07-10-2009, 7:19 PM
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Re: Ideas for Elder Scrolls V2
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spartan dude wrote:
Arthazal Olorin wrote:
death knowz wrote:
Arthazal Olorin wrote:
death knowz wrote:
As soon as you get your head out of your quantum singularity and leave that little dreamworld you live in, where adding the whole of Nirn is a simple task and would only come to the grand total of 9GB.
The only way you'd get a game that size under 9GB is if the game's meshes had ridiculously low polygon-counts, textures stayed under 512 x 512, there was no voice acting, no scripting, little enemy variety, little to no variety with the provinces (unless you want the entire game to use the same tree and rock mesh), and very significant cuts everywhere else, such as armors, weapons, etc.
If you honestly believe it would be possible to do all of the things you listed easily, keep it on a size small enough to fit one disk, and still have it be a decent game both visually and gameplay-wise, then you're the biggest moron I have ever had the displeasure of meeting on any forum I've visited.
And to say one province per game isn't large enough.....that only proves you know nothing of what goes into making a game, and are equal to a spoiled rich kid.
First, I NEVER said the whole of Nirn. I said Tameriel, with mercator map standards taken into account ( I.E. Summerset Isles, Highrock, and possibly Elswyyr would be smaller than The Shivering Isles, Morrowind would be roughly the size of Cyrodil in Oblivion, NOT the more massive Morrowind of the Morrowind game etc.), and with a greatly reduced number of explorable locales in all non main quest provinces.
Thus the rest of your argument is moot, as it addresses a premise that was never put forth. Take those Mercator map standards and shove it, friend. Mercator maps do not take into consideration texture size, total polygons in a mesh, and other content's quality and quantity and then give them to you in terms of size in gigabytes. Not to mention different provinces look different, have different enemies, cultures, styles, etc. which equals the need for loads of new meshes, textures, sounds, etc. to flesh them out. If the provinces don't look or sounds like they're made out to be lore-wise, then why bother putting them in? Quality beats quantity. Though, you could shrink Oblivion's overall size on disk (not including voice acting) down considerably, if the quality of the landmass had significantly lower quality textures and meshes. But in order to do so, you'd sacrifice a lot of the eyecandy and content we take for granted now. No one wants a fugly game just to add a few provinces that won't have much in them anyway. Also, reducing the amount of explorable locations will not significantly reduce the size of the game. It's the tilesets, and their overall quality that those places use that will significantly raise or lower the overall size of the game. By reducing the amount of tilesets available for use, you just end up with a all places looking more similar to each other than they do now, and if their quality is reduced, then you end up with places that look similar and are fugly to boot. The map standards simply mean the actual land mass would be smaller than its representation on a map. So all the meshes and texturing would still be done for a smaller space. Different landscapes. . . well, as Cyrodill has virtually every landscape with the exception of desert, that should not be an enormous problem (and, as it does have beaches, even the desert scapes would not be a huge stretch) we are not talking another world, or a different realm, like The Shivering Isles. The main differerences therefore would be in archetecture, weapn/armour apparel, and, as you mentioned, enemies. I do not include dungeons, despite Spartan Dude's comment on them, because I already said the dungeons would be limited, and perhaps not inclueded at all. Only major locales like royal dwellings and guilds, remember. As to Valenwood and the giant trees. . . You don't get to climb the damn trees. Whatever Bosmer you encounter you encounter on the forest floor. And what is all this gump about different sound effects, and dialogue, and fighting styles? Not everyone in Cyrodil is from Cyrodil. . . yet you will notice little difference in fighting styles. . . and, did you notice Spartan Dude. . . there are about three voices doing the entire game, and no matter where you go, you tend to hear the same crap, so the notion that suddenly a great effort would go into diversifying those details is. . . well its just unlikely. so you want to get rid of dungeons? yh dont worry just get rid of one of the biggest aspect of the game as for valenwood, bosmer dont live on the forrest floor, they live in trees which can be up to a mile high and as for sound effects and animations and dialogue ect, different enemies are going to make different noises as well as different sound effects given to other aspects about them, also have you considered ambience? granted animations arnt the best with this engine but youde still have to add alot more than weve got. and as for dialogue, youve got to get new scripts as well as quest specific dialogue and im pretty sure bethesda would be inyteligent enough to have people in the middle of Hammerfell to not talk about mudcabs and just ruin your dream world even more, have you thought about running the game? its one thing to be able to save it all on to a disc, but to then actually get the game runnuing is something completely different. load times would be hurrendous as well as lag, frame rate and glitches, aswell as causing a red ring of death or possible blue screen for PC owners honestly what is your obsession with playing with big things, is this you over compensating or are you trying to admit to something? For God's sake Spartandude, why don't you try reading for comprehension. I never said anything about ommiting dungeons from the game. I made clear that the province in which the Main Quest took place would be completely furnished with all aspects found in Oblivion's Cyrodil. .. I only suggested that dungeons and the like be removed, or made impassable in extra provincial regions. . . as the system would not be able to handle a full set of all the provinces WITH all their dungeons. .. you could still go to say, the chief Mages Guild or the equivalent of THe Arcane University in Summerset or Morrowind, perhaps acquire rare summoning spells and the like thus, or converse woth/meet the rulers of those lands. . . it would be like having limited time on a European trip. . . you might have to leave out the little detours in the alps. . . but at least you get to see London and Paris.
Mudcrabs in Hammerfell? Hammerfel is one of the few alternate provinces, the shoreline of which you can actually push up on in Oblivion. . . it stands to reason that there MIGHT be mudcrabs there as well. And you may have noticed, but Oblivion was full of inane and inappropriate dialogue. . . people were constantly making comments that made zero sense under the circumstances. Not that it was a good thing, but lets not pretend it is unprecedented.
As to this playing with big things. . . well, I am flattered by your homoerotic interest, but I do not return the interest in kind, I'm afraid. If you must know my "thing" is of above average size, not that you really needed to know. . . but my interest in a more expansive gaming world is just that. . . a desire to have more exploration and a greater sense of wordly savvy. If it were the type compensation you are petulantly trying to suggest . . . wouldn't I want to see more massive swords. . . or the implementation of guns and crossbows? Try to stick to coherent debates about the game content, instead of straying off the reservation in poor attempts at 7th grade humour.
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