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Started by almightyK at 01-07-2009 8:03 PM. Topic has 31 replies.
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   01-07-2009, 8:03 PM
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ChromeHounds Server/ChromeHounds Sequel
Hello Xbox Community,

Before I say anything else please read this post of mine on Sega.com:
Me and my squad have been suffering trouble when trying to get onto the online version of ChromeHounds - The Neroimus War. I have come onto here to find out wether or not this is just occuring for my squad or if it is a global occurance and also if it is only a long but temporary situation or if it is permanent and the server has been discarded.
Me and my squad members ask for a efficient response as to why we are suffering these problems.

My other topic is wether or not anyone is aware of a sequel for the game ChromeHounds. I have with a few members of my squad designed a few new additions for a sequel if one was to be made, these include new *Weapon Designs, *Leg Chassis, *Bases, *ACV's and *Abilities.
I would be happy to explain any of the designs we have come up with to anyone who is able to aid in the construction of a sequel.

Thank-you from myself, my squad and any other ChromeHounds players suffering the online problem; to everyone who reads and responds to this entry.


I posted that on Sega.com - 1st January 09 - and so far had no response as to the Server or the Sequel.
Which brings me to the main purpose of this forum post, please if anyone has any information about the server or any interest in my ideas please reply and I will respond asap.

Thankyou in advance anyone who reads and/or replies.
almightyK
Kyle
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   01-07-2009, 10:01 PM
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Re: ChromeHounds Server/ChromeHounds Sequel
The servers were working as of last night.
As for CH2, I can only hope. I'm not not best at the game, infact I'll at mit to sucking, but that doen't mater to me, I have as much fun making hounds as I do geting them blown up by others lol.
Sadly, I keep hearing around the foums that From Soft has been baught out be Ubi Soft. I honestly don't know why, American games have always had a much diferant pace than Japanese born games, it's almost like if Budwiser buaght the guys who make Dr. Peper. Ubi soft, how ever, is a decent company and they listen to thier fans.... usualy... Now I don't know if CH is owned by Sega, From Software or Ubi Soft as it stands after all's said and done, but there have been petitions ups for a CH 2 for a while now.

To be more constructive towards's idea's for the game, I'd hope for a deeper single player game, the baility to fully make use of your gerage single player game (ie like in multiplayer). I also think that an Arena mode, where you can fifhgt CPU teams by your self or with freinds that's detached from the war would be be a cool idea. This mode wouldn't effect the war but would, instead, be a a place for the more casual players, such as my self, who enjoy the thrils of hunting other hounds but dislike the competative atmosphere that you can get in online games.
Infantry awarness would also be cool. Somewhay like in Mobile ops the One Year War, where you could enter as tank or a turret if you wanted. Not sure how that would work, mayby you'd spawn at a base on foot then you'd have to make your way to your hound, then you could eject just before detonation but then risk having your machine caputed, though this could be converted into extra money in order to keep one's designes secret.

i'm always scheming this kindas tuff in my head, wish I could get a job as a "Game Sequel Adviser" or something like that. Anyway, if you wanna post all that crap in your topic over in what ever forum it's on, go ahead, just tell them where it came from, even if you don't I honestly don't caree, such trivial things don't really bother me. Say God told you for all I care, as long as it helps.
Why make something great when good sells better?
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   01-07-2009, 10:07 PM
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Re: ChromeHounds Server/ChromeHounds Sequel
*Short and sweet*

The servers have been playing up for the past 2 weeks, and have been sorted out now the techies are back off holiday. Fingers crossed they stay up.

As for CH2, this is a debate which has been going on for a long time, and, unfortunatly, it is VERY unlikely that it will ever be made.
 Thomas wrote:
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   01-08-2009, 8:18 PM
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Re: ChromeHounds Server/ChromeHounds Sequel
Thankyou very much for the feedback I have had so far,
And also thankyou for informing me that the server have come back online.

I did not state my ideas for a sequel in the main post because I first of all wanted to know wether or not one was wanted by other players. As it seems to be the case that one is wanted I will not leak them out:
List Form:
*Upgradeable Bases: The ability for a dead player (Soldier) to enter a base, to add and control(opt) Armour / MachineGuns / AntiHoundRkts / FlareGuns / naMaker to a base to help make it have a fighting chance against enemy HOUND's or ACV's. Another form of upgrade a base can recieve could be for a player to purchase - with cash earned throughout the online MTP - ACV's and deploy them out to Defend / Attack / Patrol a certain area of the map, (The purchased ACV's could appear into the game via a lift like platform in the center of a base).

