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The Elder Scrolls® IV: Oblivion™

Started by spartan dude at 07-10-2009 12:00 PM. Topic has 1750 replies.
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   07-10-2009, 12:00 PM
Re: Ideas for Elder Scrolls V2
 Arthazal Olorin wrote:
 death knowz wrote:
 Arthazal Olorin wrote:
 death knowz wrote:
As soon as you get your head out of your quantum singularity and leave that little dreamworld you live in, where adding the whole of Nirn is a simple task and would only come to the grand total of 9GB.

The only way you'd get a game that size under 9GB is if the game's meshes had ridiculously low polygon-counts, textures stayed under 512 x 512, there was no voice acting, no scripting, little enemy variety, little to no variety with the provinces (unless you want the entire game to use the same tree and rock mesh), and very significant cuts everywhere else, such as armors, weapons, etc.

If you honestly believe it would be possible to do all of the things you listed easily, keep it on a size small enough to fit one disk, and still have it be a decent game both visually and gameplay-wise, then you're the biggest moron I have ever had the displeasure of meeting on any forum I've visited.

And to say one province per game isn't large enough.....that only proves you know nothing of what goes into making a game, and are equal to a spoiled rich kid.


First, I NEVER said the whole of Nirn. I said Tameriel, with mercator map standards taken into account ( I.E. Summerset Isles, Highrock, and possibly Elswyyr would be smaller than The Shivering Isles, Morrowind would be roughly the size of Cyrodil in Oblivion, NOT the more massive Morrowind of the Morrowind game etc.), and with a greatly reduced number of explorable locales in all non main quest provinces.

Thus the rest of your argument is moot, as it addresses a premise that was never put forth.

Take those Mercator map standards and shove it, friend. Mercator maps do not take into consideration texture size, total polygons in a mesh, and other content's quality and quantity and then give them to you in terms of size in gigabytes. Not to mention different provinces look different, have different enemies, cultures, styles, etc. which equals the need for loads of new meshes, textures, sounds, etc. to flesh them out. If the provinces don't look or sounds like they're made out to be lore-wise, then why bother putting them in? Quality beats quantity.

Though, you could shrink Oblivion's overall size on disk (not including voice acting) down considerably, if the quality of the landmass had significantly lower quality textures and meshes. But in order to do so, you'd sacrifice a lot of the eyecandy and content we take for granted now. No one wants a fugly game just to add a few provinces that won't have much in them anyway.

Also, reducing the amount of explorable locations will not significantly reduce the size of the game. It's the tilesets, and their overall quality that those places use that will significantly raise or lower the overall size of the game.

By reducing the amount of tilesets available for use, you just end up with a all places looking more similar to each other than they do now, and if their quality is reduced, then you end up with places that look similar and are fugly to boot.


The map standards simply mean the actual land mass would be smaller than its representation on a map. So all the meshes and texturing would still be done for a smaller space. Different landscapes. . . well, as Cyrodill has virtually every landscape with the exception of desert, that should not be an enormous problem (and, as it does have beaches, even the desert scapes would not be a huge stretch) we are not talking another world, or a  different realm, like The Shivering Isles. The main differerences therefore would be in archetecture, weapn/armour apparel, and, as you mentioned, enemies. I do not include dungeons, despite Spartan Dude's comment on them, because I already said the dungeons would be limited, and perhaps not inclueded at all. Only major locales like royal dwellings and guilds, remember. As to Valenwood and the giant trees. . . You don't get to climb the damn trees. Whatever Bosmer you encounter you encounter on the forest floor.  And what is all this gump about different sound effects, and dialogue, and fighting styles? Not everyone in Cyrodil is from Cyrodil. . . yet you will notice little difference in fighting styles. . . and, did you notice Spartan Dude. . . there are about three voices doing the entire game, and no matter where you go, you tend to hear the same crap, so the notion that suddenly a great effort would go into diversifying those details is. . . well its just unlikely.



