almightyK wrote:
*Soldier Abilities: Soldiers are the fate given to fallen HOUND pilots in the first game, you have a small Machine Gun and can run around getting totaled by HOUND's crushing you or by a - stationary - turret or tank. In a sequel the soldiers should be able to enter bases (as described in *Upgradeable Bases) / ACV's / Turrets / Tanks / buildings. Also the cruddy little gun that is given to them should be able to damage all other units even if it is just a little; If a Machine Gun is not good enough for you, then how about a small version of a AntiHoundRkt launcher that can pelt a little more damage.
Those are all of my ideas briefly stated.
Please comment on my ideas and also say your own!
Thankyou very much for participating in this forum post,
almightyK
Kyle
Just so ya know the lil pop guns you get as a foot soldier DO do a lil damage, I have seen legs POP that were already damaged by shooting at them continously with the foot soldier machine gun.
I ALWAYS harped at my guys to no just run around and shoot eachother to A) find high ground and SPOT for mech still up, B) to shoot the legs of ANY enemy mechs they can get to.
I HAVE seen it make a differance
Lifes journey isn't to arrive at the grave in a perfect body but to skid in sideways, worn out, yelling holy crap what a ride