*Weapon Designs: What I can say about this catigory is that weapons could be made to act more life-like. If a heavy sniper round penetrates a HOUND's legs, the legs should buckle or wobble when in motion due to the impact. Weapons could fall off when destroyed instead of explode. For some HVG designs a assist part could be added, this assist part would be supports to enable a havey cannons or howitzers shot to be alot more accurate, reloading could be quicker and also defense could be boosted...But only for a reduce in rotation speed and the drewling time of waiting for the supports to come out (3seconds).

*Leg Designs: My friends in my squad have been talking about different types of Leg designs. I came up with 2 more that could be added as well as possibly some ACV leg designs:
>Tripod.
>Boat Hull (Water touching Base required for deployance).

*Soldier Abilities: Soldiers are the fate given to fallen HOUND pilots in the first game, you have a small Machine Gun and can run around getting totaled by HOUND's crushing you or by a - stationary - turret or tank. In a sequel the soldiers should be able to enter bases (as described in *Upgradeable Bases) / ACV's / Turrets / Tanks / buildings. Also the cruddy little gun that is given to them should be able to damage all other units even if it is just a little; If a Machine Gun is not good enough for you, then how about a small version of a AntiHoundRkt launcher that can pelt a little more damage.

Those are all of my ideas briefly stated.
Please comment on my ideas and also say your own!
Thankyou very much for participating in this forum post,
almightyK
Kyle
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   01-09-2009, 1:53 AM
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Re: ChromeHounds Server/ChromeHounds Sequel
From what iv'e heard is that when the development of CH was first done  you were suposed to ba able to enter in the turrets and tanks as one of the little people, but due to a rush release date it was taken out or should i say "not completed" and they released with what they had done atr that time
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   01-09-2009, 2:30 AM
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Re: ChromeHounds Server/ChromeHounds Sequel
If you want a sequel to chromehounds support the lego chromehounds edition
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   01-09-2009, 3:42 AM
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Re: ChromeHounds Server/ChromeHounds Sequel
From what I've heard it looks like CH2 went into production but was canceled like many FROM games often are. No Chromehounds 2 I predict.
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   01-09-2009, 1:52 PM
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Re: ChromeHounds Server/ChromeHounds Sequel
sledge. you must be really bored.
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   01-09-2009, 3:06 PM
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Re: ChromeHounds Server/ChromeHounds Sequel
well alot of us have worked hard for repitation/achievments in CH i dont want to have to start over i just want them to upgrade the one we have, thats what makes the 360 so nice that there is the option to expand games pluse it would cost alot less for FROM and be faster to do cause they dont need to make a whole new game. as far as LEGO chromehounds goes LEGO would never put its name on a title half the world has never herd of
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   01-10-2009, 4:09 AM
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Re: ChromeHounds Server/ChromeHounds Sequel
 almightyK wrote:


*Soldier Abilities: Soldiers are the fate given to fallen HOUND pilots in the first game, you have a small Machine Gun and can run around getting totaled by HOUND's crushing you or by a - stationary - turret or tank. In a sequel the soldiers should be able to enter bases (as described in *Upgradeable Bases) / ACV's / Turrets / Tanks / buildings. Also the cruddy little gun that is given to them should be able to damage all other units even if it is just a little; If a Machine Gun is not good enough for you, then how about a small version of a AntiHoundRkt launcher that can pelt a little more damage.

Those are all of my ideas briefly stated.
Please comment on my ideas and also say your own!
Thankyou very much for participating in this forum post,
almightyK
Kyle

Just so ya know the lil pop guns you get as a foot soldier DO do a lil damage, I have seen legs POP that were already damaged by shooting at them continously with the foot soldier machine gun.
I ALWAYS harped at my guys to no just run around and shoot eachother to A) find high ground and SPOT for mech still up, B) to shoot the legs of ANY enemy mechs they can get to.
I HAVE seen it make a differance
Lifes journey isn't to arrive at the grave in a perfect body but to skid in sideways, worn out, yelling holy crap what a ride
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   01-10-2009, 4:15 AM
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Re: ChromeHounds Server/ChromeHounds Sequel
The one single thing I'd really love to see in a sequel would be a laser range finder to help with ranging heavy artillary, and like most have said the ability to enter freindly turrets  and ACVs, ALSO foot soldiers being able to capture towers

A friend and I once also speculated about being able to PLACE stationary turrets and ACVs on the map where you feel they would do the most good. Also the possibilty to PURCHASE additional acv and turrets
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   02-21-2009, 4:02 PM
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Re: ChromeHounds Server/ChromeHounds Sequel
it wold be cool to go inside a tower and take it over by pressing bottons. If it is an enemy tower you would have to kill a bunch of foot soldiers,and little ACV's and what not.
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   02-26-2009, 9:13 PM
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Re: ChromeHounds Server/ChromeHounds Sequel
What about all those hound designs with hidden cockpits?  Are there peeps in here that feel that feature should be removed or should it stay the way that it is?