so you want to get rid of dungeons? yh dont worry just get rid of one of the biggest aspect of the game
as for valenwood, bosmer dont live on the forrest floor, they live in trees which can be up to a mile high
and as for sound effects and animations and dialogue ect, different enemies are going to make different noises as well as different sound effects given to other aspects about them, also have you considered ambience? granted animations arnt the best with this engine but youde still have to add alot more than weve got. and as for dialogue, youve got to get new scripts as well as quest specific dialogue and im pretty sure bethesda would be inyteligent enough to have people in the middle of Hammerfell to not talk about mudcabs

and just ruin your dream world even more, have you thought about running the game?
its one thing to be able to save it all on to a disc, but to then actually get the game runnuing is something completely different. load times would be hurrendous as well as lag, frame rate and glitches, aswell as causing a red ring of death or possible blue screen for PC owners

honestly what is your obsession with playing with big things, is this you over compensating or are you trying to admit to something?
 elpeligro13 wrote:
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   07-10-2009, 12:19 PM
Re: Ideas for Elder Scrolls V2
 NMterminator wrote:
Why does everybody think that it's so stupid and shocking to think that Bethesda is going to be releasing an MMO.  There is a startling amount of evidence supporting this, such as the fact that Zenimax media spent $300 million (Can't remember the exact number, but it's more or less $300 mill.) on an MMO studio, and that the domain name elderscrollsonline.com has been registered and is yet to display any content. Also Bethesda is being extremely tight-lipped about the next iteration in TES series, meaning they could be planning for something big. I don't think TES V is going to be the MMO, but I think that people who criticize the idea don't see how an MMO could actually improve the franchise. Also there is some evidence suggesting the next game is going to take place in Skyrim. Anyways, we all know that no matter what Bethesda puts out there, us loyal fans are going to buy it due to their solid track record, and incredible modding community.
Bethesda make alot of games besides Elder scrolls. The MMO studio could be for something else, perhaps even an entirly new series Besides, all bethesda have done is say that ESV will possibly be out late next year, and look at this forum. Its bred a huge amount of disscussion and hype just over a few sentences. They won't reveal anything major about the game for quite awhile. We are the sharks and we have only just smelt the blood per se.
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   07-10-2009, 12:25 PM
Re: Ideas for Elder Scrolls V2
 Wastelander08 wrote:
 NMterminator wrote:
Why does everybody think that it's so stupid and shocking to think that Bethesda is going to be releasing an MMO.  There is a startling amount of evidence supporting this, such as the fact that Zenimax media spent $300 million (Can't remember the exact number, but it's more or less $300 mill.) on an MMO studio, and that the domain name elderscrollsonline.com has been registered and is yet to display any content. Also Bethesda is being extremely tight-lipped about the next iteration in TES series, meaning they could be planning for something big. I don't think TES V is going to be the MMO, but I think that people who criticize the idea don't see how an MMO could actually improve the franchise. Also there is some evidence suggesting the next game is going to take place in Skyrim. Anyways, we all know that no matter what Bethesda puts out there, us loyal fans are going to buy it due to their solid track record, and incredible modding community.
Bethesda make alot of games besides Elder scrolls. The MMO studio could be for something else, perhaps even an entirly new series Besides, all bethesda have done is say that ESV will possibly be out late next year, and look at this forum. Its bred a huge amount of disscussion and hype just over a few sentences. They won't reveal anything major about the game for quite awhile. We are the sharks and we have only just smelt the blood per se.


yes but the Elder Scrolls is a huge franchise and as you can tell we are all fans and as such cant wait for it
 elpeligro13 wrote:
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   07-10-2009, 12:52 PM
Re: Ideas for Elder Scrolls V2
 spartan dude wrote:
 Wastelander08 wrote:
 NMterminator wrote:
Why does everybody think that it's so stupid and shocking to think that Bethesda is going to be releasing an MMO.  There is a startling amount of evidence supporting this, such as the fact that Zenimax media spent $300 million (Can't remember the exact number, but it's more or less $300 mill.) on an MMO studio, and that the domain name elderscrollsonline.com has been registered and is yet to display any content. Also Bethesda is being extremely tight-lipped about the next iteration in TES series, meaning they could be planning for something big. I don't think TES V is going to be the MMO, but I think that people who criticize the idea don't see how an MMO could actually improve the franchise. Also there is some evidence suggesting the next game is going to take place in Skyrim. Anyways, we all know that no matter what Bethesda puts out there, us loyal fans are going to buy it due to their solid track record, and incredible modding community.
Bethesda make alot of games besides Elder scrolls. The MMO studio could be for something else, perhaps even an entirly new series Besides, all bethesda have done is say that ESV will possibly be out late next year, and look at this forum. Its bred a huge amount of disscussion and hype just over a few sentences. They won't reveal anything major about the game for quite awhile. We are the sharks and we have only just smelt the blood per se.


