even given the game a second glance.

Then you have the many fans who are dead-set against any online implementation, and that would equal more sales losses. Whether or not the series going online would make up for those losses is impossible to predict.

Besides, it were to go MMO, it would have to go throuh Zenimax, not Bethesda. Chances are, if it was an MMO, we'd still have our "regular" TES: V along with it.

And it's not so much the series becoming online that people (like me) hate, if a spin-off game was an MMO, that would be good for us if it succedes. More funds would hopefully equal a better game. It's if that this online garbage replaces what we've enjoyed for so long, that would tick a lot of people off.

Acid Bath - Jezebel

Death knowz...you sir, are a god.
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