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Started by UnholyS1NN3R at 08-13-2008 10:05 PM. Topic has 2 replies.
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   08-13-2008, 10:05 PM
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Nova Prospekt.
I am having a bit of bother with this level. It could be a glitch or something I have overseen in the game. I am at the part where you enter the office where Dr.Breen is commenting on the overwatch not capturing Gordon. I flick down a green switch and two gates out in the hall change from red to green but do not actually open.HELP!!
If it has glitched i have to go back and play for 2 hrs to get to this point.Not nice.
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   08-14-2008, 8:07 AM
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Re: Nova Prospekt.
You may need to use your gravity gun somewhere. I'm not quite sure...

take a look at this FAQ to help you out : )


Here's Chapter 9 [Nova Prospekt] from there.
[She's back]
Drop down and move along until you meet Alyx. Follow her into a lift. Take
out three Combine with the pulse-rifle after the ride, but also let Alyx do
some of the work. After she has hacked two consoles you are in for a rather
hectic battle: Follow Alyx while eliminating various Combine with the pulse-
rifle and be quick about it as Ms. Vance is about to take lots of damage
otherwise. Once up the stairs, go around the left corner to kill a lone
Combine in Alyx' back. When the area is secure, enter a dark room for a
supply crate. Then follow her to an interesting story scene. Seems like you
didn't really leave Nova Prospekt, but you have just entered its interesting
parts.

Alyx opens the next door, but retreats to assist you from a distance. Open
the left door in the dark passage to access two supply crates guarded by two
super headcrabs. Afterwards enter the guard room. Find a hidden vent by
pushing the cupboards away. Crawl through, killing three headcrabs on the way.
At the end, toss the girder outside and hop down to give any surviving
headcrabs the rest with the gravity gun.

Wait for Alyx to open the left gate. Advance to the guard room and look at
the monitor. It shows four Combine approaching the other entrance to this
room. Wait for the correct moment to lob some grenades through the broken
window towards the gate. Then switch to the pulse-rifle and do the rest. Look
into the next hallway to see two more Combine. Give 'em a grenade. Now just
one more grenade to the sentry guns inside the hallway and you're done for
this battle. Go back to the guard room for a grenade crate.

Return to the sentry gun hallway, enter the left corridor and throw a grenade
around the corner. Equip the pulse-rifle to kill any Combine that has
survived there and in the upcoming room. Throw a grenade through the force
field into the room with the plug to advance. Lay down a sentry gun with the
gravity gun and two more of them with a wide grenade toss down a corridor.

[Defence]
Dispose of two Combine with the pulse-rifle. After that you have to act
relatively quickly. Open the right cupboard (there's a button right at it)
and pick up one of those sentry guns, Alyx has just recalibrated. Place it
down one of the sets of stairs. Put the other one at the end of the other
stairs. Behind the force field Combine soldiers are about to rush in for a
few minutes, as well as three manhacks near the end. Stay on the upper level,
assist either sentry gun a bit with the pulse-rifle and when one side is
clear for the moment, run over to the other side. If you hear a sentry gun
siren and a heavy shooting where the gun stood, it has been thrown down.
Quickly go to it and put it back up by simply pressing E, walking a few steps
forward and backward and dropping it again. Then go back up and assist the
other gun. In between you can also use the health panel at the wall. Once the
manhacks appear, concentrate on them and crash them at any wall via the
gravity gun.

Alyx appears once again, revealing a shocking bit of story. Carry one of the
sentry guns and take a left behind where the force field was. Clear the path
from all the junk, go down the stairs and place the gun right in the doorway
to easily kill three headcrabs. Break open a supply crate pick up the sentry
gun again and proceed to a flooded and electrified room. Shoot the gun over
to the platform up ahead (with the gravity gun) and follow it over the pipes.
Kill two headcrabs, shoot the cannon over to the exit out of this room (at
the fence) and pull in two crates to build a small bridge over to the exit.
Jump onto the first one, drop the second one in front of it, pick up the
first one, drop it ahead of you and so on until you are back on solid ground.
Turn left to see some ammo you can reel in with the gravity gun.

Move on with the sentry gun. First enter the left room to recover; then walk
up to the Combine, which triggers some zombies to stand up and attack you.
Simply retreat to the flooded room and place the sentry gun. Up the stairs
(at the very top is a supply crate), past the crates and the cupboard which
block an entrance and up some more stairs (while still carrying the sentry
gun along) to face two Combine. Place the cannon at the opening on the left
or if you don't carry it along: Use the pulse-rifle. Pick up some ammo in the
guard room and jump down.

