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Weapon of Choice

Started by WeaponOfChoice0 at 11-28-2008 2:44 PM. Topic has 14 replies.
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   11-28-2008, 2:44 PM
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Press
I'll try and put some fun press links in here for those interested. Here's a few recent ones:

http://news.vgchartz.com/news.php?id=2598

http://www.epicbattleaxe.com/choice-cuts/2008/11/21/choice-cuts-independent-developer-nathan-fouts-fires-weapon.html



Nathan
Mommy's Best Games
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   12-02-2008, 5:38 PM
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Re: Press
http://playthisthing.com/weapon-choice
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   12-05-2008, 3:04 AM
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Re: Press
Thanks for the link luvcraft! The PlayThisThing coverage was really nice. http://playthisthing.com/weapon-choice

Here's a brand new interview over at GamePro's arcade blog:
http://www.gameproarcade.com/article/105347/xna-interview-nathan-fouts-of-mommys-best-games/


Nathan
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   12-11-2008, 4:25 AM
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Re: Press
Fun interview on destructoid:
http://www.destructoid.com/destructoid-interview-nathan-fouts-developer-of-weapon-of-choice-114185.phtml

Nathan
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   12-18-2008, 6:51 PM
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Re: Press
Gamasutra has showcased us here in their Top 20 Trends of 2008.
#6. Indies Go Pro, Pros Go Indie
http://www.gamasutra.com/view/feature/3884/gamasutras_top_20_trends_of_2008.php?page=3


Nathan
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   01-04-2009, 8:53 PM
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Tech-Gaming just wrote about Community Games and included Weapon of Choice as their first example:
http://tech-gaming.com/2008/12/27/community-games-offer-a-refreshing-alternative-for-360-owners.aspx

"The game has several distinctive features, our favorite put the game into a super-slow motion when an enemy was about to make contact with the player. The execution of this feature was flawless, making the title feel evolutionary, rather there mere homage."


Nathan
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   01-07-2009, 4:45 PM
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Re: Press
Here's a lively interview over at Official Xbox Magazine UK:
http://www.oxm.co.uk/article.php?id=7697

"What kind of feeling do you get from being one of the most popular community games?

We're thrilled! I imagine it's probably a similar feeling to being inside a Boston cream doughnut while it's still warm from the fryer. Except for the part where you wouldn't be able to breathe.
"


Nathan
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   01-07-2009, 5:29 PM
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Re: Press
hooray! Your answers are a lot more lively than mine were. :) I hope we each get a free copy of the magazine so we can see what the other developers said.
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   01-12-2009, 5:42 PM
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Re: Press
Here is the Community Games coverage in pdf form, from OXM January issue (Halo Wars cover)
http://www.mommysbestgames.com/files/oxm/OXM0109CommunityGames.pdf


And here's my Xbox 360 editorial piece in the February issue of OXM (Brutal Legend cover)
http://www.mommysbestgames.com/files/oxm/OXM0209Editorial.jpg

"I’m completely spoiled by the Wii’s Virtual Console and the way it allows me to have Cho Aniki running and ready to be picked up exactly where I left off the night before. I’m sure this has to do with the game’s small size and emulation wizardry, but I really want this power for Live Arcade and Community Games. From a developer standpoint, I’d like Microsoft to create the ability to program games so they may be left in this Han Solo-like stasis and then brought back to life at the player’s whim immediately after powering on the console."
Nathan
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   02-14-2009, 11:16 PM
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Re: Press
A great review from Game Critics:
http://www.gamecritics.com/brad-gallaway/weapon-of-choice-review

"Although there have been a few half-hearted efforts to recapture the magic in recent years, they've all been misfires one way or another. Until now, that is. Weapon of Choice from developer Mommy's Best Games has done more for the genre formerly owned by Konami and Treasure in one Community title than every other game combined since Contra: Hard Corps."

And a Community Games/Indie article featuring Weapon of Choice and others:
http://www.crispygamer.com/features/2009-02-02/becoming-indie.aspx

"Even though he's sick as a dog, pulling the receiver away from his mouth and unleashing a hacking cough every few seconds, you can still hear the irrepressible excitement in his voice. Verve is contagious and it's only a matter of time before other game developers follow his lead -- especially if that first royalty check from Microsoft clears the bank."



Nathan
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   02-15-2009, 1:12 AM
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Re: Press
 WeaponOfChoice0 wrote:
A great review from Game Critics:
http://www.gamecritics.com/brad-gallaway/weapon-of-choice-review

"Although there have been a few half-hearted efforts to recapture the magic in recent years, they've all been misfires one way or another. Until now, that is. Weapon of Choice from developer Mommy's Best Games has done more for the genre formerly owned by Konami and Treasure in one Community title than every other game combined since Contra: Hard Corps."
Couldn't agree more ;-)
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   03-08-2009, 4:38 AM
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Re: Press
Press double-shot:

Fun-time podcast interview over at www.gamecritics.com full of rants and raves:
http://www.gamecritics.com/tim-spaeth/gamecritics-com-podcast-episode-11-nathan-fouts-of-mommys-best-games


And a nice mention in the London Free Press (and lots of deserved love for CarneyVale Showtime):
http://lfpress.ca/newsstand/Today/ThursdayTicket/2009/03/05/8636856-sun.html


Nathan
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   03-24-2009, 2:46 AM
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Betreff: Re: Press
My review in german: http://gamgea.com/2008/11/24/review-test-weapon-of-choice/
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   03-24-2009, 7:03 AM
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Re: Betreff: Re: Press
what are you ripping off my name!!! (just kidding)
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   04-13-2009, 10:46 PM
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Re: Press
A nice article from Paste magazine's "Emergent" column:
http://www.pastemagazine.com/articles/2009/04/nathan-fouts-misses-his-wife.html

"Weapon of Choice feels like that high-school slacker’s notebook jumper-cabled to life in vivid Technicolor."

And here's a glowing review from Casual Game Informer:
http://casualgameinformer.com/wp/2009/04/06/weapon-of-choice/
However, whilst your arsenal is undeniably incredible, WoC’s finest innovation is its attitude to death. When an enemy or projectile slips past your defenses, time slows to a crawl (whilst leering, laughing skulls beckon you to Hades) allowing you a critical second or two to jump, dodge or shoot your way out of the situation before you’re deepsixed. This is called deathbrushing, and it’s absolutely glorious.
Nathan
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