Arthazal Olorin wrote:
death knowz wrote:
As soon as you get your head out of your quantum singularity and leave that little dreamworld you live in, where adding the whole of Nirn is a simple task and would only come to the grand total of 9GB.
The only way you'd get a game that size under 9GB is if the game's meshes had ridiculously low polygon-counts, textures stayed under 512 x 512, there was no voice acting, no scripting, little enemy variety, little to no variety with the provinces (unless you want the entire game to use the same tree and rock mesh), and very significant cuts everywhere else, such as armors, weapons, etc.
If you honestly believe it would be possible to do all of the things you listed easily, keep it on a size small enough to fit one disk, and still have it be a decent game both visually and gameplay-wise, then you're the biggest moron I have ever had the displeasure of meeting on any forum I've visited.
And to say one province per game isn't large enough.....that only proves you know nothing of what goes into making a game, and are equal to a spoiled rich kid.
First, I NEVER said the whole of Nirn. I said Tameriel, with mercator map standards taken into account ( I.E. Summerset Isles, Highrock, and possibly Elswyyr would be smaller than The Shivering Isles, Morrowind would be roughly the size of Cyrodil in Oblivion, NOT the more massive Morrowind of the Morrowind game etc.), and with a greatly reduced number of explorable locales in all non main quest provinces.
Thus the rest of your argument is moot, as it addresses a premise that was never put forth.
Take those Mercator map standards and shove it, friend. Mercator maps do not take into consideration texture size, total polygons in a mesh, and other content's quality and quantity and then give them to you in terms of size in gigabytes. Not to mention different provinces look different, have different enemies, cultures, styles, etc. which equals the need for loads of new meshes, textures, sounds, etc. to flesh them out. If the provinces don't look or sounds like they're made out to be lore-wise, then why bother putting them in? Quality beats quantity.
Though, you could shrink Oblivion's overall size on disk (not including voice acting) down considerably,
if the quality of the landmass had significantly lower quality textures and meshes. But in order to do so, you'd sacrifice a lot of the eyecandy and content we take for granted now. No one wants a fugly game just to add a few provinces that won't have much in them anyway.
Also, reducing the amount of explorable locations will
not significantly reduce the size of the game. It's the
tilesets, and their overall quality
that those places use that will significantly raise or lower the overall size of the game.
By reducing the amount of tilesets available for use, you just end up with a all places looking more similar to each other than they do now, and if their quality is reduced, then you end up with places that look similar and are fugly to boot.
Acid Bath - JezebelDeath knowz...you sir, are a god.