yes but the Elder Scrolls is a huge franchise and as you can tell we are all fans and as such cant wait for it
Fair point, however I believe it is still unlikley Bethesda will release an MMORPG for the Elder Scrolls series for the reasons myself and Death have stated.
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   07-10-2009, 4:22 PM
Re: Ideas for Elder Scrolls V2
the combat coud be way more action and violent the AI interaction could'v been way better like in the demo that was a dissapointment for me. there could be villages or towns and if you murder someone people will have to realize that the person is dead before they run around yelling about it. no more phsyscic guards better physics. the interaction should be like fallout but this could be way more improved.
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   07-10-2009, 4:23 PM
Re: Ideas for Elder Scrolls V2

hopefully it will be more improved

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   07-10-2009, 5:50 PM
Re: Ideas for Elder Scrolls V2
 zblade789 wrote:
the interaction should be like fallout but this could be way more improved.
What exactly do you mean by that? Do you mean talking, or their reactions to your actions? Because some of those type of things were very similar in both games.
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   07-10-2009, 7:08 PM
Re: I can't believe we've been saying "Chernaboggieeee"
 Mikedzines wrote:
 Wastelander08 wrote:
 Mikedzines wrote:

I'd like to see the new iD 4 engine being used on the next TES game.
Is that the engine they used in Fallout 3?


No its not. They used the same version of the Gamebryo engine they used on Oblivion. They just upped the gloss map on basically all their meshes.

As for Deaths question. It wouldn't create any barricades for modders, the job would just become 10 times harder to do. Attention to detail would need to be taken into factor, because as you can see, the ID tech5 engine is quite nice.

holy crap thats a nice engine!!!!!!!!!! surely with a engine that can put off that much detail alot of the things we've been asking for will be no problem at all.... like duel weilding... physiced hair and  clothing..... no telling what else they would give us on a engine that strong.... one question though.... can the 360 and PS3 handle it??? i think it could but it might be pushing next gen
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   07-10-2009, 7:19 PM
Re: Ideas for Elder Scrolls V2
 spartan dude wrote:
 Arthazal Olorin wrote:
 death knowz wrote:
 Arthazal Olorin wrote:
 death knowz wrote:
As soon as you get your head out of your quantum singularity and leave that little dreamworld you live in, where adding the whole of Nirn is a simple task and would only come to the grand total of 9GB.

The only way you'd get a game that size under 9GB is if the game's meshes had ridiculously low polygon-counts, textures stayed under 512 x 512, there was no voice acting, no scripting, little enemy variety, little to no variety with the provinces (unless you want the entire game to use the same tree and rock mesh), and very significant cuts everywhere else, such as armors, weapons, etc.

If you honestly believe it would be possible to do all of the things you listed easily, keep it on a size small enough to fit one disk, and still have it be a decent game both visually and gameplay-wise, then you're the biggest moron I have ever had the displeasure of meeting on any forum I've visited.

And to say one province per game isn't large enough.....that only proves you know nothing of what goes into making a game, and are equal to a spoiled rich kid.


First, I NEVER said the whole of Nirn. I said Tameriel, with mercator map standards taken into account ( I.E. Summerset Isles, Highrock, and possibly Elswyyr would be smaller than The Shivering Isles, Morrowind would be roughly the size of Cyrodil in Oblivion, NOT the more massive Morrowind of the Morrowind game etc.), and with a greatly reduced number of explorable locales in all non main quest provinces.

Thus the rest of your argument is moot, as it addresses a premise that was never put forth.

Take those Mercator map standards and shove it, friend. Mercator maps do not take into consideration texture size, total polygons in a mesh, and other content's quality and quantity and then give them to you in terms of size in gigabytes. Not to mention different provinces look different, have different enemies, cultures, styles, etc. which equals the need for loads of new meshes, textures, sounds, etc. to flesh them out. If the provinces don't look or sounds like they're made out to be lore-wise, then why bother putting them in? Quality beats quantity.

Though, you could shrink Oblivion's overall size on disk (not including voice acting) down considerably, if the quality of the landmass had significantly lower quality textures and meshes. But in order to do so, you'd sacrifice a lot of the eyecandy and content we take for granted now. No one wants a fugly game just to add a few provinces that won't have much in them anyway.

