Banshee 409 wrote:
You could avoid this problem entirely by allowing players to have their hair styles changed at a shop (for a fee of course). With this same concept, you could add in piercings and even tattoos that could be customized and plotted by the players.
Now, lets say you took the hair growth idea and applied it to jail time? When a player serves time for stealing, killing, etc, the player's appearance changes accordingly. That's the only way I could personally see it working, as jail time is avoidable (if you're sneaky ).
Forcing a player to maintain their avatars cosmetic appeal, in my opinion, would become monotonous and detract from storytelling of the game.
Naturally, there would be a barber shops. The purpose of hair growing over time would be to add depth, realism, and options for customization.
As far as jailtime is concerned, I believe you only spend a day there. You wouldn't see much of a change.
I like the tattoos and piercing, but what about branding? There could be some sort of guild or cult that you could join that requires some sort of branding or it could be given as a badge of honor, so to speak.
It's not forcing the players to do anything. If they don't want to maintain anything, they don't have to. Looking good should give you some kind of personality bonus, though. It could also be included some how if there was some sort of romance in the game. Women like a well groomed man, usually.