Personally, it's always kinda ticked me off, but I've been building hounds like that for a while now.  I guess that's just how it goes.
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   03-08-2009, 4:54 AM
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Re: ChromeHounds Server/ChromeHounds Sequel
 Bit Yakin wrote:
 almightyK wrote:


*Soldier Abilities: Soldiers are the fate given to fallen HOUND pilots in the first game, you have a small Machine Gun and can run around getting totaled by HOUND's crushing you or by a - stationary - turret or tank. In a sequel the soldiers should be able to enter bases (as described in *Upgradeable Bases) / ACV's / Turrets / Tanks / buildings. Also the cruddy little gun that is given to them should be able to damage all other units even if it is just a little; If a Machine Gun is not good enough for you, then how about a small version of a AntiHoundRkt launcher that can pelt a little more damage.

Those are all of my ideas briefly stated.
Please comment on my ideas and also say your own!
Thankyou very much for participating in this forum post,
almightyK
Kyle

Just so ya know the lil pop guns you get as a foot soldier DO do a lil damage, I have seen legs POP that were already damaged by shooting at them continously with the foot soldier machine gun.
I ALWAYS harped at my guys to no just run around and shoot eachother to A) find high ground and SPOT for mech still up, B) to shoot the legs of ANY enemy mechs they can get to.
I HAVE seen it make a differance



i call bs on that one. lol
as a ch veteran i know this not to be true.
now it might have been true before updates because you used to be able to shoot down all kinds of stuff with the soldiers gun like walls. but one of the updates fixed that.
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   03-08-2009, 6:08 PM
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Re: ChromeHounds Server/ChromeHounds Sequel
Ghost:  How is it you have "0" for a gamer score?

Just curious.

Cheers

What?
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   05-27-2009, 5:12 AM
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Re: ChromeHounds Server/ChromeHounds Sequel
 TheWindClaw wrote:
What about all those hound designs with hidden cockpits?  Are there peeps in here that feel that feature should be removed or should it stay the way that it is?

Personally, it's always kinda ticked me off, but I've been building hounds like that for a while now.  I guess that's just how it goes.
well its just the way you play the game bulding a hound is half the fun so if u restrict it anymore then it wouldnt be as fun and the whole little man killin a hounds legs is bs because me and my friends went into freebattle and shot at a hounds legs for 20min and it did the same dmg as a single hound machine gun with
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   05-27-2009, 9:20 PM
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Re: ChromeHounds Server/ChromeHounds Sequel
 TheWindClaw wrote:
What about all those hound designs with hidden cockpits?  Are there peeps in here that feel that feature should be removed or should it stay the way that it is?

Personally, it's always kinda ticked me off, but I've been building hounds like that for a while now.  I guess that's just how it goes.


In the BEGINNING we all built our hounds with OPEN PITs.  Then one day the light shined down on us feable minded humans and we opened our eyes and brains and found the cockpit could be covered with the spacers provided to us by the designers. 

We EVOLVED and due to our evolution the game developers have had 3 patches in this game to try and even things out but in the end they just made things worse.
DepCOP
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   05-30-2009, 11:58 PM
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Re: ChromeHounds Server/ChromeHounds Sequel
Force58 he probably can play online or he is not fully connected.
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   05-31-2009, 3:14 PM
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Re: ChromeHounds Server/ChromeHounds Sequel
 FIELDS72 wrote:
Force58 he probably can play online or he is not fully connected.


He must have figured out a way to turn all the info off, previous games played, bio, etc...haven't found the one to show 0 gamerscore yet though.

Cheers

What?
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   05-31-2009, 8:17 PM
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Re: ChromeHounds Server/ChromeHounds Sequel
Yeah I think it is the privacy settings option.
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   06-04-2009, 6:58 AM
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Re: ChromeHounds Server/ChromeHounds Sequel
 blckagent wrote:
From what iv'e heard is that when the development of CH was first done  you were suposed to ba able to enter in the turrets and tanks as one of the little people, but due to a rush release date it was taken out or should i say "not completed" and they released with what they had done atr that time


Cool [H] That would have been cool! Cool [H]
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   06-12-2009, 12:41 AM
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Re: ChromeHounds Server/ChromeHounds Sequel
To TheWindClaw.  (forgot to hit the quote bution oops.)

Yah Ive always thought that a "line of sight" concept should be added, so that the pilot must accually be able to see his target, while I have no problem trying to protect the cockpit, the coverage shouldent be near 100% to help bring the determaning skill of the game more towards the battle field and less towards the constuction, tho both are very important to the game. In our squad we tried not to build so called "pansie" hounds (tho we used more colourful wording) but againts a good squad it couldent be helped, and that really seemed to take away from the game. Perhaps to also help shift the gamplay in this manner, and to help speed up the game while maintaing all the stratagy, would be a 5 to 10% increase to hound speed.
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   06-12-2009, 3:48 AM
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Re: ChromeHounds Server/ChromeHounds Sequel
Crying [:'(]Crying [:'(]Crying [:'(]
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   07-06-2009, 5:46 PM
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Re: ChromeHounds Server/ChromeHounds Sequel
This topic isn't nearly old enough to be raising this topic. Fail

BOO!
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   07-06-2009, 7:49 PM
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Re: ChromeHounds Server/ChromeHounds Sequel
 The Dent 043 wrote:
To TheWindClaw.  (forgot to hit the quote bution oops.)