Also, reducing the amount of explorable locations will not significantly reduce the size of the game. It's the tilesets, and their overall quality that those places use that will significantly raise or lower the overall size of the game.

By reducing the amount of tilesets available for use, you just end up with a all places looking more similar to each other than they do now, and if their quality is reduced, then you end up with places that look similar and are fugly to boot.


The map standards simply mean the actual land mass would be smaller than its representation on a map. So all the meshes and texturing would still be done for a smaller space. Different landscapes. . . well, as Cyrodill has virtually every landscape with the exception of desert, that should not be an enormous problem (and, as it does have beaches, even the desert scapes would not be a huge stretch) we are not talking another world, or a  different realm, like The Shivering Isles. The main differerences therefore would be in archetecture, weapn/armour apparel, and, as you mentioned, enemies. I do not include dungeons, despite Spartan Dude's comment on them, because I already said the dungeons would be limited, and perhaps not inclueded at all. Only major locales like royal dwellings and guilds, remember. As to Valenwood and the giant trees. . . You don't get to climb the damn trees. Whatever Bosmer you encounter you encounter on the forest floor.  And what is all this gump about different sound effects, and dialogue, and fighting styles? Not everyone in Cyrodil is from Cyrodil. . . yet you will notice little difference in fighting styles. . . and, did you notice Spartan Dude. . . there are about three voices doing the entire game, and no matter where you go, you tend to hear the same crap, so the notion that suddenly a great effort would go into diversifying those details is. . . well its just unlikely.



so you want to get rid of dungeons? yh dont worry just get rid of one of the biggest aspect of the game
as for valenwood, bosmer dont live on the forrest floor, they live in trees which can be up to a mile high
and as for sound effects and animations and dialogue ect, different enemies are going to make different noises as well as different sound effects given to other aspects about them, also have you considered ambience? granted animations arnt the best with this engine but youde still have to add alot more than weve got. and as for dialogue, youve got to get new scripts as well as quest specific dialogue and im pretty sure bethesda would be inyteligent enough to have people in the middle of Hammerfell to not talk about mudcabs

and just ruin your dream world even more, have you thought about running the game?
its one thing to be able to save it all on to a disc, but to then actually get the game runnuing is something completely different. load times would be hurrendous as well as lag, frame rate and glitches, aswell as causing a red ring of death or possible blue screen for PC owners

honestly what is your obsession with playing with big things, is this you over compensating or are you trying to admit to something?


For God's sake Spartandude, why don't you try reading for comprehension. I never said anything about ommiting dungeons from the game. I made clear that the province in which the Main Quest took place would be completely furnished with all aspects found in Oblivion's Cyrodil. .. I only suggested that dungeons and the like be removed, or made impassable in extra provincial regions. . . as the system would not be able to handle a full set of all the provinces WITH all their dungeons. .. you could still go to say, the chief Mages Guild or the equivalent of THe Arcane University in Summerset or Morrowind, perhaps acquire rare summoning spells and the like thus, or converse woth/meet the rulers of those lands. . . it would be like having limited time on a European trip. . . you might have to leave out the little detours in the alps. . . but at least you get to see London and Paris.

Mudcrabs in Hammerfell? Hammerfel is one of the few alternate provinces, the shoreline of which you can actually push up on in Oblivion. . . it stands to reason that there MIGHT be mudcrabs there as well. And you may have noticed, but Oblivion was full of inane and inappropriate dialogue. . . people were constantly making comments that made zero sense under the circumstances. Not that it was a good thing, but lets not pretend it is unprecedented.

As to this playing with big things. . . well, I am flattered by your homoerotic interest, but I do not return the interest in kind, I'm afraid. If you must know my "thing" is of above average size, not that you really needed to know. . . but my interest in a more expansive gaming world is just that. . . a desire to have more exploration and a greater sense of wordly savvy. If it were the type compensation you are petulantly trying to suggest . . . wouldn't I want to see more massive swords. . . or the implementation of guns and crossbows? Try to stick to coherent debates about the game content, instead of straying off the reservation in poor attempts at 7th grade humour.
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   07-10-2009, 9:49 PM
Re: I can't believe we've been saying "Chernaboggieeee"
 Charon 711 wrote:

holy crap thats a nice engine!!!!!!!!!! surely with a engine that can put off that much detail alot of the things we've been asking for will be no problem at all.... like duel weilding... physiced hair and  clothing..... no telling what else they would give us on a engine that strong.... one question though.... can the 360 and PS3 handle it??? i think it could but it might be pushing next gen


Dual wielding is more of a mechanic then engine related. The engine renders everything in the game. The physics in hair could be related, but im sure the Havoc engine would have some part to play in that. Both consoles have to handle it as DOOM 4 is being released for the 360.

