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I'll be honest, I did not try it simply because of the premise of Easter. I know this game was reviewed by one of the CG sites. You might want to fish around and see what people are saying. I'm going to be nice and try it out now, because I always like when developers participate in their own CG forum section.
--- Some time later after playing the game ---
I'm going to review this based upon what I could do within the initial trial time, as this is most accurate. I will be playing it more later however. I just thought I'd state this clearly first before I begin.
As I initially stated, my impressions were purely based upon the Easter theme, which did not interest me. Now that I've actually tried the game however, I really am quite impressed with what you've done. The polish and use of physics are superb. Mostly when I see physics mentioned it is a single entity(usually a sphere with no joints or rigging), but clearly you've gone beyond that and you offer a wide range of motions. Also with most physics based games it tends to be too easy to either exaggerate or feel under powered when navigating, which I did not feel with your game.
I'd say the physics are your strong point. Conversely I think the theme is your Achilles's Heel, and will likely shy away more gamers than it attracts. I was a bit surprised to not see a level editor, as it would of been fun to create my own levels using such a solid physics platform, and than share the levels in the way ZoomaRoom lets me. All in all, I say good job, but be wary of your themes, especially when they're tied to holidays.
In case it's not clear enough, I do give this game my stamp of approval for at least the trial. I can only imagine the game getting better as I get further in, as I did not find the early levels much challenge. Very good job and I look forward to seeing more from you, as you clearly have a fair understanding of game design.
Long Live Indy Games ! I Support Microsoft because they support Indy ! Community Games = Indy Games !
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