I consider this to be one of the most difficult situations in the whole game
if not even the most difficult one: You have to defend yourself against
hordes of Combine and manhacks, spawning just about everywhere. Enter a small
room with three sentry guns behind a force field. Place two of them at the
left entrance of this room and the other one at the other entrance. If you
have kept another one all the way as I told you, use it to reinforce the
single cannon. Have the pulse-rifle in your hands and watch out for anything
around you. If a cannon is pushed aside, put it back up. If a Combine
attempts to attack a cannon in close-quarter, kill him. If a Combine appears
in front of the cannons, trying to shoot at you, hide in the cupboard. When a
manhack appears, switch to the gravity gun and destroy it. The main threat
are the grenades. Whenever one rolls into your little fort, you better run
out and head back after the explosion, putting the sentry guns back in place.
Switching to the gravity gun to toss them away is too risky in my opinion. In
between the attacks you should refill at the two wall panels.

===Alternative Way===
Vidmo told me of a great way of beating this passage, which affords way less
shooting skills, overview of the situation and micro management, but just
some quick hopping. I wasn't aware that the attack commences once you have
placed all three sentry guns instead of after a set amount of time. So before
touching any of them you should grab six crates to build a set of stairs in
front of one of the balconies you might have jumped down from. The first step
consists of just one crate, the second one of two and the last one of three.
Then pick up two of the sentry guns with the gravity gun and toss them up on
the balcony. Jump up to position them at the left end of the hallway in the
dead end, pointing them to the right side. Get back down and prepare to be
quick. Grab the final sentry gun, hurl it up, swiftly follow it and position
it as well, before hiding behind the pillar on the left. Combine an Manhacks
are going to come for you, so you might want to carefully assist your sentry
guns by shooting some Combine and especially by having your gravity gun ready
whenever you hear a Manhack closing in.
===End of the Alternative Way===

===Alternative Way - Even Better===
MeestahChanggg & Darkpark saw Vidmo's strategy and they improved on it even
further: Do not place the crates below the above mentioned balcony, but
rather in front of the closed gate, with a health and a suit panel behind it.
Now, again, bring up two sentry guns to a short, empty hallway either by
hurling them via gravity gun or by jumping up and pulling them up with said
weapon. After that, pick up the remaining sentry gun, drop it immediately and
make your way up to the other two guns. Just hide in the back of the hallway,
letting your two guns do all the work. If a manhack comes near, use the
gravity gun, and put the sentry guns back up if a grenade throws them down
(which happens pretty rarely). You should be able to defeat the hostile
armada with nearly no hassle and no health loss.
===End of the Alternative Way===

Look around for items (there is an SMG ammo crate, but the pulse-rifle is way
better of a choice in this fierce battle and you should find more than enough
ammo for it after the battle as well) and follow Alyx down the stairs.

[Dr. Mossmann]
The lights are turned off, but don't worry: The Combine light up the place
soon after. Still have the pulse-rifle equipped and head for the single
Combine around the right corner. Move along the right side of the fence and
hide between the crates as you somewhat surprise the enemies on the other
side of the fence. If you run out of pulse ammo, switch to the SMG. Restock
at a health panel and follow the only available path to another story
relevant scene. After entering the Combine teleporter hall, turn left and use
the two wall panels to fill up your health and suit energy.

Listen to the dialogue and watch the whole scenery until Alyx tells you to
cover here. Place two of the sentry turrets at the glass openings and the
last one in front of the force field next to the Combine teleporter. Stay on
the centre platform while lots of Combine try to rush in from three different
places. The turrets will settle the situation nearly all on their own; just
put them back into place if they get struck down by a grenade. If you get
hurt, heal yourself at the wall panels. After a while Alyx finally gets the
teleporter back up, allowing you to escape.

[Dr. Kleiner]
Enter Dr. Kleiner's lab and search for a suit energy panel, an energy item
and a supply crate while your allies have a conversation. At the end, drop
down into the hole near D0g.



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   12-14-2008, 10:32 PM
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Re: Nova Prospekt.
Same happened to me on the 360 orange box version... I walked around for a damn 3 hours before just restarting. And low and behold, the gate actually opened this time.
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