The benchmarks for any ID tech 5 games will obviously be higher on the PC. 

Good seeing you again, buddy! Stop by more! We could use some positive reinforcement! Big Smile [:D]


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   07-11-2009, 9:42 AM
Re: I can't believe we've been saying "Chernaboggieeee"
 Mikedzines wrote:
 Charon 711 wrote:

holy crap thats a nice engine!!!!!!!!!! surely with a engine that can put off that much detail alot of the things we've been asking for will be no problem at all.... like duel weilding... physiced hair and  clothing..... no telling what else they would give us on a engine that strong.... one question though.... can the 360 and PS3 handle it??? i think it could but it might be pushing next gen


Dual wielding is more of a mechanic then engine related. The engine renders everything in the game. The physics in hair could be related, but im sure the Havoc engine would have some part to play in that. Both consoles have to handle it as DOOM 4 is being released for the 360.

The benchmarks for any ID tech 5 games will obviously be higher on the PC. 

Good seeing you again, buddy! Stop by more! We could use some positive reinforcement! 



but with everything else being rendered i think that the frame rate would drop even with just that
 elpeligro13 wrote:
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   07-11-2009, 11:08 AM
Re: I can't believe we've been saying "Chernaboggieeee"
 Mikedzines wrote:
 Charon 711 wrote:

holy crap thats a nice engine!!!!!!!!!! surely with a engine that can put off that much detail alot of the things we've been asking for will be no problem at all.... like duel weilding... physiced hair and  clothing..... no telling what else they would give us on a engine that strong.... one question though.... can the 360 and PS3 handle it??? i think it could but it might be pushing next gen


Dual wielding is more of a mechanic then engine related. The engine renders everything in the game. The physics in hair could be related, but im sure the Havoc engine would have some part to play in that. Both consoles have to handle it as DOOM 4 is being released for the 360.

The benchmarks for any ID tech 5 games will obviously be higher on the PC. 

Good seeing you again, buddy! Stop by more! We could use some positive reinforcement! 

Woah woah woah! Stop! When did they announce Doom 4?? Holy crap that'll be sweet!
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   07-11-2009, 12:30 PM
Re: I can't believe we've been saying "Chernaboggieeee"
 Wastelander08 wrote:


Woah woah woah! Stop! When did they announce Doom 4?? Holy crap that'll be sweet!


Yep...and on the starting screen of the game, you'll see a sweet Bethesda Softworks logo come up. Stick out tongue [:P]
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   07-11-2009, 4:26 PM
Re: I can't believe we've been saying "Chernaboggieeee"
Im gonna have to find out some information about this, I didnt have a clue. I'd ask you here but it would stray away from the point of the conversation. But are they working on it now, because surely that would effect the release of ES:V would it not?
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   07-11-2009, 10:59 PM
Re: Ideas for Elder Scrolls V2
 Wastelander08 wrote:
 zblade789 wrote:
the interaction should be like fallout but this could be way more improved.
What exactly do you mean by that? Do you mean talking, or their reactions to your actions? Because some of those type of things were very similar in both games.


sorry i wasnt so lcear on that I meant the interaction should be more like it was in the oblivion demo that would be excellent.
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   07-12-2009, 12:46 AM
Re: Ideas for Elder Scrolls V2
 zblade789 wrote:
 Wastelander08 wrote:
 zblade789 wrote:
the interaction should be like fallout but this could be way more improved.
What exactly do you mean by that? Do you mean talking, or their reactions to your actions? Because some of those type of things were very similar in both games.


sorry i wasnt so lcear on that I meant the interaction should be more like it was in the oblivion demo that would be excellent.

.. Wait, what? Huh? [:^)]

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   07-12-2009, 1:56 AM
Re: Ideas for Elder Scrolls V2
 Nathan Vernon wrote:
 zblade789 wrote:
 Wastelander08 wrote:
 zblade789 wrote:
the interaction should be like fallout but this could be way more improved.
What exactly do you mean by that? Do you mean talking, or their reactions to your actions? Because some of those type of things were very similar in both games.


sorry i wasnt so lcear on that I meant the interaction should be more like it was in the oblivion demo that would be excellent.

