Unreal Tournament 3 FAQ
Composed by Unreal Warfare
Introduction
Using the Unreal Engine 3 (what other engine would it really use?), Epic's seminal first-person shooter will douse gamers with gorgeous, life-like graphics, arm them with unbelievable futuristic and brutal weaponry, and hurl them into online deathmatches like never before. The new game comprises a vast number of changes from increased aggressiveness and intelligence in the AI to better, more ridiculously powerful weapons to new characters, game modes, and online improvements.
Unreal Tournament 3 is actually the fourth game in the Unreal Tournament series and the eighth Unreal game, but it has been numbered in terms of the engine it runs on.
Platforms
UT3 is avalable for the PS3, PC, and the XBox 360. There will also be Linux and Mac support.
The Xbox 360 version has 5 exclusive maps, 2 exclusive Characters, a 2 player Splitscreen Multiplayer mode, and all the downloadable content released by Epic already on the disc. The Xbox 360 version does not support user-generated mods and additional content will have to be verified by Microsoft before being released. The game also contains exclusive video content for Gears of War 2, another title from Epic Games.
Engine and gameplay
UT3 will use the Unreal Engine 3. The engine can take advantage of third party technologies such as PhysX physics cards to provide an advanced game experience. The engine will require DX9 graphics cards.
UT3 will bring major advances in the artificial intelligence that controls UT3 bots, as well as the way in which players communicate with them. UT3 players will be able to give bots specific orders using their own voices. Whereas in UT or UT2004 you'd use the voice menu to tell your bots to "attack", you can now give orders like "there's a sniper on the tower, go get him". Bots will also respond to particular questions. For example, if you asked "is there anyone in the cave?", they might reply "no, the cave is clear". UT3 bots' personalities will also make them better suited to different in-game tasks.
UT3 also has a different way of indicating that you're taking damage. Instead of making the screen turn red or using a full-screen blurry filter, you get a shuddering iris effect that's definitely noticeable but not distracting.
Support for Keyboard and Mouse periphirals on the Xbox 360 will most likely be dependant on whether Microsoft update the Xbox 360s software in the future.
Teams
Necris - White-skinned, gothic-looking aliens with advanced technology. They are described as humans resurrected via the "Necris Process" They are the antagonists of UT3.
The Corrupt - A team of cybernetic robots with very advanced programming. Their leader is Xan Kriegor. The robots, often upgraded, have been created and are financed by the Liandri Corporation itself.
Iron Guard - A group of hardened mercenaries, led by Brock and his girlfriend Lauren (who will stay a part of this team).
Krall - A veteran clan of reptilian alien warriors, slaves to the Skaarj during the time period of Unreal. In UT3, they serve as soldiers for the Necris army.
Thundercrash - although this team was not initially in the game itself, Malcolm appears on the UT3 website and manual, hinting that this team may return to the franchise in a later patch or bonus pack.
Iron Skull, a reptillian species called the Krall, they served as expendable slave warriors in the Skaarj empire before its contact with the human empire under the New Earth Government. Many Krall prisoners of war entered the empire during the Human/Skaarj War, some entering the Tournaments. The Necris chose to make use of this resource, purchasing the Iron Skull clan and putting them into service as shock troops..
Weapons
The weapons in UT3 are visually very interesting. Nearly all of them have quite elaborate animations. The following weapons are confirmed to appear in UT3:
Impact Hammer - returning from UT, replacing the Shield Gun.
Dual Enforcers - returning from UT, replacing the Assault Rifles. Primary fire is a basic automatic shot; secondary fire is a three round burst.
Impact Hammer - This favorite from Unreal Tournament makes a comeback with an EMP alt-fire that disables vehicles and removes powerups from other players.
Translocator - a personal teleportation device. Primary fire launches a translocator beacon, while secondary fire teleports to that beacon.
Canister Gun - has two firing modes: Grenade Launcher and Mine Layer. Different types of ammunition will be needed for each firing mode. This weapon effectively combines two different UT2004 guns into a single, multi-purpose device. This weapon is unconfirmed and it is rumored that the grenade launcher and spider layer will be separate weapons.
Bio Rifle - This weapon fires a big slow arcing gob of sludge that can instantly take out a heavily armed opponent or stick to floors and walls, then break apart into smaller pieces creating an instant minefield. Players with a large amount of slime attached to them are given about one second to fight back before the glob explodes on its own.
Shock Rifle - Playtests confirmed that this weapon is now more similar to the UT version; the rate of fire is slower than the UT2004 version, and the cores are smaller and faster.
Link Gun - features a primary fire mode much like the Pulse Gun from UT, comprised mainly of repeated bolts of green energy. The Link Gun is much more similar to the UT version than UT2004's Link Gun, having a much faster primary rate of fire. The secondary fire mode fires a beam that, when linked to other team mates wielding the Link Gun, enhances its power. Additionally, the Link Gun can be used to repair vehicles and charge/heal power nodes in Unreal Warfare.
Tarydium Stinger - previously seen in Unreal and Unreal Championship 2: The Liandri Conflict, replaces the Minigun. The secondary fire mode has the ability to nail an opponent to a wall.
Flak Cannon - much like its previous forms, sprays shards of hot metal when using the primary fire mode and, when using the secondary fire mode, launches an explosive flak shell into the air. Primary fire remains the same, but the arc of flak shells is shorter than it was in UT2004.
Sniper Rifle - much like its predecessors, the Sniper Rifle fires when primary fire is pressed, and zooms in or out when secondary fire is pressed.
Rocket Launcher - primary fire will function similarly to the UT2004 Rocket Launcher with the ability to fire up to three rockets. It will also have an alternate function to fire up to three grenades as well. The rocket launcher main fire retains its features from past games, being able to fire in either spread or tight spiral patterns. Rockets fire slower than the UT2004 version, but deal more damage. It also has an improved homing feature.
AVRiL - Anti-Vehicle Rocket Launcher is a weapon whose main use is against vehicles. Primary fire shoots a slow but powerful anti-vehicle missiles; holding the crosshairs on a vehicular target causes the missiles to accelerate and home in on the target. Secondary fire zooms and locks on. AVRiL rockets can be shot down and are ineffective against infantry. The AVRiL is now hand loaded. Its tracking beam can be used to "herd" Spider Mines, much like the alt-fire on the Mine Layer in UT2004. It also has a secret function that has not yet been revealed.
Redeemer - Fires a small nuclear warhead, capable of killings anybody within range regardless of how they are protected. Primary fire just releases the warhead, while secondary fire gives you the ability to guide it.
Target Painter - activates a level specific hazard (such as a rock slide).
Turrets - These formerly stationary one-man laser cannons are now equiped with rails, offering the turret limited mobility in order to help prevent attackers from taking advantage of the terrain by obtaining angles of shot that cannot be avoided.
Deployables - Strategy-themed devices such as a time-slowing cube which can be dropped to slow down incoming weapon fire, not to mention turrets, spider mines and more.
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