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Silent Hill Homecoming

Started by Pyramid Head15 at 04-04-2009 4:04 AM. Topic has 57 replies.
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   04-04-2009, 4:04 AM
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Silent Hill : Shattered Memories
Hello all I figured since this is a sielnt hill forum I shall inform those who dont know of the silent hill game that bears the title of this psot. Its not a remake or a port but a "reimagining" if the orginal silent hill for the wi(yes I know wtf) and it foolows the basis of the orginal, but with of course altered events and story. As far as info though, there is no combat, all doors have a way through, and questions answered by the player will affect the monsters and environments they will see. Its being made by Climax, the people responsible for Silent Hill Origins.
You protected this empty, wavering world with your own hands
So now just fold your wings and sleep peacefully
- persona 3
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   04-10-2009, 5:41 PM
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Re: Silent Hill : Shattered Memories
well... this is umm.... no combat? and Climax is going at it again? and it's for the Wii? oh HELL NO!!!
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   04-10-2009, 5:45 PM
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Re: Silent Hill : Shattered Memories
 Abathur wrote:
well... this is umm.... no combat? and Climax is going at it again? and it's for the Wii? oh HELL NO!!!
its been confirmed for the ps2 and psp besides the wii, I actually am glad they are getting rid of the combat
You protected this empty, wavering world with your own hands
So now just fold your wings and sleep peacefully
- persona 3
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   04-10-2009, 5:53 PM
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Re: Silent Hill : Shattered Memories
The combat makes silent hill tho. Without the combat where is the survival fear? Where is the "OH SH..." as you realize you just wasted ammo on a shadow or harmless figure?
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   04-10-2009, 9:57 PM
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Re: Silent Hill : Shattered Memories
 Abathur wrote:
The combat makes silent hill tho. Without the combat where is the survival fear? Where is the "OH SH..." as you realize you just wasted ammo on a shadow or harmless figure?
combat hads been the biggest issue for the series, and has always been akward, focousing on the evasion tactics and fear will help improve the game
You protected this empty, wavering world with your own hands
So now just fold your wings and sleep peacefully
- persona 3
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   04-11-2009, 5:44 AM
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Re: Silent Hill : Shattered Memories
 Abathur wrote:
The combat makes silent hill tho. Without the combat where is the survival fear? Where is the "OH SH..." as you realize you just wasted ammo on a shadow or harmless figure?


Eh, the fact you actually have something to fight with made it a little less terrifying. Plus, SH isn't known for its combat, but its atmosphere. I am a proud Wii owner will be buying this reimage of the first. No combat will put so much more survival into this horror masterpiece. I think it'll be well worth it and the fact that the first Silent Hill is my favorite makes it appeal so much more to me.

Play legit or play like s--t.
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   04-11-2009, 12:26 PM
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Re: Silent Hill : Shattered Memories
I agree with Abathur, I can't see a SH game without combat. Without it, it's just.... well, not SH. What's great about this game is that incorporates all of these elements; horror, action, fighting, shooting, and does it quite well. I think they should have done with this game what they did with the House of the Dead, and make it linear but have it be arcade-style and you can go around familiar places and kill all the monsters from all of the SH games. I think that would have been a lot more fun and a lot more appealing.