Yah Ive always thought that a "line of sight" concept should be added, so that the pilot must accually be able to see his target, while I have no problem trying to protect the cockpit, the coverage shouldent be near 100% to help bring the determaning skill of the game more towards the battle field and less towards the constuction, tho both are very important to the game. In our squad we tried not to build so called "pansie" hounds (tho we used more colourful wording) but againts a good squad it couldent be helped, and that really seemed to take away from the game. Perhaps to also help shift the gamplay in this manner, and to help speed up the game while maintaing all the stratagy, would be a 5 to 10% increase to hound speed.
well dont that each gun has a camera thats independent of the cockpit so in a way the "line of sight" concept is in affect and another thing too is how realistic the chromehounds is
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   07-10-2009, 4:58 AM
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Re: ChromeHounds Server/ChromeHounds Sequel
Well, those ideas are all good... I would like to add a few of my own though. From my perspective a whole new feel to the game could be added to every battlefeild if a "repair" part was made available.. I would imagine it much like the NA. You drive close enough to one of your squad mates, and you can repair "select" parts by certain amounts over time.

Another good feature to add would be weapon uprgrades... Sure you have ammo types and such, but imagine if you had peramiters to play with... As example...

You have a cannon. The base stats for this weapon are as follows:
1000 durability
1000 penetration
1000 reload

Now you have 500 points to add to any catagory... If done correctly, it would allow each part to have multiple values and endless playing styles.

Lastly... I have 999,999,999 dollars... WTF! Lets do something constructive with this money...

Before the match starts the "host" can "purchase" ACV's with a limit on each type, and place them accordingly in the areas allowed. Then the "commander unit" if the team so desires to use one, can now control these ACV's. This would give a MUCH greater purpase for a Commander unit to be used on the battlefeild. Hopefully these ideas give everyone a greater outlook on the possibilities this game can posses.
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   07-10-2009, 9:16 PM
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Re: ChromeHounds Server/ChromeHounds Sequel
 TH3 VORTEX wrote:
Well, those ideas are all good... I would like to add a few of my own though. From my perspective a whole new feel to the game could be added to every battlefeild if a "repair" part was made available.. I would imagine it much like the NA. You drive close enough to one of your squad mates, and you can repair "select" parts by certain amounts over time.

Another good feature to add would be weapon uprgrades... Sure you have ammo types and such, but imagine if you had peramiters to play with... As example...

You have a cannon. The base stats for this weapon are as follows:
1000 durability
1000 penetration
1000 reload

Now you have 500 points to add to any catagory... If done correctly, it would allow each part to have multiple values and endless playing styles.

Lastly... I have 999,999,999 dollars... WTF! Lets do something constructive with this money...

Before the match starts the "host" can "purchase" ACV's with a limit on each type, and place them accordingly in the areas allowed. Then the "commander unit" if the team so desires to use one, can now control these ACV's. This would give a MUCH greater purpase for a Commander unit to be used on the battlefeild. Hopefully these ideas give everyone a greater outlook on the possibilities this game can posses.
that would actually be a good idea and have like a set limit based on the size of the map and the squad can like pool this money so no one person has to pay the repair has to be big or like have a long recharge time or else alll it would is sniper battles wit a medic or two
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   08-13-2009, 10:50 AM
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Re: ChromeHounds Server/ChromeHounds Sequel
Unfortunately Sega is planning on shutting down the servers in January of 2010.  No more online play from that point on.  Chromehounds is dead... RIP

Wish they would make a sequel.
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   08-14-2009, 9:28 PM
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that stinks big time.
Maybe if everyone currently playing the game rates it at 5 stars with that new (and stupid imo) rateing feature, that would strike a cord with either sega or . I find it hard to beleive that only 550-ish people play CH as of a few days ago.
I mean smart people know to take ratings with a grain of salt, but companies and idiots never give a good rating a second thought, especialy if lots of people rated it.
Why make something great when good sells better?
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   08-17-2009, 2:25 PM
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Re: ChromeHounds Server/ChromeHounds Sequel
Sucks to see Chromehounds coming to an end in 2010...  I actually like the game despite it being heavily sim-ish (a lot slower than Mech Assault).  I really wish a sequel were released.  I'd enjoy that more than another Sonic.

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