SH 1 to 3 were great games. SH4: The Room was horrible, and SH: Origins was even worse (most unresponsive controls I've ever seen - but I played in on my PS2, so that would probably explain it
![Stick out tongue [:P]](/emoticons/emotion-4.gif)
). SH: Homecoming is a step back into the right direction again. Responsive and intuitive controls, decent plot, suspenseful atmosphere.
One of the things I didn't like was how unbalanced the monsters are. Some will ignore you even if you shot them or hit them on the head with your trusted steel pipe (Lurkers on the Streets of Silent Hill), others will gang up on you and tear you to pieces (Schisms in police building).
The game was also much too linear. You were told where to go and could barely do any exploration. But still you had to do a fair amount of backtracking if you played it for the first time.
Although there are enough save points spread throughout the game (23 total IIRC), some are very far apart while others are practically next to eachother. In the last level alone you have 3 or 4 save points, and I know for a fact that between two of them you don't encounter a single enemy or puzzle.
Speaking of puzzles, doesn't anyone like games with puzzles anymore? SH1 had a lot of puzzles, and some of them were tricky to solve. But the puzzles in SH: Homecoming don't require you to actually think but only to find a few items that you stumble across without even searching for them.
"I'm not a bloodthirsty, deranged killer! I'm an arist specialized in post-modern lifeform deconstruction."