last.fm | The mind is a terrible thing to taste.
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   04-11-2009, 7:13 PM
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Re: Silent Hill : Shattered Memories
 Christofrenik wrote:
I agree with Abathur, I can't see a SH game without combat. Without it, it's just.... well, not SH. What's great about this game is that incorporates all of these elements; horror, action, fighting, shooting, and does it quite well. I think they should have done with this game what they did with the House of the Dead, and make it linear but have it be arcade-style and you can go around familiar places and kill all the monsters from all of the SH games. I think that would have been a lot more fun and a lot more appealing.
no, suilent hill is not that type of game, they alreasy made silent hill arcade and Ive seen that,its crap. Everyonei sm ad there is no combat but I do not see why, its the hardest thing to get right for the series, and after several games, enough is enough, get rid of it and amplify waht makes silent hill so great, the fear, the puzzles, the atmosphere, not the crappy combat thats been bogging the series down for so many yrs.
You protected this empty, wavering world with your own hands
So now just fold your wings and sleep peacefully
- persona 3
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   04-15-2009, 10:29 AM
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Re: Silent Hill : Shattered Memories
the combat is not that bad. Yes it's clunky, yes it's ackward, yes sometimes you just want to throw the controller out the window. But the way i see it, is with the exception of SH5, NONE of the main characters had ANY combat training. If you were shoved into silent hill and have never had to literally fight for your life, you'd be clunky too.
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   04-15-2009, 4:28 PM
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Re: Silent Hill : Shattered Memories
Whats the point if there is not going to be combat. Is it going to be like an Escape the Room kind of game you find on the PC? Another reason why the Wii fails... and Sony is getting dragged into it as well. I'll continue playing my Silent Hill: Homecoming, thank you.
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   04-15-2009, 8:03 PM
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Re: Silent Hill : Shattered Memories
 Abathur wrote:
the combat is not that bad. Yes it's clunky, yes it's ackward, yes sometimes you just want to throw the controller out the window. But the way i see it, is with the exception of SH5, NONE of the main characters had ANY combat training. If you were shoved into silent hill and have never had to literally fight for your life, you'd be clunky too.
we all know the characters had no combat experties but after several games enough is enough, silent hill cant stand on its own anymore and needs to evovle in a good way, in other words, drop the crappy combat and lets focous on making a good survival horror game, I rather spend my time runnig and exploring then having to deal with  numb bodys with a steel pipe, and look at Homecoming, still didnt get the combat right, and it was thre main focous of the game, thats jsut stupid, they totally ruined the adventure aspects of the genre, no ti wasnet a bad game, but they failed at it, jsut like Silent hIll 4 did(it lost what made silent hill great there too)
You protected this empty, wavering world with your own hands
So now just fold your wings and sleep peacefully
- persona 3
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   04-15-2009, 9:08 PM
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Re: Silent Hill : Shattered Memories
I just can't wrap the concept around my mind though. Lets say a schism comes after you... what are you suppose to do? Just stand there and feel creeped out? Whats the point of putting creatures in the game if you aren't going to kill them.... will there even be any monsters? How so will this game be fun to play? There will be no reason for blood to be all around the areas, there will be no reason for dead bodies to be lying around and most importantly there will be no reason to feel scared. Im currently in the Hell version of Alex's house in Silent Hill Homecoming and without the 'clings' that the monsters make or the random splitters (or schisms, I forget what they're called) hiding in the attic to attack you its pointless to be creeped out. This new game is obviously going to fail. 
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   04-15-2009, 9:50 PM
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Re: Silent Hill : Shattered Memories
 Metallicion wrote:
I just can't wrap the concept around my mind though. Lets say a schism comes after you... what are you suppose to do? Just stand there and feel creeped out? Whats the point of putting creatures in the game if you aren't going to kill them.... will there even be any monsters? How so will this game be fun to play? There will be no reason for blood to be all around the areas, there will be no reason for dead bodies to be lying around and most importantly there will be no reason to feel scared. Im currently in the Hell version of Alex's house in Silent Hill Homecoming and without the 'clings' that the monsters make or the random splitters (or schisms, I forget what they're called) hiding in the attic to attack you its pointless to be creeped out. This new game is obviously going to fail. 
  you are supposed to evade and think how you are oging to advoid the monsters, they will chase you, take alternate payth and communicatew with yeach other, you need to run, crash thru windows, barged thru doors, and use objects to barrivade areas off from the monsters untill its safe, you need to paln your escape routes via map on your gps by making way points, and the blood, the dead bodies, those are not casued by the monsters so I dont see what oyu mean there.