.. Wait, what?


In the E3 demo for Oblivion, the NPC interaction was incredible, at a level higher than ever reached in the game.
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   07-12-2009, 4:22 AM
Re: I can't believe we've been saying "Chernaboggieeee"
 Wastelander08 wrote:
Im gonna have to find out some information about this, I didnt have a clue. I'd ask you here but it would stray away from the point of the conversation. But are they working on it now, because surely that would effect the release of ES:V would it not?


ID is working on DOOM 4. Bethesda is working on TES V or whatever the hell they think they're working on. They're two seperate companies, joined together by one parent company, Zenimax Media.
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   07-12-2009, 9:11 AM
Re: I can't believe we've been saying "Chernaboggieeee"
Oh right, thats cleared up alot for me. Thanks alot.
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   07-12-2009, 2:06 PM
Re: I can't believe we've been saying "Chernaboggieeee"
the AI interaction was unbeleivable in the demo can someone tell me why they took it away
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   07-12-2009, 4:50 PM
Re: I can't believe we've been saying "Chernaboggieeee"
they didn't take it away. Oblivion had some sweet AI interaction, but the demo was designed to showcase the best of the AI interaction in the complete product, but I have to admit I never saw anybody set their dog on fire in the completed game.
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   07-12-2009, 5:20 PM
Re: I can't believe we've been saying "Chernaboggieeee"
I started an Ideas for Fallout 4 over at the Fallout® 3 section of the forum for Bethesda fans, if anyone was interested. Inspired by this thread of course!

Back on topic: I like the ideas Pharen had in the first page, especially the Pirate Guild out at sea and the ability to turn yourself into a creature.


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   07-12-2009, 5:26 PM
Re: I can't believe we've been saying "Chernaboggieeee"
The best thing the demo showed was soft shadows on every object. It looked amazing.


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   07-12-2009, 5:30 PM
Re: I can't believe we've been saying "Chernaboggieeee"
 Nathan Vernon wrote:
I started an Ideas for Fallout 4 over at the Fallout® 3 section of the forum for Bethesda fans, if anyone was interested. Inspired by this thread of course!

Back on topic: I like the ideas Pharen had in the first page, especially the Pirate Guild out at sea and the ability to turn yourself into a creature.

Yes a pirate guild would be cool. As for turning into creatures, im not sure the game would be able to handle it seeing as they all move in a variety of ways. Perhaps they should bring back Vampireism or being a werewolf. They should offer more than one being mind.
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   07-12-2009, 8:14 PM
Re: I can't believe we've been saying "Chernaboggieeee"
I was actually working on a Pirate Guild on TES Construction Kit. Right now I added a few Redguard Pirates to all the port cities and added a settlement near the water, as well as creating the faction and the ranks and a Redguard Pirate leader with the name of my Morrowind Redguard, and the class, Pirate. I did that all in one day, and I think I could finish a decent faction in a few weeks, so I don't think Bethesda will find it too hard to create a Pirate Guild, considering TES V is going to have a revamped construction kit and they have far more resources then me, as well as the ability to work full time on the project.
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   07-12-2009, 9:50 PM
Re: I can't believe we've been saying "Chernaboggieeee"
Could you show some pics or vids of your mod? Im just interested in what it could be like in the next ES.
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   07-13-2009, 1:52 AM
Re: I can't believe we've been saying "Chernaboggieeee"
yeah when it's finished. it's not much now apart from a few new npc's, some unvoiced dialogue and a new faction as well as some game music from pirates of the carribean. I have yet to develop anything truely new yet, and I'm leaving the U.S. in 4 days so I doubt I'll get anything done. I was just saying that it wouldn't be a difficult for a development team as skilled as Bethesda at creativity, artistic ability and writing to create a faction like this.
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   07-13-2009, 10:47 AM
Re: I can't believe we've been saying "Chernaboggieeee"
I'd just like to see it when your finished, it's not as if the basic elements of ES factions are going to change so it would be cool to see what a pirate faction might look like. Let us know when you've finished, kay?
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   07-13-2009, 4:07 PM
Re: I can't believe we've been saying "Chernaboggieeee"
alright man
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   07-14-2009, 12:22 AM
Re: I can't believe we've been saying "Chernaboggieeee"
the AI was nothing like the kind in the demo
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