Raif Sevrence wrote:
No chance whatsoever. The 360 can't even run SupCom , there's no way it could handle an even more complex game.
I'll agree with you that subcom runs like crap on the 360, but thats because the programers over at hellbent didn't do nota damn bit of optomizing within thier porting. In fact i'am willing to bet that they acutally made things alot worse then the pc version. The min cpu specs for subcom is a 1.8 gig cpu. The 360 has a 3.2 GHz PowerPC Tri-Core Xenon, which is plenty of processing power, way more then what subcom wantes, and even far execeeding what they 'recommend'.
Raif Sevrence wrote:
Modern consoles are not even remotely good enough to properly handle RTS games.
The 360 would need another processor and at least 2 gigs of RAM shoved under its hood to be able run a modern RTS correctly.
Again nothing wrong with the CPU here, however you did hit the nail on the head with respects to ram. This is one of the main reasons why RTS games don't work well on a console. Most consoles lack decent ram capabilites required to keep track of hundreds of units. The 360 has a very weak 512 mb of pooled memory here, which is its one weak point, once that ram is depleted swaping will occur and this is when the game will bog down. However that said and done, if the game is written properly and optomized well even 200 units shouln't bog it down.
Raif Sevrence wrote:
Seriously this game amounts to epic failure on the part of the developer,publisher and Microsoft for allowing somebody to release disfunctional software on their gaming platform.
I agree that hellbent games should be held responsible for this trash, and Microsoft/Gaspowered games should be the ones to go after them, after all its GPG's name on the thing, and its Microsofts console which is supposed to hold its games to high standards or at least 'playable.'.
All said and done its not that bad of a game if it was to receieve some optomizing, i'am will to be this is a damn debug verision, as well as some bug fix's, the game would play quite well on the 360.
Consoles are slowly etching into the RTS genre, however would it be 'that hard' for someone to actually develope a mouse like piece of hardware that would work with these rts games, I mean after all most consoles do have USB ports, why are they not making use of them gesh.
++Cire