The whole point is too feel helpless and scared, like the other entries in the series, minus the crappy combat, and you feel scared in Homecoming? I felt more scared when there wsent any combat, I felt like a powerhouse fighting them onsters and thats the total opposite of how silent hill is supposed to be. And the good elements, like the puzzles and exploring, were toned down tremondlsy in Homecoming, so we end up with a light action horror game with a good, but predicatable storyline. If we want hte series to contine then we need to accept this new entry because it very well may save it, since now survival horro games seem extremly absent now a days.

This new Silent Hill will also tap even more into the pyschological horor even more with how the character acts and palys, it watches your actions changing  what areas you see and what type of mosnters will appear during hte otherworld transformation, and I am extermly optimstic this will rekindle not only Silent Hill, but the genre itself
You protected this empty, wavering world with your own hands
So now just fold your wings and sleep peacefully
- persona 3
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   04-16-2009, 2:40 PM
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Re: Silent Hill : Shattered Memories
i'm sorry... but without creatures trying to kill you and you trying to kill them first, it just doesn't seem like a survival. Running away and crashing through windows and trying to find the best path through? That sounds like "Mirror's Edge". And even THAT had some form of combat.
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   04-16-2009, 2:47 PM
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Re: Silent Hill : Shattered Memories
I will look into picking this game up for my Wii, considering it goes pretty much unused unless i'm in the mood to play some RE titles.

Who was it that said great things come to great men? Well that CL4P-TP lied to us. There's nothing here but a wasteland.
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   04-16-2009, 5:48 PM
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Re: Silent Hill : Shattered Memories
 Abathur wrote:
i'm sorry... but without creatures trying to kill you and you trying to kill them first, it just doesn't seem like a survival. Running away and crashing through windows and trying to find the best path through? That sounds like "Mirror's Edge". And even THAT had some form of combat.
Except Mirrirs Edge was a platform, and yes the creatures are trying to kill you, the whole point about surviving is using your head, even your daughter tells you cant fight them, and you must use your wits to outrun them, lest you get mauled to death. Plus, they are getting rid of all the useless doors, so everydoor has a solution to get thruogh, invreasing the exploration options in the game, untill it enters real time otherworld shift and the hutn begins on you. I cant wait to find clues on his missing daughter, exploring Silent Hill, to find hidden messages that for soem unkown reason, she calls you on yuor cell, creepy! And the different scenarios, monsters formed based on a players pysche, thats crazy! The game analizes how you paly ,which affects the story,monsters, and environments. I dont even understand why everyone is compalining about the combsat, it was the weakest element in the series and did nothing to help enchance neither the gameplay, or fear aspect f the series, and it was not what makes Siletn Hill great, and I find it hard to believe that if peopel think the game will suck because of no combat, then are not real silent Hill fans at all, and must of somehow missed on what Silent Hill is. It baffles me so
You protected this empty, wavering world with your own hands
So now just fold your wings and sleep peacefully
- persona 3
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   04-16-2009, 5:59 PM
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Re: Silent Hill : Shattered Memories
 Pyramid Head15 wrote:
I find it hard to believe that if peopel think the game will suck because of no combat, then are not real silent Hill fans at all, and must of somehow missed on what Silent Hill is. It baffles me so


I will play the game no matter what, but welcome to the internet! 

People will complain about everything.  

How many times did RE4/5 get ripped on for having too much combat and losing the puzzles?  A lot.

And after playing SH:H, i'm no longer too fond of the Combat in SH, lmao.  Not that it was bad, but it got on my nerves.  Especially with no inverted Y axis for viewing.

Who was it that said great things come to great men? Well that CL4P-TP lied to us. There's nothing here but a wasteland.
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   04-16-2009, 6:05 PM
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Re: Silent Hill : Shattered Memories
 CollapseControl wrote:
 Pyramid Head15 wrote:
I find it hard to believe that if peopel think the game will suck because of no combat, then are not real silent Hill fans at all, and must of somehow missed on what Silent Hill is. It baffles me so


I will play the game no matter what, but welcome to the internet! 

People will complain about everything.  

How many times did RE4/5 get ripped on for having too much combat and losing the puzzles?  A lot.

And after playing SH:H, i'm no longer too fond of the Combat in SH, lmao.  Not that it was bad, but it got on my nerves.  Especially with no inverted Y axis for viewing.
Its funny you mentioned RE, Ithink with this Silent Hill, they are evolving the series like RE did, expect it is not losing its roots on what made it so good. Not that RE4/5 arent amazing, love hte gaames, it lost its roots
You protected this empty, wavering world with your own hands
So now just fold your wings and sleep peacefully
- persona 3
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   04-17-2009, 1:41 PM
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Re: Silent Hill : Shattered Memories
I agree about RE losing it's roots, but back on topic...

I say that taking away combat completely sucks, my opinion. The fact it's a "re-imagining" of the first game, i feel like i've already "found" Harry's daughter and therefore don't need another "version" of it. I have a problem with all doors being unlocked and everything because i have a literal crap sense of direction and if i'm running for my life i'm gonna lose my sense of direction almost immediately.

All this being said, the game hasn't been released yet and i'll probably try it out. I'm not the kind of person to say bad things about a game and NOT play it to give it a chance.
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   04-17-2009, 5:56 PM
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Re: Silent Hill : Shattered Memories
 Abathur wrote:
I agree about RE losing it's roots, but back on topic...

I say that taking away combat completely sucks, my opinion. The fact it's a "re-imagining" of the first game, i feel like i've already "found" Harry's daughter and therefore don't need another "version" of it. I have a problem with all doors being unlocked and everything because i have a literal crap sense of direction and if i'm running for my life i'm gonna lose my sense of direction almost immediately.

All this being said, the game hasn't been released yet and i'll probably try it out. I'm not the kind of person to say bad things about a game and NOT play it to give it a chance.
I agree with you on the reimagining, but its not canon so it wont bug me, as for losing your way, yeah I know what you mean, I always had ot check my map every five mins because I would always ger lost, maybe putting a way point on your map now will make it easier
You protected this empty, wavering world with your own hands
So now just fold your wings and sleep peacefully
- persona 3
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   04-19-2009, 1:29 PM
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finally saw some screen shots of this game and heard a couple interviews thanks to the power of YouTube. As for just pure looks, not bad, very shiny. I can tell that this is definitely NOT going to do well on non-wii systems, because you look around with the wii-mote mostly. Because of this i'm not sure the game is going to do well on other systems, since this is a way of immersing yourself into the action and having to literally look for ways out. In other words if you jump, chances are the screen will too since the wii-mote would jump. Kind of an interesting idea.

My ONLY other complaint i have so far, and i truly hope others agree with me here, is that the "otherworld" will not be bloody and industrial looking like the previous games. Instead it's going to be icy. It probably has to do with some mountain resort feeling isolated, but personally i have a fear of industrial areas and ALOT less of snow. I've grown up in Upstate New York, USA. Snow happens... metal starting to bleed and rust and the walls and ground peeling away, does not.
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   04-19-2009, 5:56 PM
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Re: Silent Hill : Shattered Memories
 Abathur wrote:
finally saw some screen shots of this game and heard a couple interviews thanks to the power of YouTube. As for just pure looks, not bad, very shiny. I can tell that this is definitely NOT going to do well on non-wii systems, because you look around with the wii-mote mostly. Because of this i'm not sure the game is going to do well on other systems, since this is a way of immersing yourself into the action and having to literally look for ways out. In other words if you jump, chances are the screen will too since the wii-mote would jump. Kind of an interesting idea.

My ONLY other complaint i have so far, and i truly hope others agree with me here, is that the "otherworld" will not be bloody and industrial looking like the previous games. Instead it's going to be icy. It probably has to do with some mountain resort feeling isolated, but personally i have a fear of industrial areas and ALOT less of snow. I've grown up in Upstate New York, USA. Snow happens... metal starting to bleed and rust and the walls and ground peeling away, does not.


Get the shovels... we're gonna die. I don't think i'll be purchasing this game, it sounds so stupid.
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   04-19-2009, 6:31 PM
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Re: Silent Hill : Shattered Memories
 Metallicion wrote:


Get the shovels... we're gonna die. I don't think i'll be purchasing this game, it sounds so stupid.


I was thinking the same kinda thing... QUICK!!! SOMEONE GRAB A HEATER!!
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   04-19-2009, 9:32 PM
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Re: Silent Hill : Shattered Memories
And why does it sound stupid?
You protected this empty, wavering world with your own hands
So now just fold your wings and sleep peacefully
- persona 3
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   04-19-2009, 9:48 PM
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Re: Silent Hill : Shattered Memories
 Pyramid Head15 wrote:
And why does it sound stupid?


I think they're wanting the gory aspect of Silent Hill rather than the psychological horror it's known for. Honestly, if you want gore, play any M rated game really. Silent Hill is known not for its combat and not for being utterly gory, but for the fear it invokes in the player's minds. Instead of jump tactics and boo factors, they put you in a sense of isolation and hopelessness with very little to get by on. The way the reimage is sounding and looking seems to me it might just be the very best Silent Hill to date where the focus is on exactly what makes Silent Hill different from other survival horror games. Honestly, if you have a gun or a pipe or whatever, there's not much challenge when you can take down any enemy and feel safer with a weapon. It's going to add to the suspense and horror when you can't fight the monsters and have to find a way to avoid them, go around them, or even go through them in a mass. I just don't see how it can be called 'stupid' when you haven't even played it, nor is it even finished.

Play legit or play like s--t.
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   04-20-2009, 9:13 PM
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Re: Silent Hill : Shattered Memories
 Ruthless Tenjin wrote:
 Pyramid Head15 wrote:
And why does it sound stupid?


I think they're wanting the gory aspect of Silent Hill rather than the psychological horror it's known for. Honestly, if you want gore, play any M rated game really. Silent Hill is known not for its combat and not for being utterly gory, but for the fear it invokes in the player's minds. Instead of jump tactics and boo factors, they put you in a sense of isolation and hopelessness with very little to get by on. The way the reimage is sounding and looking seems to me it might just be the very best Silent Hill to date where the focus is on exactly what makes Silent Hill different from other survival horror games. Honestly, if you have a gun or a pipe or whatever, there's not much challenge when you can take down any enemy and feel safer with a weapon. It's going to add to the suspense and horror when you can't fight the monsters and have to find a way to avoid them, go around them, or even go through them in a mass. I just don't see how it can be called 'stupid' when you haven't even played it, nor is it even finished.
I think you read my minde, but even the older games were not that gory, and I tihnk they tried adding too much in Homecoming.
You protected this empty, wavering world with your own hands
So now just fold your wings and sleep peacefully
- persona 3
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   04-26-2009, 6:48 AM
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Re: Silent Hill : Shattered Memories
they should just keep making the game the way they always have made it.

"Ice Flow, nowhere to go! Ice Flow, nowhere to go! Lost in the blinding whiteness of the Tundra!"-Tundra Rap, Mighty Boosh
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   04-26-2009, 5:37 PM
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it needs to return to a Japanese team...
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   04-27-2009, 2:15 AM
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Re: Silent Hill : Shattered Memories
 XDark JerichoX wrote:
they should just keep making the game the way they always have made it.
And what would that do? Then there is no innovation
You protected this empty, wavering world with your own hands
So now just fold your wings and sleep peacefully
- persona 3
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   04-27-2009, 2:19 AM
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Re: Silent Hill : Shattered Memories
 Abathur wrote:
it needs to return to a Japanese team...
The japanese ruined the game jsut as much as the american comapnies
You protected this empty, wavering world with your own hands
So now just fold your wings and sleep peacefully
- persona 3
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